Toy Airplane Manufacturing Mini Project Christian Mickelson Ted Pelzer Todd Madole IE 4235 Case Study 1: Toy Airplane Manufacturing A toy company produces three types (A,B and C) of a toy aluminum airplanes in the following daily volumes: A=1000 B=1500 and C=1800. The company expects demand to increase for its products 30 percent over the next six months and needs to know the total machines, AGV’s and operators that will be required. All planes go through five operations except for plane A, which skips the cutting operation. Following is a list of operation times, move times and resources used: Opn Description Operation Time Resource 10 Die Casting 3 min (outputs 6 parts) Automated die caster.3 min 20 Cutting Triangular(.25,.28,.35) Cutter 30 Grinding Sample Times: .23 .22 .26 .22 Grinder .25 .23 .24 .22 .21 .23 .20 .23 .22 .25 .23 .24 .23 .25 .47 .23 .25 .21 .24 .22 .26 .23 .25 .24 .21 .24 .26 .2 min 40 Coating 12 min per batch of 24 Coater .2min Packager exits with 88% yield 50 Inspection and Packaging Triangular(.27,.30,.40) Move Logic none After die casting, planes are moved to each operation in batch sizes of 24. Input buffers exist at each operation. The factory operates eight hours a day, five days per week. The factory starts out empty at the beginning of each day and ships all parts produced at the end of the day. The die caster experiences downtime every 30 minutes exponentially distributed and takes 8 minutes normally distributed with a standard deviation of 2 minutes to repair. One maintenance person is always on duty to make repairs. Model Building and Assumptions: The .47 grinding time was ignored in the data set because it is a statistical outlier that does not fit the rest of the data. It can be assumed that this time was caused do to some non- regular operating error. It was also assumed that the AGVs move the appropriate speed and distances required for the given move times. Batches consist of 24 planes of the same type. Operation times are the same for each type of plane and any change over in tooling is also assumed in the operation time. Each machine requires at least one operator. Additional operators would be required depending on how the company applies benefits and break times. Each simulation model also includes a system that reorders more raw materials when 6 planes are added to scrap. As-Is Model First an as-is model was constructed for the facility. Initially, the team viewed operation times and found that the die caster seemed to be a bottleneck operation. The team used Calculation 1 to find the minimum number of machines needed to meet demand. Deterministic Modeling: (Assuming worst case scenario for operation times) Cutter: .35 min * 4300 planes = 1505 minutes required 1505 minutes/480 minutes in a day = 3.1 machines => 4 Cutting machines Grinding: .27 min * 4300 planes = 1161 minutes /480 minutes in a day = 2.4 => 3 Grinding machines Coating: 3300 planes / 24 per batch = 138 batches 12min * 138 batches = 1656 minutes / 480 minutes in a day = 3.45 => 4 Coating Machines Inspect & Package: .4 min * 4300 planes = 1720 minutes 1720 minutes / 480 minutes in a day = 3.6 => 4 Inspect & Package stations Die Caster: 4300 planes/6 planes per cast = 717 raw material entities to die casting 717 raw material entities * 3 minute operation time = 2151 minutes 2151min / 480 minutes in a day = 4.5 machine => 5 die casting machines needed (assuming no downtimes) Each of the calculations does not include downtimes. This is why the calculations do not match the exact number actually used in the simulation. The following is a list of the equipment needed to produce the as-is quantities of toy airplanes: Resource Die Caster Cutter Grinder Coater Packager AGV Mechanic Quantity 8 4 3 5 2 Average Utilization 63.67% 74.49% 78.47% 78.00% 82.10% 3 3 6.08% 42.58% Chart 1 The die caster had to be increased to 8 units due to the high amount of downtime. The die casters were down an average of 16.72% of the time. Each Plane A spent 12.5 minutes in the system. Plane B and Plane C took 22.58 min and 22.22 min respectively. An important part of this model to reduce bottle necks was how the planes arrived to the system. Since only planes B and C went through the coating process it was best to alternate them. The group set arrivals so that planes would arrival at 9 minute intervals. This was done because it took 3 minute per part at the die caster so a different part arrived every 3 minutes to the system. By doing this it reduced blocking at the coater and helped to reduce the number needed. It was determined that the 3 AGVs needed would each travel on their own network. A comparison model was run with 3 AGVs and one path network. One path network and three separate path networks produced the same amount of planes during an 8 hour day. The team chose 3 separate networks to reduce the wear and tear on the AGVs. 3 separate paths would also be safer than 1 path that traverses the whole facility. The total area covered by the 3 separate paths would be fractional compared to 1 path. This will also keep the AGV’s in their own zones to avoid the possibility of collisions 3 AGVs were needed regardless of the type of path network. 2 AGVs in one path network produced 87 fewer planes than needed. A chart of these pros and cons is listed below: 1-Path Network 3-Path network Utilization % Notes: 30.40% Less safe, more area is covered 8.01% More Safe, small area covered. Also no collisions possible Chart 2 To-Be Model; Using specifications of Case Study The new manufacturing system expects a 30% increase in production. More machines were added to the system to account for the increased demand. The chart below shows the new quantities and utilization percentages: Resource Die Caster Cutter Grinder Coater Packager AGV Mechanic Quantity Change 10 5 4 6 3 +2 +1 +1 +1 +1 Average Utilization 67.12% 78.22% 77.46% 84.89% 71.58% 3 3 0 0 8.01% 63.42% Chart 3 Two machines were added for die casting to account for the excessive downtimes. The average down time for the die casters in the new model was 21.69%. One machine was added to each of the other processes to keep up with the increased demand. The AGVs and mechanics remain unchanged while each of their utilization percentages increases. To-Be; Creative Solution To reach 30% increase in production, the facility can easily increase the amount of machines; however the group found many inefficiencies in the process. If downtime occurs every 120 minutes rather than 30 minutes, the die casters can meet the new production requirements. The group suggests that the die casters be modified to be more reliable rather than purchasing more die casters at an increased cost. The system only has an 88% yield. This means that 12 out of every 100 planes is a defect. Increasing the yield to 3 sigma levels reduced the amount of scrap produced from 805 planes to 63 planes in 8 hours of production. If the system is able to increase quality to 3 Sigma and the downtimes are reduced to every 2 hours, only 1 grinder needs to be added while the mechanics can be reduced to only 1. Chart 3 shows required numbers for a more efficient FMS: Resource Die Caster Cutter Grinder Coater Packager AGV Mechanic Quantity 8 4 4 5 2 Change -2 -1 0 -1 -1 Average Utilization 74.30% 86.89% 68.79% 90.36% 94.61% 3 1 0 -2 7.15% 42.36% Chart 4 Conclusion: The group suggests that the creative solution be implemented in this case study. Increasing the efficiency of the facility will require the purchase of only 1 new grinder to keep up with demand. The increased efficiency will also reduce the mechanics needed to only 1 reducing work force costs. It is more important to add efficient machines that produce quality parts than to add more machines to the system to meet demand. Reducing the overall number of machines in the facility and increasing quality will reduce machine costs, workforce costs, material costs and WIP. Appendix General Report: As-Is Model Output -------------------------------------------------------------------------------General Report Output from C:\DOCUME~1\mado0012\Desktop\PLANET~2.MOD Date: Dec/05/2006 Time: 09:30:27 AM -------------------------------------------------------------------------------Scenario : Normal Run Replication : 1 of 1 Simulation Time : 8 hr -------------------------------------------------------------------------------LOCATIONS Average Location Scheduled Total Minutes Average Maximum Current Name Hours Capacity Entries Per Entry Contents Contents Contents --------------- --------- -------- ------- --------- -------- -------- -------Die Casting.1 8 1 114 3.00 0.71 1 0 Die Casting.2 8 1 109 3.00 0.68 1 0 Die Casting.3 8 1 93 3.00 0.58 1 0 Die Casting.4 8 1 104 3.00 0.65 1 0 Die Casting.5 8 1 98 3.00 0.61 1 0 Die Casting.6 8 1 104 3.00 0.65 1 0 Die Casting.7 8 1 94 3.00 0.58 1 0 Die Casting.8 8 1 99 3.00 0.61 1 0 Die Casting 64 8 815 3.00 0.63 8 0 Cutting.1 8 1 1218 0.29 0.74 1 0 Cutting.2 8 1 1217 0.29 0.74 1 0 Cutting.3 8 1 1220 0.29 0.74 1 0 Cutting.4 8 1 1217 0.29 0.74 1 0 Cutting 32 4 4872 0.29 0.74 4 0 Grinder.1 8 1 1627 0.23 0.78 1 0 Grinder.2 8 1 1624 0.23 0.78 1 0 Grinder.3 8 1 1621 0.23 0.78 1 0 Grinder 24 3 4872 0.23 0.78 3 0 Coater.1 8 1 33 12.00 0.82 1 0 Coater.2 8 1 32 12.00 0.8 1 0 Coater.3 8 1 31 12.00 0.77 1 0 Coater.4 8 1 30 12.00 0.75 1 0 Coater.5 8 1 30 12.00 0.75 1 0 Coater 40 5 156 12.00 0.78 5 0 IandP.1 8 2 2436 0.32 1.64 2 0 IandP.2 8 2 2436 0.32 1.64 2 0 IandP 16 4 4872 0.32 1.64 4 0 RM storage 8 999999 815 25.12 42.66 104 0 Cutting buffer 8 999999 203 2.47 1.04 4 0 Grinding buffer 8 999999 203 2.74 1.16 3 0 Coating buffer 8 999999 156 5.07 1.64 12 0 IandPconv 8 999999 203 3.72 1.57 5 0 Batch1 8 72 4890 2.48 25.27 72 18 Batch2 8 72 4872 0.88 8.97 26 0 Batch4 8 72 4872 0.81 8.30 25 0 Scrap 8 999999 572 0.0 0 1 0 LOCATION STATES BY PERCENTAGE (Multiple Capacity) % | Location Scheduled % Partially % Name Hours Empty Occupied Full --------------- --------- ------ --------- ----IandP.1 8 17.58 0.51 81.90 IandP.2 8 17.67 0.58 81.75 IandP 16 17.63 0.55 81.83 RM storage 8 24.05 75.95 0.0 Cutting buffer 8 28.18 71.82 0.0 Grinding buffer 8 22.85 77.15 0.0 Coating buffer 8 70.39 29.61 0.0 IandPconv 8 18.82 81.18 0.0 Batch1 8 1.73 98.23 0.04 Batch2 8 25.60 74.40 0.0 Batch4 8 31.22 68.78 0.0 Scrap 8 100.00 0.0 0.0 | % | Down | ---| 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 LOCATION STATES BY PERCENTAGE (Single Capacity/Tanks) Location Scheduled % % % % % % % Util -----71.25 68.12 58.12 65.00 61.25 65.00 58.75 61.88 63.67 74.50 74.46 74.57 74.44 74.49 78.50 78.51 78.40 78.47 82.50 80.00 77.50 75.00 75.00 78.00 82.16 82.04 82.10 0.0 0.0 0.0 0.0 0.0 35.10 12.46 11.53 0.0 Name ------------Die Casting.1 Die Casting.2 Die Casting.3 Die Casting.4 Die Casting.5 Die Casting.6 Die Casting.7 Die Casting.8 Die Casting Cutting.1 Cutting.2 Cutting.3 Cutting.4 Cutting Grinder.1 Grinder.2 Grinder.3 Grinder Coater.1 Coater.2 Coater.3 Coater.4 Coater.5 Coater Hours --------8 8 8 8 8 8 8 8 64 8 8 8 8 32 8 8 8 24 8 8 8 8 8 40 Operation --------71.25 68.13 58.13 65.00 61.25 65.00 58.75 61.88 63.67 74.50 74.46 74.57 74.44 74.49 78.50 78.51 78.40 78.47 82.50 80.00 77.50 75.00 75.00 78.00 Setup ----0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Idle ----14.99 19.64 20.30 20.51 20.17 20.36 19.74 21.11 19.60 25.50 25.54 25.43 25.56 25.51 21.50 21.49 21.60 21.53 17.50 20.00 22.50 25.00 25.00 22.00 Waiting ------0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.01 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Blocked ------0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Down ----13.76 12.23 21.57 14.49 18.58 14.64 21.51 17.01 16.72 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RESOURCES Resource Name ------------Die to Cut Grind to Coat Coat to IP Maitenance.1 Maitenance.2 Maitenance.3 Maitenance Units ----1 1 1 1 1 1 3 Scheduled Hours --------8 8 8 8 8 8 24 Number Of Times Used -------203 203 156 35 28 16 79 Average Minutes Per Usage ------0.08 0.25 0.11 7.91 7.24 7.77 7.64 Average Minutes Travel To Use ------0.0 0.0 0.0 0.11 0.11 0.10 0.11 Average Minutes Travel To Park ------0.08 0.25 0.11 0.13 0.13 0.13 0.13 % Blocked In Travel --------0.0 0.0 0.0 0.0 0.0 0.0 0.0 RESOURCE STATES BY PERCENTAGE Resource Name ------------Die to Cut Grind to Coat Coat to IP Maitenance.1 Maitenance.2 Maitenance.3 Maitenance Scheduled Hours --------8 8 8 8 8 8 24 % In Use -----3.72 10.61 3.77 57.68 42.28 25.92 41.96 % Travel To Use -----0.13 0.0 0.0 0.83 0.67 0.36 0.62 % Travel To Park ------3.59 10.61 3.77 0.83 0.67 0.36 0.62 % Idle ----92.56 78.79 92.46 40.66 56.39 73.36 56.80 Average Minutes In System ------37.98 57.85 57.15 - Average Minutes In Move Logic ------0.64 0.37 0.36 - Average Minutes Wait For Res, etc. --------7.93 6.28 5.92 - % Down ---0.0 0.0 0.0 0.0 0.0 0.0 0.0 FAILED ARRIVALS Entity Name ------------Raw MaterialA Raw MaterialB Raw MaterialC Location Name ---------RM storage RM storage RM storage Total Failed -----0 0 0 ENTITY ACTIVITY Entity Name ------------PlaneA PlaneB PlaneC Raw MaterialA Raw MaterialB Raw MaterialC Total Exits ----1002 1495 1803 0 0 0 Current Quantity In System --------6 12 0 0 0 0 Average Minutes In Operation --------3.92 15.92 15.92 - Average Minutes Blocked ------25.48 35.27 34.93 - % Util -----3.85 10.61 3.77 58.51 42.95 26.28 42.58 Junk 572 0 ENTITY STATES BY PERCENTAGE % % Entity In Move Wait For Name Logic Res, etc. ------------- ------- --------PlaneA 1.70 20.88 PlaneB 0.64 10.87 PlaneC 0.64 10.37 Raw MaterialA Raw MaterialB Raw MaterialC Junk 0.84 11.95 51.29 0.43 % In Operation -----------10.33 27.52 27.86 25.89 6.13 13.28 31.45 % Blocked ------67.08 60.96 61.12 61.32 General Report: To-Be Model Output -------------------------------------------------------------------------------General Report Output from C:\DOCUME~1\mado0012\Desktop\PLANET~1.MOD Date: Dec/05/2006 Time: 09:29:53 AM -------------------------------------------------------------------------------Scenario : Normal Run Replication : 1 of 1 Simulation Time : 8 hr -------------------------------------------------------------------------------LOCATIONS Average Location Scheduled Total Minutes Average Maximum Current Name Hours Capacity Entries Per Entry Contents Contents Contents --------------- --------- -------- ------- --------- -------- -------- -------Die Casting.1 8 1 119 3.00 0.74 1 0 Die Casting.2 8 1 112 3.00 0.7 1 0 Die Casting.3 8 1 105 3.00 0.65 1 0 Die Casting.4 8 1 117 3.00 0.73 1 0 Die Casting.5 8 1 104 3.00 0.65 1 0 Die Casting.6 8 1 95 3.00 0.59 1 0 Die Casting.7 8 1 110 3.00 0.68 1 0 Die Casting.8 8 1 101 3.00 0.63 1 0 Die Casting.9 8 1 103 3.00 0.64 1 0 Die Casting.10 8 1 108 3.00 0.67 1 0 Die Casting 80 10 1074 3.00 0.67 10 0 Cutting.1 8 1 1282 0.29 0.78 1 0 Cutting.2 8 1 1283 0.29 0.78 1 0 Cutting.3 8 1 1279 0.29 0.78 1 0 Cutting.4 8 1 1279 0.29 0.78 1 0 Cutting.5 8 1 1285 0.29 0.78 1 0 Cutting 40 5 6408 0.29 0.78 5 0 Grinder.1 8 1 1602 0.23 0.77 1 0 Grinder.2 8 1 1601 0.23 0.77 1 0 Grinder.3 8 1 1602 0.23 0.77 1 0 Grinder.4 8 1 1603 0.23 0.77 1 0 Grinder 32 4 6408 0.23 0.77 4 0 Coater.1 8 1 37 12.00 0.92 1 0 Coater.2 8 1 36 11.91 0.89 1 1 Coater.3 8 1 35 12.00 0.87 1 0 Coater.4 8 1 34 12.00 0.85 1 0 Coater.5 8 1 33 12.00 0.82 1 0 Coater.6 8 1 29 12.00 0.72 1 0 Coater 48 6 204 11.98 0.84 6 1 IandP.1 8 2 2132 0.32 1.43 2 0 IandP.2 8 2 2128 0.32 1.43 2 0 IandP.3 8 2 2124 0.32 1.42 2 0 IandP 24 6 6384 0.32 1.43 6 0 RM storage 8 200 1074 42.56 95.25 178 0 Cutting buffer 8 999999 267 1.95 1.09 4 0 Grinding buffer 8 999999 267 1.23 0.68 2 0 Coating buffer 8 999999 204 7.54 3.20 17 0 IandPconv 8 999999 266 1.56 0.86 3 0 Batch1 8 72 6444 1.85 24.90 60 36 Batch2 8 72 6408 0.63 8.44 24 0 Batch4 8 72 6408 0.66 8.89 25 0 Scrap 8 999999 805 0.0 0 1 0 OCATION STATES BY PERCENTAGE (Multiple Capacity) % | % Util -----74.38 70.00 65.62 73.12 65.00 59.38 68.75 63.12 64.38 67.50 67.12 78.31 78.08 78.20 78.17 78.32 78.22 77.33 77.63 77.30 77.60 77.46 92.50 89.36 87.50 85.00 82.50 72.50 84.89 71.58 71.67 71.50 71.58 47.63 0.0 0.0 0.0 0.0 34.58 11.73 12.36 0.0 Location Scheduled % Partially % | % Name Hours Empty Occupied Full | Down --------------- --------- ------ --------- ----- | ---IandP.1 8 27.26 2.32 70.42 | 0.0 IandP.2 8 27.23 2.19 70.58 | 0.0 IandP.3 8 27.36 2.28 70.36 | 0.0 IandP 24 27.28 2.27 70.45 | 0.0 RM storage 8 14.48 85.52 0.0 | 0.0 Cutting buffer 8 25.32 74.68 0.0 | 0.0 Grinding buffer 8 31.48 68.52 0.0 | 0.0 Coating buffer 8 64.00 36.00 0.0 | 0.0 IandPconv 8 33.74 66.26 0.0 | 0.0 Batch1 8 2.39 97.61 0.0 | 0.0 Batch2 8 30.97 69.03 0.0 | 0.0 Batch4 8 26.52 73.48 0.0 | 0.0 Scrap 8 100.00 0.0 0.0 | 0.0 LOCATION STATES BY PERCENTAGE (Single Capacity/Tanks) Location Name -------------Die Casting.1 Die Casting.2 Die Casting.3 Die Casting.4 Die Casting.5 Die Casting.6 Die Casting.7 Die Casting.8 Die Casting.9 Die Casting.10 Die Casting Cutting.1 Cutting.2 Cutting.3 Cutting.4 Cutting.5 Cutting Grinder.1 Grinder.2 Grinder.3 Grinder.4 Grinder Coater.1 Coater.2 Coater.3 Coater.4 Coater.5 Coater.6 Coater Scheduled Hours --------8 8 8 8 8 8 8 8 8 8 80 8 8 8 8 8 40 8 8 8 8 32 8 8 8 8 8 8 48 % Operation --------74.38 70.00 65.63 73.13 65.00 59.38 68.75 63.13 64.38 67.50 67.13 78.31 78.08 78.20 78.17 78.32 78.22 77.33 77.63 77.30 77.60 77.46 92.50 89.36 87.50 85.00 82.50 72.50 84.89 % Setup ----0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 % Idle ----5.05 9.76 10.32 12.64 13.15 10.75 13.05 11.77 12.79 12.56 11.18 21.69 21.92 21.80 21.83 21.68 21.78 22.67 22.37 22.70 22.40 22.54 7.50 10.64 12.50 15.00 17.50 27.50 15.11 % Waiting ------0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 % Blocked ------0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 % Down ----20.57 20.24 24.05 14.23 21.85 29.87 18.20 25.10 22.83 19.94 21.69 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Average Minutes Per Usage ------0.08 0.25 0.11 8.98 8.81 7.69 8.53 Average Minutes Travel To Use ------0.0 0.0 0.0 0.08 0.07 0.06 0.07 Average Minutes Travel To Park ------0.08 0.25 0.11 0.13 0.13 0.13 0.13 % Blocked In Travel --------0.0 0.0 0.0 0.0 0.0 0.0 0.0 RESOURCES Resource Name ------------Die to Cut Grind to Coat Coat to IP Maitenance.1 Maitenance.2 Maitenance.3 Maitenance Units ----1 1 1 1 1 1 3 Scheduled Hours --------8 8 8 8 8 8 24 Number Of Times Used -------267 267 203 37 37 32 106 RESOURCE STATES BY PERCENTAGE Resource Name ------------Die to Cut Grind to Coat Coat to IP Maitenance.1 Maitenance.2 Maitenance.3 Scheduled Hours --------8 8 8 8 8 8 % In Use -----4.90 14.04 4.91 69.29 67.95 51.31 % Travel To Use -----0.18 0.0 0.0 0.67 0.61 0.44 % Travel To Park ------4.71 14.04 4.91 0.67 0.61 0.44 % Idle ----90.21 71.91 90.19 29.38 30.83 47.81 % Down ---0.0 0.0 0.0 0.0 0.0 0.0 % Util -----5.08 14.04 4.91 69.95 68.56 51.75 63.42 Maitenance 24 FAILED ARRIVALS Entity Location Name Name ------------- ---------Raw MaterialA RM storage Raw MaterialB RM storage Raw MaterialC RM storage ENTITY ACTIVITY Entity Name ------------PlaneA PlaneB PlaneC Raw MaterialA Raw MaterialB Raw MaterialC Junk ENTITY STATES Entity Name ------------PlaneA PlaneB PlaneC Raw MaterialA Raw MaterialB Raw MaterialC Junk 62.85 0.57 36.01 Average Minutes In System ------49.70 73.75 74.13 67.56 Average Minutes In Move Logic ------0.64 0.36 0.37 0.43 0.0 Total Failed -----0 0 0 Current Total Quantity Exits In System ----- --------1325 6 1932 37 2322 18 0 0 0 0 0 0 805 0 BY PERCENTAGE % In Move Logic ------1.30 0.50 0.50 0.64 0.57 % Wait For Res, etc. --------10.18 4.82 4.89 5.53 % In Operation -----------7.89 21.59 21.48 19.44 Average Minutes Wait For Res, etc. --------5.05 3.55 3.62 3.73 Average Minutes In Operation --------3.92 15.92 15.92 13.13 Average Minutes Blocked ------40.07 53.90 54.22 50.26 % Blocked ------80.63 73.09 73.14 74.39 Formatted Listing of To-Be Model ******************************************************************************** * * * Formatted Listing of Model: * * C:\temp\planetrialdowntime.MOD * * * ******************************************************************************** Time Units: Distance Units: Minutes Feet ******************************************************************************** * Locations * ******************************************************************************** Name --------------Die_Casting Die_Casting.1 Die_Casting.2 Die_Casting.3 Die_Casting.4 Die_Casting.5 Die_Casting.6 Die_Casting.7 Die_Casting.8 Cutting Cutting.1 Cutting.2 Cutting.3 Cutting.4 Grinder Grinder.1 Grinder.2 Grinder.3 Grinder.4 Coater Coater.1 Coater.2 Coater.3 Cap -------1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Units ----8 1 1 1 1 1 1 1 1 4 1 1 1 1 4 1 1 1 1 5 1 1 1 Stats ----------Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Time Series Rules Cost --------------- -----------Oldest, , First Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , First Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , First Oldest, , Oldest, , Oldest, , Oldest, , Oldest, , First Oldest, , Oldest, , Oldest, , Coater.4 Coater.5 IandP IandP.1 IandP.2 RM_storage Cutting_buffer Grinding_buffer Coating_buffer IandPconv Batch1 Batch2 Batch4 Scrap 1 1 2 2 2 500 inf inf inf INFINITE 72 72 72 inf 1 1 2 1 1 1 1 1 1 1 1 1 1 1 Time Time Time Time Time Time Time Time Time Time Time Time Time Time Series Series Series Series Series Series Series Series Series Series Series Series Series Series Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, Oldest, , , , First , , , , , , FIFO, , , , , ******************************************************************************** * Usage downtimes for Locations * ******************************************************************************** Loc Frequency First Time Priority Logic ------------- ------------ ------------ ------------ -----------------Die_Casting E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.1 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.2 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.3 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.4 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.5 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.6 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.7 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance Die_Casting.8 E(120) Min 99 GET 1 Maitenance WAIT N(8, 2) FREE Maitenance ******************************************************************************** * Entities * ******************************************************************************** Name ------------PlaneA PlaneB PlaneC Raw_MaterialA Raw_MaterialB Raw_MaterialC Junk Speed (fpm) -----------150 150 150 150 150 150 150 Stats Cost ----------- -----------Time Series Time Series Time Series Time Series Time Series Time Series Time Series ******************************************************************************** * Path Networks * ******************************************************************************** Name Type T/S From To BI Dist/Time Speed Factor -------- ----------- ---------------- -------- -------- ---- ---------- ------------ Path1 Path3 Passing Passing Path4 Repair Passing Passing Speed & Distance N1 Speed & Distance N1 N1 Speed & Distance N1 Speed & Distance N1 N2 N2 N3 N2 N2 Bi Bi Bi Bi Bi 13.33 24.14 82.93 17.43 19.98 1 1 1 1 1 ******************************************************************************** * Interfaces * ******************************************************************************** Net Node ---------- ---------Path1 N1 N2 Path3 N1 N2 N3 Path4 N1 N2 Repair N2 Location -------------Batch1 Cutting_buffer Batch2 Coating_buffer IandPconv Coater IandPconv Die_Casting ******************************************************************************** * Resources * ******************************************************************************** Res Name Units Stats Search ------------- ----- -------- ------Die_to_Cut 1 By Unit Closest Ent Search Path ------ ---------Oldest Path1 Home: N1 (Return) Motion Cost -------------- -----------Empty: 150 fpm Full: 150 fpm Grind_to_Coat 1 By Unit Closest Oldest Path3 Home: N1 (Return) Empty: 150 fpm Full: 150 fpm Coat_to_IP 1 By Unit Closest Oldest Path4 Home: N1 (Return) Empty: 150 fpm Full: 150 fpm Maitenance 1 By Unit Closest Oldest Repair Home: N1 (Return) Empty: 150 fpm Full: 150 fpm ******************************************************************************** * Processing * ******************************************************************************** Process Entity Location Operation ------------- --------------- -----------------Raw_MaterialA RM_storage WAIT 0 Routing Blk Output Destination Rule ---- ------------- --------------- ---------1 Raw_MaterialA Die_Casting PlaneA PlaneA PlaneA PlaneA PlaneA PlaneA 1 PlaneA 1 PlaneA 1 PlaneA WAIT T(.25, .28, .35) MIN 1 PlaneA Grinding_buffer UNGROUP 1 PlaneA Grinding_buffer 1 PlaneA Grinder WAIT T(.196, .23, .27) MIN Cutting_buffer Cutting_buffer Cutting IandPconv IandPconv IandP Raw_MaterialB Die_Casting FIRST 1 Batch1 Cutting Cutting FIRST 6 FIRST 1 FIRST 1 Batch4 Grinder Grinder FIRST 1 FIRST 1 FIRST 1 PlaneA Batch2 FIRST 1 PlaneA PlaneA IandP IandP FIRST 1 FIRST 1 PlaneA PlaneA EXIT Scrap 0.989000 1 0.011000 PlaneB Batch1 FIRST 6 UNGROUP 1 PlaneA PlaneA PlaneA Raw_MaterialA Die_Casting WAIT 3 MIN UNGROUP 1 1 WAIT T(.27,.30,.40) MIN 1 WAIT 3 MIN 1 Move Logic ------------ Raw_MaterialC PlaneB PlaneB PlaneC PlaneC PlaneB Die_Casting Cutting_buffer Cutting_buffer Cutting_buffer Cutting_buffer Cutting PlaneC Cutting PlaneB PlaneB PlaneC PlaneC PlaneB Grinding_buffer Grinding_buffer Grinding_buffer Grinding_buffer Grinder PlaneC Grinder PlaneB Coating_buffer PlaneC Coating_buffer PlaneB Coater FOR .2 MIN THEN FREE WAIT 3 MIN UNGROUP UNGROUP 1 1 1 1 1 PlaneC PlaneB PlaneB PlaneC PlaneC WAIT T(.25, .28, .35) MIN 1 PlaneB WAIT T(.25, .28, .35) MIN 1 PlaneC UNGROUP 1 PlaneB 1 PlaneB UNGROUP 1 PlaneC 1 PlaneC WAIT T(.196, .23, .27) MIN 1 PlaneB WAIT T(.196, .23, .27) MIN 1 PlaneC 1 PlaneB 1 PlaneC WAIT 12 MIN 1 PlaneB PlaneB PlaneB PlaneC PlaneC PlaneB IandPconv IandPconv IandPconv IandPconv IandP UNGROUP PlaneC IandP WAIT T(.27,.30,.40) UNGROUP Batch1 Cutting Cutting Cutting Cutting FIRST FIRST FIRST FIRST FIRST 6 1 1 1 1 Batch4 FIRST 1 Batch4 Grinder Grinder Grinder Grinder FIRST FIRST FIRST FIRST FIRST Batch2 FIRST 1 Batch2 Coater Coater IandPconv FIRST FIRST FIRST FIRST 1 1 1 1 1 1 1 1 1 1 1 1 1 MOVE WITH Coat_to_IP 1 1 1 1 PlaneB PlaneB PlaneC PlaneC IandP IandP IandP IandP FIRST FIRST FIRST FIRST 1 PlaneB PlaneB EXIT Scrap 0.989000 1 0.011000 1 EXIT Scrap IandPconv 0.989000 1 0.011000 FIRST 1 MOVE WITH Coat_to_IP FIRST 1 MOVE WITH Die_to_Cut WAIT T(.27,.30,.40) PlaneC Coater FOR .2 MIN THEN FREE WAIT 12 MIN 1 PlaneC PlaneC PlaneC PlaneA Batch1 FOR .3 MIN THEN FREE PlaneA Batch4 PlaneA Batch2 FOR .2 MIN THEN FREE PlaneB Batch1 FOR .3 MIN THEN FREE PlaneC Batch1 FOR .3 MIN THEN FREE PlaneB Batch4 PlaneC Batch4 PlaneB Batch2 FOR .2 MIN THEN FREE PlaneC Batch2 FOR .2 MIN THEN FREE Raw_MaterialB RM_storage Raw_MaterialC RM_storage PlaneA Scrap GROUP 24 1 PlaneA Cutting_buffer GROUP 24 GROUP 24 1 1 PlaneA PlaneA Grinding_buffer FIRST 1 IandPconv FIRST 1 MOVE WITH Grind_to_Coat Group 24 1 PlaneB Cutting_buffer FIRST 1 MOVE WITH Die_to_Cut GROUP 24 1 PlaneC Cutting_buffer FIRST 1 MOVE WITH Die_to_Cut GROUP 24 GROUP 24 GROUP 24 1 1 1 PlaneB PlaneC PlaneB Grinding_buffer FIRST 1 Grinding_buffer FIRST 1 Coating_buffer FIRST 1 MOVE WITH Grind_to_Coat GROUP 24 1 PlaneC Coating_buffer MOVE WITH Grind_to_Coat 1 1 Raw_MaterialB Die_Casting Raw_MaterialC Die_Casting PlaneB Scrap PlaneC Scrap INC CounterA If CounterA = 6 THEN { Order 1 Raw_MaterialA TO RM_storage CounterA = 0 } 1 Junk INC CounterB If CounterB = 6 THEN { Order 1 Raw_MaterialB TO RM_storage CounterB = 0 } 1 Junk INC CounterC If CounterC = 6 THEN { Order 1 Raw_MaterialC TO RM_storage CounterC = 0 } 1 Junk FIRST 1 FIRST 1 FIRST 1 EXIT FIRST 1 EXIT FIRST 1 EXIT FIRST 1 ******************************************************************************** * Arrivals * ******************************************************************************** Entity Location Qty each First Time Occurrences Frequency Logic ------------- ---------- ---------- ---------- ----------- ---------- ------------ Raw_MaterialA RM_storage 6 Raw_MaterialB RM_storage 8 Raw_MaterialC RM_storage 10 3 6 37 41 39 N(6, .01) N(9, .01) N(9, .01) ******************************************************************************** * Attributes * ******************************************************************************** ID Type Classification ---------- ------------ -------------type Integer Entity ******************************************************************************** * Variables (global) * ******************************************************************************** ID ---------CounterA CounterB CounterC Type -----------Integer Integer Integer Initial value ------------0 0 0 Stats ----------None None None ******************************************************************************** * User Distributions * ******************************************************************************** ID Type Cumulative Percentage --------------- ------------ ------------ -----------Rawmaterialtype Discrete No 23.26 34.88 41.86 Value -----------1 2 3 General Report: To-Be Creative Solution Model Output -------------------------------------------------------------------------------General Report Output from C:\DOCUME~1\labauth\LOCALS~1\TEMPOR~1\Content.IE5\S76I0E74\PLANET~1.MOD Date: Dec/12/2006 Time: 08:41:25 AM -------------------------------------------------------------------------------Scenario : Normal Run Replication : 1 of 1 Simulation Time : 8 hr -------------------------------------------------------------------------------LOCATIONS Location Name --------------Die Casting.1 Die Casting.2 Die Casting.3 Die Casting.4 Die Casting.5 Die Casting.6 Die Casting.7 Die Casting.8 Die Casting Cutting.1 Cutting.2 Cutting.3 Cutting.4 Cutting Grinder.1 Grinder.2 Grinder.3 Grinder.4 Grinder Coater.1 Coater.2 Coater.3 Coater.4 Coater.5 Coater Scheduled Hours --------8 8 8 8 8 8 8 8 64 8 8 8 8 32 8 8 8 8 32 8 8 8 8 8 40 Capacity -------1 1 1 1 1 1 1 1 8 1 1 1 1 4 1 1 1 1 4 1 1 1 1 1 5 Total Entries ------116 120 124 111 119 123 114 124 951 1422 1424 1419 1423 5688 1422 1422 1422 1422 5688 38 37 37 36 33 181 Average Minutes Per Entry --------3.00 3.00 3.00 3.00 3.00 3.00 3.00 3.00 3.00 0.29 0.29 0.29 0.29 0.29 0.23 0.23 0.23 0.23 0.23 11.98 12.00 12.00 12.00 11.92 11.98 Average Contents -------0.72 0.75 0.77 0.69 0.74 0.76 0.71 0.77 0.74 0.86 0.86 0.86 0.86 0.86 0.68 0.68 0.68 0.68 0.68 0.94 0.92 0.92 0.9 0.81 0.90 Maximum Contents -------1 1 1 1 1 1 1 1 8 1 1 1 1 4 1 1 1 1 4 1 1 1 1 1 5 Current Contents -------0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 2 % Util -----72.50 75.00 77.50 69.38 74.38 76.88 71.25 77.50 74.30 86.88 86.93 86.87 86.89 86.89 68.68 68.97 68.83 68.68 68.79 94.84 92.50 92.50 90.00 81.98 90.36 IandP.1 8 IandP.2 8 IandP 16 RM storage 8 Cutting buffer 8 Grinding buffer 8 Coating buffer 8 IandPconv 8 Batch1 8 Batch2 8 Batch4 8 Scrap 8 LOCATION STATES BY PERCENTAGE 2 2808 2 2820 4 5628 500 951 999999 237 999999 237 999999 181 999999 235 72 5706 72 5688 72 5688 999999 70 (Multiple Capacity) 0.32 0.32 0.32 31.09 14.34 1.19 8.65 16.24 1.78 0.61 0.84 0.0 1.89 1.89 1.89 61.59 7.08 0.59 3.26 7.95 21.18 7.33 10.00 0 2 2 4 142 18 1 18 17 60 24 25 1 2 2 4 0 0 0 0 1 18 0 0 0 % | Location Scheduled % Partially % | % Name Hours Empty Occupied Full | Down --------------- --------- ------ --------- ----- | ---IandP.1 8 5.38 0.12 94.50 | 0.0 IandP.2 8 5.28 0.11 94.61 | 0.0 IandP 16 5.33 0.12 94.55 | 0.0 RM storage 8 20.90 79.10 0.0 | 0.0 Cutting buffer 8 13.24 86.76 0.0 | 0.0 Grinding buffer 8 40.93 59.07 0.0 | 0.0 Coating buffer 8 59.38 40.62 0.0 | 0.0 IandPconv 8 5.58 94.42 0.0 | 0.0 Batch1 8 3.64 96.36 0.0 | 0.0 Batch2 8 40.01 59.99 0.0 | 0.0 Batch4 8 17.28 82.72 0.0 | 0.0 Scrap 8 100.00 0.0 0.0 | 0.0 LOCATION STATES BY PERCENTAGE (Single Capacity/Tanks) Location Name ------------Die Casting.1 Die Casting.2 Die Casting.3 Die Casting.4 Die Casting.5 Die Casting.6 Die Casting.7 Die Casting.8 Die Casting Cutting.1 Cutting.2 Cutting.3 Cutting.4 Cutting Grinder.1 Grinder.2 Grinder.3 Grinder.4 Grinder Coater.1 Coater.2 Coater.3 Coater.4 Coater.5 Coater Scheduled Hours --------8 8 8 8 8 8 8 8 64 8 8 8 8 32 8 8 8 8 32 8 8 8 8 8 40 % Operation --------72.50 75.00 77.50 69.38 74.38 76.88 71.25 77.50 74.30 86.88 86.93 86.87 86.89 86.89 68.68 68.97 68.83 68.68 68.79 94.84 92.50 92.50 90.00 81.98 90.36 % Setup ----0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 % Idle ----17.21 18.93 18.80 18.74 16.86 18.73 19.47 19.02 18.47 13.12 13.07 13.13 13.11 13.11 31.32 31.03 31.17 31.32 31.21 5.16 7.50 7.50 10.00 18.02 9.64 % Waiting ------0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 % Blocked ------0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 % Down ----10.29 6.07 3.70 11.88 8.76 4.39 9.28 3.48 7.23 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 RESOURCES Resource Name ------------Die to Cut Grind to Coat Coat to IP Maitenance Units ----1 1 1 1 Scheduled Hours --------8 8 8 8 Number Of Times Used -------237 237 179 26 Average Minutes Per Usage ------0.08 0.25 0.11 7.75 Average Minutes Travel To Use ------0.0 0.0 0.0 0.06 Average Minutes Travel To Park ------0.08 0.25 0.11 0.13 RESOURCE STATES BY PERCENTAGE Resource Name Scheduled Hours % In Use % Travel To Use % Travel To Park % Idle % Down % Blocked In Travel --------0.0 0.0 0.0 0.0 % Util -----4.64 12.47 4.33 42.36 94.56 94.66 94.61 12.32 0.0 0.0 0.0 0.0 29.43 10.19 13.90 0.0 ------------- --------Die to Cut 8 Grind to Coat 8 Coat to IP 8 Maitenance 8 FAILED ARRIVALS Entity Location Name Name ------------- ---------Raw MaterialA RM storage Raw MaterialB RM storage Raw MaterialC RM storage ENTITY ACTIVITY Entity Name ------------PlaneA PlaneB PlaneC Raw MaterialA Raw MaterialB Raw MaterialC Junk ENTITY STATES Entity Name ------------PlaneA PlaneB PlaneC Raw MaterialA Raw MaterialB Raw MaterialC Junk -----4.35 12.47 4.33 42.00 ------4.05 12.47 4.33 0.36 ----91.31 75.05 91.35 57.28 ---0.0 0.0 0.0 0.0 Average Minutes In System ------59.20 89.51 91.62 83.85 Average Minutes In Move Logic ------0.65 0.37 0.37 0.46 Average Minutes Wait For Res, etc. --------18.95 17.28 17.98 18.96 Total Failed -----0 0 0 Current Total Quantity Exits In System ----- --------1324 6 1902 66 2328 12 0 0 0 0 0 0 70 0 BY PERCENTAGE % In Move Logic ------1.10 0.42 0.41 0.55 -----0.29 0.0 0.0 0.36 % Wait For Res, etc. --------32.02 19.31 19.62 22.61 % In Operation -----------6.63 17.79 17.38 14.90 % Blocked ------60.25 62.48 62.58 61.94 Average Minutes In Operation --------3.92 15.92 15.92 12.49 Average Minutes Blocked ------35.66 55.92 57.34 51.93