MDM4U Probability Games Project Purpose: The purpose of this project is to allow students the opportunity to demonstrate their understanding of permutations, combinations, experimental and theoretical probability, and discrete probability distributions. Overall Course Expectations Covered Solve problems involving the probability of an event or a combination of events for discrete sample spaces Solve problems involving the application of permutations and/or combinations to determine the probability of an event Demonstrate an understanding of discrete probability distributions, represent them numerically, graphically, and algebraically, determine expected values, and solve related problems from a variety of applications The Assignment Students are to create an original, interesting, easy-to-play, and profitable game involving dice, spinners, cards, or any other reasonable item. The outcomes of your game should depend ONLY on the element of CHANCE. Part 1: With a partner (max 3/group); prepare for the Game Fair Develop a game and the rules Conduct experimental trials and record data (min. 100 plays of the game) Discuss and develop calculations for theoretical probability values Part II: Alone; Write a report of your Game Create graphs Write an analysis of the game with mathematical calculations shown. Follow the Report Instructions attached. Things to look for… Use of experimental probability o Are the devices used (dice, coins, spinners, etc.) to simulate the event “good” devices (ie. Do they produce random outcomes? Verify!) o Playing the game over and over again (at least 100 times) and keeping track of important events o Graphs/diagrams/charts depicting the experimental probability (probability distribution) of the event(s) along with the expected outcomes Use of theoretical probability o Use of permutations and/or combinations where applicable o Use of Venn diagrams/tree diagrams/Pascal’s triangle where appropriate o Use of probability distributions to aid your calculations o Use of graphs/diagrams/charts depicting the theoretical probability of the event(s) Analysis of the results of experimental and theoretical probabilities o Are they similar? Why or why not? A detailed explanation is required here. Determining the expected value/winnings for your game o Is the game fair for all players? Justify your answer. Game strategies o Is there a winning strategy for playing your game? Rules for “Games Fair” Games Each game will require ALL participants to pay either one or two ‘DATA DOLLARS’ ALL prizes must be payable in full ‘Data Dollars’ (i.e. in one dollar increments. For example, a prize cannot be $1.50 or 75 cents) Operators may not charge any further fees after the player has paid his initial $1 or $2 game fee. (For example, a player cannot land on a “Pay another $2”) The operator must post the expected value for his or her game, as well as the probability distribution for the possible prizes (winnings) Games Fair: The high stakes Games Fair will take place over two days. On the first day of the Games Fair, half of the class will be players, the other half will operate the games they have created. On the second day, the roles are reversed. Operators: On the day that you operate your game, you must have DISPLAYED A description of how your game is played A list of items needed to run your game A chart showing how a player can win and how much a player can win A chart showing the theoretical probabilities of all possible winning amounts A player's theoretical expected value Calculations showing how you determined the theoretical probabilities and the theoretical expected value You will also need some kind of tally chart in which to record every outcome for each time your game is played. Players On the day you are playing, you will be also be critiquing the games. You must play each of the games a minimum of 5 times, and provide a detailed critique of each. Each player must play every game at least three more times (more if possible) so that each student collects enough data for his or her report. WINNING! On Games Fair days, each player and each operator will receive an initial thirty ‘Data Dollars’. If an operator or player no longer has enough ‘Data Dollars’ to award a prize or continue playing, bankruptcy is declared and $30 is borrowed from the ‘Data Bank’ (Your teacher). At the end of each day of Games Fair, the player and the operator with the most ‘Data Dollars’ are declared winners. Bankrupt players and/or operators are not eligible for a prize. There will also be a “Player’s Choice” award for the game the players liked the best. Disqualification: If a player suspects that a game operator has not quoted the theoretical expected winnings accurately, he or she may challenge the game to the ‘Bank Manager’. The ‘Bank Manager’ will then check the operator’s chart showing outcome probabilities and expected value. If the ‘Bank Manager’ calculates that the players expected value is not correct as quoted, the operator must continue to operate his or her game and collect data, but will not be eligible to win. MDM4UI Games Fair: Player Critique Game Name: _______________________ Evaluated by: _______________________ Game Operator(s):____________________ Very Clear: No problems understanding what has been displayed Clear: One or two questions/assumptions needed to understand what is displayed Not Clear: Three or more questions/assumptions needed to understand what is displayed Game Display Very Clear Clear Not Clear Missing Description play the game 3 2 1 0 Includes how to play the game and what items are needed to “How to Win” Chart 3 2 1 0 “How Much You Can Win” Chart 3 2 1 0 “Theoretical Probabilities” Chart winning amounts 3 2 1 0 Should show the theoretical probabilities of all possible Player’s Expected Winnings 3 Calculations shown winnings shown 3 2 1 0 Calculations for all theoretical probabilities and expected Overall Impression 2 Outstanding 3 Pretty Good 2 1 0 OK 1 Total: __________/21 Suggestions for Improvement: ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ ______________________________________________________________________________ MDM4UI These descriptions are from the rubric distributed in class Knowledge of experimental and theoretical probability of simple events Knowledge of Counting Techniques Knowledge of Probability Distributions Selects appropriate tools and strategies to solve problems Makes connections between mathematical concepts of probability and the analysis of a simulation of a game of chance Selects and applies problem solving strategies to solve problems and make connections to a simulation Applies reasoning skills to justify conclusions and plan and construct mathematical arguments Expresses and organizes ideas and mathematical thinking/justification using visual and written forms BONUS Peer critique(s) of games appropriate Game Fair Report Assessment Name: Not Demonstrated (+ 7 errors) Limited /Few (5-7 errors) Some (3-5 errors) Considerable /Most (1-3 errors) High Degree (0 errors) 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 Not Available Teacher Evaluation of Displayed Game: ________________/21 Teacher Evaluation of Report: ____________/32 TOTAL: _______________/43 = ______________%