LEARNING OBJECTS, PEDAGOGY AND MOTIVATION Dr Bill Tait Associate Teaching Fellow COLMSCT The Open University wht4@tutor.open.ac.uk Abstract Learning objects are widely available on the Internet and easily discoverable in web searches. They are designed to be reusable in different contexts, with consequent advantages for teaching and learning, but there are a number of problems associated with their reuse. These are mainly regarded as being due to pedagogical issues but it may be that motivation is also involved. The paper develops a theory of object pedagogy and adapts a motivational teaching model to the software learning environment. It describes how these principles were applied to the design of tutorial learning objects for an undergraduate course on programming. The tutorials were made available online to tutors and students and the resulting feedback was evaluated in terms of the pedagogy and the motivational factors. Keywords Learning, objects, pedagogy, motivation. Learning Objects Learning objects (IEEE, 2002. Wiley, 2002) are nowadays mainly defined as online learning resources. They are widely available in a large number of searchable repositories (e.g. CAREO, 2007, MERLOT, 2007, MIT, 2007, Intute, 2007, Connexions, 2007) and, if they are designed to be reusable, they offer a number of advantages for teaching and learning. Of these, the most frequently quoted is that existing resources tend to cost less to develop than the expensive alternative of custom designed courseware. And there are other advantages. They can speed up the process of course development. They are often multimedia objects that are motivating to learners and difficult to obtain from other sources. And, perhaps the most important advantage is that they produce a modular programme that is easily updated. However, there appear to be some problems associated with the reuse of learning objects and a number of authors have expressed concerns in this respect (e.g. Jones, 2004, Friesen, 2004, Hedberg, 2006). The main issue seems to be with pedagogy but preliminary work on the present project has indicated that motivation may also be a problem. Reusability It is the need for reusability that determines the pedagogies of learning objects. In general, it requires that three criteria are met. One is that the object should represent a well defined topic or learning objective so that it is clear what it covers and, therefore, replaces in the context to which it is imported. This is often described as high internal cohesion (Boyle, 2003), or abstraction, since it abstracts a specific learning objective. Another requirement is that the object must have a minimal dependence on its context so that replacing it has no repercussions in other parts of the course. This is sometimes described as loose coupling, or encapsulation, since it effectively encapsulates the object from its surroundings. The third criterion relates to the implementation of the object, that is, how it actually delivers the learning objective. This includes a learning activity, such as those defined by the IMS consortium (IMS, 2003), the learning content and the presentation, which all contribute to the reusability of the object in any given context. The aim of this study was to design tutorial learning objects for use within a particular course context in such a way that they would be fully reusable by all the tutors in the course. Hopefully the outcome should also inform the design of objects for more general deployment in repositories. In particular, the objective was to examine the possibility of using XML technology for this purpose by allowing tutors to adapt the learning activity to their own needs. Abstraction The most obvious property that affects the pedagogy of an object is abstraction. This defines the topic to be covered and is usually expressed in terms of its learning objective. The object may range from a complete course unit to a discussion topic or just a single illustration, so its size and complexity are quite variable. However, an even more important and related property is its entry requirements. As illustrated in Figure 1, these are determined by the learning outcomes that are assumed to have been achieved in earlier stages of the course. If the size and entry requirements of an imported object are not similar to those of the material that is being replaced, its own objective is unlikely to be met and the cohesion of the treatment will be impaired. In pedagogical terms, the imported object may not match the planned sequence of knowledge construction. to the final stages where an advanced and therefore fully authentic application can be developed. Encapsulation disallows this strategy and so limits the extent to which the constructivist principle of authenticity (Brown, 1989) can be met. Objects have to redevelop the entire application from first principles. Whether good or bad, this is characteristic object pedagogy. The alternative is to add internal content links to the object metadata along with its entry requirements, but this, of course, greatly reduces its reusability. Figure 2. The effects of encapsulation on object pedagogy. The example application to Calculators started in the Decisions object cannot be extended in the Loops or later objects. Implementation Figure 1. The effects of abstraction on object pedagogy. In this example, the Loops object cannot be studied until the learning objective of the Decisions object has been achieved and must in turn, provide the entry requirements for Arrays. A solution to this problem might be to allow the learner to follow up built-in links to any additional prerequisites of the object (Jones, 2004) or to use an object for revision purposes at a later stage when all the prerequisites have been covered, although not necessarily in the planned order. Encapsulation Another property that affects pedagogy is encapsulation. As illustrated in Figure 2, this prevents the content of one object using, and therefore building on the internal contents of other course components. It can “see” the learning outcomes of these components but not how they were achieved. In many courses and, in fact, textbooks too, examples and applications may be introduced in early units and extended as the subject progresses Abstraction and encapsulation together define the pedagogy of the context. Objects discovered on the Internet they may present a pedagogical mismatch. But if, as in this case, the objects are designed specifically for one course, there should be no problems with these two properties. Implementation may also be designed to match the course context. It is conventional wisdom in the design of course materials, and software in general, that presentational style should be consistent across the entire package. In learning objects, the other two aspects of implementation are also important. That is, the type of content used and the learning activity involved should be appropriate for the context in which they are deployed. An implementation is illustrated in Figure 3. It shows a typical structure of a tutorial object with text on one side that describes the learning activity, and learning content on the other side, which is often a multimedia object in its own right. These are presented in a container, usually implemented in an advanced technology, that incorporates the house style, the navigation and, if required, an interface to the learning environment. synchronous or asynchronous conferences or in the currently popular formats of blogs and wikis (Wikipedia, 2007). The learning climate should encourage positive motivational beliefs. The software should be designed to interest learners and provide a comfortable learning environment such as that created by a good teacher. Tutorials Figure 3. An implementation of a tutorial learning object showing the text-defined learning activity and the learning content in a presentation container. However, there remains a reuse problem with the implementation. Tutors have their own preferred teaching styles and their tutor groups may have quite specific needs that are not satisfied by the default learning activity provided. So it might be useful to devise a format for publishable learning objects whose learning activities can be chosen or adapted by tutors for use with the same “high tech” content. This would extend the pedagogical reach and might also be a motivating factor foe the tutor. Motivation It is clear that constructivist learning requires some effort on the part of the learner and it is most likely that this is generated by motivation of some kind. Normally the aim of a tutor would be to increase the motivational factors but this may be a limited view of the situation. A more open minded approach might be to consider a balance between motivation and effort. This might state that learning will take place if motivation is sufficiently large and/or the effort required is sufficiently small. The effect of motivation on constructivist-informed teaching has been summarised in a very comprehensive study by Palmer (2005) who lists three components of good teaching. In the present case, the teacher is represented by the tutorial software so the conclusions have to be adapted slightly, to produce the following principles: In this work, learning objects were developed for use in an Open University course on introductory JavaScript programming. This is a distance learning course. Materials are published centrally but students are allocated local tutors who mark assignments and provide some face-to-face tutorials. However, the conclusions reached here should also apply to campus based tutors using online tutorials to enhance their students’ learning experience. The objects were designed to be online tutorials for optional and additional study. This strategy has two advantages. It avoids interfering with the normal course delivery process and it excludes a number of external motivating factors, such as assessment, allowing the project to concentrate on the internal factors that relate to the software design. The objects were made adaptable by the use of eXtensible Markup Language (XML) technology. This separates the text component into a different document from the rest of the tutorial object. The document defines the learning activity and is easily edited with a simple text editor. It recombines with the more technically complex container when the web page is downloaded into a browser, thereby delivering a user-adaptable learning object. Thus, tutors can edit the learning activity to suit their own pedagogical preferences. So the tutorials were delivered by default for independent learning but could be adapted for use with online discussions or any other type of activity. In fact, the specification exceeds this capability in allowing any activity to be fine tuned to the tutor’s own style. The idea was that this would allow full adaptation of the local pedagogy and at the same time allow for the introduction of the discussion element required by the motivational factors. Concepts should be selected that represent appropriate challenge. In this case the software should cope with different abilities and aptitudes either in a progressive treatment or a programmed one. The resulting format is illustrated in Figure 4. It follows the pattern introduced above, with narrative text on the left to define the learning activity and a simulated browser object on the right, both wrapped in a Flash container that deals with the presentation and the navigation. Dual-purpose teaching techniques should be employed. These include explanations, hands-on activities, computer simulations and real-life applications along with online discussions, which may be implemented as To meet the motivational requirements, the tutorials were designed to be progressive, starting with relatively easy problems and extending through a series of more difficult ones to an authentic conclusion in the form of a useful real-life program. They also included explanations, practical work and computer simulations. They were presented in an appropriate and, hopefully, a learning-conducive style. The only motivation ingredient omitted from the default package was the discussion element. It was left to the tutors to adapt the software for use with their own online conferences. Over the two month period during which these topics were being studied, there were 183 recorded visits to the first tutorial and 65 visits to the second one. Of these, 112 were of sufficient duration to have worked through one of the tutorials. There were no contributions to the blog. During this time 10 feedback forms were returned, 8 from students and 2 from tutors. All liked the default independent learning activity but were less enthusiastic about an online discussion version. In terms of other motivational factors, they were generally happy with the quality, duration and difficulty of the tutorials and would recommend them to other students. Conclusion Figure 4. An example of an online tutorial used in the present study. The text on the left describes the learning activity and the object on the right is a simulated browser running a JavaScript program. Evaluation Two tutorials were deployed on a website and tutors were invited to have a look at them. This was done through a personal presentation that was attended by a number of tutors from one region. Most of the local tutors involved in the current course turned up for the presentation and several expressed an interest in using the software. Two versions were offered – one the default independent study version and one that could be easily adapted for use with a concurrent online tutorial. This appeared to be a very popular option but the evidence of subsequent personal correspondence and examination of the site log files was that all the people who used the software opted for the independent study. A second trial was carried out on a larger scale. This was a nationwide exercise where about 100 tutors were invited to use the software with their students. The tutorials were published in hidden directories on a website, so access was limited to tutors and tutees who had been informed of their availability. On this occasion, only the default independent learning version was offered to keep things simple but opinions were sought regarding interest in an editable version with a concurrent online discussion. Evaluation data were obtained via the recorded statistics for visits to the website and an online feedback form for each tutorial. These were designed to obtain both tutor and student opinions. In addition a blog was provided for optional online discussion. The study has shown that it is technically feasible to use the XML approach to produce and deploy learning objects that are fully reusable right down to the pedagogical needs of small tutor groups. They can be adapted by tutors with no expertise in software authoring beyond the ability to edit a text document. Another finding was that those who returned feedback forms generally preferred the independent learning activity to a group discussion approach. Along with the lack of any interest in the blog, this suggests that, contrary to expectation, the students prefer self paced independent learning to online discussion. This is a surprising result but, although this is a large course, the statistical evidence is quite weak so it may not be significant. However it does point up the need for further research. The attitude of tutors towards the same option is not really determinable from the feedback or the access statistics. However, all of the informal meetings and the reactions to other presentations seem to indicate that although interested in the adaptable option they prefer to direct their students to the independent learning version. 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