20.1. Defining New Objects and Commands If you have existing libraries, you may skip this section and go on to ``Compiling a New Version of GENESIS'' (NewGenesis.doc). 20.1.1. Constructing the Library The files in the ``Scripts/examples/newlib'' directory illustrate the steps to follow in constructing a new GENESIS library: 1. Set up a directory to contain the new library and all of the code files to go into it. For example: mkdir newlib where 'newlib' will be the location of the new library. As described under ``Compiling a New Version of GENESIS'' (NewGenesis.doc), this directory should be created as a subdirectory of the one in which the new version of GENESIS will be compiled. The following steps refer to files which are created within this library directory. 2. Create an external header file. contains the lines: The example file ``example_ext.h'' #include "sim_ext.h" #include "example_struct.h" The file ``sim_ext.h'' is a specific GENESIS header file which must be included. It resides in the ``genesis/include'' directory, and includes several other files which make a number of necessary definitions. ``example_struct.h'' is a user-defined structure definition file which must be created. 3. Create the structure definition file. If new object functions are being added this file should be of the form #include "struct_defs.h" struct mystruct { TYPE fields ... }; struct another_struct { TYPE other_fields ... }; etc ... The structure names (e.g. mystruct) are arbitrary but must not conflict with any existing structure names. ``TYPE'' specifies a list of basic object fields. It should be selected from one those defined in ``genesis/include/struct_defs.h'': ELEMENT_TYPE BUFFER_TYPE SEGMENT_TYPE CONNECTION_TYPE PROJECTION_TYPE CHAN_TYPE LINK_TYPE OUTPUT_TYPE These are macros which define a set of fields depending on the class of the object. The ``fields'' of the structure are additional fields that are completely user-defined. When writing a new object definition, you will pick one of the above types which most closely matches your needs and supplement it with any needed additional fields. For example, a new segment class object might have a structure definition like: struct mystruct { SEGMENT_TYPE float state; int count; }; The ``newlib/example_struct.h'' structure file contains: #include "struct_defs.h" struct example_type { ELEMENT_TYPE float input; float output; }; You can find other examples in the ``genesis/include'' directory. The documentation for each GENESIS object gives the name of the file which defines its data structure. If no new structure definitions are to be added, then simply create an empty structure file. This can be accomplished using the UNIX shell command touch "my_struct.h" 4. Create the files containing C code to define any new routines or objects. Your .c files should contain shell functions of the form: do_myfunc(argc,argv) int argc; char **argv; { } or object functions of the form MyObject(element,action) struct my_struct *element; Action *action; { } The names of these functions are arbitrary as long as they do not conflict with existing function names. If there is a conflict it will be reported during the link phase of compilation as a multiply defined function. In this case the function should be renamed. As a suggested convention, all shell functions should be prefixed with ``do_''. In the ``newlib'' directory, we have a separate file (``command.c'') for the new shell function (to become a new GENESIS routine) and another (``example.c'') for the new object function. These could have been combined into a single file, however. Note that the shell functions look like any normal C function, except that they must have two arguments, ``argc'' and ``argv'', which will be used to get the actual arguments passed by the Script Language Interpreter. The file ``newlib/command.c'' illustrates a simple function which will be bound to a new GENESIS command which returns the number of arguments: #include "sim_ext.h" int do_example(argc,argv) int argc; char **argv; { printf("%d arguments passed to %s\n",argc,argv[0]); /* ** functions can return values which can be used in the interpreter */ return(argc); } Note that it begins with a required inclusion of the definitions in ``sim_ext.h''. Source files which define object functions must also include a header file giving structure declarations. ``example.c'' accomplishes this in a somewhat indirect way with the initial statement #include "example_ext.h" Thus, ``sim_ext.h'' is included, as was done with ``command.c'', and an additional structure declaration file is also included, as described in step 3. The format for object functions is somewhat more complicated than that for shell functions. In the skeleton object function given above, the example function ``MyObject'' takes two arguments: (1) the pointer to the instantiation of the object structure (element) and (2) the pointer to the instantiation of the structure that specifies the action to be performed (action). Code which selects and implements the various actions which can be performed is given within the two curly brackets. The code for the example object ``ExampleObject'' is listed below in ``An Example Object Definition''. It has detailed comments explaining how to specify the actions performed and the way that messages are processed during the PROCESS action. The section on actions in ``Elements'' (Elements.doc) describes the actions which are common to many GENESIS objects. In general, the best way to write an object function is to begin by examining the source code for an existing object which is similar. The documentation for each object gives the name of the file and the name of the function which implements the object. 5. Create a library startup script. Once you have written functions to define new GENESIS shell commands or objects, you need to associate them with the command and object names which will be recognized by the SLI. This is done in a ``library startup script''. The script is typically given a name of the form ``LIBRARY_NAMElib.g'', where ``LIBRARY_NAME'' is the name of the library. For the example we have discussed so far, the script is called ``examplelib.g''. Although the file name is given the extension ``.g'' (for historical reasons), this is not an ordinary script which may processed by GENESIS at run time. Instead, it is processed by during compilation by a program called ``code_g'', and it contains ``library startup commands'' which are not recognized as GENESIS commands, and are not listed by listcommands. The following startup commands (described in the GENESIS Startup Command Reference) are used in library startup scripts: -----------------------------------------------------------------------Command Description -----------------------------------------------------------------------addfunc Binds a compiled C function to the name of a GENESIS command. newclass Adds a new class identifier to the list of object classes. object Defines attributes of a GENESIS object and gives it a name. -----------------------------------------------------------------------In addition, code_g recognizes the ordinary GENESIS command, addaction. This command is described under ``Extended Objects'' (Extended.doc) and in the GENESIS Command Reference section. In a library startup script, it is used to add a new action name to the list of GENESIS actions, and to associate a numerical value with it. This same numerical value is used in a case statement within the object function C code, in order to select the action to be performed. All four of these commands are illustrated in ``examplelib.g'': addfunc example do_example int newclass exampleclass addaction NEWACTION 20 object example_object example_type ExampleObject exampleclass device \ -author "M.Wilson Caltech 2/89" \ -actions RESET PROCESS NEWACTION \ -messages ADD 0 1 input \ SUBTRACT 1 1 input \ TWOARGS 2 2 arg1 arg2 \ -readwrite input "Input variable, altered by ADD and SUBTRACT" \ -readonly output "Running total of input at each step" \ -description "exercise in creating new objects" \ "keeps a running sum of its inputs" The first line associates the command name ``example'' with the function do_example, defined in ``command.c''. The optional argument for the data type (int) is needed here, because this routine returns an integer value. Next, a new class name (exampleclass) is defined, as well as a new action name and associated number. The final object command is continued over several lines. It is of the form: object name data_type function class [class] ... [options] Here, the new object will be given the name ``example_object''. In its defining function (ExampleObject) it was given a data structure of type ``example_type'', defined in step 3. The object may belong to more than one class. In this case, it is assigned to the newly defined exampleclass and to the pre-existing device class. It is required that any actions which the object performs be listed following the ``-actions'' argument. The code in ``example.c'' gives the statements to be executed for the actions RESET, PROCESS, and NEWACTION. If messages are used by the object then the ``-message'' option must be defined with the following arguments: a. the name of the message can be any string. This is used by the addmsg command. In this case, ``example.c'' defines ADD, SUBTRACT, and TWOARGS. b. the case number of the message type must correspond to the value defined in the code definition (see the MSGLOOP of ``example.c''). c. the number of arguments to the message. d. the names of the arguments are arbitrary and are used for documenting purposes (there MUST be as many names as there are arguments). The names of the object fields (plus an optional descriptive string) are given with one of the options ``-readwrite'', ``-readonly'', or ``-hidden''. These option names also give the protection that is assigned to the fields. In this case, we want to be able to set and inspect the ``input'' field. As the ``output'' field will be calculated by the object, it should be readable, but not writeable by the user. In other cases we may wish to use fields for internal calculations, but keep them hidden from the user. These are specified with the ``-hidden'' option. The remaining fields are added for the purpose of documenting the object and are optional. 6. Create and Edit the library Makefile. The ``genesis'' directory in the GENESIS distribution (for example, ``/usr/genesis'') contains a file ``Libmake'' that is used as a template for the Makefile. Copy it into the library directory, giving it the name ``Makefile''. There will be a list of seven variables which must be set. These variables are: a. GENESIS should contain the name of the genesis system files. For example GENESIS = /usr/genesis This is normally written into the Libmake file at the time GENESIS is installed. If GENESIS has been moved, or you are modifying libraries provided by someone else, you should check to be sure that the path is correct. b. LIBRARY_NAME is the name that you will use to refer to this library. It can be any name which does not conflict with existing libraries. For example using the specification in step 1: LIBRARY_NAME = example The LIBRARY_NAME will also be entered in the 'liblist' file residing in the parent directory of the library directory, as decribed in ``Compiling a New Version of GENESIS'' (NewGenesis.doc). c. STARTUP is the name of the library startup script, described in step 4: STARTUP = examplelib.g d. STRUCTURES is the name of the .h file containing the structure definitions created in step 2. Only one filename is allowed. For example: STRUCTURES = example_struct.h e. EXT_HEADER is the name of the external header file created in step 1. Only one filename is allowed. For example: EXT_HEADER = example_ext.h f. TARGET_OBJ is the name of the of the object file which will be created for the libarary. This should be called LIBRARY_NAMElib.o, where LIBRARY_NAME is the name of the library. For example, with the library ``example'', this would be: TARGET_OBJ = examplelib.o This name (with the path to the library) is also used for the USERLIB variable in the Makefile (derived from Usermake) in the parent directory, as decribed in ``Compiling a New Version of GENESIS'' (NewGenesis.doc). g. OBJECTS is the list of object files the new library. The names of these the source code (.c) files with the For example, with source code files ``example.c''. OBJECTS (.o files) to be included in files should be the same as .c extension changed to .o. ``command.c'' and = command.o example.o 20.1.2. An Example Object Definition The file ``Scripts/examples/newlib/example.c'' illustrates features which are common to the source code for many GENESIS object functions: #include "example_ext.h" #define #define #define #define ADD SUBTRACT TWOARGS NEWACTION 0 1 2 20 /* ** example of how to define a new object function */ /* M.Wilson Caltech 1/89 */ /* ** The user can give the object function any unique name. ** Similarly, the arguments to the function can have arbitrary names. */ ExampleObject(element,action) struct example_type *element; Action *action; { /* If the element is to receive messages, this pointer (MsgIn *msg) must be ** declared. */ MsgIn *msg; double value; /* ** The debugging level can be assigned at runtime within the ** interpreter using the 'debug' command. The function ActionHeader ** will cause GENESIS to print a standard message consisting ** of the name of the function called, the name of the element, ** and the name of the action being executed. */ if(debug > 1){ /* just prints out information which helps see what is happening */ ActionHeader("ExampleObjectt",element,action); } SELECT_ACTION(action){ /* ** SELECT_ACTION is a macro for a switch-case statement switching on the ** action requested. ** There are a number of predefined actions (see sim_defs.h) ** which are typically used by elements. PROCESS is one of them ** New actions can be added in any element. Use the 'addaction' ** command in the object definition script to inform the simulator ** of the new action. The case number asssigned to new actions ** is relatively arbitrary as long as it does not conflict with ** the case numbers of other actions defined in the element. ** (you should get a compiler error if there is a conflict). */ case NEWACTION: printf("code for the new action\n"); break; case PROCESS: element->input = 0; /* ** This is the way in which messages are processed ** MSGLOOP is a macro which scans all incoming messages and ** executes the code in the appropriate case statement ** depending on the message type ** */ MSGLOOP(element,msg) { /* ** The case number assigned here must be defined in the ** in the message section of the object definition ** (see examplelib.g) */ case ADD: /* ** The function MSGVALUE allows you to access the contents ** ** ** ** ** of the message arguments passed into the element. The first argument is just the msg pointer, the second argument is the argument number Thus to get the first argument of a message use MSGVALUE(msg,0). To get the second (assuming there ** ** ** ** ** ** more than one argument in the message) use MSGVALUE(msg,1). Note that the return type from MSGVALUE is always type double are You are free to place whatever code you would like in here */ value = MSGVALUE(msg,0); element->input += value; printf("adding a message value of %f\n",value); break; case SUBTRACT: value = MSGVALUE(msg,0); element->input -= value; printf("subtracting a message value of %f\n",value); break; case TWOARGS: printf("processing arguments %f and %f\n", MSGVALUE(msg,0),MSGVALUE(msg,1)); break; default: printf("Unknown message\n"); break; } /* ** In this case ** using output ** You are free */ element->output printf("element break; we add the element field 'input' to 'output', to maintain a running sum. to place whatever code you would like in here. += element->input; has been processed\n"); /* ** The RESET action is used to return the element to a known ** initial state */ case RESET: element->input = 0; element->output = 0; printf("element has been reset\n"); break; } }