Learning Objects: Bloom’s Taxonomy and Deeper Learning Principles Patricia McGee Department of Interdisciplinary Studies & Curriculum and Instruction The University of Texas at San Antonio USA pmcgee@utsa.edu Abstract. Learning objects cover a wide range of designs, applications, and assessments. This paper examines the relationship between Bloom’s Taxonomy and deeper learning principles and examines how objects may support knowledge acquisition by design. Learning objects trigger debate and discussion: what are they, how should they be designed and used, how do we keep track of them, and who owns them. Although there is not a consensus about what a learning object is, the idea behind them is familiar to faculty and instructional designers who make objects and reuse them regularly. Packaging content so that it can be re-used applies to a variety of learning materials such as educational books, overhead slides, video, and computer software. Over time, practitioners developed pedagogies for each of these instructional tools to best use them to achieve learning objectives. Although learning objects and repositories are increasing in number, a well-articulated set of principles, guidelines, or model for their instructional use has yet to emerge. This paper illustrates the relationship between deeper learning as it relates to Bloom’s Taxonomy as related to object granularity. Additionally it identifies ways of thinking and learning that may be implied by deeper learning principles but are not directed addressed in Bloom’s Taxonomy. Deeper learning Research about learning is directing us to deeper learning principles or DLP (see Dabbagh, 2003; Carmean, 2002; Weigel, 2002; American Psychological Association, 1997). Deeper learning engages the learner who actively explores, reflects, and produces knowledge rather than recalls and regurgitates. These principles are derived from learning theory and research and build on the learner’s knowledge base that is acquired prior to or as a part of more complex learning experiences as prescribed by deeper learning. We can’t problem solve or investigate without having basic knowledge that allows us to make connections between similar or dissimilar ideas, problem solve, make decisions, etc. Careful examination of deeper learning principles reveals that they do not address the fundamental knowledge that is requisite for the more complex actions that they prescribe, see Table 1, A Comparison of Deeper Learning Principles. Carmean Dabbagh Active learning involves solving realworld problems; using judgment and exploration; situated in action; emphasis on practice and reinforcement; involvement in real-world Authentic learning focuses on real world and complex problems that are interdisciplinary, occur over long periods of time and involve a range of learning materials and resources Learning that is social provides opportunities for cognitive apprenticeship; reciprocity and cooperation among students; prompt feedback; encouragement of contact between student and faculty; emphasis on rich, timely feedback. Contextualized learning builds on existing knowledge and is integrated into the learner's world; knowledge is demonstrated; deep foundation of factual knowledge; consideration of leaner preconceptions; focus on how the world works; facts and ideas in the Dialogue facilitate articulation, collaboration, reflection Guidance in learning is built on modeling, scaffolding, coaching Weigel Communities of inquiry support habits of mind, interactions, and negotiation of knowledge. Conditionalized knowledge “specifies the contexts in which it is useful” (p. 6). context of a conceptual framework; concrete rather than abstract. Engaged learning addresses diverse talents and ways of learning; high expectations; high-challenge, low-threat environments; intrinsic motivators and natural curiosities. Learning encourages ownership so that learners can organize knowledge in ways that facilitate retrieval and application; learner control of own learning; time on task; learner independence and choice; time for reflection; higher order thinking Exploration involves problem solving, hypothesizing, inquiring, role-paying Self-directed learning promotes selfawareness and regulation Metacognition involves thinking about thinking as a strategy to analyze understanding and adjusting learning strategies then learning is not achieved. Table 1: A Comparison of Deeper Learning Principles It is important to keep in mind that the DLP are not progressive but rather symbiotic. Learners may enter a learning activity in different ways through different points of engagement. If we take Carmean’s typology, we might organized them in the following manner. Social Ownership Active DLPs Contextual Engaged Bloom’s Taxonomy Bloom’s Taxonomy has, in the past, provided a foundation for developing learning objectives designed for learners to acquire knowledge, although it was originally designed as an assessment tool. Regardless of its intended purpose, it has been used for a variety of purposes across the learning spectrum: K-12, post-secondary, military, and workplace (see Anderson, & Krathworhl, 2001; Gooden, Gelosh, Hazard, Vombrock, Pisel, Shulson, Landers, & Sharp, 1998; Phillips, 1998). Although not a pedagogical tool, by virtue that each level describes what the learner should be doing, Bloom’s Taxonomy can be viewed as a pedagogical instrument in the design of instruction and it has been used as such. Although originally addressing three learning domains – cognitive, affective, and psychomotor -- the revised taxonomy (Anderson, & Krathworhl, 2001), used as a reference here, only addresses the cognitive domain and adds a content dimension. Bloom’s Taxonomy is designed to build content knowledge from basic foundations – remembering – to more complex manipulation of content – creating. In this way the learner acquires knowledge that is appropriate for their entry level of existing knowledge. The greater the prior knowledge, the higher level that learning experiences can be designed. This paper does not suggest that Bloom’s Taxonomy should be used as a pedagogical instrument but rather that it has provided a conceptual framework for learning that has been adopted in almost all environments in which learning occurs. This may be an influence of it’s initial adoption by K-12 education and instructional systems design. Regardless, it is important to acknowledge that instruction has and is being designed around this framework. The deeper learning principles mapped to the revised taxonomy reveals missing conditions for deeper learning, see Table 2 Revised Bloom’s Taxonomy, Condensed, and Deeper Learning Principles. Factual knowledge Conceptual Procedural Meta-cognitive knowledge 1. Remember 2. Understand 3. Apply 4.Analyze 5.Evaluate 6.Create Knowledge Knowledge Contextualized Active Engaged Ownership Table 2: Revised Bloom’s Taxonomy, Condensed, and Deeper Learning Principles Utilizing the DLP and the taxonomy to guide instructional design suggests several assumptions. First, instruction developed from the DLP must consider the prior knowledge of the learner of it is possible that learners will enter into a learning experiences either without the requisite skills or knowledge base or that the activity begins with too much basic knowledge preparation. Second, Bloom’s taxonomy, as it stands alone, does not account for interactions among learners, a fundamental and reacuring element in the DLP. Finally, there is a disconnect between the metatcognitive aspects of learning which are suggested by the taxonomy and situated in process while more integral to all aspects of learning according to DLP. Considering the use of Bloom’s taxonomy in K-12 education and instructional design models, and a movement toward DLP in K-16 education, the resolution and integration of these two sets of principles hold implications for the burgeoning development of learning objects. Learning Objects Within online learning environments there may be certain assumptions about what should take place and what needs to be learned. As research indicates, a social and interactive environment best supports online learning (ADEC, 2001) but this type of interaction may not be necessary or appropriate for learning introductory content: concepts, processes, principles, or facts. Learning objects may be able to address this challenge through the design complex online learning experiences, as situated in or around learning objects. Wiley and others have discussed the granularity of objects from the small (an asset) to the complex (a course). Wiley, Gibbons, and Recker (2000), Quinn & Hobbs (2000), and Longmire (2000) discuss the apparent fact that the smaller a learning object is the more likely that it (a) can be re-used and (b) can be used within an adaptive learning environment. South and Monson (2001) discuss granularity in terns of re-usability in that with 100% granularity, the learning purpose disappears and its value to instructional is questionable, where if there is 0% granularity (as in a specific and well articulated course) content is so contextually bound that reusability is difficult if not impractical. Wiley, Gibbons, and Recker (2002) address issues of granularity and how these relate to instruction. They argue that granularity is related to how learning objects are combined, and that more complex objects are, the more challenging it is to combine them because of the multiple layers of elements in the design of the object, e.g. instructional approach, learning design, or even logic of the system within which the object operates. Reigluth and Nelown (1997 as cited in Wiley, 2000) observe that educators break down instructional content into sub-parts when planning for instruction, and Wiley suggests that this transfer to the notion of 100% granular learning objects; the chunking of content to its smallest parts. Courses then, at a low level of granularity may be combinations of chunked information, at least in theoretical discussions of learning object use.. Most instructional design models require content that is chunked, making them an easy fit when designing a manageable and reusable object. However, this suggests that content can be reduced to small chunks and support learning, which reflects an approach to learning as conceptualized in Bloom’s taxonomy but is contrary to deeper learning principles. Factual Remember 1 Ingredients and conditions necessary Topic: How Jelly Beans are Made1 Bloom’s Taxonomy Conceptual Procedural Metacognitive Processes that are unique Identification of generic steps Record steps in the way that you can best remember Deeper Learning Principles Active Develop a recipe for a new type of jelly bean Inspired by the Alliance for Innovative Manufacturing at Stanford University’s learning objects on How Everyday Things are Made, http://manufacturing.stanford.edu/ Understand Ingredients Compare process/ingredients to gummy bears Draw flow chart of steps Identify another processes that you have used similar to this one Social Apply Make jelly beans Make gummy bears Test chart by making chocolate drops Decide whether following steps is helpful to you Contextual Analyze Compare results to machine made jelly beans Explain what would happen if ingredients were substituted Compare jelly beans to gummy bears that you made Identify major steps and sub-steps and illustrate Engaged Determine why results didn’t match machinemade results Identify other candies that could be made using this process Ownership Create a recipe for a new flavor of jelly bean Create a recipe for making a new candy Design a home-made system Evaluate Create Interview a jelly bean manufacturer, organize a design team, determine the attributes of the new bean Identify the processes and ingredient, determine a flavor that would appeal to the market Design promotion materials to appeal to a variety of audiences. Create timeline, determine roles, establish quality controls, and periods for review Bloom’s and deeper learning How and why learning objects are used is still unclear as most repositories or providers are not documenting (or sharing the documentation) of how, why and by whom they are used. It may be that a taxonomy of learning object pedagogy, drawing from Wiley’s (2000) taxonomy of learning objects and Bloom’s Taxonomy for Teaching and Assessing (Anderson & Krathwohl, 2001), may guide and serve a useful function in instructional design and implementation (i.e. teaching and learning). Dabbagh (2003) illustrates the relationship between what instructional strategies (what the teacher does) and learning strategies (what the learner does) as does Weigel (2002). The comparison of the deeper learning principles with Bloom’s Taxonomy (see Table 3) then focuses on what the learner does rather than what the instructor does (instructional strategy or pedagogy). For illustration purposes a link to an object that illustrates each level of Bloom’s Taxonomy is provided. Bloom’s Taxonomy Deeper Learning Principles (Carmean) Deep Learning (Weigel) Remembering Contextual: build on knowledge base; built in facts Contextual: knowledge is demonstrated; concrete rather than abstract Ownership: organizing for retrieval Active: situated in action contextual: knowledge is demonstrated Active: real world problems “relate to previous knowledge and experience” (p.6) “aware of understanding that develops while learning” (p.6) Understanding Applying Analyzing Evaluating Active: intertwined with judgment and exploration Ownership: higher order thinking “look for patterns and underlying principles” (p.6) “look for patterns and underlying principles” (p.6) “check evidence and relate to conclusions” (p. 6) “examine logic and argument cautiously and Deep Learning (from Instructional Strategies) (Dabbagh) authentic: multiple knowledge domains and skills Exploration: role playing authentic: ill-defined and complex Authentic: real word; variety of resources Exploration: hypothesizing Creating Ownership: failures, planning ahead, apportioning time and memory to tasks Ownership: independence and choice; higher order thinking critically” (p. 6) Problem solving Exploration Exploration: problem solving Table 3: Bloom’s Taxonomy and Deeper Learning Each level of the taxonomy is reflected in at least one deeper learning principle. However, many deeper learning principles do not correspond to the taxonomy and which are problematic in objects with high granularity, see Table 4, The Missing Principles. The DLP represent aspects of teaching and learning that are difficult to map to learning objects: the blurring line between the roles and behaviors of teachers and learners. Carmean Social Contextual Engagement Ownership Cognitive apprenticeship Cooperation Prompt feedback Student-instructor interaction Integrated into learner’s world How the world works Recognizing diverse talents and ways of learning High expectations Low threat Intrinsic motivation Weigel Cognitive apprenticeship; scaffolding Dabbagh Guidance: scaffolding Exploratory: collaboration Modeling Guidance: modeling Coaching Guidance: coaching Authentic: real world Self-awareness of learning style “Actively interested in course content (P. 6)” Time on task Articulation Key Instructor Exploration: articulation Instructor or Learning Learner Table 4: The missing principles Lee Shulman (2002) argues for a revised taxonomy that addresses a more constructivist approach to teaching and learning as implied by the DLP. His table of learning is not situated in a hierarchy. A comparison of the three typologies presented in this paper reveals that to some extent they overlap at least and at best they corroborate the conditions necessary for learning. Each typology must be viewed with the understanding that learning, in formallearning environments, requires instructional planning and intentional designs that support interactions among learner and instructor, as reflected in the DLP. It may be that the most critical of these principals is situated in the practices and actions of the instructor, that of engagement. Table of Learning Deeper Learning Principles Bloom’s Taxonomy Engagement and Motivation Engaged Evaluation & Create - Metacognitive Knowledge and Understanding Ownership Knowledge & Comprehension – fact, concept, procedure Performance and Action Active Analyze - fact, concept, procedure Reflection and Critique Ownership Evaluation Judgment and Design Commitment and Identity Contextual & Active Ownership Evaluation & Create Evaluation & Create - Metacognitive Shulman believes that learning begins with engagement as conceived in Edgerton’s work on “pedagogies of engagement.” Engagement may indicate a variety of approaches to providing for learning in terms of being cognitively engaged (I understand and want to know more), physiologically engaged (I am paying attention), emotionally engaged (I have a vested interest), or strategically engaged (I am in ‘in the action”). Evoking engagement in a learning object design is a challenge; each learner may have different ways they are engaged. Additionally, the learning experiences that are wrapped around, proceed, or follow a learning object interaction may effect the engagement of the learner. The principles suggested by the DLP but not directly addressed by Shulman or Bloom indicate the blurring or roles in the emerging learning models. Instructor responsiveness to individual learners through modeling,s caffolding, expectations, and feedback cannot be separated from a learning activity and therefore are necessarily situated in learning principles and not segregated to teaching principles. Although these may be supported through instructional strategies it is difficult if not impossible to design for the missing principles without systems that can provide individualized feedback and interaction that is personalized, responsive, and immediate. Implications for learning objects If learning objects are designed to support progressively complex knowledge construction, they must be designed around principles that are known to build intellectual capital. Bloom’s and Shulman’s taxonomy, framed within the DLP, are one example of a conceptual framework. Without this starting place a learning object is no different than a learning asset – there is no assurance that anyone will learn anything. It make be that many of the conditions that support learning are wrapped around assets or objects, either in containers as can be seen in the Instructional Architect (http://ia.usu.edu/), the technology-mediated environments of Learning Course Management Systems or co-joined communications and learning tools, (e.g., Fle3 http://fle3.uiah.fi/, blogs, Wikis, etc.), or in the activities that occur in face-to-face environments. References American Distance Learning Consortium. ADEC Guiding Principles for Distance Teaching and Learning. 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