Echo Athletics Updated: Aug, 18th 2014 www.EchoAthleticsCA.com

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Echo Athletics
Updated: Aug, 18th 2014
www.EchoAthleticsCA.com
“Real Fun for Real people. Come Kick It.”
Jesse P. Daner, Owner
(760)708-8147
Oceanside, CA
EchoAthleticsCA@Gmail.com
Echo Athletics
Updated: Aug, 18th 2014
Official ECHO Athletics Kickball Rules
Teams
1. Team rosters shall contain Maximum of 20 players, including 10 of each gender. Teams
may play with more females than males & All Girls Teams welcome.
2. The maximum number of players on the field is 10, with at least 5 of each gender.
The minimum number of players on the field is 8, with 4 of each gender. (Catcher is Optional in
this case.)
3. Teams may play with 9 players, 5 males, 4 females is permitted
4. All players present for a game must be placed in the kicking order.
5. All players must be registered with the League to play with the team. Unregistered
substitutes are not permitted. Any team found to be playing with an unregistered player
will forfeit the game. See: Late Registration below.
6. Teams who fail to meet the required number of players, ie. Team has 11 total players
available at game time, but only 3 are female, must play with 7 players & a “Ghost Out”
will be placed in batting order (4 males and 3 females ONLY exception)
7. Fielding teams are required to play catcher and pitcher.
8. Late Registration: a team may add players to the roster through the 3rd scheduled match
provided the team captain approves. The league fee shall not be pro-rated for the
remainder of the season. All players must be formally registered with the League and
paid in full prior to playing.
Officials
1. Each game shall be officiated by a League-assigned Umpire.
2. Umpires are responsible for:
1. Keeping game time.
2. Keeping score.
3. Enforcing all game rules.
4. Tracking all counts and outs.
3. Team Captains are the only individuals involved in Any/All deliberations or conferences
between Teams and Umpires.
4. The referee shall eject a player from the game if that player engages in unsportsmanlike
conduct.
5. An ejected player must leave the field and facility immediately; failure to do so may
result in removal from the league.
Field
1. Games may be played on any flat grassy area with sufficient space for an infield and
outfield or a formal baseball diamond.
2. The distance between bases shall be 60 feet.
3. First base shall include a safety base placed to the right; overruns must be made on the
safety base.
Echo Athletics
Updated: Aug, 18th 2014
4. The field shall be bounded by a sideline measuring 10 feet from the foul line. No player
or spectator shall reside within the sidelines except for those actively playing, the game
officials, and a 1st and 3rd base coach.
Equipment
1. All playing equipment shall be provided by the League
2. Players must wear their League appropriate t-shirts of the appropriate color for their
team. Teams are strongly encouraged to participate in Weekly Themes, not required!
3. Steel cleats are typically not allowed. (ask Commissioner about each field)
Game Clock
1. Each game shall be completed in no more than 6 innings or 55 minutes, whichever comes
first.
2. No new inning may begin after 50 minutes; any inning being played after 50 minutes
shall be the last inning of the game.
3. Any inning in progress shall end immediately, and both teams shall vacate the field when:
1. The clock has passed 50 minutes with the home team leading in the bottom of the
inning (home team wins), or;
2. The clock has passed 55 minutes; the score shall revert to the score at the previous
full inning, with the team leading at the end of the previous full inning declared
the winner.
4. In the event of a tied score after the final inning, the game shall be recorded as a tie.
Game Start
1. A Rock, Paper, Scissors match between captains shall determine the “home team,” a.k.a.
who shall have a choice to either kick first or field first.
Scoring | The 3-1-0 Points System
1. Teams are awarded three points for a victory, one for a draw, and none for a loss.
Pitching & Catching
1. Pitcher shall roll the ball, staying within on or at least 3 foot in front or behind the
pitcher's plate until the ball is kicked.
2. The pitch must pass within the 1-foot strike zone around and above the home plate.
3. The pitch may have bounced twice or be rolling on the ground when crossing the plate.
4. No defensive player may come within 20FT of home plate prior to the ball being kicked.
5. The catcher must remain behind the kicker until the kicker makes contact with the ball.
The catcher may NOT stand in front of the kicker or directly to the side of the kicker or
so closely to the kicker as to interfere with his or her ability to kick.
6. Attempts on Foul Ball are permitted, ANY error during attempt on Foul Ball results in a
dead ball and ball is considered foul, resulting in a strike.
Kicking
1. Each team must turn in kicking orders prior to their first at bat.
2. There is no alternating gender requirement in the kicking order.
3. All players present must be included in the kicking lineup.
Echo Athletics
Updated: Aug, 18th 2014
4. 3 strikes is an out and is called when:
1. The ball crosses the strike zone without being kicked.
2. The kicker swings at but misses the ball.
3. The ball is kicked foul.
5. Fouls are always counted as strikes, including on a 2 strike count and are called when:
1. The ball lands or is touched in foul territory.
2. The ball lands inside the foul line, but rolls outside the foul line before reaching
the 1st or 3rd bases. A ball that lands past the 1st or 3rd bases but rolls into foul
territory shall be considered fair.
3. Contacts the ball behind home plate with any part of the body above the knee.
4. The kicker kicks the ball with any part of the foot planted outside the kicking box,
including in front of home plate.
5. The kicker makes a intentional "double-kick", i.e. kicks or contacts the ball after
the initial kick while still behind home plate.
6. 4 balls allows the kicker to advance to first base as is called when:
1. Ball fails to pass through the 1-foot strike zone around home plate.
2. Ball bounces more than 1-foot above strike zone.
Running
1. Stealing bases and leading off bases is illegal. A player leading off the base prior to the
hit shall be called out. (Umpires reserves the right to give a waring to 1st offenders)
2. Sliding at 1st (first) base is illegal. A player who intentionally slides at first base shall be
called out. Runners must use the safety base.
3. Infield fly rule APPLIES; the runner may commit when the ball is touched by a fielder,
regardless of whether or not it was caught.
4. A runner is out when:
1. Fielder catches a fly ball.
2. Gets 3 strikes.
3. Base is tagged on a forced run.
4. Runner is tagged by a fielder in possession of the ball.
5. Comes in contact with the ball, except when thrown by a fielder at the head
(unless sliding).
6. Runner is off base when the ball is kicked.
5. A runner that is tagged in the head by a ball shall be considered safe at their intended
base, unless that player was sliding or intentionally placed their head in the path of the
ball.
6. In the event of an overthrow into a out of play area in an attempt to make a play, the
runner may advance only as far as the base they are running toward plus the next base.
This is a restriction on the advance of the runner; runners are NOT automatically
awarded the base.
7. Pinch running due to injury is permitted at 1st, 2nd and 3rd base provided the pinch
runner is: the last out at bat and of the same gender. Pinch running at kick is not
permitted.
Mercy Rule
Echo Athletics
Updated: Aug, 18th 2014
1. The inning shall advance when a team scores 10 runs in the inning when leading by 10 or
more runs. In other words, the mercy rule applies only to teams that are in the lead by 10
runs; it does NOT apply to teams that are behind, thereby giving that team an opportunity
to catch up. The mercy rule shall be called and the inning advanced immediately upon
scoring the 10th run. The mercy rule advances the inning; it does not end the game.
Forfeits
1. Teams must be ready to play and meet game start requirements at the posted game time.
Any team not ready to play at this time shall forfeit, and the opposing team shall take a
default win.
2. If neither team is ready to play, both teams shall forfeit.
3. Any team found to be playing with a player not registered with the League or team shall
forfeit the game.
4. Alcohol is permitted at certain fields. No glass bottles of any sort may be present at the
park/fields before, during or after a game. Referees and field supervisors are instructed to
review the sidelines and field for any glass beverages and if found they are instructed to
delay the start of the game until all glass is removed from the premises. The delayed time
does count against the game time and the game will be shortened. Players/parties may be
ejected from the game & forced to forfeit their game at the discretion of the referee and
field supervisor.
** If you do NOT understand any of the rules listed above, Please contact ECHO Athletics by
email, or telephone as soon as possible for further explanation. www.EchoAthleticsCA.com
EchoAthleticsCA@gmail.com
(760)708-8147
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