Physics Online Projectile Motion Introduction The purpose of this lab is to test the 2-d kinematics equations. The one dimensional constant acceleration kinematics equations can be extended to two dimensions as follows: x y vfx = vix + axt Δx = vixt + ½axt2 vfx2 = vix2 + 2axΔx Δx = ½(vix + vfx)t Δx = x-component of displacement vector vix = x-component of initial velocity vector vfx = x-component of final velocity vector ax = x-component of acceleration vector t = time interval, often denoted Δt vfy = viy + ayt Δy = viyt + ½ayt2 vfy2 = viy2 + 2ayΔy Δy = ½(viy + vfy)t Δy = y-component of displacement vector viy = y-component of initial velocity vector vfy = y-component of final velocity vector ay = y-component of acceleration vector t = time interval, often denoted Δt These equations are valid when the acceleration vector is constant throughout the time interval. Note that the equations for x and y look similar, with only the subscripts changed. Also note that these general equations are consistent with the more specific equations listed in your textbook. In our experiment, we will study the motion of a projectile. Since the projectile will be in free-fall after launching until impact, we know the acceleration vector will be: ax= 0 ay = -g = -9.8 m/s2 The value of g will depend on location, so you may need to adjust this value to your local condition. Equipment You Procure tape measure tape 3 hard horizontal surfaces of different heights (table, countertop, dresser, etc.) that do not have beveled edges digital camera paper pencil or dry erase pen action figure or Lego mini-fig (optional) Equipment from Kits inclined plane 4” x 6” card solid metal sphere bubble level Δy Δx Experimental Procedures Horizontal Launch Speed Calculation 1) Select a horizontal surface. Use the bubble level to check if the surface is horizontal. If the surface is not horizontal, then correct this or select another surface. 2) Raise the inclined plane to an angle between 20° and 45°. 3) Tape the 4”x6” card to the end of the inclined plane. An inch or two of the card should overlap the end of the inclined plane. 4) Place the inclined plane on the horizontal surface so that the non-taped end of the card is a few inches from the edge of the horizontal surface. 5) Measure the vertical distance between the top of the surface and the floor, Δy. 6) Place a solid metal ball at the top of the ramp and release it. It should roll down the ramp, across the card, across the horizontal surface a couple inches, launch horizontally, and land on the floor. Note the approximate landing place of the ball. 7) Tape down a piece of paper centered near the landing place. 8) Draw all over the metal ball so that it will make a mark on the piece of paper when it lands. 9) Roll the metal ball down the ramp again. 10) Measure the horizontal distance between the edge of the surface and the landing place, Δx. 11) Use kinematics in the y-direction to calculate the time to impact, t. You should already know ay (assumed), viy (assumed), and Δy (measured), so use an equation that includes those three variables plus the variable of interest, t. Note that Δy and ay will be negative using a conventional coordinate system. 12) Use kinematics in the x-direction to calculate the launch speed, vix. You should already know ax (assumed), Δx (measured in step 10), and t (calculated in step 11), so use an equation that includes those three variables plus the variable of interest, vix. Predictions of Horizontal Distances Based on Launches from Different Heights 13) Select a different horizontal surface at a significantly different height. 14) Use the bubble level to check if the surface is horizontal. If the surface is beveled or not horizontal, then correct this or select another surface. 15) Place the inclined plane on this surface so that the non-taped end of the card is a few inches from the edge of the horizontal surface. 16) Measure the vertical distance between the top of the surface and the floor, Δy. 17) Use kinematics in the y-direction to calculate the time to impact, t. You should already know ay (assumed), viy (assumed), and Δy (measured in step 16), so use an equation that includes those three variables plus the variable of interest, t. Note that Δy and ay will be negative using a conventional coordinate system. 18) Use kinematics in the x-direction to calculate the theoretical horizontal distance, Δx. You should already know ax (assumed), t (calculated in step 17), and vix (calculated in step 12), so use an equation that includes those three variables plus the variable of interest, Δx. 19) Tape down a piece of paper or place your action figure at the predicted landing place. 20) Draw all over the metal ball if you are using paper. 21) Roll the solid metal ball down the ramp. 22) Note if you hit your action figure OR measure the horizontal distance between the edge of the surface and the landing place, your experimental Δx, and compare it to your theoretical value. 23) Repeat steps 13 through 22 with a surface of a significantly different height. Different Launch Speed 24) Repeat steps 1 through 23 with a different ramp angle or with the ball released from somewhere besides the top end of the ramp. This will give a different launch speed. This will give you a total of 6 measured launches, and 4 comparisons of theoretical and experimental distances (or 4 attempts to kill your action figure). If you do not have 6 measured launches (2 different ramp heights x 3 different surface heights) and 4 comparisons of theory and experiment (or 4 attempts to kill your action figure), you will have your report returned for revision. See the following table and check that you have made all the necessary measurements and calculations: Measured Ramp Angle #1 Δx (experimental) Δy #1 Ramp Angle #1 Δx (experimental) OR note of hit/miss Δy #2 Ramp Angle #1 Δx (experimental) OR note of hit/miss Δy #3 Ramp Angle #2 Δx (experimental) Δy #1 Ramp Angle #2 Δx (experimental) OR note of hit/miss Δy #2 Ramp Angle #2 Δx (experimental) OR note of hit/miss Δy #3 Assumed viy ax ay vix viy ax ay vix viy ax ay viy ax ay vix viy ax ay vix viy ax ay Calculated t vix t Δx (theoretical) t Δx (theoretical) t vix t Δx (theoretical) t Δx (theoretical) Notes: You do not need a graph in this report. You may skip error propagation in this lab. You must still include error estimations for all raw data. Your conclusion will include a subjective assessment of whether or not the predictions were “close”.