Chapter 3 Two-Dimensional Motion Projectiles launched at an angle Some Variations of Projectile Motion An object may be fired horizontally The initial velocity is all in the x-direction vi = vx and vy = 0 All the general rules of projectile motion apply Projectile Motion at an angle How are they different? Projectiles Launched Horizontally – – The initial vertical velocity is 0. The initial horizontal velocity is the total initial velocity. Projectiles Launched At An Angle – – – Resolve the initial velocity into x and y components. The initial vertical velocity is the y component. The initial horizontal velocity is the x component. Some Details About the Rules x-direction • • • ax = 0 vx = vix = vicosΘi = constant x = vixt • • This is the only equation in the x-direction since there is constant velocity in that direction Initial velocity still equals final velocity More Details About the Rules y-direction viy = visinΘi Free fall problem a=g Object slows as it goes up (-9.8m/s2) Uniformly accelerated motion, so the motion equations all hold JUST LIKE STOMP ROCKETS Symmetrical Problem-Solving Strategy Resolve the initial velocity into x- and ycomponents Treat the horizontal and vertical motions independently Make a chart again, showing horizontal and vertical motion Choose to investigate up or down. Follow rules of kinematics equations Solving Launched Projectile Motion vi = (r , Θ) = (vix , viy) Horizontal Vertical a= 0 a= +/- 9.8m/s2 = g vi = vix vi = 0 or viy vf = vix vf = viy or 0 t= # t= # x= # = range x= Max height = y UP or DOWN INVESTIGATION… Where do the resolved components go? Projectile Motion at an angle Example 1: The punter for the Steelers punts the football with a velocity of 27 m/s at an angle of 30. Find the ball’s hang time, maximum height, and distance traveled (range) when it hits the ground. (Assume the ball is kicked from ground level.) Looking for: Total time (t) Max height (y) Range (x) Given: vi = (27m/s, 30o) What do we do with the given info? vi = (27m/s, 30o) What are the units? vi = (23.4m/s, 13.5m/s) “resolved” vector 27m/s m/s Viy = 27sin30 30o Vix = 27cos30 Vix = 23.4 Vix = 23.4m/s Viy = 13.5 Viy = 13.5m/s So where does this info “fit” in the chart? Horizontal Vertical a= 0 a= vi = 23.4m/s vi = Viy if solving “up” = 13.5m/s vf = 23.4m/s vf = Viy if solving “down” = 13.5m/s t= t= x= x= Pick a “side” to solve – symmetry Up: Horizontal Vertical a= 0 a = - 9.8m/s2 vi = 23.4m/s vi = 13.5m/s vf = 23.4m/s vf = 0 t= t= x= y= vf2 = vi2 + 2gy vf = vi + gt y = 9.3m t = 1.38s Projectile Motion at an angle Pick a “side” to solve – symmetry Down: Horizontal Vertical a= 0 a = 9.8m/s2 vi = 23.4m/s vi = 0 vf = 23.4m/s vf = 13.5m/s t= t= x= y= vf2 = vi2 + 2gy vf = vi + gt y = 9.3m t = 1.38s Projectile Motion at an angle On the horizontal side Max height occurs midway through the flight. We found t = 1.38s both directions (up and down). How long is the projectile in the air? DOUBLE this time for total air time t = 1.38 x 2 = 2.76s What about range? x = vt x = (23.4)(2.76) x = 64.6m = RANGE This tells us… Now we only need an initial velocity vector to determine all of the information we need to have a detailed description of where an object is in its path. vi = (r , Θ) = (vix , viy) Maximum Range vs. Maximum Height What angle of a launched projectile gets the maximum height? 90o What angle of a launched projectile gets the maximum range? 45o Projectile Motion at Various Initial Angles Complementary values of the initial angle result in the same range – The heights will be different The maximum range occurs at a projection angle of 45o Non-Symmetrical Projectile Motion Follow the general rules for projectile motion Break the y-direction into parts – up and down – symmetrical back to initial height and then the rest of the height your homework … We are going to see what kind of job Hollywood writers and producers would do on their NECAP assessments… Watching a clip of the Bus Jump, use the timer provided to time the flight of the bus and then do the actual calculations for homework.