co-NEXuS: researching and developing an intelligent knowledge distribution system for the educational, social and cultural sector [Abstract] Luc Mertens In many regards, so far, IT was thought of by computer scientists as having set up its own production line. The products it delivered, the knowledge representation and distribution systems it supplied the public with, developing alongside more traditional devices. The call i3 launched in 1996 introduced a radically novel line of thought. Computer scientists were now supposed to research and develop the intelligent integration of IT in existing physical infrastructures, either to enhance the social interaction of local communities – the Connected Community schema – or to start envisaging physical environments that are electronically signposted – the Inhabited Spaces schema. Merging electronic and physical components – i.e. lifting the ontological difference between virtual and real, many computer scientists still maintain -, meant that a new representational and distributive paradigm had to be coined, a new R&D methodology developed and existing software accordingly revisited or newly researched. What i3 actually called for, was for the computer scientists to start considering the steadily reconfiguration of the literate organisation of the human landscape by IT and to develop a new organisational model, which would have to expand both physically and electronically, in order to provide the public at large with all embracing traffic rules. The co-NEXuS paradigm The projection methods, narratology and rhetorics co-NEXuS researched, can be considered as a further development of the space + time matrix – the 4D format – through which, for instance, social cohesion was engineered by Low Culture, the mass production system and the Social Movements from the nineteenth century onwards. Whereas in a 3D format the narratology and rhetorics that instruct the subject are derived from an authoritative focal point lying in the far deep of the representation, in 4D representation the focal point is put up front and supposed to coincide with the subject. So far, though, space + time 4D matrixes were but appropriately curved to sustain focal coincidences with group invariants – cf., for instance, target groups. To overcome the collective perspective of 4D, very much along the lines set forward by Underground Culture and the New Social Movement, co-NEXuS deconstructed and amended 4D, in order to develop a narratololy and rhetorics that are consistent with the intelligent personal variants automated filtering matrixes sustain. The representational and distributive paradigm co-NEXuS introduces, can hence be called i4D – intelligent 4D format. The co-NEXuS R&D methodology The co-NEXuS project reassembled experts who have of old connected communities – the Public Library of Turnhout (B); Linc, Leuven (B) and new media experts - Acs-i, Amsterdam + Icatt, Amsterdam, and the HKU, Hilversum (Nl), the subcontractors . Moreover the co-NEXuS R&D and the tests were done on an existing (application) site – i.e. not in a real life setting that was set up for IT R&D purposes. Although, the application site of co-NEXuS were adult education organisations and their students – low educated adults -, co-NEXuS is not an educational project. The application site was chosen: (1) to maximise the access to the community network co-NEXuS is researching and (2) because Adult Education organisations, deeply rooted in the New Social Movement, are the most familiar with the organisational model co-NEXuS intends to expand further electronically and physically. Since i3 was about merging electronic and physical knowledge representation and distribution systems, besides the usual interaction with IT experts, additionally, co-NEXuS interacted with professionals from the educational, social and cultural sector. More particularly, with the partners of the Socrates project: The Public and the Library. Within this project, starting from a physical perspective, a methodology is being developed to construct a Common Distribution System for the educational, social and cultural sector. co-NEXuS contributed to the first manual they published, and will prominently contribute to the second one in which the techniques to integrate electronic and physical distributive systems will be consolidated. The co-NEXuS technology To take up i3 challenges, co-NEXuS proposed to fully explore and exploit the Information Retrieval, Communication and Production assets of IT. So far, most often, these components are researched and developed separately. In the co-NEXuS program the Retrieval, Communication and Production components have been integrated, to eventually make them accessible through a common ALD Agent Like Device. The ALD co-NEXuS has been researching and developing does not only have to process the different interaction components, but also attunes the information and communication access to the particular demands of the public with the help of filtering and agent technologies. The interaction design is very direct: The use of windows is avoided and the personal agent acts pro-active when the user decides to follow its suggestions. The user has full control over his or her personal profile, which is the basis for connecting people to other people or to content. The co-NEXuS architecture consists of clients and a server. The co-NEXuS client is built in modules (‘tools’), keeping the application open to further development. The client makes use of standard Internet information (HTML, e-mail), storage and retrieval types (search engines, ftp). In conjunction with additional server applications filling in the ‘missing links’ (i.e. dedicated software not available in a ready-to-use format) for the ALD's functionalities (agent, filtering), the ALD is built efficiently and remains open to future developments of standards. Conclusion To further i4D research and develop a common knowledge representation and distribution system for local communities, (1) standards to seamless access the data that are delivered in different formats – Information Retrieval - and (2) a social browser – Communication - will have to be further researched and developed. Since these devices are now separately under research in other projects, for its continuation, co-NEXuS proposes to i4D start integrating seamless information access and social browsing devices. Content related articles - - - From The Rolling Stones and Disney-World to Current Literate and Scientific Idioms. In: The Public and the Library: Methodologies for the Diffusion of Reading. Firenze: Polistampa, 1998. p. 11-19. Towards a User-Driven Participation model for the Educational and Socio-Cultural Sector. In: The Public and the Library: Methodologies for the Diffusion of Reading. Firenze: Polistampa, 1998 , p. 99-103. (Also published in: i3 Magazine, March 1998) Tintin as an Interface. In i3 Magazine, June 1999.