Web Site Design Fall 1999 ASCIT Workshop Page 1 HTM 305 Web Site Design Objective The objective of this workshop is to introduce the basic principles of designing effective, usable web sites. Most web sites, including major corporate sites, are poorly designed. Most sites do not focus on value added marketing – sharing more than just information, but sharing knowledge and expertise. Web sites are often overly difficult to use. When a user is given a specific task to accomplish, the majority of the time they will fail. Most web designers fail to understand the needs of the users and the limitations of the technology. The amount of information available on the web is growing at an incredible pace. With the increased competition for attention, simply having a web presence will no longer guarantee visitors. Web sites now must be designed to make the user’s experience as enjoyable as possible. Utility can be defined as the usefulness or satisfaction one receives from a good or service. The focus of this workshop is web design based on improving utility. Topics to be covered include developing content, writing for the web, site design, page layout, cross platform issues, optimizing images, and a review of html authoring packages. This is a three hour session presented in lecture format; each section will repeat the same material. Table of Contents References ........................................................ Page 2 Section One - Introduction What’s Wrong With the Web ..................... Page 3 The Four Elements of Good Design .............. Page 4 Section Two - The Web Design Process Planning ...................................... Page 5 Determining Content ........................... Page 6 Information Architecture ..................... Page 7 Page Design & Layout........................... Page 9 Section Three - Graphic Design ..................................... Page 10 Section Four - Tools for creating web sites ........................ Page 12 Companion Web Site http://www.buffalo.edu/~markgr/htm305 Web Site Design Fall 1999 ASCIT Workshop Page 2 References Books Holzschlag, Molly, (1998), Web By Design, Sybex Rosenfeld, Louis, and Morville, Peter, (1998), Information Architecture for the World Wide Web, O’Reilly Sano, Darrell, (1996), Designing Large-Scale Web Sites, John Wiley & Sons Sterne, Jim, (1995), World Wide Web Marketing, John Wiley & Sons Waters, Crystal, (1996), Web Concept and Design, New Riders Publishing Weinman, Lynda, (1997), Designing Web Graphics.2, New Riders Publishing Williams, Robin, (1994), The Non-Designer’s Design Book, Peachpit Press Web Resources Copyright Links (from Iowa State) http://www.public.iastate.edu/~mikealbr/links/copyright.html Graphics, Visualization, & Usability Center's (GVU) User Surveys http://www.gvu.gatech.edu/user_surveys/ Jakob Nielsen's Website http://www.useit.com/ How Users Read on the Web http://www.useit.com/alertbox/9710a.html Inverted Pyramids in Cyberspace http://www.useit.com/alertbox/9606.html Response Time: The Three Important Limits http://www.useit.com/papers/responsetime.html The Web Usage Paradox: Why do People Use Something This Bad http://www.useit.com/alertbox/980809.html Report Puts a Number on the World Wide Wait (New York Times article) http://www.nytimes.com/library/tech/98/08/cyber/articles/08wait.html Useable Web http://www.usableweb.com/ Writing on the Web (from Sun Microsystems) http://www.sun.com/980713/webwriting/ Web Review http://www/webreview.com Yale Style Guide http://info.med.yale.edu/caim/manual/contents.html Web Site Design Fall 1999 ASCIT Workshop Page 3 Section One - Introduction What’s Wrong the Web Overview Despite the popularity of the web, most sites are poorly designed. Most users find using the web a frustrating experience. The Graphics, Visualization, & Usability (GVU) Center at Georgia Tech has performed user surveys of the World Wide Web for the past several years. The results of these surveys regarding problems people have using the web provide valuable insight into effective design. The most common complaint about the web is speed. Sites should be made to download as quickly as possible. Application How Fast is Fast Enough Pages should load in no more than 10 seconds, less than one second is the ideal General recommendations for page sizes fall between 30k and 60k, but this should be based on how the target audience is connected to the internet (Pages load at approximately 3k per second over a 28.8 modem) Improving Speed Notes: Use images and graphics only to meet the site’s objectives Optimize images to the smallest possible size that will maintain acceptable quality Reuse images to take advantage of the computer’s cache Keep navigation and other important information in the first screen Avoid long tables and layers of embedded tables Web Site Design Fall 1999 ASCIT Workshop Page 4 Section One - Introduction (cont.) The Four Elements of Good Design Overview The four elements of good design in all effective web sites are content, navigation, interaction, and feedback. These elements will remain relatively constant and are independent of technological advances. Content Content is the single most important element of a web site. Content is king. All successful web sites will have reliable, accurate, timely, compelling information that is developed for the target audience. Navigation The quantity of information on the internet has grown faster than user’s ability to find it. Single home pages have been replaced by large comprehensive web sites. By it’s very nature, electronic information is difficult to navigate. Effective sites will get users to the content quickly and intuitively, and each page will provide context on that page’s relationship to the site. Interaction A web site is not something people read, it is something they do. The best web sites make users feel like they are pulling information they want, rather than having it pushed at them. The user is in control of what happens. Feedback The web provides the opportunity for two way communication. Effective web sites actively solicit the opinions of users through the use of on-line forms and email. Notes: Web Site Design Fall 1999 ASCIT Workshop Page 5 Section Two - The Web Design Process Step One - Planning Overview Designing, creating and maintaining a large web site requires planning and traditional project management skills. An important first step that is often skipped in the rush to create a web site is determining the site’s goals. Too often sites are launched without a fundamental understanding of mission and purpose. The successful web designer will spend time planning the project, determining objectives, identifying audiences, and establishing criteria for measuring success. Application Type of Site There are many types of web sites including educational, reference, entertainment, business, and point of sale. (The focus of this workshop is internet sites. Designing intranet and extranet sites requires a different approach.) Mission & Objectives Specific goals for the site should be identified. Examples for a business site would include disseminating information, improving customer service, sales, marketing, instruction, branding, etc. Identifying Your Audience Who are they? (Demographics) What information do they want? How do they connect to the internet? What is their level of computer literacy? Budget The development of a web site is a continual process that doesn’t end when the web site is launched. Proper project planning and budgeting should be completed before starting a site. Plan on spending a minimum of 50% of the original budget on yearly maintenance costs. Staffing Specific skills for creating a web site include project management, graphic design, computer programming, html, writing and editing, and marketing. These can be the responsibilities of one person or a large team. Identify what can be done in-house and what must be outsourced. Measuring Success Success can be measured in many ways including traffic to the site (hits), reduced operating expenses, public exposure, and improved customer relations. Notes: Web Site Design Fall 1999 ASCIT Workshop Page 6 Section Two - The Web Design Process Step Two: Determining Content Overview Content is the most important element of any web site. The best web sites are more than electronic brochures, they provide value. They provide more than information, they provide knowledge and expertise. Effective web sites are created in a customer service paradigm. Content is based on users’ needs, presented in a way the user will understand. Application Validation Users are often skeptical of information found on the web. Validate content by keeping it current and accurate, signing and dating each page, and including a copyright statement. The objective is to earn the user’s trust. Writing for the Web Users don’t read web pages, they scan Use sub headings and bullets to provide white space Information should be succinct, reliable and timely Use traditional Style Guides (spelling, punctuation, usage) Write in inverted pyramids Use specific link references - avoid “Click Here” Avoid promotional writing Copyright In general, everything on the web is protected by copyright. Written permission from the copyright holder must be obtained before using copyrighted material. Notes: Web Site Design Fall 1999 ASCIT Workshop Page 7 Section Two - The Web Design Process Step Three - Information Architecture Overview Designing a web site requires a different approach than designing a single web page. The elements of information architecture include organizational systems, navigation systems, labeling systems, and search methods. Concentrating on a site’s information architecture will improve utility. The well designed site will have a short learning curve. Users will quickly become comfortable, confident that they can easily find quality information. As web sites have grown larger and more complex, navigation has become increasingly important. The early style of embedding links in the content has been replaced by stand alone navigation systems that help provide context and easy movement. Application Organizing Information Seven plus or minus two rule: the cognitive limits of the human mind Chunk information into small, discrete units Establish a hierarchy of importance Structure the relationships between the chunks of information Analyze the balance between menu pages and content pages. The goal is efficient and intuitive task flow Navigation Systems Allow users to quickly and easily find information Allow users to easily move to the various sections of a site Provide context - visual clues on the relationship of an individual page to the overall site Separate navigation from content Improving Navigation Logical organization of information - strong hierarchy Provide clear navigational aides, including visual cues Consistency - be predictable Don’t disable the browser’s navigational features Provide links to the home page and major navigational pages from every page Include a bottom navigational bar on long pages Include a table of contents, search page, index, and site maps where appropriate Web Site Design Fall 1999 ASCIT Workshop Page 8 Section Two - The Web Design Process Step Three - Information Architecture (continued) Site Design Guidelines The best design is one no one notices. Keep it simple Every site should have a graphic identity Background images shouldn’t hinder legibility Every home page should clearly state the intent of the site Keep users informed of changes Only include links that add value Test on all common platforms and browsers The following techniques have been shown to adversely effect the usability of web sites. Careful consideration should be given before using the following: Frames Break the fundamental user model of the web page URL’s don’t work - you can’t bookmark a page and return to it Indexing programs (search engines) do not always index the contents of frames Difficult to print Difficult to code properly The back button on older browsers doesn’t work Most users prefer frame free sites Image Maps Large file sizes Server side image maps disable navigation Accessibility for people with disabilities Time consuming to create Gratuitous Use of Technology Is the design based on the site’s objectives or are you just showing off your skills Designing web sites is radically different from designing CD-ROMS due to bandwidth issues Forcing user’s to download plug-ins will have a negative impact Movement is very distracting and should be used with caution (animated gifs) Under Construction Pages Don’t launch a site until it’s complete. The assumption is the web is always under construction Notes: Web Site Design Fall 1999 ASCIT Workshop Page 9 Section Two - The Web Design Process Step Four - Page Design & Layout Overview Page design consists of the positioning and balancing of page elements to direct the readers eye through the content of the page by using the tools of layout, typography, and illustration. The traditional page design principles of contrast, alignment, repetition and proximity are applicable to web design. Of the three current methods for web page layout (tables, frames and cascading style sheets), tables are the most consistent, dependable technique. Application Page Layout Use a page grid to control the relationship of page elements Modular design - each page will have areas that perform certain functions Use white space for emphasis and to provide visual relief Page Design Guidelines Design for 640 x 480 display. Do not make users scroll horizontally Include clear titles (bookmarks) Provide navigation in the first screen Stand Alone Pages Every page should include logos, titles and other information to indicate the site to which it belongs Sign and date each page Provide links to the home page and major navigational pages Include a “mailto” link on each page Typography Fonts are controlled by the user Legibility is the most important factor 60-70 characters per line Avoid all capital and all bold letters Italics is difficult to read Cross Platform Issues Default Gamma Settings Default Font Size & Spacing Notes: Web Site Design Fall 1999 ASCIT Workshop Page 10 Section Three: Graphic Design Overview Balancing the aesthetics and visual appeal of graphics and in-line images against the effect on download times is always difficult. User surveys continue to rate slow download times as a major problem, yet it’s the use of graphics that has made the web a success. When using graphics, they should directly add to the content and address specific objectives. All graphics should be created with quality and professionalism. The file size of all graphics should be reduced as much as possible while retaining quality. Application GIFS Graphic Interchange Format 8 bit images (256 Colors) Lossless compression Interlace images Transparent images Animated GIFS JPEGS Joint Photographic Experts Group 24 bit images Lossy Compression Variable level of compression Progressive JPEGS GIFS vs. JPEGS Use GIFS for line art, graphical buttons and titles, and when transparency is needed Use JPEGS for photography Bitmap and Vector Images Bitmaps are images that are displayed as rows and columns of pixels (picture elements) Vector images use mathematical formulas for displaying lines and shapes All current graphic file formats used on the web are bitmaps Resolution Typical screen resolution is 72 DPI (dots per inch) All images for the web should be created at screen resolution Notes: Web Site Design Fall 1999 ASCIT Workshop Page 11 Section Three: Graphic Design (cont.) Bit Depth The number of colors in an image or the number of colors a computer system is capable of displaying The lower the bit depth, the smaller the file size 1 bit: 2 colors 2 bit: 4 colors 3 bit: 8 colors 4 bit: 16 colors 5 bit: 32 colors 6 bit: 64 colors 7 bit: 128 colors 8 bit: 256 colors 16 bit: 65,500 colors 24 bit: 16.7 million colors Anti-Aliasing The adding of intermediate colors to smooth the jagged edges normally seen in bitmap images Anti-aliasing should be used on all text larger than 12 points Anti-aliasing should not be used when making selections to help eliminate the halo effect Web Safe Colors There are 216 colors that are shared between the major browsers and platforms. Failure to use web safe colors could result in dithering on monitors set to 256 colors. Use the following table to determine the web safe colors: Web Safe Color Values (the rule of 51’s) Hex Value RGB Value 00 0 33 51 66 102 99 153 cc 204 ff 255 Optimizing Graphics for Speed Notes: Crop the image as tightly as possible - every pixel will add to the file size Reduce the bit depth as far as possible on all gifs Use the lowest quality acceptable for jpegs Use height and width tags in the html code for all images Use thumbnail sketches for large images - warn the user beforehand of large file sizes Use the file format that produces the smallest file size Web Site Design Fall 1999 ASCIT Workshop Page 12 Section Four: Tools for Creating Web Sites Overview There are a wide variety of tools for creating web sites. These fall into four general categories: text editors, html editors, WYSIWYG editors, and full development packages. Each category has strengths and weaknesses and what is best will depend on the nature of the project and individual preferences. Regardless of the tool, to properly design effective sites requires a fundamental understanding of html. Application Tools for Creating Web Sites Text Editors - Word Pad, Simple Text HTML Editors - HotDog Pro, BBEdit WYSIWIG Editors - Microsoft FrontPage, Adobe PageMill Full Development Packages - Dreamweaver, GoLive, Net Objects Fusion Pro’s and Con’s of WYSIWIG Editors Pro’s Ease of use Save considerable time Consistency if many people are working on a project Site management Con’s Extraneous code Lack of exact control Generate browser-specific code without warning Steep learning curve Recommendations Notes: Learn html Check hardware requirements Must be able to directly edit the html code Site management tools such as global find and replace and link checking