APPENDIX 1 SOLID ANGLE 2D angle Let us remind ourselves the definition of a two-dimension (2D) angle (in radians). Fig. 1 (a) shows this angle subtended by an arc of length l of a circle of radius r. fig. 1 (a) Showing an angle (in radians) subtended by an arc length l and over a distance r. The angle is defined as = l/r (1) Thus around the whole circle of 360 degrees, the angle in radians is = 2r/r = 2 (2) Using ratio, the conversion from an angle of x degrees to radians is = 2×x/360 = ×x/180 (3) If x = 90 degrees, we have = /2 radians (4) 3D angle (solid angle) For a solid angle normally denoted by of d, the situation is similar, see fig. 1 (b). 1 Fig. 1 (b), Showing a solid angle d (in radians) subtended by an area A at the origin over a distance r. The arc of a circle is now replaced by an area element A on a sphere of radius r. The shape of the area A can be any irregular shape as long as it is a part of the surface of the sphere. The 3D angle subtended by A at the centre (origin) of the sphere is defined as the solid angle. This is defined mathematically as: = A/r2 (5) Remembering that A is measured in area with a dimension of l2, (5) means that the solid angle here has no dimension, i.e. a pure number (in radians). For the application of kinetic theory (see appendix 2), we use a small solid angle d subtended by the element A. A is defined by the polar coordinates elements on the surface of the sphere. These elements are: rd along the angle measured from the z-axis and rsind along the angle measured from the x-axis (6) With these 2 elements, the area is given by A = rd×rsind = r2×sindd (7) From (5), the solid angle element is now given by d = A/r2 = sindd (8) Eq (8) is very useful in kinetic theory as can be seen in appendix 2. Let us now test the formula and find the total solid angle for the whole sphere. This is equivalent to the whole circle in the 2D case which has a total angle of 2 eq(2). = d = 0sind×02d = 2×2 = 4 (9) Thus the solid angle for the whole sphere is 4. 2 APPENDIX 2 NUMBER OF PARTICLES STRIKING UNIT AREA PER SECOND (¼nv) Consider a cylinder of length v in the direction shown in fig. 2. To set up our integral, we only include molecules travelling within the small solid angle of d as shown. We now consider a group of molecules with speed v to v+dv in this direction. Fig. 2, Showing a thin cylinder whose axis is along the direction of the velocity v. The intercept of the cylinder on the x-y plane is the aperture of area D and the small solid angle d defines the small range of speed directions under consideration. If the area shown in the x-y plane at the origin O is D, the cross-sectional area of the cylinder A is A = D×cos (10) The number density with speed v to v+dv is dn = n(v)dv (11) This is a scalar quantity basically including v of all direction of solid angle 4. However, we only want to consider a much smaller group of molecules travelling along the direction of the cylinder and also within a small spread of solid angle d. Therefore, we need to modify dn to this special group of molecules in d. dn’ = dn×(d/4) (12) 3 The general technique to calculate the number of particles crossing normally an area A is to use the argument of emptying a cylinder in one second, i.e. length of cylinder being v. The no. of such molecules crossing the cross-section (of area A) of the cylinder per unit time is given by dn’/dt = (cross-sectional area)×(length of cylinder)×concentration = A×v×dn’ = Dcos×v×dn×(d/4) = Dsincosddvn(v)dv/4 (13) To find the total rate for all speeds v and all the solid angle above the x-y plane, we integrate as follows: dn/dt = D0½sincosd×02d×0v.n(v)dv/4 = D½×2×nv/4 = nvD/4 (14) where v is the average speed and n is the total concentration of the molecules. The definition of average speed v defined by 0v.n(v)dv = nv (15) is from eq (36) of my application notes. To find the no. striking per unit area per second, we divide (14) throughout by the aperture area D, thus dn/dt = ¼nv (16) Last updated: 22 January 2015 4