FROM CULTURAL LEARNING OBJECTS TO VIRTUAL LEARNING ENVIRONMENTS FOR CULTURAL HERITAGE EDUCATION: THE IMPORTANCE OF USING STANDARDS Fabrizio Giorgini, PhD, Fabrizio Cardinali, Michele Dicerto, Andrea Lorenzon Giunti Interactive Labs Sestri Levante(Ge), Italy f.giorgini, f.cardinali, m.dicerto, a.lorenzon@giuntilabs.it Abstract – Recently, there has been an increased interest by cultural institutions in reusable multimedia components for learning. This implies the adoption of internationally agreed specifications for cultural contents tagging, packaging and tracking. This paper introduces CHAPTER®, the Cultural Heritage Application Profile for Technologies in Education Reusability, the approach to Cultural Heritage e-learning standardisation promoted by Europe’s leading e-learning R&D and standardisation actor Giunti Interactive Labs together with results from one of the main R&D Project chaired by Giunti Interactive Labs within such framework, named SCULPTEUR.