FROM CULTURAL LEARNING OBJECTS TO VIRTUAL

advertisement
FROM CULTURAL LEARNING OBJECTS TO
VIRTUAL LEARNING ENVIRONMENTS FOR
CULTURAL HERITAGE EDUCATION: THE
IMPORTANCE OF USING STANDARDS
Fabrizio Giorgini, PhD, Fabrizio Cardinali, Michele Dicerto, Andrea Lorenzon
Giunti Interactive Labs
Sestri Levante(Ge), Italy
f.giorgini, f.cardinali, m.dicerto, a.lorenzon@giuntilabs.it
Abstract – Recently, there has been an increased interest by cultural institutions in reusable
multimedia components for learning. This implies the adoption of internationally agreed
specifications for cultural contents tagging, packaging and tracking.
This paper introduces CHAPTER®, the Cultural Heritage Application Profile for
Technologies in Education Reusability, the approach to Cultural Heritage e-learning
standardisation promoted by Europe’s leading e-learning R&D and standardisation actor
Giunti Interactive Labs together with results from one of the main R&D Project chaired by
Giunti Interactive Labs within such framework, named SCULPTEUR.
Download