Year 6 Teaching Sequence spring D3 – Probability (two days) Prerequisites: Describe the occurrence of familiar events using the language of chance or likelihood (see Year 5 teaching sequence D3 and oral and mental starter bank D3) Overview of progression: Children play a game with uneven numbers of red and blue cubes discussing why the game is not fair. They make predictions of how many times they might draw out a cube of a particular colour based on the number of each colour of cube in the bag. They roll a 1-6 dice lots of times and discuss what they notice. They then predict the numbers of times that given events will occur (e.g. odd number, number greater than 3) and test out their ideas. Children begin to find a probability and record it as a fraction. Note that the main focus of teaching probability in the primary school is the language associated with it, such as degrees of likelihood, and so it is important that children are encouraged to use this vocabulary when describing the activities. Watch out for children who think that if the results aren’t exactly as their predictions, that their prediction was wrong. Children need to understand that there is a difference between the theory of outcomes and the actual experimental results. © Original teaching sequence copyright Hamilton Trust, who give permission for it to be adapted as wished by individual users. Y6 Maths TS_D3 – Spr – 2days Objectives: Describe and predict outcomes from data using the language of chance and likelihood Whole class Group activities Paired/indiv practice Resources Place five red cubes and 10 blue cubes in a bag, showing chn as you do so. Ask a child to close their eyes and draw out a cube. If it’s red you win a point, if it’s blue I win a point. Replace the cube and repeat another 19 times. Draw a tally chart on the board to keep a record of the results. Oh look, I win! Let’s play again. What colour do you want to be? Why? Discuss how the game isn’t fair. There were more blue cubes than red cubes in the bag, so there was a greater chance of drawing out a blue cube, which is why I won! How many of each should we have to play a fair game? Take up one of the chn’s suggestions and repeat. If we carried on going until we’d drawn 100 cubes, what do you think the results would be? What if we did this 1000 times? Discuss how the results are unlikely to be exactly 50:50 but that the more the game is played, the more the results might ‘even out’. Group of 4-5 children Place five red cubes, three blue cubes and two yellow cubes in a bag. Write the following events in Post-it® notes: Yellow, Blue, Red, Yellow or red Blue or yellow Blue or red Black Blue, red or yellow. Ask chn to help you to arrange the Post-it® notes in order of likelihood. Give each pair a bag and cubes as above. Ask them to draw out a cube & replace it 20 times, recording the results in a tally chart. Collate the group's results and use them to discuss their predictions about the events, writing the number of times each event occurred on the Post-it®. Easier: Events: Yellow, Blue, Red, Black Chn place four red, two blue and two yellow cubes in a bag. Chn discuss in pairs how many times they might draw each colour during 20 draws. They take it in turns to draw out a cube without looking. They keep a tally chart of their results. After 20 draws they compare the results against their predictions. Easier: Chn place 4 red and 2 blue cubes in a bag and then carry out the activity as above. Harder: They change the proportions of the three colours and repeat. Red, blue and yellow cubes, bags Post-it® notes © Original teaching sequence copyright Hamilton Trust, who give permission for it to be adapted as wished by individual users. Y6 Maths TS_D3 – Spr – 2days Give each pair a dice. We’re all going to roll the dice. Discuss the probability of each number coming up. Which number do you think might come up more often? Is 6 hard to get? Ask each pair to roll the dice 20 times recording their results in a tally chart. As a class collate all the pairs’ results. What do you notice? Why do you think that is? The chance of getting a two is one in six; we might expect one throw in every six to be a two. We can write the probability as a fraction. Record 1/6 on the board, explaining that each number has a one in six chance of coming up, in other words a sixth of the results will be a 2 for example. What do you think the chance of getting a 4 will be? What do you think the chance of getting a 5 or a 6 might be? Discuss how this is two out of six, 2/6, or a third, in other words we might expect a third of the results to be 2s or 3s. Yellow, blue or red Group of 4-5 children Give each child a copy of an octagonal spinner (see resources). Write 1 in four sections, 2 in two sections and 3 in two sections. Place a pencil in the middle and spin a paper clip around it. Which number has it landed on? If I do this lots of times, which number do you think will come up most times? If I spun the paper clip 20 times, how many times do you think 1 might come up? And 2? And 3? Ask chn to write the numbers the same amount of times on their spinners but in different places and spin the paper clip 20 times. Compare their results. Work with a partner to write numbers 1, 2 and 3 on your spinner such that 1 and 2 are equally likely to come up and 3 is least likely. Test out your ideas. Can we write numbers 1, 2 and 3 such that there is an equal chance of each coming up? Why not? Easier: Use a hexagonal spinner (see resources). Write 1 in three spaces, 2 in two spaces and 1 in the other space. Ask chn to make a spinner such that all numbers are equally likely to come up. They test out their ideas. Chn work in pairs to choose an events card (see Activity sheet), predict how many times they think that event will happen in 24 rolls of the dice. They roll the dice 24 times, recording their results in a tally chart. Afterwards they write a sentence comparing their results with their predictions. They choose other cards and repeat. They choose two of their chosen events and record the probability as a fraction. Harder: Chn also think of a different event that might occur 8 times out of 24 throws, and an event that might happen 16 times out of 24. They test out their ideas. They record the probability (written as a fraction) for each event. © Original teaching sequence copyright Hamilton Trust, who give permission for it to be adapted as wished by individual users. 1-6 dice Activity sheet of Events cards (see resources) Octagonal spinners (see resources) Hexagonal spinner (see resources) Paper clips Y6 Maths TS_D3 – Spr – 2days