Mobile Active Participative Learning Environments for the 21st Century Classroom : THE MAPLE PROJECT Michel Eboueya, Deirdre Lillis, Jun Jo, Gregory Cranitch and Philippe Martin Abstract— The objective of MAPLE is to design and evaluate a pedagogical framework for a mobile, active and participative learning environment. A MAPLE classroom enhances the traditional face-to-face delivery mode in that all learners can provide immediate feedback to the teacher through a ubiquitous mobile device which is summarised in real-time on the teacher workstation. MAPLE can be used for immediate feedback, real-time assessment, collaborative problem-solving, building learning communities, participative simulations and peer-directed learning and in the training of teachers. A MAPLE classroom is applicable in most educational contexts but the target group for this project is learners in higher education. A taxonomy of learner cohorts will be developed to permit holistic comparisons of the effectiveness of MAPLE which will include: minority groups (gender imbalance, races/cultures, disadvantaged, special needs); undergraduate and postgraduate levels; disciplines (education, computing, business, engineering etc) and maturity (adults, school leavers). The main project activities are actually the development of the pedagogical framework and technical infrastructure, implementation and use of MAPLE with the taxonomy of learner cohorts and a comprehensive evaluation of its effectiveness, supported by project management and dissemination activities. The expected long-term outputs are: the proof or recognition that it is the learner that is mobile and the device is secondary, that there are pockets of innovative and creative use of mobile and portable technologies, that there is little evidence of embedded practice of mobile and portable learning. We feel that there is an urgent need for more research, high-quality evaluation and a greater synergy between research, practice, pedagogy and technological developments. As technology moves faster than pedagogy, there may also be a need for developing more mobile capacity in teacher training institutes and the hope that lessons learned by early adopters can benefit later adopters. This work is supported in part by the Region Poitou Charentes France : BACheliers et Universitaires, vers un enseignement Personnalisé (BacUp), Innova-TIC European funds for regional development, and by the European Commission EUI-net program. M. Eboueya is with the La Rochelle University, Laboratoire d'Informatique Image et Interaction (L.3.I.); Avenue Michel Crepeau, 17042 La Rochelle Cedex 01, France (phone: (+33)(0)-6-88-21-62-53; fax: (+33)(0)-5-46-45-82-42; e-mail: michel.eboueya@univ-lr.fr). D. Lillis is with the Institute of Technology Tralee, Ireland. (e-mail: deirdre.lillis@staff.ittralee.ie). J. Jo, is with the School of ICT, Griffith University, Gold Coast Campus, Australia.(email: j.jo@griffith.edu.au). G. Cranitch is with the School of ICT, Griffith University, Gold Coast Campus, Australia.(email: g.cranitch@griffith.edu.au). P. Martin with the School of ICT, Griffith University, Gold Coast Campus, Australia. (email: p.martin@griffith.edu.au). I. INTRODUCTION T HE promise of mobile devices in education is in providing low-cost interactive computers to every learner to improve learning but it is still a relatively new area [19] and few examples of MAPLE-style classrooms exist in the Higher Education sector worldwide. MLearning can greatly expand the range of activities that learners can undertake by supporting everyday activities unobtrusively and seamlessly in a classroom context but technology by itself will not achieve the required paradigm shift that is required to enhance learners learning experiences and subsequent learning outcomes - it must be used in partnership with innovative pedagogy. There are a number of barriers to the adoption of mobile devices in education including the lack of relevant educational content, business-related and technical issues. Consequently there have been few if any comparative research studies or studies, which examine in depth the views of all participants. Very little research has focused on learners with special needs for example. Saville-Smith et al acknowledge there is a paucity of studies that relate the research outcomes to theories of learning [3]. For the first reading, this project is driven from the pedagogical perspective and will focus on examining the impact of MAPLE in providing mechanisms for immediate feedback and social inclusion in the traditional face-to-face delivery. For the in deep reading, which is not detailed in this paper, the theoretical question is also to know if The Teaching acceptance model (TAM) adapt well. The TAM model is an adoption of the theory of reasoned action, developed by Davies [6]. TAM is a widely used model of IT adoption [5]; and we intend to use it for determining the significant system acceptance factors that could contribute to the success of Maple. II. MAPLE GOAL AND OBJECTIVES The goal of the MAPLE project is to design, implement, test and evaluate an active and participative learning environment for teachers and learners, with an associated pedagogy, using ubiquitous mobile devices and wireless/GSM networks in a higher education setting. The specific project objectives are:--To design, implement and test the MAPLE technological framework in a real world classroom environment using a combination of the following technologies: wireless networks, GSM MicroCell which supports on-campus communications, mobile phones, Tablet PCs and Personal Digital Assistants (PDAs). 155 --To design and implement a new teaching & learning pedagogy to take advantage of the enhanced features of a MAPLE classroom. --To use the MAPLE classroom in a variety of settings with different disciplines, cultural contexts and learner profiles, including learners with special needs and disciplines with significant gender imbalances. --To systematically evaluate the effectiveness of the framework in enhancing the teaching and learning process --To produce detailed report and research papers on the outcomes of the MAPLE project for wide dissemination. The approach explicitly supports two objectives : “Understanding innovation” is supported by gaining deep insights on the role of the feedback process in teaching and learning through action research and “Designing, developing and testing new methods and educational resources” is supported by developing a novel classroom technology and associated pedagogy which is transferable to many domains of learnin. The authors are not aware of any MAPLE-style system which is being used in an international partnership network in different countries. Griswold et al report on the use of an ActiveCampus system which is similar in concept to MAPLE in the University of San Diego however their research is limited to a small number of classes in one physical location, and they do not attempt to relate the use of the mobile technology to pedagogical theory [16]. Other related projects in mobile learning include the use of SMS for scheduling information [15] [13], teacher training [4] supporting undergraduate students and language learning [18]. Some projects look at delivering course material on mobile devices [2][12] [13][17][19]. Other research has concentrated on university medical education [28]. A limited amount of research is being undertaken on the pedagogical aspects of mobile learning in different contexts [7][20] [24]. There are no systematic evaluations of the effectiveness of MAPLE-style classrooms in pedagogical terms which are based on empirical research [10][22] in an international context, or with a wide variety of learner cohorts that the authors are aware of [14][26]. The pedagogical approach developed for and tested in the MAPLE classroom will therefore be a unique contribution to the literature on mobile and/or portable learning. The GSM mircocell system which is used in the technological infrastructure is unique in the Higher Education sector in Ireland and allows a college to have an on-campus mobile phone network independent of the main telecommunications operators, providing a unique test bed to develop mobile learning applications. The question is whether we should have an equivalent system in La Rochelle. III. PEDAGOGICAL & DIDACTICAL APPROACHES The MAPLE concept, we consider the following example:- the teacher poses multiple choice questions to the class and immediate feedback is obtained via the learners mobile devices of their understanding of the topic. This feedback allows the teacher to gain deeper insights from all learners in relation to the level of understanding of the topic being covered. He/she can then adjust their teaching methods in real-time to ensure that the value of the face to face contact is maximized. It also permits the teacher to expand their role to that of teacher, mediator, supporter or facilitator as required, promoting collaborative and participative learning by actively engaging each individual learner and by augmenting the understanding and relationship between the teacher and learner. The MAPLE framework actively promotes equal opportunities for learners from both genders, from minority races/cultures, from disadvantaged backgrounds and/or learners with special needs, by giving them an opportunity to contribute anonymously and on an equal footing to the feedback process. In traditional settings, teachers can obtain holistic feedback from the all learners only through mechanisms which have an intrinsic time delay factor, which does not permit adjustment of teaching methods in real time. A key theme to be explored in this project is the impact of the availability of instant feedback on the professional development of teachers through employing an action research methodology to give ‘the practitioners' better understanding of their practices [11][24]. The second key theme to be investigated is that of social interaction between teacher and learner, and between learners, which is a cornerstone of the constructivist approach to learning. While effective technology (such as the MAPLE classroom) offers the opportunity for socialization, it will not in itself create social interaction [23]. The project will explore the opportunity afforded by the MAPLE classroom for social interaction through contribution to the feedback from all learners when traditional obstacles to learning such as fear of embarrassment, peer pressure, intimidation, group think etc are negated. This project will therefore be a unique contribution to the literature on the role of the feedback process in teaching and learning. IV. EDUCATIONAL PROCESSES Most traditional teaching methods concentrate on curriculum content however new trends are moving toward a learner-centered and participative approach. The project will develop a new educational process by providing an indepth understanding of the role of immediate feedback and social inclusion for all learners in the teaching and learning process. The literature on mobile learning outlined [4][9][10], demonstrates that although much work remains to be done on the pedagogical and cogitative aspects, learners are enthusiastic about accepting these technologies. The classroom becomes a much more interactive environment. The teacher poses the problem, guides and encourages, brings solutions found by learners to the rest of the class. This is a significant departure from the traditional lecture format. MAPLE can also be used in the teacher training process, when novice teachers are learning teaching methods and styles and the availability of real-time feedback in this training process has many important implications. The educational context for the project is primarily 156 Higher Education although the principles are applicable in any educational context. The primary target user group is volunteers and up to 4 teachers and small groups of learners in Higher Education in partner colleges. A diverse mix of learner cohorts will be developed between the partner colleges involving representative samples from: a diversity of disciplines (including Education, Computing, Business Studies, Engineering and Mathematics); different nationalities/cultures; a range of levels ranging from first year undergraduate to Masters Level; and a range of age profiles from school leaver to mature learners. The project will explicitly seek to engage learners with special needs and identify classes where there is a minority cohort (e.g. Females in a Computing or Engineering class [21]). This diversity will permit comparative studies of effectiveness with different cohorts. There is also an opportunity to study MAPLE in use in remote delivery whenever two partners offer a MSc in Computing with some identical contents, using video conferencing and elearning [1][27]. Others that will benefit from involvement in the MAPLE project or through dissemination activities will include IT management and technical support staff, researchers in higher education; Higher education management/policy makers, second level schools and industry through project showcase activities and organizations and individuals involved in ICT in education at all levels. The first year of the project (2006) is devoted to developing and testing the MAPLE classroom and pedagogy in a pilot environment, with successive iterative roll-outs to primary and test site partners. Reliability of the system and the availability of teaching and learning scenarios are a key factor as subsequent studies of effectiveness depend heavily on a stable and user friendly system. The next years of the project is devoted to using and evaluating MAPLE in a real-time environment with different cohorts in partner countries. An adapting, modifying all components of the project, from the basement of Maple to is implementation: this is a continuous activity. Work has been completed, in the Tralee Institute of Technologie (ITT), in 2006 on developing an interface between a Learning Management system (WebCT) and mobile phones. In La Rochelle University, the LMS used is actually Moodle for the same objective and it works fine, despite the small screen of PDA. All result will be implemented in the new version of the local LMS TICEUR, actually in released; also, PDAs are not supposed to be the only terminals to be used for mobility. Further work is underway on extending this to a live teaching environment. A parallel project is underway which is concentrating on the pedagogical aspects of mobile learning. An SMS texting service system has also been implemented in ITT and is currently being piloted in one of the partners. The use of this will be extended in the next phase of the project. Preliminary research has demonstrated that the project approach has significant potential. Surveys undertaken of first year undergraduate students (in the Irish partner) and students from a second level school have demonstrated that the ‘next generation’ of third level students are becoming increasingly amenable to the use of mobile technology. There was a significant difference between attitudes to the use of mobiles for teaching between the first year undergraduates (age 18-19) and the second level students (age 15-16) with the second level students more receptive to the use of mobile phones for learning. More over, all the observations from Maple practice will serve as a case study results for theoretical research about the extension of the TAM model. Two key factors determine the behavioral intention to use a technology: perceived usefulness and perceived ease of use. Perceived ease of use is defined as the degree to which the prospective user expects the target system to be free of effort [6]. Perceived usefulness is defined as the prospective user’s subjective probability that using a specific application will increase his or her job performance within an organizational context. Is TAM able to allow the prediction of the successes of mobile and portable learning? [2][5][10]. In other terms we intend to use Maple as a case study, to make a prediction on the acceptance of a new learning strategy. V. CONCLUSION We have shown one way to integrate research results in teaching thru a project. Undergraduate students are working on smaller components of the MAPLE project as part of their coursework. The results of the project are influencing curriculum design and one partner institute is revising part of its curriculum to include a full stream devoted to mobile and portable technology in 2006/07. MAPLE is also providing a useful common ground for collaborative international postgraduate projects between the partners and there are currently both masters and PhD students involved in MAPLE from different countries. As for perspectives, MAPLE enhancement is expected to derive from theoretical models as TAM. REFERENCES [1] [2] [3] [4] [5] 157 Omar F. 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