Running Head: USER ENGAGEMENT WITH PHYSICAL OBJECTS User Engagement with Physical Objects: An Investigation of the Multi-dimensional Experience of Archival Users by Anastasia S. Weigle April 23, 2013 Rev. May 11, 2013 1 Running Head: USER ENGAGEMENT WITH PHYSICAL OBJECTS 2 Abstract A phenomenological approach consisted of observation and semi-structured interviews used to investigate users’ perception and experience from handling archival objects. Findings showed engagement characteristics similar to those presented in O’Brien and Toms (2008) study including aesthetic and sensory appeal, attention, pleasure, and interactivity. However, there were also numinous qualities such as unity of moment, imaginative empathy, and inquisitive thinking (Latham, 2009). Results revealed user experience with archival physical objects was greatly influenced by the participants’ personal views or interests. Point of engagement and sustained engagement were attributed to the physicality of the objects. Dis-engagement was attributed by disinterest or negative feelings toward the objects. Characteristics of attributes during the engagement and disengagement process revealed five categories of multi-dimensional experience. They are: 1) sensory aesthetics, 2) variety/novelty, 3) emotions/state of mind, 4) curiosity/inquisitive thinking, and 5) memory/place in time. The study may add new insight for improving the user experience when accessing and viewing physical and digital collections. 3 Introduction Humans interact with tangible objects every day. It is something that is done without thought or force. Touch “simultaneously opens up other imaginative, speculative and emotional ways of knowing material objects” (as cited in Candlin, 2008, p. 278). It is what helps humans navigate the world around them. Such an attribute of touch is often difficult to simulate or recreate with digital objects. To date, there is limited research that examines the engagement gaps between interacting with a physical object and with its digital counterpart. O’Brien and Toms (2008) definition of user experience as applied to technology is characterized by challenge, positive affect, endurability, aesthetic and sensory appeal, attention, feedback, variety/novelty, interactivity and perceived user control (pg. 941). Several studies (Desmet, Porcelijn & van Dijk, 2007; O’Brien and Toms, 2008; Wright, Wallace, & McCarthy, 2008; O'Brien, H. L., & Toms, E. G., 2010) have been done on user engagement as applied to technology yet research on user engagement with physical objects is very scare. The study that could be related to user engagement with physical objects is Latham’s (2009) themes of experience as applied to museum objects, which focus on numinous qualities. These include 1) unity of the moment (objects as holistic united feeling of emotion, intellect, experience and object), 2) object as a link to the past (experience both tangible and symbolic meanings, 3) being transported (another time and place temporally, spatially, bodily, and 4) connections bigger than self (having epiphanic connections) (pg. 82-83). When we physically manipulate objects, it allows us to be creative in ways that diagrams cannot experience (Overbeeke, Djajadiningrat, Hummels, Wensveen & Frens, 2004). Having the ability to handle objects is not only enjoyable, but enriches the learning. It builds a level of memory and fulfillment, that mediated experiences cannot match (Lapetino, 2012). 4 The purpose of this study is to investigate user engagement with physical objects. The objectives of this study is (1) to explore the multi-dimensions of user experience with physical objects, (2) determine what emotional attributes contribute toward a positive learning experience, and (3) conceptualize a model of user engagement with physical objects. To reach these three objectives, a phenomenological approach consisting of observation and open-ended semistructured interview questions were used. The questions were be designed to encourage conversation about the user’s experience through emotional engagement such as visual attention, sensory appeal, and tactile qualities. In the following section, a literature review on user experience with both technology and physical objects is reported first. Second, a description of the research procedure is presented. Data collected from a small sample of academic students (graduate and undergraduate) from a university in the New England area is analyzed. Findings lead to a definition and conceptual model of user engagement are presented at the end. 5 Literature Review There have been several studies on user engagement with technology as it applies to marketing, branding, social science and education. Yet little research has been explored in the area of user engagement with physical objects, except in the field of museum studies. A definition of user engagement with technology was developed by O’Brien and Toms (2008) as a quality of user experience characterized by challenge, aesthetic and sensory appeal, feedback, novelty, interactivity, perceived control and time awareness, motivation, interest, and affect. Such a definition is is very different from Latham’s (2009) exploratory study on museum objects as having numinous qualities. Archival and museum artifacts have similar numinous qualities. The power of numinous artifacts is the intangible and invisible connection, both real and imaginative, that engages the users emotionally (Maines and Glynn, 1993, p. 10). In cultural institutions such as museums and archives, where the focus is on historical objects and materials, user engagement is defined as interactivity, “a range of experiences that fully engage visitors personally, physically, and emotionally” (Adams, Luke, & Moussouri, 2004, p. 157). Many visitors expect or want to engage with the object (as cited in Adams, 2004). According to O’Brien and Toms (2008), there are four attributes of user engagement with technology. They are: 1) point of engagement, 2) period of, or sustained engagement, 3) disengagement, and 4) re-engagement. User engagement with physical objects is immediate because there are no barriers between the user and the artifact. Given the abundant research on human-computer interaction and user engagement and experience, it is no longer enough to assume to know what the engagement experience is with physical objects. In this study, humanobject-interaction is being explored. 6 What is a Physical Object? A physical object is tangible, something perceived by the senses such as touch or vision (Merriam-Webster online). A physical object may be touched, grasped, moved, positioned, stroked, held and manipulated by hand (Treadaway, 2009). The words “tangible” or “material” will be used throughout this study and applies to the definition of a physical object as stated in this section. Physical objects in archives are of a historical nature and may contain personal papers, institutional records or artifacts. The collections may represent people, places, institutions or events. User Engagement with Physical Objects The users’ interaction with tangible objects is a physical activity that builds a memory and satisfaction that mediated experiences during the human-computer interaction cannot match (Lapetino, 2012, para. 7). Interaction with tangible objects is important in research and a necessity where artifacts play an important role in specific field studies such as archeology, anthropology, or botany (Furuta, Marshall, Shipman, Leggett, 1996). An early exploratory study of 3-D models (the physical object) and recognition training programs for the United States Air Force found that objects added an extra dimension to physiological cues such as tactile and kinesthetic improving information retention (Upton, 1974). Recognition training, as defined by Upton (1974) “is the tuning of mental faculties to integrate the visual perception of an object with abstract information associated with the object to give direction to physical behavioral response” (p. 10). Military aircrew recognition training 7 programs were provided with a variety of two-dimensional visual images such as photographs and three-view drawings/silhouettes. The only technology at the time was zoom lens vidiom TV cameras intended to give aircrew personnel a visual cue of a target. Three-dimensional rendering software was not developed at this time. Upton’s (1974) study discovered that by introducing three-dimensional models—physical objects/replicas of aircraft—into the recognition training program, aircrew were able to retain specific detailed information not found in the twodimensional formats. This additional information found through the interaction by the user and the physical object improved the aircrews’ ability to recognize military aircraft. Handling the physical object provided tactual and kinesthetic cues and additional sensory interaction such as information feedback and reinforcement that two-dimensional objects could not. Upton’s study of physical objects and enhanced learning experience was a pre-cursor to three-dimensional rendering software development and the theoretical framework of information interaction theory designed by Shedroff (1994). Research regarding cultural objects suggests that touch is an invaluable source of information (Upton, 1974). The British Museum created touch-based exhibitions called the Enlightenment Gallery (Touching History, 2008). The Enlightenment Gallery displayed physical objects that could be picked up and handled. Together with signage and textual stories, visitors were able to elicit information about an object's material properties creating a sense of intimacy through engagement with the collections (Candlin, 2008). Visitors felt the experience increased the quality of their visit by bringing the experience to life (Touching Museum, 2008). Although this type of exhibition is designed for children, both children and adults spend their days touching objects. In fact, adults would prefer to handle an object when asked what its properties are. For children, the act of touch is an important activity in cognitive learning (Woodnow, 8 1969). Museums depend on exhibitions to encourage aesthetic or emotive responses as well as to inform, instruct and educate and even to entertain. The virtual visitor is distanced from the direct experience of the physical object (as cited in Lester, 2006). Technology has replaced our ability to touch and explore objects depriving us of physical sensory experiences (Treadway, 2009). Holding something is a kind of connection and experience that can be difficult to replicate on the digital environment (Lapatino, 2012). It is this so-called “connection” that gives humans the ability to recognize objects. This ability comes from the users past experience or familiarity with the object in relation to an event (Upton, 1974). Unable to touch objects may be one of the cognitive barriers for online learning. Lapatino (2012) describes the physical touch as a singular experience creating a connection between the object and a memory. This connection creates emotional qualities such as nostalgia, empathy, sadness, fear and joy. It is the user’s interactivity with the object that creates this such as picking up an object you initially thought would be light, but instead has weight. This information changes the users perspective of the object. Weight cannot be physically experienced in digital format. Even turning the pages of a book cannot be 100% replicated even with applications such as “pageflip”. Our hands play an important role in object handling. Our fingers and thumbs can rotate an object, feel it’s texture and relay information back to us. The hands are now the interface between the object and the user (Treadaway, 2009). The physical book also offers the user the opportunity to touch, feel, smell and see all elements of the total book when reading. Birkert (1994) called this “sensory engagement.” Just as in Michael Buckland’s meaning for “information as thing,” the phrase “archives as things” follows the same premise. In this case objects are used for “information,” in the same as data and documents. Objects, too, have the quality of imparting knowledge (Buckland, 1991 & 9 Latham, 2011). In archives, “artifacts are a powerful medium of communication to the reader, providing a sense of immediacy with the past and possessing their own aesthetic and emotive qualities (as cited in Latham, p. 123). Instead of user engagement in human-computer interaction, we are now talking about engagement between human and object interaction (Latham, 2009). In archives and special collections, the use of primary resources should include the physical artifact so that users can evaluate paper quality, handwriting, date and content (Carini, 2009). Although the handwriting, date and content of letters can be studied online, the paper quality—texture, smell and sound—cannot. This would add an additional dimension to the learning experience. When users are studying digital objects, the inability to touch may negatively impact the learning experience. O’Brien and Toms (2008) incorporated four theoretical frameworks to define user experience: flow, aesthetic, play, and information interaction (O’Brien and Toms, 2008). Each theory has specific attributes in user engagement with technology. Flow is the mental state in which a user performing a task or activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity (Csikszentmihalyi, 1990). Mihaly Csikszentmihalyi defined flow theory as a “theoretical perspective of student learning that integrated cognition, motivation, and emotion” (Whitson & Consoli, 2009, p. 40). Some of the characteristics of flow are merging action and awareness, concentration on the task at hand, loss of self-consciousness, and transformation of time (as cited in Whitson & Consoli, 2009, p. 41). The theory of aesthetics is important to engagement. When applied to technology, aesthetics experiences are intrinsically motivating, require focused attention, stimulate curiosity, 10 and are interesting and pleasurable. Certain aspects of aesthetic appeal are balance, color, emphasis, symmetry and harmony. All these attributes create a visually pleasing interface. (O’Brien and Toms, 2008). Play theory pertains to the physical activity with various applications, which satisfy psychological and social needs (O’Brien and Toms, 2008). The theory of play describes the intense learning experience in which users voluntarily devote enormous amounts of time, energy and commitment while deriving a great deal of enjoyment from the experience (Reiber, et al., 1998). The theory of play and its accompanying attributes can be applied to the physical object. The theory of information interaction as it applies to technology pertains to the interaction between the user and the computer interface (Schneiderman, 1997). Adams (2004) definition of interactive in museums parallels the theory of information interaction. It is the object instead of the application or task that provides “valuable, compelling, and empowering information and experiences for others.” (Shedroff, 1994, para. 1) If we replace the computer interface, which is the medium enabling user experience, with the object, then in essence, we have cut out the “middle man.” There are no barriers between the user and the object. The information interaction becomes a pure experience. An examination of the attributes for these theories reveals that some can be applied to the physical objects such as sensory appeal, aesthetic, pleasure, and interactivity. However, physical objects can offer a unique experience as well, one that attaches different dimensions of emotion or have an emotional value. In Latham’s (2009) work with museum objects, she calls this “numinous,” one that appeals to the higher emotions or to the aesthetic sense (Merriam-Webster online). 11 Previous research has investigated the concept of numinous qualities with museum objects (Latham, 2009; Bartlett, 2009, Maines & Glynn, 1993). Although numinous has religious or spiritual connotations, in this study, numinous is referred to something that gives people a sense of reverence toward the object because of its historical significance in time. These objects tell stories with social and intellectual history—“the interaction of emotions, ideas and beliefs in material culture” (Maines, et al., 1993, p. 10). Latham (2009) used four themes of experience to identify attributes of user engagement with museum objects. The themes are: 1) emotions, feelings and intellect converge to create a “unity of the moment;” 2) tangible and symbolic meanings connect the user to the past; 3) the user feels as if they are transported back in time and is felt temporally, spatially and bodily; and 4) connections bigger than self where the user feels a deep epiphanic connection, or epiphany, with the past, self and spirit. (Latham, 2009, p. 82-109). User experience with physical objects lay heavily on the aesthetic and sensual appeal—attributes that evoke an emotional connection to the object through various themes (Latham, 2009). These themes of experience are similar to the “threads of experience” defined by McCarthy & Wright (as cited in O’Brien and Toms, 2008) and used to develop the interview process. The “threads of experience” that helped define specific attributes in engagement with technology are the sensual, emotional, spatial-temporal and composition threads. Csikszentmihalyi (1990) “flow“ theory and Jennings (2000) aesthetic theory also meets Latham’s (2009) “unity of the moment” defined as an epiphanic connection with temporally, spatially and body connections all unified together described as an “ah ha” moment. The information interaction theory can be recognized in Latham’s theme of “connecting with the object” which communicates to the user information about the past through visual attributes and content. 12 Empirical studies on user engagement with physical objects are limited. Museum objects appear to be the focus in regards to user experience with physical objects. O’Brien and Toms (2008) exploratory study on user engagement and Latham’s (2009) exploratory study on numinous attributes of experience are the two research articles on both sides of the spectrum— user engagement with technology versus user engagement with physical objects. This study aims at developing a new conceptual model of user engagement with archival objects based on the phenomenological data. 13 Methodology Research Design The research questions that drive this study are: 1. Is user experience with technology similar to user experience with physical objects? 2. What are the multi-dimensional experiences of archival users with physical objects? 3. What is the definition of user experience with physical objects? A phenomenological approach was be used in hopes to gain access to the users perception and experience from handling the objects. Semi-structured open-ended interview questions (Appendix A) were developed using McCarthy & Wright’s (2004) four “threads of experience.” Participants Four academic students (3 females and 1 male) participated in this study. All were users of the archives and special collections at a large university in the New England area. A flyer (see Appendix C) was created to recruit students. The participants identified themselves as graduates or undergraduates with a mean age of 35 years (SD=13.14). Three of the participants are workstudy students in the archives and were recruited by the archivist for this study. The fourth participant was currently doing research for a master thesis in the archives and was interested in participating. This is a purposive study as all the participants have an interest in archival collections. Among the four participants, two are second year graduate students with majors in maritime studies and archeology, the third is a senior majoring in women and gender studies and 14 the fourth participant is a freshman with no declared major. The fourth participate did mention an interest in physical anthropology. Materials Participants were provided with two small archival collections (Appendix D) totaling one cubic foot. The first collection contained mid-nineteenth century circulars and correspondences of early slavery history in America and a photograph album of an African-American family in 1950’s Maine. The second collection contained a variety of late nineteenth and early twentieth century medical artifacts and photographs. Interview Protocol and Procedure McCarthy and Wright’s (2004) four “threads of experience” were used to develop the interview questions. The compositional thread was operationalized through questions such as “What was your experience like?” to “Can you share your experience?” The spatiotemporal thread pertains to the amount of time a user will spend with an object or the numinous affect of an object that teleports the user into a specific time in history. The emotional thread of the experience could be sadness, enjoyment, frustration or depression just to name a few. Lastly, sensual experience is the look and feel of the physical object through touch and can include all five senses. The interviews were done over a one-week period and were audio recorded using AudioNote on an iPad 2. All interviews were done in-person immediately after the participants finished studying the collections. Demographics for participants were gathered and assurance of confidentiality was conveyed to all the users before beginning. Participants were presented with 15 two small archival collections each approximately .5 cubic foot containing mid-nineteenth century to early twentieth-century materials. Collections were placed in a small work area where participants could study with minimal interruptions. Participants were allowed to handle all artifacts without the hindrance of wearing white cotton gloves. Because the study area had no windows to look in, the researcher had to observe participants in the same room making the proximity between the two very close to each other. The observation had to be done in such a way as not to impinge on the student’s comfort level or personal space. To do this, participants were told the researcher would be quietly sitting in the back corner working on other projects as not to disturb them. Participants were told to announce their conclusion of their study of the materials once finished. The time between the user studying the objects and the interview questions are immediate making recall easy as the phenomena is fresh in their minds. At the end of each interview, the participant was thanked and presented with a $20 Starbucks gift card. The interview questions (see Appendix A) designed for this study are focused semistructured and open-ended. The questions are asked in a conversational way, such as “Tell me about your experience?” or “Was there anything in the collection that caught your attention?” The participants are allowed to “tell their story” in a natural way with little or no interruption by the interviewer. Participants took an average of 35 minutes to go through the collections. Participants were provided with a copy of the interview transcript a few days after the interview and were ask to add any additional comments if they had anything more to add. The interview process took 15 minutes. The study session took place between March 4 and March 12, 2013. The entire research study session lasted an average of 55 minutes. Once finished, the interview process began. 16 Data Analysis Data analysis was done in two processes. In Vivo Coding was used to analyze the data using MS Word and Excel software. The first level memo coding was done numerous times on all four interviews to ensure accuracy of coding. At the same time analysis of the observational notes (Appendix B) taken during the study process were used to further analyze the user experience. The codes were sorted into categories and then grouped into five multi-dimensional experiences using McCarthy and Wright’s (2005) themes of experiences. Situational analysis maps were also created to see if participants’ personal views and situation at present affected their experience. It is hoped that a new conceptual model and definition of user experience with physical objects will emerge. Results The results of the study confirmed five multi-dimensional user experiences using McCarthy and Wright’s (2004) “threads” as a guide. The experience threads are compositional, emotional, sensual and spatiotemporal. The compositional thread followed the users’ narrative structure to understand the process of engagement (point of engagement, period of engagement, disengagement and re-engagement). The emotional thread identified those instances when users experience some kind of feeling, negative or positive, such as satisfaction, fun, enjoyment, frustration or sadness. The sensual thread pertained to the aesthetic qualities of the objects that are “intrinsically pleasing, require focused attention, stimulate curiosity, and are interesting and pleasurable (as cited in Toms & O’Brien, 2005, pg. 939). The spatiotemporal thread pertained to the users perception of time both external and internal. This would also include a specific time 17 in their lives (memory) and/or place in time (history). The next section of the results described the various process of engagement revealed in the analysis. The Process of Engagement The point of engagement was initiated by the object’s physicality. Participants were asked to study a collection in no particular order and to begin at any time. It was observed that engagement was immediate due to the physicality of the objects. There did not seem to be a specific reason other than choosing an object to begin study. So the questions here is which object and why? Point of engagement for one participant was attributed to personal relationship and size of the object. “I actually helped make those displays for the exhibit so I thought ‘cool’ these are in it so I already kind of seen them before ... and they were larger” (PAR_01). Attraction to an object based on its aesthetic quality and novelty engaged a user who “like the medical collection because it’s got neat little objects that are completely foreign so that’s fascinating and being able to touch them” (PAR_04). Interesting objects or enjoying handling objects began the point of engagement but did not always relate to any particular experience. “I did the predictable thing—I started left to right—sort of went through them that way” (PAR_03). Sustained engagement was maintained through the physicality of the objects, curiosity, and emotion. Participants showed interest on how objects were used or where they came from and “the desire to know more about either the setting in which the objects were physically used or the time in which they were used” (PAR_02). Disengagement occurred when an object was difficult to interpret. One participant became frustrated by the difficulty of reading a letter, “It frustrates me that I couldn’t pick out certain words” (PAR_02). Confusion caused by organization of objects can disengage the 18 participant from the process. “It wasn’t completely clear at first to me what the structure was of the whole collection” (PAR_01). Lack of context with the object caused disengagement “... it is disconnecting in that if I have no context for it at all it’s like well, it’s a picture of an ocean and a boat” (PAR _04). Negative feelings or lack of interest towards a particular object(s) can cause the participant to disengage as was evident with this user. “I have no desire to immerse myself in the culture and the time of the early 1800s and the slave trade ... because I know it’s going to be unpleasant” [PAR_02). Table 1 is a summary of the engagement process found through the threads of experience. Table 1 shows the dimensions of experience found through the sensual, emotional and spatiotemporal threads Thread Sensual Point of Engagement and Reengagement • Aesthetic elements • Personal interest Emotional Spatiotemporal • Curiosity • Inquisitiveness Sustained Engagement Disengagement • Physicality • Tangibility • Sight, smell, touch • Positive affect: fun, enjoyment, amazement, empathy, reverence Negative: frustration, unpleasant, confusion Positive: satisfying experience after completion • Evoke personal memory • Send user to a place in time • Active manipulation of objects: rotating, removing objects from boxes. Disoriented by collection organization Experience Threads Through these three threads (sensual, emotional, and spatiotemporal), five categories of dimensions of experience were revealed. They are: 1) sensory aesthetics, 2) variety/novelty, 3) emotions/state of mind, 4) curiosity/inquisitive thinking, and 5) memory/place in time. Table 2 19 identifies the attributes of engagement as applied to the dimensions of experience. This next section reveals the attributes characterized through the three remaining threads of experience (sensual, emotional and spatiotemporal). Table 2. Dimensions of experience found through the sensual, emotional and spatiotemporal threads and their attributes Attributes of User Experience with Physical Objects Amazement, wonder Fun, enjoyment Sorrow Confusion Attention, interest A DIMENSIONS OF EXPERIENCE B C D Sensory Aesthetics Variety Novelty Curiosity Inquisitive Thinking Emotions State of Mind Memory Place in Time Physical feelings Empathy Reverence Tangible, physicality Personal interest Spatiotemporal Interactivity Interpretation E The Sensual Thread of Experience. Starting with the sensual threads of experience, participants’ were immediately connected with the object’s physical qualities. They reacted to the objects size, texture, markings, and in one case, the smell of an object. All four participants expressed the enjoyment of seeing and handling the physical objects. “It’s more engaging to 20 handle the objects for me” (PAR_01). “To actually see the physical object that they wrote [about] which is very different than having the knowledge which is cool ... I get a strong imagery of the objects and their purpose and how they have been used” (PAR_02). “You can read about them in books— it’s one thing—but to actually see it it’s really quite powerful” (PAR_03). “There is a noticeable difference to me. I think they have more value” (PAR_04). One participant mentioned the smell of the object, “Yeah, I feel like there’s like some— or maybe it’s more mental—but like chemical smell. I find that fascinating.” Another pointed out that the texture of an object was engaging. “It’s still a piece of paper but it’s textured which gives it more a connection in part of my brain that kind of excites me” (PAR_02). Handling or touching the objects was important to the participants’ experience. “Just to be able to touch and look at everything” (PAR_03) “It’s more engaging to handle the objects for me” (PAR_01). “Being able to touch” (PAR_04). “I would understand the objects more clearly and seeing them and handling them” (PAR_02). Aesthetics also brought out a sense of curiosity or inquisition thinking. One participant brought out their smart phone to search the web for information about a particular object they were studying. “I was curious about certain aspects as I was with the BC Company, the aspirin online so I found it” (PAR_02). For some, curiosity is the act of surprise, “I peaked inside the aspirin packet to see and a couple of the tubes still had powder and liquid in them which is fascinating” (PAR_04). “It was interesting to unfold the piece of cloth and to see a pair of glasses. I kind of got a kick out of it. It was kind of like a nice little surprise, like, 'Oh, its pair of glasses!' ” (PAR_03). A participant was curious how an object was created, “It made me think a little bit about how were these manufactured” (PAR_01). 21 Some of the objects aesthetic qualities were unique or novel which drew the attention of the users. The experience was equally enhanced as they held the object to inspect it closer. “It’s cool you have the little glasses with the spring loaded bridge. How did they put them on. And the cat gut sutures were pretty interesting to look at” (PAR_01). “That’s so cool that it comes in those little capsules” (PAR_03). “A couple of tubes still had powder and liquid in them which is fascinating” (PAR_04). The Emotional Thread of Experience. The emotional thread pertains to the affect the objects had with the user. During the engagement process, users’ experienced feelings of fun, enjoyment and sorrow. Feelings induced by wonder and interest was predominant and even empathy was felt. In reaction to reading some descriptive notes regarding the medical collection, the researcher heard the participant laugh. When asked during the interview what caused this reaction, the participant explained her reaction about the creator of the collection, “I thought that it was kind of funny changing his name to something that was similar to his old name. I thought it was kind of an interesting—I think I remember being surprised at that . . . especially after a prestigious sort of background, the contrast was surprising” (PAR_01). Enjoyment, amazement and wonder were a common thread of emotions during the process of engagement. “I get to just enjoy the fact that I am interacting with these objects” (PAR_02). While going through the photographs in the African American collection, one participate stated “It’s amazing to see old photographs of people and to see these materials about people’s lives” (PAR_03). Again, the physicality of the object is very important to the user. “Holding the 22 materials ... I find that fascinating.” (PAR_04). “You’re reading something about people selling a human being ... that is really very affecting” (PAR_03). As found in Latham’s (2009) study of museum objects such as empathy, awe or reverence, and deep engagement (p. 15), the participants felt a strong emotional connection with the objects. Participants reflected on the creator of the objects and what may have been the original intent of the object. For one user, a particular object evoked a sense of reverence and empathy for the history behind the object. One participant expressed strong emotions over a collection. “You know, it’s powerful, it’s very powerful. I’ve never seen a slave deed before and I’m getting all choked up” (PAR_03). This participant’s experience was very emotional. “I looked at the slave deeds. That was hard. I felt a little bit like crying ... looking at the deeds where people were actually sold and bought, that’s kind of heart breaking” (PAR_03) Even showing reverence to the objects was witnessed. Fearful of doing harm to the artifacts, one participant avoided handling the actual photographs, instead viewing the copies! “I was being very gentle and careful. I care about it a lot” (PAR_03). The Spatiotemporal Thread of Experience. In this study, the spatiotemporal thread is defined by the participants’ recall of past memories attached to the object. It is also the participants’ ability to reflect on the past lives of people in a particular time and place. One participant related an object to a memory of sailing. “I used to sail on traditional boats and people make their own little needle cases and stuff like that and it kind of reminded me of that type of object that would have been a handmade more personalized object” (PAR_01). Another was amazed an object was still around after going through the processes of being put up and taken down and an interest to know about the setting “It’s just incredible that this 23 piece of paper, not only was it like nailed to a tree or to a pole as is evident by the hole in the middle of it but someone had the fore site to take down the sign and not throw it away” (PAR_02). Connecting a collection to his or her own personal experience was evident as one participant shared a memory about asking his father to find old photographs of family members. “In my own family we didn’t have a lot of old pictures of grandparents and such. I made my dad hunt down pictures of his parents and his family” (PAR_03). The medical collection creates an image in the participants mind on the horrific life of patients in an asylum: “I’m reading this and I’m thinking about ... what mental asylums used to be like and so immediately I’m thinking, Oh, so they’re basically experimenting on these people. That’s kind of horrifying” (PAR_03). A participant reflected on the lives of the people in the photographs. “Photos with people in them for me are different and I would spend more time thinking about that person and what’s her facial expression and what’s she doing that day” (PAR_04). This user saw the photographs as a numinous object. “They feel they have some essence of a person’s soul” (PAR_04). Observational Notes The study revealed user experience was greatly influenced by the participants’ personal views or interests. Two participants had background interests in cultural studies and archeology. The researcher observed these two spent the longest amount of time going through the collections. Evidence showed the users taking time to read the objects carefully and attempting to interpret the information based on the objects aesthetics attributes and contextual content found in the finding aids. These participants were interested in how an object worked, what an 24 object was used for, who used the objects, and why. “I’m thinking looking at those more about like who wrote this down and why? Where did they take it get it printed? Where did they post this sign?” (PAR_01). “Why did they take the photos ... why did they keep them in the first place?” (PAR_04). It was not surprising that the two participants with backgrounds in cultural and archeological studies practiced the process of interpreting objects. One participant even made reference to their background interests “Granted my field is studying physical objects” (PAR_04). Another participant majored in women and gender studies. This participant was emotionally connected to the objects and sensitive to the collections content and physicality. This participant shared with the researcher, during the interview process, interest in the topic. “I’m writing my thesis for my women and gender study major ... on a book called “The memoirs of Eleanor Eldridge” who was actually born a free woman in Rhode Island but her father was a slave. I am doing a lot of research around that period” (PAR_03). Academic novelty also impacted user experience, as is evidenced by the observational notes and comments made by the participant. During the initial engagement process, the user took out a smart phone to search Google in hopes of finding information about a particular object. “I know how to Google things to get what I want—it’s my Google ‘phoo’ ” (PAR_02). The user created an environment of playfulness and curiosity stating a love of old stuff, which was repeated three times at the onset of the interview. PAR_02. “I love old stuff ... I’m a huge book nerd reading since I was small and I love old stuff. I don’t know why but I do, I love old stuff (PAR_02). This participant chose to avoid spending too much time studying the African American collection commenting “I am not an enormous fan of American History—not that 25 anywhere else is really less bloody ... I have no desire to immerse myself in the culture and the time of the early 1800s and the slave trade.” (PAR_02). In summary, the compositional thread reflected the engagement process from beginning to end. The researcher was able to identify all four processes of engagement (point, sustained, disengagement, reengagement). The remaining three threads of experience revealed five categories of multi-dimensional experience. They are: 1) sensory aesthetics, 2) variety/novelty, 3) emotions/state of mind, 4) curiosity/inquisitive thinking, and 5) memory/place in time. Table 1 shows the dimensions of experience found through the sensual, emotional and spatiotemporal threads. Table 2 shows the multi-dimensional experiences of user found through the sensual, emotional and spatiotemporal threads and their attributes. It was also observed the participants personal views and education knowledge influenced their experience. Discussion In this study, the driving force was the archival object. The experience for the users was similar to the Csikszentmihalyi (1990) “Theory of Flow.” The users did not require any special skills to handle the objects so connection was immediate. This allowed participants to freely concentrate on the object to a point where they were completely involved with the story and their sense of place within the object. This flow produced overlapping experience with the user. A user could have an emotional connection while at the same time admiring the structure that brings on a personal memory and place in history. For example, a participant shared the following during the interview process: “It looks like [aesthetics through sight and touch] they were somewhat industrially made [attempt understand or interpret the object] you know but at the 26 same time [place in time] it reminds me [personal memory] of things that people made on their own [place in history]. I used to sail [personal memory] on traditional boats and people make their own little needle cases and stuff like that and it kind of reminded me [memory recall] of that type of object [physicality] that would have been [place in time] a handmade more personalized object.” From the study observation, it appears the physicality of the object influenced every aspect of the engagement process except for disengagement. What was interesting in this study was that participants felt multiple experiences at one time without a hindrance between the user and object, an immediate connection was made through touch, thought and interpretation. A user could have an emotional connection at the same time while admiring the structure that brings on a memory. Figure 1 shows a proposed conceptual model of user engagement with physical objects using the multi-dimensional experience of the user where during the sustained engagement period users go through a multi-layered multidimensional engagement experience. Figure 1. A conceptual model of user engagement with physical objects using dimension of experience 27 A new proposed definition of user engagement with physical objects would include some aspects of both O’Brien and Toms (2005) and Latham’s (2009) definition of experiences. Therefore, the definition of user engagement would have to include certain attributes from both studies: User engagement with physical objects is characterized by attributes of aesthetic and sensory appeal, variety and novelty, curiosity and inquisitive of mind, emotional connection, numinous qualities such as empathy and reverence, memory of place and time, affect and interest. Strength and Limitations of the Study The strength of the study was examining user engagement from a unique angle of users interacting with physical objects. Having the study done on site also was a strength allowing the researcher to observe first hand how users related to the objects in the archives. The second strength of this study was the participants’ themselves and the words they used to described their experience. Rich detail and anecdotal stories revealed deep emotions providing a better understanding of the phenomenon. The limitation of the study was the small number of participants, as well as the fact that all participants were users of the archives. Further studies involving more participants and participants who are non-archive users are necessary to examine the whole spectrum of user engagement experiences. The close proximity between the participant and the researcher during observation might also a weakness. It would have been more advantageous if the participants had privacy while the research observes unnoticeably. 28 Conclusions The study offered rich insight on the phenomenon of physical objects and their relationship with users. This can set the groundwork for further study on user engagement with physical objects using a wider and varied population. Further study on the relationship between objects and “flow” theory may reveal additional attributes. The proposed conceptual model presented in this study highlights the variety of experiences during sustained engagement with point of engagement and disengagement being just a small part of the experience. This is because the participants connected with the object immediately. The study showed the similarities of attributes presented by O’Brien and Toms (2005) and Latham’s (2009) work. But it also presented the differences between archival users and users of technology. 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Did you handle the photographs at all or did you just look at the copies? 10. How challenging was it to go through the collection. *Note: Not all questions were used during the interview process. Interview Codes Tangible Aesthetics Sensory Aesthetics Pleasure Affect (negative) Physicality of object that is pleasing Using senses to experience object Delight, joy, gratification (Merriam-Webster Online) Affect is the emotional investment a user makes with an object—a negative response Affect (positive) Affect is the emotional investment a user makes with an object—a positive response Attention A mental activity. The ability to concentrate for long periods of time Organization The participant comments on the arrangement of collection as a positive or negative affect Disengagement (self) The participant pulls away from an object for internal reasons Engagement The participant describes being engaged with the object Curiosity Inquisitive interest participant needs or wants to learn more Confusion Characterized by a lack of clear and orderly thought (state of mind) Enjoyment To feel attraction toward or take pleasure in (Merriam-Webster Online) Interest A quality in a thing arousing interest (Merriam-Webster Online) Memory A particular act of recall or recollection (Merriam-Webster Online) Place in Time Imagining a place in time representing history Novelty Unusual or interesting, Depth perception Users’ take notice tobjects three-dimensional qualities Awe To inspire, extraordinary Empathy the action of understanding, being aware of, being sensitive to something (Merriam-Webster Online) 34 Appendix B. Observational Notes (transcribed from handwritten notes) PAR_01. Participant studied first collection thoroughly, reading almost all the letters, the flyers and artifact on display board. Very methodic.in method of study. Used finding aids for letters and photographs. Shows curiosity with wooden album cover. Spend over 25 minutes on these. Wow. I hope I get back to work on time. Lots of back and forth with finding aids and objects. Finally, medical collection. removing all object from box. Manipulating objects. Opening boxes and envelopes. Curious about glasses. Studies mechanism of glasses. Takes photographs and biographical notes from medical collections. Oh! She laughs. Hmmmm? Has to be the biographical notes. Need to ask about that. PAR_02. Spent 5 minutes chatting with this participant in the onset of the study of medical collections. Excited, couldn’t wait to use smart phone. Searching web. I didn’t want to be rude so engaged until found right moment to step back. Very chatty! Was fascinated by medical packet. Spent most time on medical collection. Hmmmm. Not too interested in photographs with this collection. Did read biographical notes. Spending some time with medical artifacts. Hmmmm. Can observe this participant having genuine fun with objects. Reading some of the slavery letter and studying the display board. Using finding aids with letters. I can already tell this session will be short. PAR_03. Very sweet person. Very sensitive in nature by the way the participant conversed with me at the beginning before start the study. Excited about study and collections. 35 Oh how interesting. Not looking at original photographs. What a shame. Using copies. Handling copies gingerly? Why? They are just copies. Spending quite some time on letter and display board artifact. Very quiet and reserved. Now on medical objects. Again, very careful. Handles objects very gingerly. Well, I could not help myself. Disrupted users time and encouraged the participant not to be afraid of hurting the collections. I reiterated it was okay to touch the objects. User more relaxed. Whew! Definitely a sensitive soul here! First sound from user when reads descriptive notes. I hear “Wow” PAR_04. Starts with medical collection immediately. Take items out of box. Starts to disassemble articles. Looking at tubes. Sutures! Peaks in envelope! How funny. Like a present waiting to be opened! Too, too funny! Reads content on objects. Uses descriptive notes. Seems interested in biographical notes. Spends a good amount of time on these artifacts. Moving onto letters and photo albums. Very methodic. Using transcripts. Shows curiosity with letters. 36 Appendix C. Recruitment Flyer Appendix D. Collections used in Study LEFT: Runaway slave broadside from Clay County, Missouri, dated July 14, 1860. BOTTOM: Manuscript, partly printed document authorizing the seizure of 2 slaves, 3 horses, 80 head of cattle, and sixty head of hogs, in payment of a debt owed by William Garborough and Hugh Rusk to William A. Austin, Jackson County, Florida, dated January 22, 1858. African American Maine Photograph Album Wooden photograph album and three packets of loose photographs, of African American women presumably on vacation in Maine. Many locations are identifiable as being along the Mid-coast. The album was purchased from a dealer in Virginia. 1940s and 50s 0.5 ft. Collection two artifacts: Medical Collection