1 Drawing vs. Constructing Mathematical Goals: Teachers will be able to Use and understand common geometric objects such as points, lines, and segments. Use and understand properties of triangles and quadrilaterals. Pedagogical Goals: Teachers will be able to Classify the cognitive demand of tasks as low or high. Explain how different tools can shape the ways in which students think about particular geometric objects. Begin to consider tasks appropriate for use with dynamic geometry software. Technological Goals: Teachers will be able to use a technological tool to Describe and use common features of dynamic geometry environments (DGEs) including dragging, measuring, and calculating. Understand the difference between drawing and constructing. Generate constructions of objects using a DGE including right triangles, squares, rectangles, rhombi, trapezoids, etc. Mathematical Practices: Make sense of problems and persevere in solving them. Construct viable arguments and critique the reasoning of others. Use appropriate tools strategically. Attend to precision. Look for and make use of structure. Length of session: 90 minutes Materials needed: Computer with Geometer’s Sketchpad, Drawing vs. Constructing Participant Handout, DrawingVsConstructingSolution.gsp file Overview: In this session participants will be introduced to Geometer’s Sketchpad (GSP) and consider ways it might be used in the classroom to discover properties and theorems by exploring invariances. Participants will also learn about drawing versus constructing and practice constructing various objects in GSP. Estimated # Activity of Minutes 40 minutes Introduction to Geometer’s Sketchpad Briefly introduce participants to Geometer’s Sketchpad (GSP). Show them the menu bar at the top and the tool bar (typically found on one side). Allow participants time to explore what types of things they can do in Geometer’s Sketchpad (GSP). Encourage them to try creating points, lines, segments, and circles. See if they can determine how to measure, drag, or transform objects. The goal here is to let them get comfortable with where things are located in GSP. They should be actively engaged and talking Adapted from: Hollebrands, K. F., & Lee, H. S. (2012). Introduction to dynamic geometry environments. In Preparing to teach mathematics with technology: An integrated approach to geometry (1-22). Dubuque: Kendall Hunt. 2 50 minutes about what they are doing. They should spend at least 15 minutes playing in GSP before considering the questions below. Questions to consider: 1. What types of things were you able to do in GSP? Answers will vary. 2. Discuss the dependent and independent relationships of objects in GSP. How can you determine if an object is dependent or independent? In GSP, if an object depends on another, that means it was created after the object it is dependent upon. Thus, the behavior of the dependent object is influenced by the manipulation of the independent object. For example, if you have line segment AB and create point C to be on this segment, point C is dependent on line segment AB. Point C can only move along segment AB. Deleting point C will not affect segment AB, but deleting A, B or the segment between them will automatically delete point C. GSP refers to these independent and dependent relationships as parent and child, respectively. Information regarding the independent or dependent status of an object can be found by right clicking on the object and examining its properties. 3. Use GSP to determine the angle sum of a triangle. First, create a triangle and measure each of its angles. Then, using the calculate tool, click on each of the angle measurements to generate the sum. You will see that the angle sum of a triangle is 180 degrees. Then, by dragging any of the vertices of the triangle, we can see that while each individual angle within the triangle changes, the angle sum remains the same. This is an example of using GSP to explore invariances. See sample solution on Angle Sum of a Triangle tab of DrawingVsConstructingSolution.gsp file. 4. How would you classify the cognitive demand of the task in question 3? As stated, the task in question 3 would be of high cognitive demand. More specifically, it can be classified as doing mathematics since there are multiple ways students might approach creating the triangle and then determining if the sum holds constant for all cases. 5. What other geometric properties of triangles could you have students explore using your sketch from question 3 or with a slight modification of the sketch? Special types of triangles according to angles, lengths or both angles and lengths could be explored. For example, students may be asked to turn a triangle into another, by dragging, (for example, maybe creating an isosceles right triangle) Also, the length-angle relationships among a triangle’s sides could be explored, which could give students some ideas before exploring triangle inequality. Drawing versus constructing Have participants create a right triangle. Ask them to measure the angles and then drag a vertex to determine if the triangle always remains right. In most cases, the triangle will probably not keep this property, thus we would say the figure “broke.” Adapted from: Hollebrands, K. F., & Lee, H. S. (2012). Introduction to dynamic geometry environments. In Preparing to teach mathematics with technology: An integrated approach to geometry (1-22). Dubuque: Kendall Hunt. 3 Questions to consider: 1. How can we create figures so that they pass a drag test (i.e. keep the properties we want it to have) and don’t break? This is really a question that will be investigated throughout the questions below. Ultimately, we want participants to realize that we must construct figures based on the particular properties we want them to keep. 2. Can you create a triangle that is a right triangle and will always be a right triangle when dragged? To create a right triangle that remains a right triangle, first create a segment, say AB. From here, we need to construct a perpendicular segment to generate our right angle. To do this, select the segment and one endpoint, say A, and select “perpendicular line” from the construct menu. Now, we can construct a point (C) on the perpendicular line and complete the triangle by constructing segments AC and BC. Note that point C can only be dragged along the perpendicular line but A and B can be dragged anywhere within the sketch. Finally, select the perpendicular line and then “hide perpendicular line” from the display menu (or use control/command h as a shortcut). By performing a drag test dragging any of the vertices, we can see that triangle ABC will always remain a right triangle with a right angle at vertex A. See sample solution on the Right Triangle Construction tab of the DrawingVsConstructingSolution.gsp file. After participants have successfully constructed a right triangle, discuss drawing versus constructing. Ask them, what is the difference? A construction keeps the properties of the figure that we want it to have, thus we create our figure based on these properties. A drawing may be able to represent the particular properties we desire but will not maintain these properties under a drag test. Questions to consider: 1. Construct the following objects: a. Isosceles triangle b. Isosceles right triangle c. Equilateral triangle d. Rectangle e. Square f. Rhombus g. Kite h. Trapezoid i. Isosceles trapezoid j. Cyclic quadrilateral If time doesn’t permit participants to construct each of these, have them select at least 3, one triangle, one quadrilateral, and one of their choosing. Samples of each object can be found in the Adapted from: Hollebrands, K. F., & Lee, H. S. (2012). Introduction to dynamic geometry environments. In Preparing to teach mathematics with technology: An integrated approach to geometry (1-22). Dubuque: Kendall Hunt. 4 2. 3. 4. 5. DrawingVsConstructingSolution.gsp file on their respective tabs. If you are unsure how to construct a particular object, there are videos and directions all over the internet! Be sure to stop after participants have constructed the above objects and have some come up and show how they constructed various ones. Be sure to highlight that there are different ways to construct the same object and try to choose two different people who constructed the same object using two different approaches and have them demonstrate/explain their approach. In what ways is constructing in GSP similar to and different from using a compass and straightedge? Answers will vary. Some possible responses are that GSP allows you to create a dynamic version of an object where a compass and straightedge create just one object at a time. In both cases, in order to construct an object, the user needs to have an understanding of the properties of the object to generate appropriate constructions. Why is it important for students to understand the difference between drawing and constructing? While drawing geometric shapes can be fun and useful at times, the properties of the intended shape are frequently not withheld under a drag test. Constructing shapes, instead, insures that the properties of the geometric shape are maintained. If a shape is drawn, then any relationships and findings the students discover may not hold for that particular shape. How would you characterize the cognitive demand of the construction task? Why? This is a high-cognitive demand task if the students use the properties of the shape in constructing it. In order to accomplish the task the students must be able to draw upon their previous understanding of the properties of the shape and determine how to appropriately utilize GSP to construct it. How can you use GSP to have students explore properties of particular objects? Provide an example. By providing a sketch with the pre-constructed objects, you can have students explore the properties of an object by having them measure sides, angles, diagonals, etc. and perform a drag test to explore for invariances. This will allow students to determine if their conjecture regarding a specific property holds true. One example would be to have all of the quadrilaterals in a sketch, maybe on different tabs, and have a chart where students can record the properties as they discover them. Then, they could generate a hierarchical model of relating the quadrilaterals based on their properties. Adapted from: Hollebrands, K. F., & Lee, H. S. (2012). Introduction to dynamic geometry environments. In Preparing to teach mathematics with technology: An integrated approach to geometry (1-22). Dubuque: Kendall Hunt. 5 Drawing vs. Constructing Participant Handout Introduction to Geometer’s Sketchpad (GSP) Dynamic geometry environments (DGEs) are particular technology tools that have been used in the learning and teaching of geometry to assist students in moving beyond the specifics of a single drawing to generalizations across figures. The Geometer’s Sketchpad is one of many DGEs. Although they all are different, they do share some common features which include among others: a set of primitive elements of Euclidean geometry; the ability to construct other geometric objects using these primitive objects; the ability to act on constructed objects via transforming tools, measurement tools, and calculation tools; and the ability to explore relations among constructed objects via dragging, animation, and hiding and showing objects and measurements. Questions to consider: 1. What types of things were you able to do in GSP? 2. Discuss the dependent and independent relationships of objects in GSP. How can you determine if an object is dependent or independent? 3. Use GSP to determine the angle sum of a triangle. 4. How would you classify the cognitive demand of the task in question 3? 5. What other geometric properties of triangles could you have students explore using your sketch from question 3 or with a slight modification of the sketch? Drawing versus constructing Create a right triangle. Measure the angles and then drag a vertex to determine if the triangle always remains right. Questions to consider: 1. How can we create figures so that they pass a drag test (i.e. keep the properties we want it to have) and don’t break? 2. Can you create a triangle that is a right triangle and will always be a right triangle when dragged? Discussion of drawing versus constructing Questions to consider: 1. Construct the following objects: a. Isosceles triangle b. Isosceles right triangle c. Equilateral triangle d. Rectangle e. Square f. Rhombus g. Kite h. Trapezoid Adapted from: Hollebrands, K. F., & Lee, H. S. (2012). Introduction to dynamic geometry environments. In Preparing to teach mathematics with technology: An integrated approach to geometry (1-22). Dubuque: Kendall Hunt. 6 2. 3. 4. 5. i. Isosceles trapezoid j. Cyclic quadrilateral In what ways is constructing in GSP similar to and different from using a compass and straightedge? Why is it important for students to understand the difference between drawing and constructing? How would you characterize the cognitive demand of the construction task? Why? How can you use GSP to have students explore properties of particular objects? Provide an example. Adapted from: Hollebrands, K. F., & Lee, H. S. (2012). Introduction to dynamic geometry environments. In Preparing to teach mathematics with technology: An integrated approach to geometry (1-22). Dubuque: Kendall Hunt.