Nametag Math If your child is having trouble with a few multiplication combinations try this activity: Create a nametag for each family member, and write a troublesome multiplication combination along with the answer (e.g. 7 x 8=56) on the nametag, rather than his or her name. Each family member wears a nametag for the day. When someone wants to speak to someone, they must call him or her by the factors and product on their nametag. e.g. “7x8=56, have you finished your homework?“ Will hopefully have a response of “Why yes I have, 6x9=54 and I even double checked it!” This could also be adapted for addition, subtraction, and division problems. License Plate Math Turn car rides into a time for math games with these license plate activities: 1. Add up the digits in the license plate for any car ahead of you or any car that passes you. 2. Try making the largest number and/or the smallest number from a license plate by rearranging the order of the numbers. 3. Have children tell you which numbers in the license plate are odd and even or which ones are prime. 4. Multiply the first two numbers in the license plate or the last two numbers. Or see what the largest and/or smallest number you can make is by multiplying two of the numbers. 5. Skip count with the first number (or last). For instance, if the first number in a license plate is 4, see how far you can count by 4's - 4, 8, 12, 16, 20 etc. Buzz Instructions This is a fun game that helps build multiplication skills. Choose a number between 2 and 9. Players will take turns counting by ones but will skip the number chosen and any multiples of that number. The first player says 1, the next player says 2, and so on. Instead of saying a multiple of the selected number or any number that contains the selected number as one of its digits, the player says "buzz.” If a player forgets to say buzz or says it at the wrong time, he or she is out. Play continues until the group reaches the last multiple of the number times 12. For example, if “2” is chosen. The first students says “1,” the next student says “buzz,” the next students says “3,” the next student says “buzz,” and so on until 24 (2 x 12) is reached. You also could choose an alternate number to end the game if you wanted the game to continue longer. This game could also be adapted by leaving out the multiple component and having players only “buzz” on the selected number or a number containing the number chosen to be skipped.