Distorting the structure of urban space: impacts on human cognition, emotions, and future design The project will examine how transformations in the geometric structure of space impacts on memory, emotions, and gestures related to space. Support for the project draw on research teams in five departments (Experimental Psychology, Architectural Design, Computer Science, The Bartlett Centre for Advanced Spatial Analysis, Civil Engineering). Motivation: Much of the world’s population lives in complex urban environments that are continually being adapted, rebuilt and, in recent years, rendered into the virtual. Currently, research examining transformation of the environment is conducted in separate streams by architects, engineers, computer scientists, and neuroscientists. Our project will, for the first time, integrate across these disciplines to deliver new insights at the intersection between disciplines. The students role in the project would be aid the design of large moveable room spaces (~20 x 20 meters) which would be built by professionals in UCL's PAMELA facility and rendered into immersive virtual reality (VR). Experimental subjects would be asked to explore and collect objects in the created spaces. After a short break, they would return to the spaces, some of which would have been geometrically transformed, others not (providing a control). Volunteers would then have to replace the objects where they remember previously collecting them. They would also provide ratings and verbal reports on how they felt about the space and changes to it (e.g. more comfortable, less comfortable) and would be asked to describe the spaces. We will also ask them to return to their favorite location in the space where they felt most comfortable or happy. Volunteer’s movements will be tracked using sensors on them and in the environment. Analysis of object location memory will help test whether models of spatial memory (e.g. Hartley, Trinkler, Burgess 2004, Cognition) predict performance in large-scale spaces and immersive VR. Previous data has only been obtained in small-scale, single room, desk-top VR. Thus, it is important to test whether models capture more ecologically relevant situations. Analysis the ratings and reports of subjective experiences will help aid our understanding of how the geometric structure of space (and its transformation) can affect emotional reactions to spaces. This will provide new insights aiding the design of future urban spaces. Analysis of the descriptions of the space and gestures will provide behavioural measures of how people conceptualise the spaces they inhabit. We are particularly interested in how gestures might be linked to geometric change and EEG measures.