# Rubric for Game Design

```Rubric for Game Design
Name of Project:
Group Members:
Rules for the game
3
Score:
Rules:
Rules:
Rules:







1
2
are clear
are complete
explain how to play
explain how to win
state cost to play
state how much a player wins
are clear, but incomplete
One of these are missing:




explain how to play
explain how to win
state cost to play
state how much a player wins

are incomplete
At least 2 of these are missing:




explain how to play
explain how to win
state cost to play
state how much a player wins
Game/Gameboard
1
2
Score:
Game:
Game is:


Neat
Matches description in rules


Is included
Does not match the description
Profit
Score:
2
1
Game:


Game:
Makes a profit
Proves it makes a profit


Makes a profit
Does not explain why
Ease of Use
1
Score:
0
Easy to play
Total Score:
Decimal:
=
8
Percent:
=
Not easy to play
Evaluators:
%
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Rubric for Presentation
Name of Project:
Group Members:
Probability of winning
3
Score:
Provides:



2
1
Provides: (2 out of 3 are correct)

Correct theoretical probability
or
Explanation as to why
theoretical probability cannot be
found.
Correct experimental probability,
including data
Comparison of theoretical and
experimental probability
Correct theoretical probability
or
Explanation as to why
theoretical probability cannot
be found.
Correct experimental
probability, including data
Comparison of theoretical and
experimental probability


Provides: (1 out of 3 are correct)



Correct theoretical probability
or
Explanation as to why
theoretical probability cannot
be found.
Correct experimental
probability, including data
Comparison of theoretical and
experimental probability
Expected Payout
3
Score:
Provides:


2
1
Provides:
Correct payout
Calculations to prove payout


Provides:
Correct payout
Calculations do not prove
payout or error in calculating


Incorrect payout
Not able to understand
calculations
Data Collection
1
2
Score:
Data Collection:
Data Collection:


Gives results
Connects information to
probability of winning or
payout

Gives results
Game Appeal
2
Score:
1
Sales Pitch:

Why will people like it?

What makes your game good for
the carnival
Overall Presentation
Score:
3
Presentation is:



2
1
Presentation is:
Clearly stated
Easy to follow
Neatly presented


Sales Pitch: (One of the two)

Why will people like it?

What makes your game good for
the carnival

Gives results

Connects information to
probability of winning or
payout
Provides:
Neatly presented
Somewhat easy to follow

Not neatly presented and/or
hard to follow
Evaluators:
Total Score:
Decimal:
=
13
Percent:
=
_____________________________
%
_____________________________
_____________________________
_____________________________
```