Rubric for Game Design Name of Project: Group Members: Rules for the game 3 Score: Rules: Rules: Rules: 1 2 are clear are complete explain how to play explain how to win state cost to play state how much a player wins are clear, but incomplete One of these are missing: explain how to play explain how to win state cost to play state how much a player wins are incomplete At least 2 of these are missing: explain how to play explain how to win state cost to play state how much a player wins Game/Gameboard 1 2 Score: Game: Game is: Neat Matches description in rules Is included Does not match the description Profit Score: 2 1 Game: Game: Makes a profit Proves it makes a profit Makes a profit Does not explain why Ease of Use 1 Score: 0 Easy to play Total Score: Decimal: = 8 Percent: = Not easy to play Evaluators: % _____________________________ _____________________________ _____________________________ _____________________________ Rubric for Presentation Name of Project: Group Members: Probability of winning 3 Score: Provides: 2 1 Provides: (2 out of 3 are correct) Correct theoretical probability or Explanation as to why theoretical probability cannot be found. Correct experimental probability, including data Comparison of theoretical and experimental probability Correct theoretical probability or Explanation as to why theoretical probability cannot be found. Correct experimental probability, including data Comparison of theoretical and experimental probability Provides: (1 out of 3 are correct) Correct theoretical probability or Explanation as to why theoretical probability cannot be found. Correct experimental probability, including data Comparison of theoretical and experimental probability Expected Payout 3 Score: Provides: 2 1 Provides: Correct payout Calculations to prove payout Provides: Correct payout Calculations do not prove payout or error in calculating Incorrect payout Not able to understand calculations Data Collection 1 2 Score: Data Collection: Data Collection: Gives results Connects information to probability of winning or payout Gives results Game Appeal 2 Score: 1 Sales Pitch: Why will people like it? What makes your game good for the carnival Overall Presentation Score: 3 Presentation is: 2 1 Presentation is: Clearly stated Easy to follow Neatly presented Sales Pitch: (One of the two) Why will people like it? What makes your game good for the carnival Gives results Connects information to probability of winning or payout Provides: Neatly presented Somewhat easy to follow Not neatly presented and/or hard to follow Evaluators: Total Score: Decimal: = 13 Percent: = _____________________________ % _____________________________ _____________________________ _____________________________