ARTICULATION DOCUMENT T226 Introduction to Lighting MODULE STRUCTURE Module Category: Specialisation Level (year of study): Year 2 Credit Units: 4 Modular Credits Curriculum Hours: 90 Contact Hours: 60 over 15 weeks (4 hours per week) Module Assessment: Continuous Assessment: 50% - 15 Daily Grades Summative Assessment: 50% Understanding Test 1: 12.5% (online open book) Understanding Test 2: 12.5% (online open book) Understanding Test 3: 25% (online open book) SECTION 2: MODULE OVERVIEW Students will be introduced to the various technical aspects of lighting, such as types of lighting equipment, various consoles, methods of operation, rigging and focusing. In addition, the importance of safety will be emphasized like safe methods of rigging and how equipment is secured within an arts facility. Students explore fundamental knowledge of the physics of light and optics, instrumentation, scale plan analysis, electrics, rigging, laser and lighting technology and control systems for production. This module aims to give students a basic understanding of lighting before commencement of T322 Lighting Design in the final year. It arms students with the basic theory to be an Electrician within the Lighting division in a production. In the fifteen weeks, students will be introduced to the fundamentals of Lighting, practical work (pertaining to an Electrician’s role), fundamentals of School of Technology for the Arts, Republic Polytechnic T322 Lighting Design Page 1 console programming and importantly, the relationship between an Electrician and a Lighting Designer. Module Approach Divided into two main sections of theory and processes, each week, through a combination of block mode deliveries, problem based triggers and practicum, the approach aims to enable the students to understand the processes of the Lighting team from “Bump – in” to “Strike”. This is facilitated through a series of Lab, Classroom sessions and a site visit. Students will be expected to complete recommended readings prior to commencement of class. Where applicable, projects will be given to further develop their understanding of the module. Key Learning Objectives Students should be able to: Understand the key appointments, responsibilities and organization structure of the Lighting department Understand the fundamentals of Lighting Theory Understand relationships with other key departments within a production Apply electrical theory and practices Operate lighting fixtures, infrastructure and related equipment and accessories Operate Rigging gear and applying methodology pertaining to Lighting Know the role of an Electrician and a Programmer Demonstrate the technical handling of the various equipment Demonstrate rigging and focusing fixtures Working with a Lighting Designer This is the first run of this module T226 Introduction to Lighting. It is conducted in 2nd year to build prior knowledge in preparation for the 3rd year module T322 Lighting Design previously known as T322 Illumination Design. MODULE OUTCOMES AND LEARNING OUTCOMES Note: The module curriculum document should be clearly aligned with the programme blueprint, whenever applicable Allocated time per day Module Coverage Discussions in Study Cluster Lighting Basics I Knowing the history and evolution of lighting, terminology, roles and responsibilities, functions of Lighting and Health and Safety. 2: Lighting Basics II School of Technology for the Arts, Republic Polytechnic T322 Lighting Design Resource gathering and team work Skills acquisition and practice 4 1 1 4 1 1 Page 2 Understanding the functions and purposes of: - Conventional Lighting Instruments - Associated Accessories - Basic Layout - Lenses - Lamps 3: Lighting Basics III Understanding the functions and purposes of: - Dimmers - Digital Multi-Plex - Networking Protocol - Automated Lighting Instruments 4: Paperwork Understanding the various forms of paperwork: - Lighting Plot - USITT Standards - Instrument Schedule - Magic Sheet 5: Electricity Understanding Electrical Theory and Practices. 6: Recap I Combining what has been covered so far from Weeks 1 – 5 in a practical scenario. 7: Rigging With specifics to Lighting we will be looking at: - Rigging Gear - Rigging - Knots - Cabling - Connectors 8: Procedures The role of and Electrician, Master Electrician and a Programmer during: - Bump In - Technical Rehearsals - Dress Rehearsals School of Technology for the Arts, Republic Polytechnic T322 Lighting Design 4 1 1 1 1 1 4 1 1 4 1 1 4 1 1 4 1 1 Page 3 - Performances Strike 9: Performance Genres Lighting across various performance genres such as: - Drama - Dance - Opera - Site Specific Performances 10: Industry Induction Students will be brought on a Venue Tour and watch the performance that is running and write a report on the tour. 11: Programming There are various consoles out in the market. As such, we will be focusing on the programming concepts and procedures using the PC based versions of the GrandMA onPC software. 12: Non Traditional Lighting Understanding the functions of the following non-traditional systems: - Projectors - Practicals - Effects This lesson is supplemented by students cutting a GOBO based on a given theme. 13: Colours Understanding colour perception, colour mixing methodology and the use of the various types of colour filters. 14: Direction and Focus Understanding and taking instructions from a Lighting Designer 15: Recap II Combining what has been covered so far from Weeks 1 – 15 in a practical scenario. Total = 15 Problems = 90 hours School of Technology for the Arts, Republic Polytechnic T322 Lighting Design 4 1 1 4 1 1 4 1 1 4 1 1 4 1 1 4 1 1 4 1 1 60 15 15 Page 4 TEACHING AND LEARNING This module equips students who wish to pursue a career in the Creative Industries with necessary creative, critical, and technical skills. The module emphasise traditional intellectual skills in terms of writing short reports, and conducting appropriate research when preparing for projects. Students are routinely required to conduct seminar discussions and presentations. The Module inspires and nurtures creative expression, in terms of both form and content, and in the context of both individual and group productions. Students are encouraged to analyse best industry practices to develop their area of expertise. Throughout the module, engagement with new, digital technologies is emphasised. The module is predominantly delivered via problem based learning, style curriculum. However, up to 15% of the module uses a technical hands-on tutorials style curriculum. The module is predominantly taught in a classroom and also involves a field trip. LEARNING RESOURCES The learning resources refer to resources that are used in the module to support students’ learning. They can include: - Specialised equipment; Lighting System Specialised facilities; Theatre Recommended readings or references (HARVARD STYLE); and Online resources, etc. School of Technology for the Arts, Republic Polytechnic T322 Lighting Design Page 5