Seriously, Explain! Sex Ed? Now there’s an app for that. Karina Ngaiza Mobile Health Design July, 10 2014 Executive Summary While comprehensive sex education for young adults has been effective at reducing sexually transmitted diseases and unintended pregnancies, few relevant, interactive, and appropriate resources are available to this age group. The goal of this paper is to provide an explanation as to why such an app is needed, as well as to provide an overview of Seriously, Explain!, a sexual health app that will serve as a tool and much needed resource for young adults between the ages of 12-22. The app will provide relevant sexual health information to young people who: are uncomfortable discussing the subject matter, or are not getting the proper sex education they need to lead a healthy and ultimately, happy life. Background The importance of sexual education falls under the umbrella of a public health issue, yet, there are still states that continue to ignore the implications that a lack of a comprehensive sexual health education can and will have on our nation. A certain number of states prefer to teach abstinence only education and young people are encouraged to pledge their virginity. Virginity pledges are promises to abstain from sexual intercourse until marriage and have become popular courses of action for sex education programs across America (Alford, 2007). Unfortunately, studies show that graduates of abstinence only programs are just as likely as graduates of comprehensive sexual health programs to have sexually transmitted diseases (STDs) and are in fact less likely to use contraception if they do become sexually active (SIECUS, 2013). There are 20 million new STD infections a year and half of those at risk are between the ages of 15 and 24 (CDC, 2013). While most of these infections will not cause any long term harm, some do have the potential to have a severe impact on one’s health, especially if not diagnosed or treated early enough. Not only do STDs have an impact on an individual’s health, but in fact, they also place a significant economic burden on the American healthcare system, costing 16 billion dollars a year in medical costs (CDC, 2013). A report released by the Guttmacher Institute in May of 2014 has shown that there has been a decline in teen pregnancy rates amongst all racial and ethnic groups in the Unites States in the past decade (Wind, 2014).This decline can be attributed largely to the efforts of groups that have ensured teens can access the information and contraceptive services they need. This decline in teen birth rates is promising and can only continue with a proper comprehensive sex education. Mobile health apps have a lot of potential to transform the way in which young adults learn valuable information. The vast majority of apps on the market today are targeted at young people, and rightfully so. The latest data shows that 70% of 13-17 year olds and 80% of 18-34 year olds use smartphones regularly (Kerr, 2013). Although this is the case, there is still a need for an all-encompassing sexual education application for this particular demographic. Needs Assessment The target audience for the app Seriously, Explain! will be young people from the ages of 12-22 years old. The first age group, the 12-16 year olds, can benefit greatly from this app as these are the years in which people undergo puberty, and start forming ideas about the world that will carry on into adult years. The second group, the 17- 22 year olds are considered adults in American society, but still may not be equipped with the knowledge they need to live healthy sex lives. The secondary audience consists of parents and guardians, school counselors, and health care workers such as doctors and nurses. For the purposes of this app, especially since a large portion of the target population is rather young, the best way to find out their needs will be to conduct focus groups. We will need to discover among many other things, what is their favorite app and why? Personas Personas are fictional characters that represent real people in the target audience. Personas are essential for the purposes of app development because they give us an idea of what a potential user would look like and need from an app. Rachel, 13 Rachel is a 13 year old girl in the 7th grade. She excels academically, plays piano, and loves playing pickup soccer with the local kids in her neighborhood after school. She has two best friends, Layla and Tina who she’s known since they started kindergarten together. The three of them have sleepovers so regularly that Rachel’s mom is always finding Layla’s and Tina’s forgotten clothes around the house. Rachel feels lucky to have such good friends, especially since she’s an only child and her mom is a single parent, meaning she’s left alone quite frequently. Like many kids in her grade, Rachel is attached to her smartphone, a Samsung Galaxy, texting, and using apps like Snapchat and Instagram, as well as games like the new Kim Kardashian Hollywood experience. Rachel also has a Tumblr blog that she updates with funny images and gifs and instead of television, watches a lot of YouTube videos where she gets advice on how to: create the ultimate messy bun, and watches video bloggers make fools of themselves by competing in challenges. Most of the video bloggers she watches are girls in their late teens and early 20s and in a way she looks up to them, especially since she doesn’t have any siblings. This year, her school started teaching sexual education, a topic that intrigues Rachel but she never asks questions in class for fear of embarrassing herself. Day in the Life of Rachel Rachel wakes up at 7:00 am for school, checking her cell phone immediately for any new Snapchats Layla or Tina may have sent her. She showers and changes and heads to the kitchen to eat breakfast with her mom, Rose. By 8:00 am Rachel and her Rose are out of the door, her mom dropping Rachel off at school on the way to work. Between 8:30 am and 3:00 pm, she’s in school, taking English, Algebra, PE, Health Class and Art. After school, Rachel takes the bus home with Tina and Layla. She lets herself in the house and they eat a bowl of Frosted Flakes cereal before diving into their homework. When they’re done with their homework, they watch YouTube videos. They hear Ingrid, a popular video blogger talking about the app Seriously, Explain! Rachel downloads the app and Layla and Tina do the same. They figure it out quite easily and are intrigued. At 6pm Rose comes home from work and Tina and Layla walk the couple of blocks back to their respective homes. Today they heat up leftovers for dinner and her mom doesn’t allow for cell phone use at the table so that they can at least have a proper conversation like they used to do “back in the good old 90s”, her mother likes to say. Rachel always rolls her eyes but laughs because apart from Tina and Layla, her mother is her best friend. At 8pm Rachel finishes any remaining homework, not before helping her mom clean up the kitchen. She always winds up on her phone before going to bed, texting and playing games; this time she’s on Seriously, Explain! submitting a question she was too afraid to ask during their sex ed lecture in health class. At around 11 Rose knocks on Rachel’s door and warns her that she’s not above taking away her phone, so Rachel sets the alarm, puts it on her dresser and turns off the light. Ben, 33 Ben is 33 years old, a counselor at a public high school. For fun, Ben participates in kickboxing where he met his partner Jordan two years ago. They now live together and share ownership of a large golden retriever. Ben is very close to his parents and younger sisters, despite all of them being spread out across the country. He visits them as often as he is able and attributes their close bond to having come out and being accepted 100%, while people he knows, including Jordan, were not as fortunate to have been accepted by their families. As a counselor, Ben hears a lot of stories of relationship issues, family struggles, and identity questions from his students and really wishes he could do more for them. Recently, he’s been teaching an after school class in selfdefense, which he loves. Ben is an avid user of technology, he owns an iPad, a MacBook, and is looking for a way to get his hands on a pair of Google Glass. Day in the Life of Ben At 6:00 am Ben and Jordan take their golden retriever for a walk around the block. They step into their local coffee shop to pick up a couple of lattes and breakfast sandwiches. They get ready for work and, head off in opposite directions. By 7:30 am Ben is in his office, responding to emails. At 9:00 am Ben and his colleagues have a meeting about the recent STD outbreak at the high school. The health teacher mentions Seriously, Explain! and Ben quickly downloads the app and they all get a rundown on what the app is and what it does. Ben promises to share this information with his students. By 10 am Ben is meeting with students, one on one, a couple even mentioning how they aren’t prepared to die at such a young age after contracting Syphilis. Ben isn’t a sexual health educator so he can’t exactly teach them proper sexual health education, but shakes his head no, assuring them that they will not die from syphilis and excitedly tells them about Seriously, Explain! He encourages his students to download it while they are in the office with him. By 3pm he is exhausted but feels reenergized when he walks into the gym and begins teaching self-defense. At 5pm he returns home, cooks dinner and goes for a run. At 6:30 pm he and Jordan eat while watching reruns of Seinfeld. That evening, Ben Skype’s with his sisters and even gets a chance to say hi to his new nephew. Before he knows it, it’s 9:30 pm. He checks his email on his iPad and reads a few of the breaking news items, one of them being the STD outbreak at the high school. He takes the time to comment on the story, posting a link to Seriously, Explain! in the app store before calling it a night. Marie, 45 Marie is a 45 year old, local artist, her work focuses mostly on ceramics, but she dabbles in a bit of oil painting as well. She divorced her college sweetheart, 5 years ago but has since gotten remarried to a wonderful man, an architect with a 15 year old daughter named Alice from a previous marriage. Marie has a 20 year old son, from her first marriage who is in his second year of college. She is very grateful that both of her kids (and she considers them to both be her children) get along so well. She is very open with her kids about everything, and always encourages them to come to her with anything. Alice tends to be more reserved and keeps things to herself, unlike Alex. During her free time, Marie enjoys yoga and reading. She owns an android and a desktop computer, a PC. She usually hears about the latest in technology from her kids who, in her opinion spend way too much time on their computers and phones and not nearly enough time outdoors. Recently, she’s been reading about all of these rape cases that have been cropping up across so many college campuses. She knows that her son is a good kid but she does think that kids his age still need to learn more about healthy sex behaviors. Day in the Life of Marie Marie wakes up around 7:30 am as Alice is heading out the door for school. She makes a bowl of oatmeal and some tea and sits at her computer and reads the college newsletter, which is designed to keep parents informed about the latest events around campus. She comes across a small piece dedicated to an app called Seriously, Explain! Fascinated, she writes down a few bullet points about it on a sticky pad on her desk. At around 8:30 am she gets showered and changed and heads to the backyard shed which has been converted into a studio. She works on her latest piece until noon, before taking a break and making some lunch. After lunch she heads into town to run a few errands. At 2:00 pm she heads back to her studio to continue her project. At 4:00 pm she heads into the house to find Alice already back from school. Marie and Alice change into yoga attire since everyday at 5 they go to yoga together, a one-time event that is slowly becoming Marie’s favorite weekly trend. By 6:30 pm Marie and Alice are back from yoga, Michael home with Chinese takeout. All three of them eat dinner together. After dinner Marie calls Alex to see how he’s doing, telling him about Seriously, Explain! and encourages him to check it out. At 8pm all 3 of them watch a TV show. At 9:00 pm Marie heads upstairs to continue the latest novel she’s been reading. She remembers the sticky with the bullet points about Seriously, Explain! from this morning, grabs it from her desk, and leaves it on Alice’s bed. By 10:00 pm everyone heads to bed. David, 19 David is the only child of two Chinese immigrants. He was always the “good kid” in school, never got into trouble and worked weekends at his parent’s restaurant, missing out on an active high school social life, yet his parents were still hard on him. Anything less than an A was seen as a disgrace and any free time he had was to be spent with his family, not friends. They opted for him not to learn sex ed with the rest of his classmates, so during that period he was left to his own devices in the library. “You need to study more!” his Dad had said at the time when he questioned it, but David figured it must be because they were so conservative. Despite this, over the years David has developed a love of video games and a passion for hip hop music. Now that he’s in college, he feels the need to make up for lost time, partying every weekend, and socializing out with friends any free time he gets. He still does get good grades though because although he resents the way he was raised, he wants to make his parents proud. David owns an iPhone and a MacBook air as well as any gaming console he can get for cheap on eBay. He’s very much a “gamer” and is active on sites like Reddit, and YouTube where gamers discuss cheat codes and people make videos about the best games on the market. Day in the life of David David wakes up at 8:00 am to get ready for his first class. At 8:30 am he swings by the cafeteria, grabs a bagel and a coffee and heads to class. At noon he finally gets a break and meets up with his friends Georgia and Charles, the first people he met during freshman orientation. They all share a mutual disdain for their RA and contemplate becoming RAs next year just so they can prove that the job is really not all that difficult. At 2:00 pm David heads to his last class for the day. He meets up with Charles and their other friend Luke after it’s over for some homework time and a few hours of video games. By 6:00 pm they’re still playing, so they order pizza instead of going to the cafe. His parents would be so proud, David thinks to himself. At 8:30 pm, they decide to head down to the underground- a popular hangout/study spot. David actually gets a decent amount of homework done, but decides to go on Reddit at one point where he discovers a post about Seriously, Explain! When he gets back to his room, while lying in bed, he downloads the app and gets sucked into it for about an hour before drifting off to sleep. Competitive Analysis A competitive analysis is essentially a way to assess the positives and negatives of similar, competing apps on the market. The goal of the competitive analysis is to identify the competitors, and figure out what ideas have worked well for them that you could potentially borrow, and what ideas have not worked well for them that you would like to avoid. The competitive analysis should also help guide you in discovering how best to distinguish yourself from the competition. After a basic Google search for sexual health apps, it was discovered that not surprisingly, sex education apps are not as common as other types of health apps: fitness, nutrition, etc. To give you an idea, after typing “sex education” into the search bar in the iPhone app store, 61 results showed up, as opposed to searching the word “fitness” which came up with 2,199 results. Another search was conducted for Android; “sex education” yielded just 16 results while “fitness” came up with over 1,000 results. After a lengthy search, the three best sexual health/education apps that were most relevant were outlined out below. 1. Birdees 2. SexPositive 3. Hula App or device name, logo, url 1 2 3 Birdees SexPositive Hula Birdeesapp.com http://healthcenter.uoregon.edu/ home/sexpositive hulahq.com Objective at a glance What is the objective, problem, or challenge the app or device seems to be addressing? This app is for parents/caregivers of children between the ages of 2 and 8 years old. This app was designed to teach parents the proper way to discuss sexual health with their kids. Offers “Shame free” sex education for college aged individuals Allows users to easily access sexual health services before engaging in sex with a new person. Hula directs people to the nearest health clinics where they can get tested, collects all the results in one place, and interprets health jargon into plain English Purpose and Goals How clear are the purpose and goals of the app or device at a glance from name, tagline, and imagery? Does it match the objective at a glance? Tagline: “it’s more than the birds and the bees” To me, this clearly means that the app is focused on Tagline: “A shame free sex education smartphone app from the University of Oregon Health Center” Honestly, it says it all in the tagline alone. It won’t even be necessary to read the description! Tagline: “Healthcare made beautiful.” It’s not the best tagline as it doesn’t really nature of the app. The app could be vaccinations or even fitness, it doesn’t make much sense. The name Hula is definitely NOT ideal as Hula is a dance from the Hawaiian people. It is culturally insensitive, using a name that is very much a part of a specific culture, sacred to many. Using it for the something related to sex, and most likely targeted at children. purposes of a sex app just seems wrong. Note: the original tagline (which has been removed): “it helps you get lei’d” Users Is there any information about users through descriptions, images, stories, testimonials, or usage data? Not easily accessible. It is only available for iPad and doesn’t have testimonials in the app store, but there are 5 in amazon, all of them excellent The users are those from the University of Oregon, which you can see by the tagline. 1822 year olds, primarily in the app store, explicitly states that user must be at least 17 years of age to use the app. One reviewer is a public health candidate, many are hawaiians offended by the name Ratings and reviews What are the ratings, reviews, and feedback? 5 out of 5 stars 4 out of 5 stars 2 out of 5 stars Downloads and use How many users/downloads are there? Is there data about retention? Has been removed from the App store so not certain. No info regarding retention. 16,500 downloads Total of 106 No info regarding ratings No info retention. regarding retention. Research Was there any research, evidence-based guidelines, or experts involved? Experts were involved- sexual health experts with their bios on the website. “marries expert opinion with current scientific literature” written and produced by sexpositive experts at the University of Oregon including the faculty in the dept. of Physiology, LGBT support Expert advisory team from the Gates foundation, Bedsider, and Google Health services, and the dept. of Biology Design How professional or attractive is the design? Very attractive design, colors that would grab the attention of children, paired with cartoons, yet avoids being too busy or childish looking, simple layout and navigation Forrest green color paired with yellow- not the most attractive colors. Simple design, a spinning wheel on the home page engages the user from the first time they open up the app Very attractive design, professional, clean, everything flows beautifully Layout and navigation (for an app) What sections does the app have and are they delineated by content type, roles, or user needs? How usable and organized are the layout and navigation (including labels and menus)? Do they make options apparent? Easier to navigate after reading instructions, it’s not necessarily that intuitive but once instructions are read, it’s simple Menus clearly defined- clean layout Crisp, easy layout. Sign up, find the test center, access your results privately, share results with a partner ( if you would like) it is really that simple Branding and external affiliations Who created the app or device and why? Is there organizational branding, accreditation, sponsorship, or advertising? Created by GoTo Educational Technologies. GoTo is a company committed to the development of interactive educational tools and resources to support and promote health, respect and safety for children, parents and educators Created by the University of Oregon, specifically the University of Oregon’s Health Center because they saw a need for students to be able to have access to judgment free sex info round the clock Ramin Bastani, a pretty regular guy created the app after being slapped in the face after asking a woman he was seeing if she had been tested. He figured that there must be a better way to ask the question Expert content What are the expertgenerated components, if any, available (including text, graphics, audio, video, blogs, directions, ask the expert, glossary, quiz, chat with an expert)? Does expert content identify the author and date written and reviewed? Text, audio, Videos, text, every part of the app has been developed by a health expert Expert generated components are done behind the scenes, nothing is explicitly stated Oversight Is there an advisory board or clinician involvement? Yes, please see above Yes, please see above Yes, please see above Literacy and readability Is the content in the app clear and easy to understand? What about any descriptions or instructions for an app or device? Yes, the content is very clear to understand, especially the sections meant for children The content has been developed so that a college aged individual can comprehend it all Everything is easy to understand, nothing too complex User-generated content and sharing What are the user-generated components (including discussion forums, blogs, videos, “likes”, comments, ratings, and reviews)? There is a Facebook page for the Birdees app that allows for discussion There is a University of Oregon Health Center YouTube page that allows for comments underneath the videos but nothing directly in the app There is a Hula Facebook page as well as an interactive portion of the app that allows the user to share test results with a partner who also has the app Which, if any, social media is used? Policies Are there explicit privacy policies or ones for how information is used at registration? Birdees app is focused primarily on education, private info isn’t requested and it doesn’t seem like a privacy policy is explicitly stated Because of the nature of the content there is a policy that one must agree to before starting the app. No information is stored or shared The purpose of Hula is to share information but it explicitly asks you and makes sure it’s done securely and only shared with those you allow it to: “Any Personal Information provided by you or your health care provider(s) or testing service(s) will not be shared via the Service unless you choose to do so” Registration Do users register and, if so, what can they do before and after registering? What information is tracked or displayed? How is personal information used? You “register” by selecting a “birdee” which is a character/cartoon which is meant to represent your child No registration required, although you can select from either University of Oregon or University of Colorado Boulder Yes, users register and the health center where you get your STD testing done has access to the app so that your provider can submit your results directly to you Cost Is there a cost for the app or device? Are there premier features? Free Free Free Devices and websites No The app is not connected to any social media sites Hula allows you to connect with Does the app or device tie into any others apps, devices, social media, or websites? Support and feedback Is there a website or support forum for users? Is there a way to provide feedback? Is there a feedback survey? There is a birdeesapp Facebook page, where users can post comments. There is also an email address posted on the YouTube page, that allows one to email “constructive feedback” Overall assessment What are the overall best and Pros but can take you to the University of Oregon’s health center website someone else who has the app. They can communicate with each other The iTunes store and Google play stores are where people post feedback of the app The feedback has primarily been submitted through the review section in the app store. It does seem that they listen to feedback because they posted this statement on their Facebook page on May 6th: “We recently learned that Native Hawaiians had concerns with our name, Hula. We immediately engaged the community and listened with an open mind. By doing so, we gained a great respect for hula, the Hawaiian culture and its history. For those that were offended by the name, we sincerely apologize - that was never our intent. We promise to change the name in the very near future.” Pros -spinning wheel on home screen keeps user interested, makes it looks Pros -very aesthetically pleasing design worst features of -Perfectly geared the app or toward target age device? group like a “game” although it is not -developed for a -Fun colors and particular community awards that keeps essentially by the audience (kids) community which gives us reason to believe that engaged the app includes -heavily based in everything the target scientific research as audience could want well as expert -offers LGBTQ opinion information -great reviews -available for both iPhone Cons and Android - was taken down from the app store with no explanation as to why -a lot of information so although easy to navigate, may take some adjustments -no clear way of offering feedback Cons -color scheme is not aesthetically pleasing -very text heavy which could get dull after awhile and would not encourage the user to come back and use it again -although it can be used by 18-22 year olds across the country, it is targeted at students who attend the 2 universities listed -interactive component -easy to use -Hula developers actually see their feedback and incorporate it into the future of the app (backlash of naming the app Hula) -lists LGBTQ specific clinics Cons -the name Hula offended so many people and so now the ratings are so low that many people may avoid even checking it out -it doesn’t educate you on safe sex practices, just gives you info on where to find the nearest health center This competitive analysis made it clear as to what was done well amongst competing apps. A layout that is easy to use, with a crisp and visually appealing design will be important. An interactive element which keeps users engaged as well as a tagline that is catchy yet informative. User feedback is essential and should be reviewed as often as possible. Involving information on the LGBTQ community will be important and should be compiled by an expert advisory panel that is not only knowledgeable but culturally sensitive to avoid the potential for backlash. Seriously, Explain! will distinguish itself from sex ed apps on the market by targeting not only those of college age, but teenagers as well. Additionally, since none of the competing apps included interaction with other users beyond the sharing of STD results, Seriously, Explain! will incorporate elements of gaming with the ability to go head to head with other users. Description of App Design Seriously, Explain! will be developed around the idea that young people need access to all inclusive, comprehensive sexual health education in order for them to make well informed decisions about their sex lives. The app will comply with evidence-based guidelines, because it has been proven, in not just one, but several studies that young people who are taught about sexual health, are less likely to contract a sexually transmitted disease, less likely to become a teen parent, and more likely to sustain healthy romantic partnerships. And although there has been a decline in the rate of teen pregnancies, there is still work that needs to be done in educating teenagers because there are still a significant amount of teens who get pregnant each year. STD rates are highest amongst this demographic, and LGBTQ youth are very much excluded from the sexual health conversation. Seriously, Explain! hopes to change that. All four persona narratives provide an idea as to how many different types of people will be utilizing the app. From the primary audience, Rachel and David are both essential to the development of Seriously, Explain!, yet both are from two completely different worlds. Both Rachel and David would like to gain a better understanding about sex matters yet, for different reasons are not able, or willing to ask anyone. Although Rachel has had sex ed in school, she still has many questions surrounding the class discussions. David needs to fill in the gaps of knowledge he has been left with as a result of being opted out of sex ed by his conservative parents. It is important to note that not all users will be like Rachel and David, discovering the app on their own. This is why the personas Marie and Ben, the secondary audiences, are so essential to its success. Marie is a parent of the key demographic and would share Seriously, Explain! with her children. A lot of young people are not fortunate enough to have an open minded parent like Marie which is why the persona of Ben is also crucial. A tech savvy school counselor, he is trained in providing guidance and is a perfect example of an educator who will encourage his students to download the app. Additionally, Ben is representative of an adult who is part of the LGBTQ community who would gladly offer support to LGBTQ youth. Incorporating theory is essential in the app development process. The Health Belief Model says that there are six constructs that will influence whether or not a person will take action on a certain health behavior. Those constructs are: perceived susceptibility, perceived severity, perceived benefits, perceived barriers, cues to action, and ultimately self- efficacy or confidence in sustaining said behavior. Because a large portion of the target audience is so young, the secondary audiences are the people who will need to see the severity a lack of sex education can have, they will be the ones who will be able to see the benefits of a comprehensive sex application. A second theory that will be useful in the development process of Seriously, Explain! is incorporating Social Support Theory, which says that social exchanges influence behavior. The four social exchanges are: Emotional, Instrumental, Informational, and Appraisal. These exchanges will help influence the behaviors of the primary audience but the secondary audience is once again key. Seriously, Explain! will be targeted at 12-22 year olds, broken down into two separate age categories: 12-16 and 17-22. It will cover four major topics: STDS, contraception, anatomy, and healthy relationships. Each major category will then be broken down into subcategories. The home screen will allow the user to “spin” a wheel to decide what topic to take a look at. Once the outer wheel is spun and one of the four major categories has been selected, the inner wheel will then be spun. For example, the user may land on STDs, and once they spin the inner wheel, they could land on syphilis or HPV. The user will not be limited to the wheel, however. A pop up will ask if you want to take a spin, and should you say yes, the wheel will appear. If the user would rather not spin, there will be a menu with all four categories, a game center, a section called: “Seriously, Explain!” where the user can ask a question, and get a response within 48 hours from a sexual health expert and a FAQ and submit feedback section. After each section you will have the option to quiz yourself, or “challenge a friend”. A fun fact of the day will pop up on the user’s phone, but will not go into detail until the user double taps on it to insure privacy. This daily pop up will serve as a way to get the user to use the app more frequently, and overcome that initial barrier of using the app regularly. For the older age group, the main difference will be that there will be an ability to sync the app with a local health center and get STD results sent directly to their phone. They will then be able to share the results with an individual who also may have the app. As with most apps, the design and layout of Seriously, Explain! will play an important part in getting the user to download it initially, and to want to come back. Evaluation The evaluation process will rely on mobile usability testing which is used in user-centered interaction design to evaluate a product by testing it on users. The user will be able to experience just how the app will work. The purpose is to determine if there is anything that should be tweaked before rolling the app out onto the market. We will send out emails to parents with children between 12-16 years old and emails to college campuses requesting feedback for a new sexual health app. The goal will be to compile feedback from the two age groups on design, functionality, and why or why not they would use it. The initial testing phase will be conducted after the initial development of the app. The developer, design team, and sexual health education experts will meet at each phase of testing to perfect the app. Once we have gotten feedback, and evaluated the criticisms and praises of the design, and made any necessary edits, a second testing phase will take place. Once again, any feedback will be used to perfect the second version of the app. Development Seriously, Explain! will be available for both iPhone and Android. The expected development costs of this app from initial stages, to the release of the final version will be up to $160,000. We do not want to charge anything to download the app, or place advertisements on the app either, so we will be applying for a grant from the Ford Foundation. The Ford Foundation’s mission is to: promote collaboration among the nonprofit, government and business sectors; and to ensure participation by men and women from diverse communities and all levels of society. Such activities help build common understanding, enhance excellence, enable people to improve their lives and reinforce their commitment to society. In past years, the Ford Foundation has given large grants to Advocates for Youth. We believe that Ford would be eager to support the development of such a revolutionary app that will offer support to so many young people. Gathering a team of sexual health experts, writing up educational materials that will be suitable for both the 12-16 year old and 17-22 year old learning styles will take some time. We expect to launch the first version of the app in December of 2015. The final version will be released in August 2016, just in time for the start of the school year Marketing Plan Unlike any of its competitors, Seriously, Explain! will be developed in collaboration with Advocates for Youth, a non-profit organization whose sole purpose is to help young people make informed and responsible decisions about their reproductive and sexual health. By working with Advocates for Youth, a leader in the sexual health field, Seriously, Explain! will not only be able to provide accurate information based in research, but it will also be able to reach youth across the country. One reason it can do that is the “Let’s Talk About Sex” campaign that was launched in 2011. Also the title of Advocates for Youth’s fascinating documentary about teens and sex in America, the “Let’s Talk About Sex” campaign, travels from city to city hosting watch parties. These watch parties could encourage viewers to download the app after the film. The app will also be promoted heavily across college campuses, ideally during orientation when discussions about sex and healthy relationships are happening. Partnering with Advocates for Youth would give a lot of credibility to the app, which would be very important to the secondary audience. Because of the challenging aspects of promoting an app that is about sex, a taboo subject for many, promotion will also rely on “underground” networks of sorts via social media platforms YouTube and Reddit. In many ways, YouTube has become the new television for teenagers. Reaching out to popular video bloggers that can discuss the app and encourage their viewers (who are the target demographic) to download it will help in getting the word out there. A Seriously, Explain! forum will also be started on Reddit and monitored by the Advocates for Youth advisory panel. The app will also go the traditional route of being placed in the iPhone and Android app stores under the key search terms: “sex ed” “sex education” and “sexual health”. The goal is to make the app free to download. Limitations As is the case with any mobile health app, there are a few limitations, the major one for Seriously, Explain! being cultural barriers. As referenced in the background section of this paper, many states still teach abstinence only sex education. Some young people are removed from sex education classes entirely by their parents, as demonstrated by persona David who is based off of a real person. There will be people who do not want their children using an app like Seriously, Explain! yet there will still be a large percentage of parents and educators who encourage its use and praise its existence. Another limitation will be tailoring the app perfectly for each age group. Seriously, Explain! has the potential to be a very well respected useful tool but if it is not done properly, it has the potential to be seen as either too juvenile or too complex for the audience. Enlisting experts who have experience creating educational materials for each age group will help to avoid this limitation. About the Author Karina Ngaiza is a Health Communication student at Emerson College. She is passionate about women’s health, particularly maternal, reproductive, and sexual health. Before moving to Boston from DC for grad school, she worked for the American College of Obstetricians and Gynecologists, a non-profit organization advocating for the highest standards of practice for women’s health care. She received her undergraduate degree in Communication and a minor in Creative Writing from Mary Baldwin College. In her free time, Karina enjoys writing short stories, discovering new music, and exploring Boston. References Alford, S. (2007). Abstinence only until marriage programs: ineffective, unethical, and poor public health. Retrieved from http://advocatesforyouth.org Centers for Disease Control and Prevention (2013). STI Incidence, Prevalence, and Cost of Sexually Transmitted Infections in the United States. Retrieved from http:// www.cdc.gov/std. Kerr, D. (2013, October 29). Smartphones commandeer 70 percent of teen market. [online article]. Retrieved from http://www.cnet.com Sexuality Information and Education Council of the United States (2013). Abstinence Only Until Marriage Programs. Retrieved from http://www.siecus.og Wind, R. (2014, May 5). U.S. teen pregnancy, birth, and abortion rates reach historic lows. [online article]. Retrieved from https://guttmacher.org