FOCUS – PRELIMINARY/CLEARING MOVES Start 1. Set up cones in groups of four 2. Players move in the direction of arrows – going through each square and returning by jogging to the start 3. Must do one preliminary or clearing move within the square Error Detection 1. Not pushing strongly off during each phase of the movement 2. Eyes not up looking when doing all phases of the movement 3. Preliminary movement not effective needs to be strong enough to convince defence of movement Progression 1. 2. 3. 4. Add a ball thrower (see X below) Balls must be given at speed Balls must be released after preliminary or clearing movement has been effective Workers throw back the ball to thrower Start Error Detection 1. Not pushing strongly off during each phase of the movement 2. Eyes not up looking when doing all phases of the movement 3. Preliminary movement not effective needs to be strong enough to convince defence of movement 4. Passes not released when preliminary movement is completed 5. Passes not strong Progression 1. 2. 3. 4. Add a ball defender (see circle below) Defender has back to attacker looking at ball Defender first works at 50% during first run throughs Defender increases work to 100% when you feel players are successfully completing preliminary/clearing movement Start Error Detection 1. Not pushing strongly off during each phase of the movement 2. Eyes not up looking when doing all phases of the movement 3. Preliminary movement not effective needs to be strong enough to convince defence of movement 4. Passes not released when preliminary movement is completed 5. Passes not strong 6. Attacker not looking how defence body is directing especially head – if head is turned left should move to the right 7. If doing a jump as a preliminary/clearing movement ensuring straight up and down Progression 1. Player starts with ball 2. Players on dots complete preliminary/clearing moving 3. Players move down court to next dot as progression Player starts here with ball Error Detection 1. 2. 3. 4. 5. 6. Not pushing strongly off during each phase of the movement Eyes not up looking when doing all phases of the movement Preliminary movement not effective needs to be strong Preliminary movement not timed correctly Passes not released when preliminary movement is completed Passes not strong Progression 1. Add a defence to every dot 2. Defence players stay while attacking players continue on Error Detection 1. 2. 3. 4. 5. 6. 7. 8. 9. Not pushing strongly off during each phase of the movement Eyes not up looking when doing all phases of the movement Preliminary movement not effective needs to be strong enough to convince defence of movement Passes not released when preliminary movement is completed Passes not strong Attacker not looking how defence body is directing especially head – if head is turned left should move to the right If doing a jump as a preliminary/clearing movement ensuring straight up and down Timing of preliminary movement must be nearly complete when player before has received ball Attacking players need to be cutting back in once free from defence player GAME PLAY Emphasis on: o o o o Preliminary movements Timing of drives Release of ball Players looking up for ball