Learning Activities – Science and Technology Cycle 3 My Invention, My Business Guide Background Information Title My Invention, My Business Guiding Question If I were an inventor or entrepreneur, what product would I create? What consumer need would it address? Cycle Elementary, Cycle 3 Suggested Duration 3 hours Pedagogical Intention This learning activity is designed to allow students to make the connection between responding to a need in society and developing entrepreneurial skills and abilities. Competency Science and Technology: C2 – To make the most of scientific and technological tools, objects and procedures. Essential Knowledge The Material World D. Systems and Interactions 3. Other Machines Identifies the main function of some complex machines (e.g. carts, waterwheels, wind turbines). 4. How manufactured objects work Describes a simple sequence of mechanical parts in motion. 6. Transportation Technology Recognizes the influence and impact of transportation technology on people’s way of life and surroundings. 7. Electron Technology Recognizes the influence and the impact of electric appliances on people’s way of life and surroundings (e.g. telephone, radio, television, computer) Page 1 E. Techniques and Instrumentation 4. Design and manufacture of instruments, tools, machines, structures (e.g. bridges, towers), devices (e.g. water filtration device), models (e.g. glider) and simple circuits Uses symbols associated with mechanical parts and electrical components in a diagram or drawing. Evaluation Evaluation Rubric (Appendix D) Resources Student Booklet Illustrations Ekomini Page 2 Summary Chart The following chart represents four learning activities for Cycle 3. The learning activities are not in sequential order. Title, Description and Concept Developed Discipline and Competency Targeted I Share, I Give Students are asked to create an organization, choose a cause and organize a fundraising campaign. Mathematics C1: To solve a situational problem related to mathematics. Concepts and Processes Science and Technology C2: To make the most of scientific and technological tools, objects and procedures. Mastery of Knowledge Drama Applications of Knowledge Progression of Learning Operations on Numbers – Natural numbers Operations on Numbers – Decimals Concept exploited: Money My Invention, My Business Students will design a product based on a need they have identified. Concept exploited: Entrepreneurship Proverbs Students develop their knowledge of the role of money in society. C1: To invent short scenes. Concept exploited: Money Our Band Mathematics Students plan a show and C1: To solve a consider all costs they will incur. situational problem Concept exploited: related to mathematics. Expenses C2: To reason using mathematical concepts and processes. Systems and interactions: complex machinery, manufactured objects, transportation, electronic objects. Techniques and instrumentation design approach. To use personal ideas inspired by the stimulus for creation. To use elements of the language of drama, performance techniques, styles of theatre and elements of drama. Concepts and Processes Operations on Numbers – Natural numbers Operations on Numbers – Decimals Source: Québec, ministère de l’Éducation, du Loisir et du Sport Page 3 Overview of the Task Students will be able to design a product based on a need they identify. They will work toward mastery of knowledge in a field of science and technology, specifically, Systems and Interactions and Techniques and Instrumentation. Required Materials Geometry set Appendices A, B, C and D Guiding Question If I were an inventor or entrepreneur, what product would I create? What consumer need would it address? Preparation Phase 30 minutes • Lead a discussion on the needs of society. Explore the various innovations and inventions that students can identify. o Do you know of any recent inventions that exist today that did not exist in the past? (See http://livre.inventeur.info/ – http://en.wikipedia.org/wiki/List_of_inventors – http://www.enchantedlearning.com/inventors/) o Can you name some inventors? What did they invent? o What is an entrepreneur? What is an inventor? What are the differences between the two? (Appendix A – Useful links) Students are encouraged to imagine that they are entrepreneurs and or inventors. Students must create products that meets a need in society. Implementation Phase 90 minutes Distribute the Student Booklet. Students form teams of 2 or 3. Have students read page 1 of the Student Booklet – Design Process Propose categories to the student teams, (e.g. housing, food, transportation, work and leisure, sports, etc.). Have students chose a theme and relate it to a need in society. Group Work: Students complete Part 1, page 2 of the Student Booklet. Students identify and define the problem. Students brainstorm, imagining innovative solutions to meet the needs related to their chosen category, for example: o Food (nutrition): people consume too many empty calories and do not exercise enough. o Housing: Homeless people need low-cost housing. Victims of natural disasters need, temporary, low-cost housing that can be provided quickly. o Leisure activities: Young people do not move enough, they are inactive. o Transport: Public transport may be inaccessible near your home. You do not have access to a vehicle. o Work: People are less productive at work as they check their emails too often. Students describe their products or inventions and list the materials they would need. Page 4 Appendix Ask students to draw sketches of their products or inventions in Part 2, page 4, of the Student Booklet. The students' sketches must include a front sectional view. (See Appendix B.) Students must indicate a scale and legend, e.g. Scaling: 1 cm = 1 m; e.g. legend: Solar panel (see Appendix B). Integration Phase 30 minutes Review the Guiding Question with students: If I were an inventor or entrepreneur, what product would I create? What consumer need would it address? Students present their products or inventions to the class. Game: What are the qualities of an entrepreneur? Describe the skills required to be an entrepreneur. (See Appendix C.) Divide the class into teams of 3 or 4 and ask each student to write the names of their teammates on a sheet of paper. Students refer to Appendix C and select three entrepreneurial skills they possess. Students record these skills on their paper. Students justify their choices of entrepreneurial skills and comment on their entrepreneurial profiles. Enrichment Activities Students build prototypes or models of their products. Students research a recent innovation or an entrepreneur. For example, Dominique Brown created Beenox, a video game developer business, in Québec City. Now a subsidiary of USbases Activision, it remains one of the world's leading companies in its field. Beenox developed Spider-Man, Guitar Hero and other video games. Page 5 Appendix A Examples of recent inventions or innovations Internet Recycling: Objects made from recycled materials Solar panels Wind energy Velcro Medical innovations, Laser treatments (eyes, skin, teeth…) iPad Wii Smartphone GPS Electric cars Virtual reality Robotics (e.g. robotic vacuum cleaner) Games for the Interactive White Board http://www.efficaciteenergetique.mrnf.gouv.qc.ca/en/energuy/game/ Definitions 1. Inventor A person who invents, especially one who devises some new process, appliance, machine, or article; one who makes inventions. (Source: dictionary.com) A person who by his /her own ingenuity invents, imagines and or creates something original. (Source: translated from Larousse) List of inventors: http://en.wikipedia.org/wiki/List_of_inventors As of November 2012, there are 127 “assets” (full videos, video segments, images) available in the VoDZone video collection – www.learngrics.ca – CVE, Connecting Videos to Education, another video collection made available by Société GRICS makes available the excellent Inventing Flight series, which chronicles the experiments carried out by two bicycle mechanics, the Wright Brothers, in solving an age-old problem. En français, CVE – La Collection de vidéos éducatives – Série Génial: http://cve.grics.qc.ca/fr/catalogue/&text=génial 2. Entrepreneur A person who organizes and manages any enterprise, especially a business, usually with considerable initiative and risk. (Source: dictionary.com) The entrepreneur is primarily an individual who anticipates a need, assembles and organizes tools and skills to meet this need. In doing so, he takes the risk that the need will not materialize or that means he has put in place to satisfy are inadequate. The entrepreneur creates and controls the development of his/her business, at least in the early stages. (Source: translated from Larousse, with additions) Page 6 Appendix B Technical drawing of an object, including the following: Scale o 1 cm = 1 m Legend Solar Panel P C P – Solar Panel C – Photovoltaic cell Page 7 Bottom View (if needed) Isometric (3D), Front View Isometric (3D), Front Sectional View Top View Side View Precise Straight Lines Precise Angles Page 8 Examples of multiview and isometric drawings. Isometric View Front View Top View Side View 6 cm 6 cm This part of the piece indicate a section that has been removed. In a sectional view a part of the object has been removed. Page 9 Appendix C Entrepreneurial Skills and Qualities Autonomy Adaptability Cooperation Creativity Resourceful Determination Commitment Teamwork Initiative Leadership Perseverance Rigor Sense of effort Sense of responsibility Solidarity Flexibility Tolerance to Stress http://www2.cslaval.qc.ca/cdp/UserFiles/File/previews/mechanisms/ *http://www.cefe.illinois.edu/tools/Making%20A%20Job/MAJ_Student%20Guide%20Sample.pdf Page 10 Appendix D Evaluation Rubric Competency 2: To make the most of scientific and technological tools, objects and procedures. Evaluation Criteria * 5 4 3 2 1 Appropriate description of the problem The student restates the problem, explicitly offering an innovative solution. The student restates the problem, explicitly offering an adequate solution. The student restates the problem, but requires aid to formulate a solution. The student understands the problem but cannot offer an explanation. Solution is inadequate The student does not understand the problem and cannot offer an explanation or solution. Application of an appropriate procedure The student plans his work carefully, demonstrating an understanding of the procedure. He makes adjustments when necessary and exhibits flexibility. The student plans his/her work carefully and readjusts his/her procedure when necessary. The student plans his/her work but requires aid to understand the procedure and to make adjustments. The student partially plans his/her work exhibiting difficulty with the procedure. The student does not plan his work. Appropriate use of instruments,tools or techniques The student carefully manipulates objects, tools or instruments with accuracy. (Geometry set) The student carefully manipulates objects, tools or instruments. The student manipulates objects, tools or instruments with aid. The student exhibits difficulty manipulating objects, tools or instruments. The student does not manipulate objects, tools or instruments. Appropriate use of scientific and technological knowledge The student provides solutions based on his mastery of knowledge. He explains his solutions with appropriate terminology (names of parts) using the rules and conventions rigorously. The student provides solutions based on his mastery of knowledge. He explains his solutions with appropriate terminology (names of parts) using the rules and conventions. The student provides solutions based on his mastery of knowledge with aid. He explains his solutions with partially appropriate terminology using few rules and conventions. The student provides solutions with difficulty. He explains his solutions with partially appropriate terminology, using few rules and conventions. The student provides no solutions using few rules and conventions. Selon les cadres d’évaluation du MELS Page 11