11/15/2012 1.0 RECENT CHANGES 1 2.0 GAME ANALYSIS 2 2.1 2.2 2.3 2.4 2.5 2 3 4 4 5 GAME CONCEPT KEY FEATURES GAME INFORMATION COMPETITIVE ANALYSIS STORY CONCEPT 3.0 GAME DESIGN 6 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 6 6 7 7 7 8 9 9 EXPANDED GAMEPLAY CONCEPT PARTY MEMBERS FRONT END CAMERA GAME STRUCTURE GAMEPLAY CORE CONTROLS ENVIRONMENTS 4.0 CHARACTERS & AI 10 4.1 PLAYER CHARACTERS 4.2 KEY NPC’S 4.3 ENEMIES 10 11 12 5.0 SOUND 14 5.1 OVERVIEW 14 6.0 EXPANDED GAMEPLAY 14 6.1 OVERVIEW 6.2 SAMPLE SIDE QUEST DUNGEON EXPERIENCE 14 14 1.0 Recent Changes Date Change Made Team Member 201211-30 Combined existing documentation into single document Finished Section 3 Started fixing enemies section Jacob McFarlane 201212-03 Editing Audio, and the Game Analysis Section Deleted extra section in Audio Finished editing every section of document Jacob McFarlane 1|Page 2.0 Game Analysis The Legend of Sir Pengu is an action adventure, RPG game that mixes comedy with puzzles and engaging action tied together with an engaging storyline. 2.1 Game Concept What if the fate of the world was in the hands of a sword wielding penguin that accidentally unleashed an unspeakable evil that stole his girlfriend? Introducing Sir Pengu. He’s young penguin that lives in Artica, a multi climate continent on Earth -0 (negative zero). He has a girlfriend who is a princess, but because of the lack of royalty he cannot truly marry her. After exploring some ancient ruins, he finds a magic sword. He then trains to become a master swordsman to stop the evil he accidentally unleashed from taking the sword from its resting place. Battle vicious monsters warriors and gain experience points to level up. Upgrade your stats and find better loot from fallen foes to wage war with the ancient unleashed evil that plagues the land of Artica. On your quest to stop the great evil, many obstacles will block your path. With the help of companions and special gear, you can traverse these increasingly challenging feats. Some puzzles are timed and have alternate difficulties; try your best and compete with your friends and the world for best times and tips. Compelling Story: One day while exploring, Pengu finds an ancient sword but once pulled from its resting place unleashes an ancient evil across all of Artica. The evil possess a wise wizard, thus creating Lord Freeze who kidnaps Pengu’s girlfriend, Princess Shell. Once knighted, Sir Pengu sets out on a journey of a lifetime to stop the ancient evil and rescue his true love. But, a greater evil lurks in the shadows, waiting as events unfold for additional excitement and plot twists. Classic Turn-Based Action: Adventure on vast wide open areas and dungeons and encounter evil creatures and strong warriors. The combat system is a throwback to the old days with turn based team oriented combat. Find companions and battle your way through the land of Artica to save the world and get the girl. 2|Page 2.2 Key Features 3|Page Upgrades and Loot Compelling story Turn-based combat Progressively hardening puzzles Leaderboards Alternate difficulties Bonus dungeons 2.3 Game Information The Legend of Sir Pengu throws back to the classic era of role playing games with added twists, puzzles, upgrades & loot, and an epic story for the ages. The Legend of Sir Pengu is shipping on the WiiU and the 3DS this summer. 2.4 Competitive Analysis 2.4.1 The Legend of Zelda ( Nintendo) Hyrule was engulfed in chaos after an army led by Ganon, the Prince of Darkness, invaded the kingdom and secured the Triforce of Power, a magical artifact bestowing great strength. Princess Zelda split the artifact's counterpart, the Triforce of Wisdom, into eight fragments, hiding them in secret dungeons throughout the land to prevent them from falling into Ganon's hands. Link resolved to save Zelda, but to fight Ganon he had to find and reassemble the scattered fragments of the Triforce. Undeterred, Link set off for Hyrule in an epic adventure. 2.4.2 Final Fantasy (Square Enix) Players guide the Warriors of Light as they set out on a quest to restore the crystals to their former luster. 2.4.3 Super Mario RPG (Nintendo) Mario's beloved Mushroom Kingdom has been thrown into chaos by the appearance of an extraterrestrial villain. This evil and outer space menace, Smithy, brings fear and treachery to the once-pleasant Mushroom Kingdom. Once Smithy crashes into the Star Road, he causes seven stars to be scattered throughout the land. Mario and his friends must recover the Seven Stars and repair the Star Road by making an epic journey to Bowser's castle to confront the dreaded Smithy. 4|Page 2.4.4 Chrono Trigger (Square Enix) A portal is opened. The chain of time is broken. A young man is transported into the past, altering the course of history and the outcome of the future. He has to find his way home, but first he must travel to the outer edges of time to repair the world's chronology. On the way, he encounters strange friends and foes, uses incredible devices and vehicles, and penetrates and neutralizes the fortresses of the past, present and future. A paradox has been created. If he does not restore the order of time, nothing will ever be the same. He is the one who will become a hero. He is Crono. 2.4.5 Gauntlet (Atari Games) Call upon the mighty axe of Thor, the scything sword of Thyra, the mystical magic of Merlin, or the swift arrows of Questor in your conquest of the Dungeons of Darkness. Fight your way through hordes of monsters and legions of demons in this, the ultimate arcade combat game. 2.5 Story Concept Below is a basic overview of the plot of the game. Many additional levels, bosses, and side-plots will be inserted to provide exciting gameplay encounters. Some of these can help drive the narrative along to create a richer experience for the user. 2.5.1 The Set Up Pengu is a normal, everyday, emperor penguin that lives in Artica. One day, while exploring some nearby ruins close to his home, he came across a sword in a stone. After inspection, he grabs the hilt and tries to free the blade. He succeeds, but as he marvels in his triumph and ancient evil is unleashed from the stone. It shoots up into the ceiling bursting through, and spreading into the sky and the land of Artica. The ruins start to rumble, and the place quickly starts to fall apart and cave-in. This is Pengu’s queue to run. 2.5.2 Story Overview After escaping the ruins, Pengu looks into the sky and notices the evil substance engulf the sky and shoot around the region. After encountering wild beasts being tainted and transformed into evil creatures, Pengu realizes what he has done. In a quest to undo his mistake, he sets out on a journey to try and find a resolution. He goes to the Artic Castle, and finds out the truth behind his sword and finds the girl of his dreams, princess Shell. Soon after a scientist comes to the 5|Page castle and snatches the princess away and takes her to his secret hideout. Pengu goes forth to try and chase after them, but they get away. Pengu then takes up the mantle of the hero and becomes knighted by the king to attempt to have some gateway to find the princess and bring her back. Now Sir Pengu, he starts his training in the nearby forest. As the story progresses Sir Pengu encounters the evil scientist appears again and reveals himself, to be Lord Freeze. He reveals his plans and escapes yet again. After numerous, perilous dungeons, and towns, trying to find clues to the whereabouts of his hideout, it is found and Sir Pengu sets off on the final part of his journey. At the hideout, Sir Pengu finds Shell but she seems a bit different. After the final confrontation with Lord Freeze, Pengu combines Lord Freeze’s orb from his scepter with his sword to make an ultimate weapon. During the fight, Shell reveals herself to be the true embodiment of the ancient evil, and thus the final boss fight commences. Using the new blade, Pengu banishes the ancient evil within Shell. There is a short reunion and happiness then the credits role. At the end of the credits, a scene shows the evil disappearing. Before it fully disappears it creates a wormhole that sucks Pengu, lord Freeze, and Shell in, setting up or a possible sequel. 3.0 Game Design 3.1 Expanded Gameplay Concept The gameplay of The Legend of Sir Penguin has 1 main play styles. 3.1.1 Sir Pengu Sir Pengu is a bold penguin wielding a magic ancient sword that concealed an ancient evil. He along with his party members all uses a turn-based fighting style. He is a well-balanced character stat wise. He loves hacking and slashing but will occasionally use some minor magic to throw his enemies off guard. 3.2 Party Members As you progress throughout the game you will find numerous townsfolk and other warriors across Artica that may wish to join your cause. Some may join willingly; other may wish to test your metal first. All companions 6|Page are fully fleshed out with backstories and individual personalities. All have different strengths and weaknesses. Some even give you additional quests to do. 3.3 Front End The front end of this game is setup like any typical role playing game in a sense but is visualized in a storybook fashion. The game progresses with cutscenes and is broken up into chapters. From the main menu you can replay chapters. The game saves your states at the beginning of every chapter so you can replay from where you were every time. 3.4 Camera The gameplay is tight and focused on you and your team. The camera will follow you when you are traveling the world map. Different shots are triggered based on the moves being used in combat. This allows for additional excitement and dynamic encounters. Different camera angles will randomize when you do similar moves so you are not watching the same scene every time. In combat, the camera is defaulted at a zoomed out space so that the entire battlefield can be seen with all of your team and every enemy in the encounter. 3.5 Game Structure 3.5.1 Game Modes The Legend of Sir Penguin has two game modes: Story Mode and Boss Rush Mode 3.5.1.1 Story Mode This is the primary mode of the game. It is a long epic cinematic adventure, in which you play as Sir Pengu and his companions in a quest to find the ancient evil he accidentally unleashed. There additional missions and scenarios that will spring up from your journey that will bring out the heroic nature of your character and give additional backstory. The game is broken up into chapters that contain primary and secondary objectives. Each quest begins with you and your companions setting out on an adventure. When new information or companions are found, it becomes incorporated into your quest log. Quest objectives can be obtained in multiple ways, which include finding an object (e.g. treasure chest); finding other characters, be they good 7|Page or bad; or finding certain locations and regions. These objectives in your quest log can be found in the pause menu. As a side note, there is a new game plus where you start over your adventure but you keep your levels and powers, but you need to reacquire companions. Enemies are stronger and new enemies, dungeons and side bosses can appear as well. 3.5.1.2 Boss Rush Mode Boss Rush Mode allows the player to take on boss after boss from the main story one after another until the player can no longer survive. Boss Rush environments are based on the locations you fought the bosses in Story Mode. Completing levels in Story Mode unlocks new bosses for Boss Rush Mode. 3.6 Gameplay The game is broken up into chapters that take place all across Artica. Each chapter begins with a primary quest objective told through an introductory cut scene. Within each chapter, your team encounters multiple side-quests, the majority of which are unnecessary but can augment the primary quest objective. Some secondary quests are bonus ones which may reward you with new weapons, or even a new companion. Each chapter will end with a dramatic boss encounter. The primary focus of gameplay and story centers on Sir Pengu, who must use his wits, smarts, and the power of friendship to take on the many different obstacles he encounters during his journey. The core gameplay is as follows: 3.6.1 Contained Battle Your character is forced to stand and fight one or more enemies before he can move on. The number of enemies accessible at a single time has a max capacity of 12 for gameplay balance. The balance between world interaction and number of enemies changes from encounter to encounter to maximize the capacity of the hardware platform. To advance, the player and his team will have to defeat all of the enemies within the encounter. 8|Page 3.7 Core Controls A – Selection (in combat A is Dodge) B – Back X – Normal Attack Y – Strong Attack RT – Magic LT – Switch Companion RB – Use Defensive Item LB – Use Offensive Item Start – Pause Menu Back – Inventory 3.8 Environments Throughout the adventure, Sir Pengu and his companions travel through many unique locations, including cities, castles, caves, ruins, volcanoes, underwater chasms, and enemy strongholds. Environments consist of both streaming worlds and contained encounters. These encounters are broken into quests to give the player a clear idea as to what he/she is trying to do. The worlds within The legend of Sir Penguin are lush and diverse. 3.8.1 Environmental Interaction 3.8.1.1 Pengu By using the select button, Pengu can interact with many of the objects and people he encounters within the world. 9|Page 4.0 Characters & AI 4.1 Player Characters 4.1.1 Sir Pengu, The Penguin Appearance: Sir Pengu is a bold penguin weilding a magic ancient sword that concealed an ancient evil. He is a simple emperor penguin that has a sword and sheath and occassionally has a hooded cloak. Voice: Pengu’s voice is that of a typical hero, he is courageous but has a slight scottish hint in it. His voice encourages others and acts as a war cry to boost morality. He compels others to fight with him for his cause to freed Artica from the evil he awakened. Personality: Pengu is similar of an epic hero, he is similar to Scott Piligrim when it comes to girls, but he is courageous and brave. He is enduring and smart. He is very friendly and doesn’t like burning his bridges. Special Powers: Pengu does not have powers himself, he is a normal everyday penguin, but his ancient sword is filled with a magical light and and is the embodiement of an ancent being concealed in his sword by the engraved words on its blade. 10 | P a g e 4.2 Key NPC’s 4.2.1 Shell, The Ice Princess of Artica Shell is the love interest of Sir Pengu. Appearance: Shell is the Princess of Artica. She has a smei sexual appeal and likes the color purple. She wears purple eye shadow. And a pink dress . Voice: Shell has a typical girl next door voice that can be quite annoying at times and quite squeaky . Personality: Shell is a nice stereo typed princess similar of princess peach, but she has a dark side. She is disobedient to the Royal Kingdom of Artica, and has contact with Lord Freeze. Once she fully gives herself over to the ancient evil willingfully, she becomes more powerful than Lord Freeze and her personality changes into synical rutheless overlord-type queen of shadows. Special Power: Shell has no powers until she embraces the ancient evil giving her full control over the powers of darkness and corruption . 11 | P a g e 4.3 Enemies You encounter a wide variety of enemies throughout the course of the game. Ranging from wild animals to villainous bosses, the enemies you interact with have a large degree of awareness within the world and can attack you if they see you or you can attack first to enter a battle encounter. Certain enemies will be designed for specific areas so it gives some sense of familiarity and unknown to the player fighting them. 4.3.1 Enemy Generators Aside from being placed at pre-defined locations, enemies can be random but some have specific location areas to spawn in and around. 4.3.2 Enemy Types The following section contains the basic breakdown of different enemy types and the key bosses you will encounter. 4.3.2.1 Basic enemies The most common enemy type you will encounter. These characters usually group in random numbers and work together to stop the player. Some of these characters have special weaponry or powers that cause extra damage. (usually animals and possessed creatures but can be troops and other mystical things depending on the area. 4.3.2.2 Elite enemies Elite enemies are stronger versions of the basic enemy types. These characters are the most powerful form of basic enemy – some of them will even be strong enough to go be equal to some bosses. 4.3.2.3 Basic Enemy AI Basic enemies work together to stop Pengu and his companions. Their behavior varies based on the player level and area in which combat is enacted. 4.3.3 Boss Enemies You will experience a boss encounter at the end of every quest. The boss, or bosses, that you face in each dungeon are way more powerful than the standard enemies. Some bosses are recurring and will be fought in numerous places along the story. 12 | P a g e 4.3.3.1 Boss AI Bosses have advanced AI that can adapt to the player’s tactics. Certain boss enemies will fall into pattern-based behavior while others don’t adapt at all. The ones that do adapt are the more key boss fights that progress the story. The same goes with some bosses in the extra hidden dungeons. The pattern styled, non-adapting bosses, will be usually found in side quests and non-key points. Some boss characters will change their behavior based on the amount of health they have remaining. 4.3.3.2 Lord Freeze Lord Freeze is the main nemesis for Sir Pengu. Appearance: Freeze is a rockhopper penguin that that wears a dark colored cape and weilds a magical dragon claw septer that has numerous elemental powers of its own including ice, lightning, fire, and acid. Voice: Freeze speaks with a dark cackely voice. He has a slight English accent . Personality: Lord Freeze was a nice and friendly scientist in Artica before the ancient evil was released that possessed him. Now he is a sinister mad scientist, genius bent on conquering the world and making it in his image. Special Power: Lord Freeze has his magical septer that has ice, lightning, fire, and acid elements. He personally has a minor power to channel the dark ancient evil inside of him to posses and corrupt others. (This plays a key role in the story.) 13 | P a g e 5.0 Sound 5.1 Overview The music for this game is a high level aesthetic ambience while on the world map; and enjoyable, mixed, epic theme music during battle. Both are integral to and supportive of the game concept. 6.0 Expanded Gameplay 6.1 Overview The following portion is a sample side quest dungeon experience to illustrate the typical flow of gameplay. It is a summary of typical gameplay rather than a fullfledged level design -- the levels in the final version will be larger and allow the player to have companions and numerous other choices of weapons and gear. 6.2 Sample Side Quest Dungeon Experience You start the dungeon quest as Pengu, the mission is accepted from a town villager who had her son run off after an argument into the nearby woods. [The fully voiced dialogue would show a brief overview scan of the dungeon with a few hints at the enemies.]. Once you leave the village, you head to the nearby forest on the world map. Once entered, you hear a faint scream deeper in the woods. [Cutscene activates showing a brief overview of the dungeon if you have not been there before] You venture forth and encounter a few evil venomous plant vines that block your path. You do zero damage to them but notice a rock on a ledge above. You need to find your way to the boulder and push it off the ledge to crush the vines to advance deeper into the forest. To your right there are some shadow bulbs, acid spitting plants that are immobile, but they can spit acid at you until you commence in battle. You go up to them and battle commences, if you attacked first instead of just running up to the enemy, you get a first attack. Choose between normal and strong attacks or items and magic. Use fire magic and easily burn them up and out of your way. (Elemental attacks and magic can be more effective against other attributes.) After you beat the bulbs you progress and see a ladder up high. You, or one of your companions, if you or they have a ranged attack, can knock the ladder down and climb up to a higher ledge. If not, there is a path that leads up the hill to the higher ledge. If you go over far enough you can see a few more enemies but also a side notch with a chest. You can now choose to go out of your way and gain experience or go and advance in the dungeon quicker. The chest is guarded by a tougher enemy but the chest contains a health gem. Once you collect 6, your max health 14 | P a g e gets a big boost. (These items are rare.) Once to the higher ledge there are some Rock Crabs climbing around the ledge with you. They are moving in a pattern though so it’s possible to avoid conflict if you wish. Once you get past the crabs, you find yourself at the boulder. If you have a companion high in strength or you are, you can push the boulder off the cliff. Otherwise, the player will have to use numerous companions to push. Strong wind magic can be used as well. [Once boulder is pushed there is a quick cinematic showing it falls onto the vines and crush them as the boulder shatters opening up a path as a little puzzle solved jingle rings.] You can jump off from the cliff and take some fall damage depending on your defense, or make your way back. [Once through the opening, a short cinematic plays, showing the boy inside a pod. He is in the back of the room crying for help.] As you move forward, the vines return and block your path back and the pod emerges from the ground showing its true self as a big beetle with the pod and small bulbs on its back. [The screen zooms into it and a title appears under it saying the dungeon bosses name: Creetle] (Cage + Beetle = Creetle.) It attacks first and forces you to try and dodge as you enter combat. The boss can take some hits, but is weak to fire and wind magic. As the battle progresses if you dodge his ram attack he will fall over, giving you a clear shot at the pod. You can attack the pod, but if you use magic, you damage the kid, who has a health bar too. As the battle goes on longer and longer, the boss will start to injure the boy. You have to beat the boss before it kills you or the boy. When you beat the boss, the boy is freed. If you fail to save the boy, the mission fails, and you have to return to the mother and tell her the bad news. (You get no reward and you lose some gold) If you do save the boy, you return to the mother with the boy. [A short cinematic shows the boy running up to his mother and them thanking you] After a short thank you speech from the mother, you receive blueprints for a powerful weapon that once you gather the material for, you can go to the town blacksmith and forge the weapon. (It is one of the 3 weapons you need to use to combine into the best blade in the game.) Afterwards you can continue with whatever you were doing. 15 | P a g e