ES1 Warm up game: Name: Bob the Builder Explanation: Two teams are formed. One team is called Bob the Builders, the other team are the bulldozers. Cones are scattered around the room. Music is playing and the Bulldozers job is to run around the room and knock the cones over using only open hands. Bob the Builders job is to pick up the cones. When the music stops, the teams must stop. The winner is the team that has the most cones standing or knocked down at the end of the game. The teams then swap roles. Before the score is announced, the two teams are asked to guess who won, just by looking at the cones. Why is this game important for this stage? Locomotor skills/developing running and dodging skills Non Locomotor skills/bending to knock over cones or pick them up. Balancing cones when standing them upright while in a hurry. Playing the game/ Learning how to play in a team and understanding your teams role. What are the PDHPE skills involved in this game? How? INES1.3-Interacting-Relates well to others in work and play situations Group activity is designed so that team members are able to co-operate with each other to ensure that they are working towards the same goal. ie Knocking over as many cones as possible or standing cones upright as quickly as possible. MOES1.4-Moving-Demonstrates a general awareness of how basic movement skills apply in play and other introductory movement experiences Students are asked to run around while avoiding other students also running around room and display correct bending and movement skills simultaneously. PSES1.5-Problem Solving-Seeks help as needed when face with simple problems Students will have to work together at the end of the game to decide who they think has won just by looking at the standing and non-standing cones. They can discuss within their team what they think based on their looking at what’s in front of them. Equipment and teaching cues: Cones CD Player CD with Bob the Builder music Students must bend with their legs so as not to hurt their backs-Teaching cues will be “Knees in front, bottom towards the floor.” S1 Warm up game: Jump Jump Jump Explanation: Students are divided into 8 groups and there are eight different stations set up with a different style of jumping for each station. Each student in there groups must perform that style of jumping for 45 seconds, with a 1 minute break before moving to next station. Music is being played during game. S1- two foot basic step jump with rope S2-Jump and turn in opposite direction S3-Jumping Jacks S4-Alternate foot basic step jump rope S5-Jump high & click heels in air S6-Jump crossing and uncrossing feet S7-Jump on one foot four times S8- Jump and pretend to turn rope Why is this game important for this stage? Ways to be active/ Students are developing different styles of jumping and participating in a high level of activity. Locomotor skills/ Students are jumping and skipping while incorporating step patterns and hopping skills at the same time. Playing the game/ Students will be expected to be helping members of their group with technique if some are unsure of correct movements What are the PDHPE skills involved in this game? How? GSS1.8-Games and Sports- Performs fundamental movement skills with equipment in minor games Students are participating in different styles of jumping some of which includes use of a skipping rope. INS1.3 –Interacting- Develops positive relationships with peers and other people. By participating in this group activity students are expected to work together and help their peers to understand and undertake all of the different jumping styles. MOS1.4-Demonstrates maturing performance of basic movement and compositional skills in a variety of predictable situations. Students are able to absorb force when jumping and landing, students are also able to balance on one foot when hopping. Equipment: 8 skipping ropes (4 in station 1. 4 in station 4) 8 cones to mark the different stations CD player CD with energetic music S2 warm up game- Locomotor Locomotion Explanation: All students are asked to use any locomotor action to start. ie; walking, running, skipping, jumping, galloping, hopping, sliding or marching, along to music. Four students are holding a ball whilst doing this. When a student holding a ball sees a non-ball holding student doing the same action as them, they must give the ball to that student. The new ball holder then begins a new movement and repeats the idea of giving the ball to a student doing the same movement as them. Why is this game important to this stage? Locomotor skills/ students are made aware of the variety of different locomotor movements and are able to practice as many as they can. Playing the game/ Students holding the ball are aware that it is their responsibility to observe the class in order to see who is doing the same action as themselves. Student are also able to observe the other movements being undertaken by other students. Elements of dance/ The students are simultaneously doing their locomotive movements whilst listening to music. This enables the students to begin incorporating rhytym into their movements. What are the PDHPE skills involved in this game? How? MOS1.4-Demonstrates maturing performance of basic movement and compositional skills in a variety of predictable situations Students are asked to identify and undertake the basic locomotive movements and repeat specified movements DAS1.7-Performs simple dance sequences incorporating basic movement skills and patterns Students are performing regular movements to music, and therefore incorporating rhythm into their movements. GSS1.8- Performs fundamental movement skills with equipment in minor games. Students are performing the fundamental locomotive skills in this game. All student will get a turn in handling equipment throughout the game, once it is their turn to hold the ball. Equipment: 4 plastic balls of medium size. CD Player CD with upbeat music Poster with different locomotive actions S3- Clean your room game Explanation: Class is divided into two teams on opposite ends of the Gym hall. Neither team can cross halfway mark of their end. Each team begins with 10 soft plastic balls that they must throw into other teams half, as well as defend the balls being thrown into their half. The winner is the team that finishes with 9 points or less (1 point per ball in their own half) once time is called. Points may be added on if balls are deliberately thrown at players in opposing team. Why is this game important for this stage? Effects of Physical activity/ Students are able to note the satisfaction they may feel from working within a team to achieve desired outcome. Manipulative skills/ Students are able to develop their catching, throwing & trapping skills in a fast paced environment Playing the game/ Students are incorporating fair play into the game, by not deliberately targeting opposing team members with the ball. Students are learning about being competitive while remaining a good sport. What are the PDHPE skills involved in this game? How? INS2.3- Makes positive contributions in group activities Students are developing fair play skills by participating in a competitive team sport, while retaining a level of respect for other team members by ensuring they are not hit by the balls being thrown. GSS2.8- Participates and uses equipment in a variety of games and modifies sports Students are able to develop multi-tasking skills by keeping an eye on incoming and outgoing balls in their end of the gym hall. Students are making sure they are throwing balls into opponents area and cleaning up the balls landing in their area. V4-Increasingly accepts responsibility for personal and community health By being penalised if they deliberately target opposing team member with the balls, students are learning that bad sportsmanship is unacceptable and there is a level of care that must be taken regardless of whether a person is on your team or not. Equipment: Gym hall 20 different sized soft, plastic balls Tape to mark the halfway line in gym hall