Finborough School Learning Programme Year Group: 6 Subject: Maths Week Commencing 07/09 Autumn Term 2015 14/09 21/09 Learning (Objective) 1) Reading, writing and comparing six-digit numbers 2) Multiplying and dividing by 10, 100 and 1000 3) Multiplying and dividing 3-place decimal numbers 4) Rounding decimal numbers 5) Converting fractions to decimals and vice versa 1) Addition- Mental strategies 2) Column addition 3) Addition of decimals- Mental strategies 4) Addition of decimals- Column method 5) Choosing appropriate addition methods 1) Using algebra to solve missing number problems 2) Using algebra to solve equations with 2 missing values 3) Using trial and improvement to solve equations 4) Solving equations involving brackets 5) Using the correct order of operations to solve problems Success Criteria 1) Can read written six digit numbers. Can write verbally given six digit numbers. Can order a set of 6-digit numbers. 2) Can multiply and divide any whole numbers by 10, 100 and 1000 using a place value chart. 3) Can name the place value columns that appear after the decimal point. Can multiply and divide some decimal numbers by 10. 4) Can locate decimal numbers on a number line and round to nearest tenth or whole number. 5) Can write a 1 or 2 place decimal number as a fraction. 1) Can use partitioning, number bonds, rounding and place value to solve additions mentally. 2) Can use the column method to add two 5-digit numbers. 3) Can use partitioning, number bonds, rounding and place value to add 2 place decimal numbers. 4) Can use the column method to add amounts of money and other 2 place decimal numbers. 5) Can solve addition problems using mental and written methods. 1) Can work out the value of a missing number in an equation represented by a letter. Eg. 3+a=10 2) Can suggest pairs of numbers that would satisfy an algebraic equation with two values missing. 3) Can use trial and improvement to find the missing values of equations. 4) Can use the correct order of functions to solve equations. 5) Can solve word problems by working out in the correct order 1) Can read and write tricky 6-digit numbers (with zeros in). Can work out what to subtract from a 6-digit number to get a 0 in a particular place value column. 2) Can mentally multiply and divide any whole or decimal numbers by 10, 100 and 1000. 3) Can use their knowledge of place value and decimal numbers to solve problems. 4) Can locate numbers on a number line and round to the nearest whole number tenth or hundredth. 5) Can write a 3-place decimal number as a fraction. 1) Can use the core strategies to add up to 6 digit numbers. 2) Can use the column method to add several 6 digit numbers. 3) Can always select the most efficient and effective mental strategy to solve 3-place decimal addition. 4) Can use accurate column method to investigate patterns and solve problems. 5) Can choose the most efficient way of solving addition problems, using mental and written methods. Lava Drama Interactive Game from ActiveLearn Bug Zapper Interactive Game from ActiveLearn 1) Can work out the value of a missing number when it appears twice or more in an equation. 4+a+a=10 2) Can list all possible answers to equations with 2 values missing and deduce the value of those by an additional equation. 3) Can use trial and improvement to find the missing value of equations used to solve word problems. 4) Can comment on the difference brackets make when inserted into a multi-step equation. 5) Solve complex multi-step problems by tackling the steps in the most logical order Robot Blaster Interactive Game from ActiveLearn Core Support Challenge Homework (s) Finborough School Learning Programme Year Group: 6 Subject: Maths Week Commencing 28/09 Autumn Term 2015 05/10 12/10 Learning (Objective) 1) Converting units of measurement gkg, mll 2) Converting distance measurements mm, cm, m, km 3) Converting miles km and vice versa 4) Converting between 12 hour to 24 hour time 5) 24-hour clock time intervals 1) Subtraction- Mental strategies 2) Column subtraction 3) Subtracting decimals- Mental strategies 4) Counting up to solve decimal subtractions 5) Solve money problems using counting up method 1) Multiplication- Mental strategies 2) Short multiplication 3) Short multiplication with money 4) Long multiplication 5) Long multiplication- a step further Success Criteria 1) Can convert weights in g to kg and vice versa, using x and / by 1000. 2) Can convert mmcmmkm. Can use these conversions to solve some word problems. 3) Can use a conversion scale to convert from miles to km 4) Can convert any 12-hour time to 24-hour time 5) Can use counting up to calculate time intervals between events 1) Can use partitioning, number bonds, rounding and place value to solve subtractions mentally. 2) Can subtract 5-digit number using column subtraction. 3) Can use partitioning, number bonds, rounding and place value to solve subtractions of decimals mentally. 4) Can use counting up (with notes) method to solve decimal subtractions. 5) Can solve word problems to find change using the counting up method. 1) Can use doubling, halving and multiplying by 10 and 100 to work out other multiplications. 2) Can multiply a 4-digit number by a 1-digit number. 3) Can multiply a sum of money including pence by a 1digit number. 4) Can use long multiplication to multiply 3-digit numbers by teen numbers. 5) Can use long multiplication to multiply 4-digit numbers by teen numbers. 1) Can convert between g, kg and tonnes mentally. 2) Can convert distances in mmm and other more challenging conversions. 3) Can use conversion facts to convert from miles to km 4) Can convert any 12-hour time to 24-hour time and vice versa. Can read roman numerals. 5) Can calculate missing information from a timetable using knowledge of time intervals. 1) Can select the most efficient mental strategy to solve a subtraction. 2) Can subtract 6-digit number using column subtraction including complex borrowing on the top row. 3) Can count up mentally (without making notes) to solve decimal subtractions. 4) Can use counting up method to subtract 2 place decimal numbers and spot patterns when doing so. 5) Solve multi-step money word problems that include counting up to find change. 1) Can use known multiplication facts to derive other larger multiplications. 8x16= 8x8x2 2) Can use trial and improvement to aim for particular answers when using short multiplication. 3) Can solve multi-step word problems involving money using short multiplication. 4) Can use long multiplication to multiply 4-digit numbers by teen numbers. 5) Can use long multiplication to multiply 3 and 4 digit numbers by numbers greater than 20. Bingo Interactive Game from ActiveLearn Find a recipe for 4 people. Work out measurements of ingredients for 100 people. Convert from g to kg. Cloud Clash Interactive Game from ActiveLearn. Research how much 5 items from your Christmas List would cost online. Imagine you were paying for these with £20 notes. How much would you pay? How much change would you get? Get the Yeti Interactive Game from ActiveLearn Core Support Challenge Homework (s) Finborough School Learning Programme Year Group: 6 Subject: Maths Week Commencing 02/11 Autumn Term 2015 09/11 16/11 Learning (Objective) 1) Negative numbers 2) Adding and subtracting using negative numbers 3) Comparing fractions 4) Comparing fractions- next steps 5) Improper fractions and mixed numbers 1) Area and perimeter of a rectangle 2) Volume of cubes and cuboids 3) Area of a triangle 4) Area of a parallelogram 5) Describing 3D shapes 1) Division- Mental strategies 2) Finding fractions of amounts 3) Short division with remainders 4) Short division with remainders- the next steps 5) Short division with remainders- the next steps Success Criteria 1) Can find the difference between negative and positive numbers using a number line. 2) Can add and subtract positive and negative 1-digit numbers. 3) Can make unlike denominators the same to compare fractions. 4) Can find a common denominator of any single digit fractions in order to compare them. 5) Can convert improper fractions into mixed numbers. 1) Can use a formula to calculate the area and perimeter of a rectangle. 2) Can find the volume of cubes and cuboids by using the formula v= l x w x h. 3) Can calculate the area of a triangle using the formula: area= ½ base x height. 4) Can calculate the area of a parallelogram using the formula: area = base x height. 5) Can draw nets of and create regular 3D shapes, including cubes, cuboids, prisms and pyramids. 1) Can use knowledge of halving and dividing by 10 and 100 to perform other divisions mentally. 2) Can use division and multiplication facts to find nonunit fractions of amounts. 3) Can use short division to divide 3-digit numbers by 1digit numbers, giving remainders as fractions. 4) Can use short division to divide 4-digit numbers by 1digit numbers, giving remainders as fractions. 5) Can use short division to divide 4-digit numbers by 1digit numbers, giving remainders as simplified fractions. 1) Can order a range of negative and positive number. Can subtract from a positive number to reach a negative. 2) Can describe what happens when positive and negative numbers are added or subtracted. 3) Can find a common denominator for any pair of fractions in order to compare them. 4) Can find a common denominator by using the lowest common multiplier. 5) Can convert improper fractions into mixed numbers and vice versa. Balloon Pop Interactive Game from ActiveLearn. 1) Can use formulas for area and perimeter of a rectangle to work out area and perimeter of different shapes. 2) Can work out the dimensions of and draw different cuboids with a target volume. 3) Can work out the dimensions of and draw a triangle with a target area. 4) Can explain why the formulas for the area of parallelogram and rectangle are the same. 5) Can identify which 3D shapes a net would make and make the same 3D shape with at least 2 different nets. Draw the net of, decorate and create a 3D shape, for a 3D shape ‘beauty contest’. Shapes will be judged on accuracy. 1) Can find equivalent ways of dividing, using their knowledge of factors and inverse operations. 2) Can find non-unit fractions of amounts, using short division and multiplication. 3) Can use short division to divide 4-digit numbers by 1digit numbers, giving remainders as simplified fractions. 4) Can use short division to solve multi step word problems where the answer relates to the remainder. 5) Can use their knowledge of short division to create sums where the answer will have a set simplified remainder. Jungle Jump Interactive Game from ActiveLearn. Core Support Challenge Homework (s) Finborough School Learning Programme Year Group: 6 Subject: Maths Week Commencing 23/11 Autumn Term 2015 30/11 07/12 Learning (Objective) 1) Adding fractions 2) Adding mixed numbers 3) Subtracting fractions and mixed numbers 4) Percentages of amounts 5) Percentages- money problems 1) Multiplying fractions 2) Multiplying fractions- the next steps 3) Dividing fractions 4) Dividing fractions- the next steps 5) Word problems involving fractions 1) Revision clinic 1 2) Revision clinic 2 3) End of Term Assessment 4) End of Term Assessment feedback Success Criteria 1) Can use equivalence to add pairs of unit fractions with different denominators. 2) Can add mixed numbers involving unit fractions with different denominators. 3) Can use equivalence to subtract pairs of unit fractions with different denominators. 4) Can match common percentages with fractions, and use knowledge to find percentages of amounts. 5) Can use key percentages to find other percentages of amounts of money 1) Can multiply non-unit fractions by single digit-numbers, giving answer as a mixed number. 2) Can multiply non-unit fractions by different numbers, giving answer as a simplified mixed number. 3) Can use diagrams to divide unit fractions by whole numbers eg ½ divided by 3. 4) Can divide non-unit fractions by whole numbers. 5) Can multiply and divide fractions in order to solve word problems. Dependent on needs of individual or small groups of children. 1) Can use equivalence to add pairs of unit fractions with different denominators, giving simplified answer. 2) Can add mixed numbers where the fractions are nonunit fractions, and simplify answers where possible. 3) Can use equivalence to subtract pairs of unit fractions and mixed numbers with different denominators, simplifying answers where possible. 4) Can use key percentages to find percentages of different amounts. 5) Can use percentages of amounts of money to work out discounts on goods. Marching Madness Interactive Game from ActiveLearn 1) Can multiply non-unit fractions by different numbers, giving answer as a simplified mixed number. 2) Can recognise the most efficient method to multiply fractions and comment on why. 3) Can divide unit fractions by whole numbers by multiplying the denominator by the divisor. 4) Can divide non-unit fractions by whole numbers and simplify the answer. Can multiply pairs of fractions. 5) Can multiply and divide fractions to solve multi-step word problems, always giving simplified answers. Dependent on needs of individual or small groups of children. Balloon Pop Interactive Game from ActiveLearn 12 Days of Christmas Activity Pack. Core Support Challenge Homework (s)