Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 1 DESIGN-THINKING FOR ENGINEERING QUALITY INSTRUCTIONAL DESIGN PROCESSES THROUGH LEADERSHIP THINKING AND MODELING Draft Paper for Discussion Purposes at the AECT Research Symposium July 2012, Louisville, KY by Marcia L. Ashbaugh, PhD MLA Instructional Designers Anthony A. Piña, PhD Sullivan University Abstract Recent research (Ashbaugh, 2012) drew attention to the criticality of leadership competencies, specified for instructional design, to meet a growing demand for high-quality online learning designs. The results highlighted future-thinking, a mindset that resonates with design-thinking— a way of approaching the design process to strategize for learning through informed pedagogical selections which result in higher quality academic courses. The study conclusions inferred that leadership is needed in order to engineer a complex framework of modern education. To formulate implications for instructional design, the researcher drew from themes in the literature on organizational and educational leadership to develop seven domain-relevant characteristics of an instructional designer with leadership characteristics: practicing with prescience (vision), engaging in preventive or proactive thinking (strategy), making provision for the unexpected and unknown, communicating with a collaborative personality, approaching a project with skills of productivity, possessing psychological and emotional toughness for making difficult decisions, and consistently acting on personal convictions including moral purposes. Consequently, a model—7Ps of Leadership for ID—is posited in this paper as a potential candidate for studiobased learning in post-graduate educational technology programs as a means of enhancing the competencies of instructional designers with leadership characteristics. Introduction Calls by instructional design leaders for more leadership competency from its practitioners (Beaudoin, 2007; Naidu, 2007; Sims & Koszalka, 2008; Reeves, Herrington, & Oliver, 2004; Spector, 2009) prompted a study (Ashbaugh, 2012) of expert designers’ perceptions on leadership in the real-world of practice and instruction in online education. Underscoring the urgent nature of this study, a 2009 survey of over 10,000 faculty reported that 80% considered web-based education inferior; more recently, doubts of its efficacy persist (Allen Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 2 & Seaman, 2012). Therefore, if an overwhelming majority of instructors don’t trust the learning value of online courses, a question may be raised about the completeness of their designers’ competency training and skillsets. While there are numerous instructor/designers creating online courses, instructional design is a profession that assumes particular responsibility for producing quality pedagogic materials. Those aligned with the occupation are usually expected to be trained in leading the way for others to follow best design practices, especially for innovative technologies and deliveries; consequently, the question of adequate training extends to leadership competencies. Over a span of two years Beaudoin (2007), Naidu (2007), and Sims and Koszalka (2008) offered diverse perspectives on the competencies necessary to lead the way in making the conversion from human-led instructional strategies to computer-based pedagogies. The observations and arguments were important because studies were beginning to show that people actually learn differently interacting with a computer than with a human interface. This line of research disrupted traditional learning psychology that underpinned most pedagogical prescriptions. In this regard, Beaudoin (2007) suggested computer-mediated learning to actually be a new mode of learning. Likewise, Dede, headed up a study (Dede, Dieterle, Clarke, JassKetelhut, & Nelson, 2007) that found positive learning outcomes from students connecting and learning in new ways with computers, specifically through online communities of learning such as Second Life™ and others. Further explorations led Dede to mobile learning and the potential of learning in new ways with cell phones (Dede, 2010). Most could not have predicted the explosion that industry enjoyed just one year later, which held out promise for promulgating education in revolutionary ways. In spite of similar historical promises of improved learning through computer technologies with arguable, at times contentious, results (Clark, 1994; Jonassen & Reeves, 2000; Kozma, 1994), research is continuing to show that course structures and materials written for one type of learning situation need to be different than when learning in another (Artino, 2008; Bernard, Abrami, Borokhovski, Wade, Tamin, Surkes, & Bethel, 2009; Sims, 2006). Consequently, since most instructional designers in practice today were trained for traditional requirements, they may need to be re-tooled for creating relevant and quality online products. Ostensibly, the burden for instructional designers is to ensure quality of learning, to provide leadership and design-thinking to learning events however they may be delivered. A recent Delphi-style study (Ashbaugh, 2012) of expert instructional designers from AECT’s Design and Development Division revealed how choices, informed by a leadership mindset (and competencies), impact the quality of online learning designs. However, the themes emerging from the study informed the practices of designers in a more general sense by distinguishing decisions made for any course design. For example, in a subsequent report to the study, Ashbaugh (in press) underscored the difference between performing tasks typically assigned to project management and promoting quality design processes through leadership thinking. Further, similarities have been observed in the thinking processes ascribed to leadership and how design professionals in other industries think. From conception of an idea to collaboration with a team to the ill-structured process of forging a logical learning design out of chaos and complexity, the underlying theories of design were found to result in innovation and quality when guided by leadership. Development of academic course designs may be dispersed over various roles—faculty, academic departmental staff, contractors, and administrators—and serve Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 3 multiple environments such as traditional classroom, online, hybrid, and mobile deliveries. Therefore, leadership training for designing in any capacity should be considered a critical foundational topic. Design-Thinking for Instructional Design From a practical perspective, how does one guide a chaotic mass of needs, ideas, and technologies into an organized, engaging course of learning? One answer can be found in design theory and its underlying principles. A Google search returned a variety of applications for design engineering and design theory such as the following: industrial products, medical devices, space travel innovations, computer systems, construction applications, traffic engineering, mechanical designs, soil engineering, neuroscience, business/organizational architectures, and spatial designs. However, it is from mathematics and geometric dimensioning (Castillo & Melin, 2002) that a comparison is drawn to instructional design and its multifarious facets. Fractal Theory For example, from fractal theory—a graphical representation of chaos theory (Cushing, 1998)—it may be understood how the patterns of a learning theory, when juxtaposed with the patterns found in design models and their components, may be interconnected. While chaos theory strives to find equilibrium in a disorganized system from which to form patterns, fractal theory is based on fracturing, or examining the minute segments of a pattern. Formation of a snowflake out of thousands of ice crystals coming together to form a complex, organized pattern is an example of chaos theory; while examination under a powerful microscope to reveal the myriad of smaller patterns that overlay and connect to produce the visible larger pattern represents fractal theory. In Figure 1 an example of a fractal design is given for displaying the complexities of Bloom’s Taxonomy and its theoretical underlying meanings. Before demonstrating how the learning theory may connect with a proposed design feature, a sample instructional affordance (an essential component of any learning design) is modeled in Figure 2. The figure contains specific instructional strategy elements specified in the Ashbaugh (2012) study results that would be evident in related quality learning designs. The participants named (a) authentic tasks, (b) interaction, (c) collaboration, (d) learner-control tasks, (e) problem-solving, and (f) theory-based techniques, which would each result in a level of learner engagement. The model additionally includes corresponding approaches and activities. Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 4 Figure 1. Bloom’s Taxonomy in expanded mode for fractal theory adaptation. Downloaded from http://en.wikipedia.org/wiki/File:Blooms_rose.svg Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 5 Figure 2. Instructional strategy elements of a non-specific (sample) affordance in fractal view. Although the model is not fully dimensionalized to display the numerous elements evaluated in the process of determining an appropriate strategy, it is a general depiction of what is being described; that is, the use of fractal theory to more comprehensively view the elements and their deeper meanings.1 In Figure 3, an example is given of linking a sample instructional affordance and related strategic elements for teaching and learning (Ashbaugh, 2012) to matching theoretical elements, in this case, from Bloom’s Taxonomy of Learning. In this way a designer may visualize what activity or task will accommodate the learning event goal. Clearly, this author’s graphic design skills do not come close to those displayed in the “Bloom’s Rose” image graciously shared by John M. Kennedy T (http://en.wikipedia.org/wiki/File:Blooms_rose.svg). 1 Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 6 Figure 3. Onset of juxtaposition of instructional affordance elements and teaching and learning strategies with corresponding learning theory elements. Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 7 The type of fracturing and layering demonstrated may be done for a number of design and learning theory models to more fully immerse a practitioner or a student of educational technology in the complex design engineering thinking required of design practitioners. Clearly, a two-dimensional constraint in this paper does not justify the potential power of this tool when loaded into a multi-dimensioning computer software program that would allow a true overlay of the models. The point is, this technique for linking theory to practice is valuable for both application to personal practice and teaching others how to structure more effective (theorybased) strategies for instructional design courses (perhaps a topic for future research?). Chaos Theory It is inevitable that in a deterministic system, in which the learning design is intended to produce specific outcomes, unpredictable learner behavior will necessitate later changes to align with the non-linear reality of learning. Thus, from a second design perspective, chaos theory (see Dresden, 1992 in Cushing, 1998) suggests that small changes can lead to big differences in design (You, 1993). The theory is consistent with systems theory (Banathy, 1968; Bertalanffy, 1968), in which instructional design has its roots. Systems theory recognizes that a change in one part of a system affects other parts of the system. For example an instructor may manipulate scaffolding in a slightly different ratio than first specified. The minor change may allow for more (or less) learner control in, for instance, the student’s task of selecting from a dizzying quantity of website links to allow for more (or less) knowledge gathering (Shapiro, 2008). This would be done to control the speed of adding complexity to the individual learning process. Clicking into too many external sites may create information overload and too few may not provide sufficient information or challenge. Another example involves the designer who makes decisions for seamless integration of instructional strategies and digital tools. In a study of hypermedia and scaffolding Shapiro (2008) supported the notion of this kind of personalization and stated, [E]mbedding scaffolding into basic system design provides the opportunity to adapt scaffolding tools to the needs of individual learners. Moreover, embedding the scaffolding in the hypermedia structure has the potential to make fading (i.e., the removal of scaffolding) less obvious. (p. 30-31) These examples suggest that design-based decisions impact the amount of support a learner is offered at a given point in the course, therefore, the degree to which personal knowledge construction may occur for a more effective and satisfying outcome. Consistent with dynamic chaos theory, the designer’s goal is to bring order or balance to a chaotic and disorderly situation inherent in each learning design project. Again, drawing from the hard sciences, application may be made to instructional design from an expression by Stewart (2011), The discovery of chaotic dynamics implies that deterministic systems may not be predictable in any meaningful sense. The best-known source of unpredictability is sensitivity to initial conditions (popularly known as the butterfly effect), in which small Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 8 errors or disturbances grow exponentially. However, there are many other sources of uncertainty in nonlinear dynamics. (p. 4705) Although the author (Stewart, 2011) goes on to give examples unrelated to academic designing, in effect, he is describing how a small perturbation in either direction can make a potentially large difference. In the examples given in this section, apt design decisions bring potential equilibrium—balance of instructor and learner control—to the process. To the point of this discussion, Stewart (2011) described how prediction of outcomes may be possible as a state of equilibrium is neared. From this understanding it is suggested that the design of a particular affordance may be more predictable for successful learning outcomes through the design engineering thinking demanded of the process. Testing the Design Successful designs will include the rigor of testing for design flaws. Product design engineering predicts future scenarios and potential failures, provides multiple perspectives, and tests for unusual conditions (Cooper & Kleinschmidt, 1986). Before instructional designers implement their designs (ideally, during and after as well), they run tests known as formative evaluations for improving the course model, prototype, or pilot. Williams, South, Yanchar, Wilson, and Allen (2011) found that most instructional designers include evaluation in their daily practices, formally or informally, resulting in improved learning products. In each of the analogies presented a design engineering type cognitive process guides the academic materials designer for the best possible outcomes. Design-thinking, therefore, transcends technical performance of tasks and positions the practitioner in a professional role. Ashbaugh (in press) delineated and underscored the difference between performing managerial tasks and producing quality design processes through leadership-thinking. The implication is that, not unlike design-thinking, an added dimension of thought is necessary to design for successful outcomes. Consequently, this author posits that the utilization of the underlying theories of design results in innovation and quality when guided by leadership. Leadership-Thinking In the past, Kepner and Tregoe (1997) stressed the need for leaders to engage in systematic analysis through rational thinking; while Spitzer and Evans (1997) promoted strategic and critical thinking for leaders. Later Kotter (1996/2008) updated his earlier leadership model by distinguishing project management skills from leadership thinking and actions. From more recent observations, it was found that leadership interpolates strategic and visionary decisions with moral purpose into the workplace (Campbell et al., 2009; Gelo et al., 2008), including the design process. During the creation and implementation of courses, Dooley, Lindner, Telg, Irani, Moore, and Lundy (2007) concluded that critical decisions underpin high quality, effective, and relevant designs. These ideas support the position that a practicing instructional designer demonstrates personal leadership through the decisions, thoughts, and values—the thinking— incorporated into his or her design creations. As a result, academic courses have reflected affordances based on environment-relevant and theory-based design decisions and have culminated in quality pedagogies and educational products (Ashbaugh, 2012). Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 9 With similarity, industry has shown that leadership impacts products, it impacts quality. For example, when Lee Iacocca assumed leadership of Chrysler in 1978, through strategic changes in the design processes, the products improved. Iacocca, author of Where Have all the Leaders Gone? (2007), assumed oversight of the near-bankrupt Chrysler Corporation and changed the direction of the giant auto manufacturer when he introduced the Mustang, compact cars, and the mini-van. A more globally recognized figure, Steve Jobs, returned to Apple in 1997 (Isaacson, 2011) and the products improved to the extent of providing learning tools with unharnessed potential, including the I-Pad. Through visionary leadership and extraordinary design-thinking, Jobs inspired others in future-oriented thinking and innovation for the digital future. However, evidence also has shown that leadership is not being passed on to subordinates (Howard & Wellins, 2008), creating a crisis of global proportions in terms of leadership knowledge and behavior which has effected production and quality on a world-wide scale. From United States history parallels may be drawn between the instructional design process without leadership to what was eventually determined to be underlying causes of the 1986 Challenger space shuttle disaster: design flaws and a lack of leadership demonstrated in non-managerial positions (Boisjoly, Curtis, & Mellican, 2004). In the Challenger shuttle case one engineer chose not to assert leadership by ignoring design-standards that would have led to an additional scenario-based test of the spaceship components. Giving in to administrative pressure, the engineer failed to intervene at a crucial moment in the project and allowed a launch to proceed with known flawed components that resulted in a total loss (Boisjoly, Curtis, & Mellican, 2004). Is allowing students to enter a course room with potential pedagogical flaws any less disastrous? Perhaps, perhaps not, unless taking into consideration the potential loss of future opportunities, future wages, and future resolutions to complex world problems which may have life and death consequences. The Ashbaugh (2012) study showed that leadership is really about the individual adopting a futures mindset, making informed choices for future outcomes, and purposing to press for pedagogical change where change is needed. A Sonnenfeld and Ward (2007) study revealed that leaders plan strategically for the unexpected. Likewise, Scott, Coates, and Anderson (2008) reported that leaders collaborate for best possible solutions to not only current but unforeseen problems and challenges. Scott et al. (2008) regarded this characteristic as a capacity to see the big picture and to “read and respond to a continuously and rapidly changing external environment” (p. 11). Clearly, undulating global changes are creating a critical need for global competency and cultural knowledge and awareness (Reimers, 2009). Therefore, when designers create for indigenous conditions—for that course, for that program, for that delivery system— design potential is limited and leadership is left in question. In contrast, design-thinking predicts future scenarios and potential failures, provides multiple perspectives, and tests for unusual conditions (Collins, 1993). Design-thinking is synonymous with visionary thinking (Power, 2012). In other words, leaders peer long and hard in order to spot the roadblocks (Sonnenfeld & Ward, 2007); as a result, they make decisions that will steer the project and colleagues around and away from such obstacles (Moore & Kearsley, 2005). Moreover, leaders do not get caught up with fads (Rothwell & Kazanas, 2008), but examine the evidence for viability in specific situations. For example, will the learning design engineers consider the potential pitfalls of the social media learning strategies offered by Web Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 10 2.0 technologies inculcated into the academic course structure —security, privacy, resistance by students, instructor unease with the technology (Ashbaugh, in press)—and make the necessary corrections before implementation? It is a position of this paper that the perspectives presented, albeit a bit narrow at this point, orient this discussion toward design-thinking and leadership-thinking for design processes as compatible frameworks for re-examining instructional design practice. Consequently, goals of this paper include the (a) development of a more complete view of the instructional design purview to embrace a leadership-driven practice and (b) validation and adoption of a Leadership for ID model (explicated later in the paper) for enhancing designer thinking. Moreover, a suggestion is made for increasing integration of leadership training into the academic instructional design programs, shown later in this paper to be absent from their majority. Leadership in Design for Quality How does leadership play a role in the quality of online academic products? In the past, instructional designers have been viewed as course developers, rather than as leaders, with a special understanding of how to put together various units of specific content for the introduction of concepts and facts to students. Subsequently, it is up to the student to read, memorize, and rehearse the knowledge presented and hopefully pass a fact-based test, perhaps write a cogent essay or produce a subject-relevant project. Arguably, that format does not take leadership in design; it takes technical competency. In protest of the perceived limitations placed on a professional instructional designer, the Ashbaugh (2012) study’s underlying assumption was that improvement of educational products is possible in part through leadership-thinking in the design process with exemplary pedagogical results. Not unexpected, one conclusion from the study (Ashbaugh, 2012) was indeed that leadership is a critical component in the design of quality products, beginning with the inception and running through the entire development, design, implementation, and evaluation process. Participants expressed that, whether leading a team or an individual design project, the same characteristics are required—the ability to strategize in the now with an eye on the future. It begs the question, why design for something as crucial as the next generation’s capability to resolve complex world problems from yesterday or even today’s toolbox? Instructional designers typically rely on models in some form—ADDIE-based models such as Dick, Carey, and Carey’s (2009); Sims’ proactive PD4L model (2011); and, van Merriënboer’s 4C/ID model(2002), for guiding the process steps of creating and populating a structure with relevant affordances consistent with the prescribed environment and goals for learning. As a guide for competency in practice, instructional designers align with the standards of practice assembled by the International Board of Standards for Training, Performance and Instruction (IBSTPI, 2000) and abide by the companion set of codes and guidelines for ethical behavior (IBSTPI, 2010). In the IBSTPI rubric’s (IBSTPI, 2000) allocation of tasks, strategies, and attributes, managerial skills are given due recognition and yet leadership as a delineated competency is absent. In light of wide-spread reliance on the industry standards, as well as the increasing complexities of affordance technologies, a gap in the standards for a complete skillset must be addressed in order to ensure quality practice. In addition to models that inform actions and behavior, a leadership model is proposed as critical for guiding course developers in Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 11 exemplary design engineering. This paper suggests that leadership mentoring, standards, and models will augment those skills. Transcending performance metrics, leadership embodies copious philosophies, characteristics, attributes, positions, roles, attitudes, and essentials which are applied to a multitude of professions (Zenger & Folkman, 2009). In this way, leadership may be considered more of an approach, a mindset, activated for the purpose of conducting business in a given domain for particular situations. In the large-scale study of leaders Zenger and Folkman (2009) observed, “We have not given much attention to the competencies that will be required in the future. Thus, much of the leadership analysis and development has been ‘looking in the rearview mirror’ and not looking out over the horizon” (p. 5). Fullan and Scott (2009) sounded a similar charge, “There is often little attention paid to the capabilities and experience necessary to lead change in higher education” (p. 39). In the same vein, Sims and Koszalka (2008) expressed concern for a lack of awareness of the leadership competencies required for developing quality for modern learning needs. Responding to these and other calls for elevating design practice competencies (Beaudoin, 2007; Dooley et al., 2007; Kowch, 2009; Naidu, 2007; Reeves, et al., 2004), the Ashbaugh (2012) study identified certain characteristics of leaders in design practice who produce quality courses (from personal documents evaluated by the researcher and students). From these main themes, the author later developed the 7 Ps of Leadership for ID model (listed in Figure 4 and defined in more detail later in this paper): L E A D E R S H I P Prescience (Vision) Preventive or Proactive Thinking (Strategy) Provision for Unexpected and Unknown Personality (Collaborative Communicator) Productivity (Prodigious Planner and Producer) Psychological/Emotional Toughness (for Difficult Decisions) Personal Convictions (Consistent Moral Behavior) Figure 4. The 7Ps of Leadership for ID Model. Design and Leadership Thinking Through Training and Modeling Instructional designers must keep pace with technologies and lead in quality designs for modern learning needs to fulfill their professional duties and obligations to society. One way to address the issues of designing for modern, complex educational needs is through improved instructional design leadership competency training in all educational technology academic programs. Williams van Rooij (2011) found that less than 23% of such programs offer any project management courses, which called into question the number of related leadership courses Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 12 available. Hence, from a survey of 21 of the top institutions offering graduate programs in instructional technology it was identified that one out of three offered a leadership course and of those less than 1/2 specified true leadership (not management) instruction (see Appendix A). The results showed a net percentage of 15% of instructional design programs that train in leadership as a comprehensive topic. However, an attempt to interweave two separate, complex phenomena (design and leadership theories) involves more than layering or juxtaposing one on the other as one may do to align a design affordance with a learning theory. In contrast, adding one domain to another without changing the properties of either is tantamount to a mutualistic symbiosis: two distinct components in a common relationship. It is like putting on and removing a coat depending on environmental conditions. In other words, there are elements of design that are simply technical in nature and do not demand a leadership perspective, while other tasks do. This is why leadership for instructional design will be more effective if integrated into the fiber of practice rather than exclusively viewed as a role. While there is legitimate argument for training in positional leadership competencies (Gressick & Derry, 2010), this author stresses training in personal leadership, a way of thinking, for a more complete and applicable preparation for daily practice. In this way, the designer is calling on a mindset for vision and strategy regardless of the role being played in specific situations. Moreover, the rapidly changing world does not have time for the mere teaching of facts and concepts, leaving students to learn leadership on the job. Reigeluth (1999) clarified the damage done from decades of pressing students into molds from a production mindset in order to spew out a task-driven workforce. Leaders were generally not trained in the academic halls; rather, students were regarded as automatons awaiting data feeds. We need to find ways to infuse leadership into each academic learning event, especially those that train future designers of educational materials. If education hopes to produce learners that can think and operate in the abstractions of today’s world we need to present learning from a design-thinking mindset. Academic instruction is given on critical thinking, process thinking, risk management thinking, ethical thinking—all abstract in some way, and all require higher-level cognitive adaptations, so, why not add leadership-thinking to the arsenal of analytical skills? The challenge before us, then, is how to provide for design and leadership thinking activities in each academic program. Studio-Based Learning for Instructional Designers One method of promoting leadership in practice is to begin training students in the dynamics and realities of the modern workplace. Learning in a design studio environment accomplishes this through practical and functional training but may also be used to teach leadership characteristics for instructional designers. From a review of the history of the studiobased learning model (Lackney, 1999), the premise of studio-based learning affords collaborative, peer-reviewed exploration into concepts and phenomena for a more complete exploration through multiple perspectives and dynamic interaction. Further, the design studio produces “a way of thinking” (Boyer & Mitgang, 1996, p. 85-86) and provides a relevant venue for teaching the notion of leadership-thinking. As the focus of this paper is to present, discuss, and refine a model that will enhance design/leadership-thinking in the design process, and not to extol the virtues of studio-based learning (others will do that in this symposium), a suggestion is Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 13 to consider the platform of learning as one option of several for applying the leadership model presented in the next section. With this in mind, a brief review of the literature inspired the notion of experimenting with the pedagogy for the purposes described in this paper. The design studio is a learning environment in which learning, attitudes and self-efficacy has increased and better outcomes have been observed (Hendrix, Myneni, Narayanan, & Ross, 2010; Hundhausen, Agrawal, Fairbrother, & Trevisan, 2010). Conducting a third study in the computer science field, Estey, Long, Gooch, & Gooch (2010) observed attitudinal changes in learners toward the community, class performance and activities, and the value of peer feedback. The study results were additionally positive for engagement, teamwork, presentations, competition, (ergo, motivation to perform better for their peers), and most significantly, an increase in interest to pursue their major, a computer science degree. The studies presented, while few in number and limited to one discipline, lend credibility to training future instructional designers in the topic of leadership through the method of studio-based learning. The diagram in Figure 5 displays the proposed effect of utilizing studio-based learning for applying the 7Ps model of leadership to the planning, design, and development process for a quality finished product. Figure 4. Process of learning and applying leadership for design-thinking toward quality academic design engineering. Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 14 7 Ps of Leadership Model This paper has introduced how a robust leadership model might be taught (in the designstudio pedagogy) and how that model may impact the quality of future instructional designs. Below the 7 Ps of Leadership for ID model is unveiled and submitted for the members to evaluate and make comments for validation purposes. A future research study will pilot the model and provide study results in a subsequent article. The model contains seven characteristic for personal leadership from which to guide an effective practice of modern educational design. Prescience Leaders conceptualize the world through a prescient mindset; they discern the future and formulate a vision for what needs to be done (Scott et al., 2008). Subsequently, leaders convey the vision to others, live the vision through decisions, promote the vision, and encourage others to share in the vision as well as enliven others to their vital role in the vision (Kouzes & Posner, 2007). They look for patterns and trends and predict future possibilities. They look for connections between the past and the future, test plans in the present while keeping the “big picture” (Scott et al., 2008) in view; leaders do not allow themselves to be bogged down or distracted by minutiae. Application for instructional design. Instructional design leaders will, without exception, infuse theory- and evidence-based strategies into the design structure. Design leaders will communicate with and encourage either a design team or designer/instructors to contrive new approaches for satisfying learners’ needs and goals. They will never be satisfied with the answer, “Because that is the way we have always done it.” They will specify methods and techniques which are framed by a vision of future global changes with unanticipated societal and work duty skill demands (Durdu, Yalabik, & Cagiltay, 2009; Reimers, 2009). Instructional design visionary leaders will participate in and inspire field-relevant research and dissemination on the future challenges and potential for education, particularly as technology advances and changes the landscape of academia. For example, how will social media support, enhance, or perhaps dominate online education? What are researchers predicting? Will online education grow as expected? What will the new standards be for distributed pedagogies? How can we as instructional design leaders set the standards? Preventive (Proactive) Thinking Leaders reflect on strategies to prevent problems rather than waiting for them to happen; moreover, they engage others in the process, collaborating for best possible solutions (Campbell et al., 2009) to not only current but unforeseen problems and challenges (Scott et al., 2008). They know where to go for answers—knowledge sources from which to create the answers. In other words, they make the right connections through diverse technologies (Siemens, 2004), drawing from a network of colleagues for collective and innovative thinking (Piña, Sadowski, Scheidenhelm & Heydenburg, 2008). Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 15 Application for instructional design. It may be conceptualized that preventive thinking is a way of planning for the future and avoiding the pitfalls that have caused degradation of education in the past (Reeves et al., 2004). An instructional design leader will take full advantage of opportunities to interact with and learn from other visionary professionals by becoming active in professional associations, attending conferences and professional meetings and reading scholarly and trade publications. The proactive leader make (a) strategic decisions for the organization in preparation for rapid growth in learning technologies, (b) strategic decisions for the design team to research best options for providing strict alignment of measurable objectives to assessments, content, and activities (Sims, 2011), and (c) strategic decisions for the design structure to afford engagement with context-relevant learning, flexibility for personalized learning, and rapid adaptivity to personal and societal fluidity. Examples are: creating new interface designs to accommodate Web 2.0 technologies, more learner disabilities, and emergent delivery modes. Would social media help or hinder learning for a given topic? What is the latest research on connections between cognitive processes and tactile information? Who has done the most research in the area of mobile devices as pedagogical agents and what have they found? Provision (for the Unexpected) Thinking Leaders strategically plan for the unexpected, know how to endure and to not give up after a failure (Sonnenfeld & Ward, 2007), and they bounce back and stand the test of time. Leaders encourage others to finish the task with excellence in spite of obstacles (Moore & Kearsley, 2005). Leaders have backup plans and resources in reserve, alternatives and options. Application for instructional design. In terms of education, leaders will provide for unexpected learning challenges. An instructional design leader will strategize for context-related roadblocks for learners as well as for the design team. Leaders of design teams will rally colleagues in times of intense challenges. Examples include (a) providing alternate realistic and reliable means of completing and forwarding assignments in case students experience technology interruptions, (b) ensuring multiple recovery plans are in place in the event of institutional upheavals from technology failures, and (c) complete projects on time in lieu of heavy scheduling demands or budget shortages, and (d) a method drafted and taught for handling ethical complaints. Leaders may ask questions: What is in the institutional pipeline for support of mobile deliveries and social media integration? Is it time to demand system-wide upgrades? Will operating with one less team member require unpaid overtime? Was adequate protection provided during interactive video meetings that may have prevented harm to students? Are the online courses warning students of the risks of media-use by referring them to studies on cognitive overload through media learning? Personality Leaders convey personality, professionalism, and presence through confidence, strength, and maturity in diverse manners and ways (Kirkpatrick & Locke, 1991; Kouzes & Posner, 2007). Leaders articulate and mediate with diplomacy and never waffle or sidestep the tough questions; they communicate with inherent and exceptional interpersonal skills (Larson & Lockee, 2009) Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 16 and with a sense of purpose (Fullan, 2001; Sergiovanni, 2003). In the Ashbaugh (2012) study it was found that leaders are sincere and show compassion with self-control; they are humble yet self-aware. Application for instructional design. Designers will exhibit confidence and expertise by offering academic and relevant arguments for their design, strategic, and team decisions. Leaders will listen carefully to impassioned arguments by the team or clients and will articulate decisions from a practical, firm position; yet will take care to be considerate of others. One example of this characteristic is: A disagreement on how much an SME (subject matter expert) will be allowed to modify a completed design will require leadership to find a balance between instructor flexibility and maintaining the integrity of the design; a designer will lead by reconciling design perspectives and decisions with all the stakeholders. Whenever possible, the effective instructional design leader will seek “win-win” solutions to lessen adversarial feelings among members of the design team (Covey, 2004). Productivity Leaders show up on time every time. Leaders work as hard as what they expect from others; and, they get the job done with expertise and extraordinary skill. They produce and are preferred by others over visionaries (Chen, Wu, Yang, & Tsou, 2008). Leaders can be counted on to meet schedule and budget constraints and are not afraid to go beyond the minimum expectations. Findings from the Ashbaugh (2012) study showed that leaders rally the team to better practices; they strive for and apply innovative, creative, and effective measures (Ashbaugh, 2012). Application for instructional design. Moving the process along toward completion, the instructional design leader will encourage the team to think and act efficaciously with openness to new ideas and theories that enhance learning designs. A successful leader is constantly reflecting and asking, “Is this way the best, most efficient and effective way, or is there a better way to do this?” He or she will allocate the most appropriate resources and personnel to ensure production of efficacious and high quality learning events. For example, if a web design is required, and the design leader is the most skilled member of the team in that area, he or she will perform the task even though a different task may be more interesting or desirable. Likewise, if another team member has more expertise or ability in an area of interest to the leader, he or she will assign the more skilled member to the task. Psychological (Emotional) Toughness Leaders think rationally, make good choices, and avoid knee-jerk reactions (Kepner & Tregoe, 1997; Scott et al., 2008; Sergiovanni, 2003). They will do the right thing, even when it is uncomfortable to do so. They operate on the offensive, not defensive, with openness to other ideas, opinions, and criticisms (Maxwell, 2007). From these sources it was evident that leaders apply logic tempered with practicality and common sense; they can weigh evidence and distinguish truth from fiction; and they rely on fairness not dogma. Moreover, Ashbaugh (2012) Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 17 found that leaders exhibit patience with and respect for clients and co-workers and are highly self-disciplined. Application for instructional design. Instructional designers acting from personal leadership attributes communicate capability through personal self-regulation and discipline. They exhibit strength and pragmatism in being patient with the design process. They will behave with respect toward other stakeholders when sorting out conflicting ideas on theories of learning needs to adopt best relevant practices for targeted learners and environments. Example: Halfway through a design project funding is pulled, yet administration demands a completed course anyway. The instructional designer finds a way to gracefully accept new budget restrictions and complete the project without burning out her colleagues in the process. Personal Convictions Good leaders are considered to be honest (Wolumbwa, Avolio, Gardner, Wernsing, & Peterson, 2008); they don’t cheat personally or in business and they never lie. In other words, they possess integrity in all areas of their lives (Covey, 1992). Leaders align their actions with beliefs (Argyris & Schön, 1992) and live by conscience not rules (Sergiovanni, 2003). Leaders act with moral purpose (Campbell et al., 2009); they will consider the higher good of a matter at the risk of bending an inflexible rule. Consequently, leaders will work to bring change where needed in an ethical manner. Leaders are also trustworthy, faithful, and consistent in their beliefs (Ashbaugh, 2012). Application for instructional design. An instructional design leader will demonstrate a willingness to confront old paradigms and regimes to do what is believed to be efficacious for the learner. He or she will offer truthful support for decisions, including those that cause errors and delays; and will take care to act on personal moral principles when confronted with a conflicting mandate. As a matter of lifestyle, a design leader will exemplify high moral conduct, mindful of their responsibility to a vulnerable population of learners (Covey, 1992). For example, while honoring the budget, copyright laws will be followed meticulously at any cost. Furthermore, ethical considerations will be afforded in each academic design, giving preference only to the success of the learning process and not personal or political gain. Validating the 7Ps Model Ultimately, the hope is to provide a validated leadership model specified for instructional design and the design process. A suggestion for accomplishing this is to rely on design and development research (Richey & Klein 2007) which provides a rigorous method for infusing research and theory into the development of models. In the Ashbaugh (2012) study theory was applied to practice and resulted in confirmation of an existing theory while creating new theory from new understanding of what it is to be a leader in the field. The method used exemplified one definition of design and development research (Richey & Klein, 2007). In keeping with advancing the field, Richey and Klein (2007) predicted an incomplete professional foundation, both theoretically and practically, without this emerging design and development cornerstone. Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 18 They have called for increasing the knowledge base of instructional design through a more disciplined and design-based empirical research methodology. Specifically, the study approach provides a new avenue for exploring a novel leadership model as called for by Kowch (2009), New leaders need new ways to address these issues beyond the instructional leadership literature, which was found lacking due to a classical focus on the supervision of instructors/teachers more than with the leading of the instructional process (design and development, as we know it). (p. 45) Conclusion What destroyed the Challenger space shuttle? Some would say it was a lack of leadership on the part of the engineer who was the victim of a system that led “individuals to defer to the anonymity of the process and not focus clearly enough on their individual responsibilities in the decision chain” (N.R.C. Report, in Boisjoly, Curtis, & Mellican, 2004, p. 133). In addition, science would prove that the now infamous O-ring worked in most scenarios, but under rare conditions would prove to be fatally flawed. From this tragedy it was confirmed that the utility of design must be proven in its most complete perspective for a successful outcome. Sharing responsibility for the fatal decision to continue the flight were those in positions of leadership who would not entertain the warnings of the design engineer and the engineer who did not press harder for an audience. Likewise for instructional design, knowledge is needed from multiple voices, leaders in practice, to build design-thinking and to ensure a more perfect design process. One implication from this study is that leadership, when activated in the design process, acts as a predictor of quality products, in specific, of academic courses. Hence, leadership training in the educational technology programs, particularly in the studio-based learning venue, will effectively influence the overall quality of the compendium of learning events. In order to avert the same failures in education as those the world has witnessed in government, space exploration, finance, and business, great opportunity affords itself to impress leadership competencies on future instructional design engineers for creating high quality and effective academic training courses. In summary, leadership exhibits a mindset that will guide the design-process and underpin innovative course creations through a more skilled instructional design function. It is important that the field of instructional design pays attention to the critical leadership skills needed to drive the changing ethos of education. It is with sincere hope that the members of the AECT 2012 Research Symposium will add expertise and insight to what has been presented and will promote research for developing a leadership model for elevating the instructional design function, the design process, and academic course design quality. 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(2009). The extraordinary leader: Turning good managers into great leaders. New York, NY: McGraw-Hill. Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 25 Appendix A Institutions with Degree Programs in Instructional Technology and Leadership Courses Institution Arizona State University Leadership Course Offered? No Type Yes Change Mgmt Florida State University Degree Master’s in Educational Technology PhD in Educational Technology Master's in Instructional and Performance Technology Master of Instructional Psychology and Technology PhD of Instructional Psychology and Technology PhD, Education: Instructional Design for Online Learning Master of Science in Instructional Systems Indiana University Master's in Instructional Systems Technology No Jones International University Kaplan University Master of Education: e-Learning Technology & Design Master of Science in Education in Instructional Technology Master's in Instructional Technology & Distance Education PhD in Instructional Design & Technology Master of Education in Instructional SystemsEducational Technology Master of Educational Technology Master of Science, Instructional Design, Development, & Evaluation Master of Instructional Technology PhD, Instructional Design, Development, & Evaluation Master of Science in Educational Technology No Master of Science in Instructional Design & Technology Master’s of Instructional Technology Ed.S in Media, Emphasis in Instructional Technology Instructional Design Online Graduate Certificate Yes Curriculum No Yes Administration No Walden University Master of Science in Instructional Technology PhD, Instructional Technology & Learning Sciences Master's in Instructional Design and Technology Western Illinois University Master's in Instructional Design and Technology No Quantitative Data Summary 7 of 21 include leadership courses 3 of 7 courses specify leadership 1/3 institutions 15% of all programs Boise State University Brigham Young University Capella University Nova Southeastern University Old Dominion University Penn State World Campus San Diego State University Syracuse University University of Arizona South University of Memphis University of Northern Iowa University of West Georgia University of WisconsinStout Utah State University Ratios/Percentages No Yes Leadership No No Yes Leadership No No No Yes Curriculum, Instructional, Change No No Yes Organizational Design-Thinking, Design Process, and Leadership Modeling – Ashbaugh/Pina 26