OCAD UNIVERSITY 100 McCaul Street Toronto, Ontario M5T 1W1 T: 416 977 6000 F: 416 977 6008 WWW.OCADU.CA F: 416 977 6008 COURSE OUTLINE INDS 4C03 ID STUDIO 6: PROJECT DESIGN 1 Faculty of Design Suite 500, 100 McCaul Program Assistants Advertising, Graphic Design, Illustration x 352 Environmental, Industrial Design, Material Art & Design x237 Curriculum Stream: Industrial Design Credit Value: 1.0 COURSE DESCRIPTION This course builds on skills and knowledge acquired in the preceding ID studios 1 to 5, focusing on instructor/faculty directed product/service design studio projects within 6 identified thematic areas of human activity-Home, Work, Play, Health, Mobility and Communication. The course will offer an applied and directed approach to product design studio. The course will be a combination of lectures, critiques and design projects, which will embody an integrative approach to engagement with design process and activity towards commercial application. Studio projects and assignments will engage students from analysis of brief, applied research, ideation and concept development, design evaluation, design development up to and including design implementation. ACADEMIC CONDITIONS Course requirements: INDS 4C03 requires a minimum pass grade of 60%. Should a student be unsuccessful in attaining a 60% average in INDS 4C04, they will be required, regardless of their mark in INDS 4C03 to repeat the fall component of this course, INDS 4C03, as well as the winter component, INDS 4C04. COMPETENCY FRAMEWORK The industrial Design program at OCADU provides students with a framework of sixteen unique design competencies. A competency is defined as the knowledge, skills and behaviors a student must master in a specific content or performance area. Each competency has five levels of expected learning outcomes. As a student, you are expected to master and integrate all competency learning outcome levels in order to successfully complete your education at the Industrial Design program. The competencies are clustered evenly into four thematic domains. Each domain features a series of courses that provide students with the opportunity to develop their competency levels progressively, from one course to the other. The section ‘learning outcomes’ and ‘competency levels’ in this syllabus document provide detailed information on this course’s competency domain and the specific competencies and learning outcome levels this course requires you to achieve. Each course instructor will frame course assignments consistently using the Industrial Design Process and an ID toolbox of design methods. The details of both process and toolbox are documented on the Industrial Design website. LEARNING OUTCOMES By undertaking a semester long design project, students will learn to understand some of the requirements of becoming a professional designer by working on their design projects in a guided way. Students will experience some autonomy and learn to take decisions independently, supported by the tools and knowledge of a structured design process. This course is part of the 'Core' competency domain. In this domain students apply and integrate all the learning outcomes from the other domains in their design projects. In ‘core’ students develop competencies in design process and learn to elicit and integrate requirements from people, technology and business in their projects. The 'Core' domain comprises four competencies. This course develops the following competency levels: Competency: Design process This competency is the ability to define a design process and apply design process and methods* in all stages of a design project. (* See ID toolbox). This course enables students to develop the 'Mastery' competency level. Competency: People This competency is the ability to use qualitative design research methods & synthesis tools* and be able to evaluate iteratively design results with end users. (*See ID toolbox). This course enables students to develop the 'Mastery' competency level. Competency: Interaction Design This competency is the ability to design meaningful and satisfying interactions for interactive products/services and systems. This course enables students to apply their mastery of interaction design to their thesis projects. Competency: Business This competency is the ability to understand the system of which your product /service is part of. Being able to elicit and integrate business requirements into your design process. This course enables students to develop the 'Create' competency level. Competency integration In ‘core’ students are required to apply competency learning outcome levels they have developed prior or in parallel in courses in the 'Images', 'Objects' and Thoughts' domains. At this moment, students are expected to have achieved the following competency levels: Images Domain: *Visualization Techniques:' Mastery' Level *CAD Visualization Techniques: Mastery' Level *Communication and presentation: 'Use' level * Visual Thinking: 'Use' Level Objects Domain: *Form Development: 'Mastery' level *Fabrication: 'Mastery' level *3D Thinking: 'Create' level Thoughts Domain (in parallel to this course): *Scope & context 'Mastery' Level *Thinking Typologies: 'Mastery' level *Conceptual Thinking: 'master' level * Future Thinking: 'Mastery' Level The next section provides a detailed overview of the competency learning outcome levels students are expected to develop. COMPETENCY LEVELS Design process competency level: 'Mastery' Students are now able to fully define and create their own process and adjust design methods to serve specific goals. Students are able to adapt their design process to changing circumstances. People competency level: 'Mastery' Students can define and develop their own projects based on their framing of user insights and are able to iteratively engage with users in all stages of the design process. Research ethics: students can independently apply research ethics in their project and apply for research ethics approval when their project specifics require so. Interaction Design competency level: 'Mastery' Within their own projects, students can adjust, adapt interaction design tools to design, specify & communicate desired interactions that meet their specific project objectives and interact with programmers and fabricators. Business competency level: 'Create' Students are able to design projects while fully incorporating business sense and requirements, interacting with clients at each stage of the project. COURSE METHODOLOGY Studio work, seminars and lectures provide the foundation of this course. TEACHING METHODS & DELIVERY The variety of formats used in the class includes project work, discussion, presentations and lectures. The teaching methodology is concerned with ingraining theoretical knowledge through practical experience. Teaching methods and delivery will include a combination of lectures, demonstrations, critiques, individual and group discussions, student presentations and in- class work. STUDENT COURSE LOAD Class Time: Three hours per week. This class meets once a week for a three hour session. Prep Time: For every three hours spent in class, a minimum of four hours per week on average will be spent completing assignments outside class time. BIBLIOGRAPHY/RECOMMENDED TEXTS This list is for reference only. Additional reading material will be posted on CANVAS. Required Readings: Vijay Kumar. 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. 2012. Wiley. Jon Kolko. Exposing the Magic of Design: A Practitioner's Guide to the Methods and Theory of Synthesis. 2010. Oxford University Press, USA Recommended Readings: Terry Lee Stone. Managing the Design Process-Implementing Design: An Essential Manual for the Working Designer. 2010. Rockport Publishers Tom Kelley. The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization. 2010. Profile Business