RCT Emotion Recognition after TBI, 1 Cognitive Control (Ctrl) Intervention Supplemental Digital Content I. Treatment Concepts The Cognitive Control intervention addresses basic cognitive skills. Unlike the Faces and Stories Interventions, it does NOT address emotion recognition skills. As a sham-control, the Cognitive Intervention was included to control for potential effects that the Faces and Stories Interventions might have on participants as a result of time spent interacting with a therapist. The Cognitive Intervention is similar to the Faces and Stories Interventions in every way, except that it does not teach direct emotional processing skills. See below section on Logistics of treatment administration for more information on this. II. Learning Strategies Repetition Increasing difficulty Feedback III. Communicating the purpose and importance of the treatment to participants Participants are oriented to the treatment: Even though it is not truly the goal of this treatment to improve participants’ emotions, participants are told that the basic cognitive training they will may be an important foundation for processing emotions. We frame the treatment in this manner because we want to keep our participants “blinded” about the intervention they are receiving. It is important they not know the Cognitive Intervention they are receiving is not expected to have effects. Participants are told: “For the next several weeks we are going to work on the basic skills thought to be important for recognizing emotions in others. Therefore this treatment looks at whether improving skills such as speed of processing, attention, visuo-spatial organization, memory and problem solving abilities will help you to better determine how others are feeling. We may find that you are better at some activities than others. The ones that you are really good at, we will spend less time on. We will focus more of our time on the activities that are more challenging for you so that we may improve those skills. For each exercise you will get a score. In some of the activities, if you get below an 80% you will need to repeat the exercise by the end of the 9 treatment sessions.” III. Description of Cognitive Control intervention and treatment administration This intervention is computer-based. The therapist and the participant could choose to start with whatever activity they felt would be most applicable to the participants’ cognitive needs. This was important in order to keep participants engaged and make sure they did not get bored with the “treatment”. All activities did not have to be completed; just those determined to be relevant. However the participant had to come in for 9 hours of the therapy. How the activities were distributed over the 9 hours was up to the therapist and participant. The activities the therapists had to choose from are listed in Table 1. Therapists were to provide participants with advice and compensatory strategies as needed. The intervention addresses the following skills: o Attention RCT Emotion Recognition after TBI, 2 o o o o o o o o o Speed of processing Visuo-spatial skills Reaction time Memory Planning Problem Solving Decision-making Following directions Application to Functional Skills (Table 1, Everyday Life; Math and Money) Activities and websites used: Table 1. Activity (all computer exercises) Memory for Life Source http://cognitivelabs.com/speedtest_mydna2.htm http://cognitivelabs.com/sightspeedtest2.htm http://cognitivelabs.com/cognitive_freetest3.htm Concentration Memory Games Tower of Hanoi http://faculty.washington.edu/chudler/java/brconc.html http://www.funbrain.com/match/index.html http://www.buzzle.com/games/MetroMatch.asp http://www.youramazingbrain.org.uk/yourmemory/digitsp an.htm# http://www.easysurf.cc/menu.htm http://cognitivelabs.com/tower_of_hanoi.htm Diamonds of Perception “Acuity” http://cognitivelabs.com/test8.htm Battle Pong http://cognitivelabs.com/games_Battle_Pong.htm Block Breaker http://cognitivelabs.com/games_blockbreaker.htm Tetris http://cognitivelabs.com/games_original_tetris_intro.htm Sodoku http://cognitivelabs.com/games_sodoku.htm http://www.gcflearnfree.org/everydaylife Everyday Life Measure food Mix food Bake Food labels Money (stamps, change, vending machine, ATM, Concepts / Cognitive skills addressed Timed tasks on attention, speed of processing, reaction time, verbal and pictorial memory Attention, visual memory, spatial memory Attention, memory Planning, problem solving Acuity, color matching; visual perception, speed of processing, reaction time. Reaction time, decision making and planning, and visual skills Reaction time, attention Visual spatial organizational skills, reaction time Planning, problem solving, attention Attention, visual scanning, following directions, planning problem solving, math. RCT Emotion Recognition after TBI, 3 Debit card, Banking) Work (time sheet, classifieds, job application) Shopping Maps, schedules, and phone numbers Math and Money Addition Subtraction Multiplication Division Decimals Percentages Word problems Money management Smart shopping Banking Table 1. IV. http://www.gcflearnfree.org/math http://www.gcflearnfree.org/moneybasics Attention, problem solving, math Logistics of Treatment Administration Training should be one-on-one in a quiet room. A computer and internet are needed to access the computer exercises. Provide breaks to the participant as needed. Training should attempt to be administered 3 times a week for 3 weeks, with each session lasting one hour. However, if there are transportation concerns, there is flexibility in how the 9 hours of treatment can be administered (e.g.,…..). Some activities require 80% accuracy to move to next exercise. If not achieved, the participant must repeat that exercise. Participants have only 2 attempts at each exercise to reach 80%. If on the second attempt, the participant does not reach 80%, then the therapist can move on to the next exercise. Table 2 compares treatment differences of the Cognitive Control Intervention with Faces and Stories Interventions. Cognitive Control Faces Stories Computer-based 9 hrs of treatment 1:1 training with RA Use performance accuracy to advance to next task Teach skills directly related to emotion processing Table 2.