TeamEarth_W1_LDDoc_v2

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Level Design Document
Week 1
Team Earth
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Chris Diaz
Patricia Gerard
Jimmy Hurstel
Kyle West
6/12/2011
Dark Earth Decent
Overview of Level
The majority of our level is set inside of a cave. The cave entrance is placed on the side of a mountain in the
middle of a small island. This island is populated with trees, ruins, plains, hills, and tall grass. While players are
exploring the island, everything is peaceful; danger is unexpected. Once the players enter the cave that
peacefulness disappears. Once they enter the cave, there is no return. The player
2D Mockup
The following is a 2D Mockup of the level.
2D Mockup of Encounters
The following is a 2D Mockup with Encounters of the level.
Important Items
The following contains the important items for players to be successful in this level.
Pic not
available
Rocket Launcher
As part of encounter 2, the player has a rocket launcher available for
pick-up. This weapon will greatly increase the player’s chances of
defeating the enemies in encounter 3.
Level Theme
We are trying to capture a quick mood change from light to dark. The island will bring comfort and a sense of
happiness. Once the player enters the cave the mood quickly changes; evil can be felt, which brings fear to the
player. The island will give the player a, “living in paradise” feeling. The cave will have rugged walls and be
extremely dark. We want the player to feel like they are minutes away from death. The cave is split up into
different areas but is still part of the same level.
The first area will contain a simple maze that the player will navigate through. At the end of the maze there is a
portal leading to the boss encounter. The player can also shoot all five targets to open a special portal to the falling
floor area of the cave. In the falling floor area, players cross what looks like a normal rocky floor. By crossing it,
they can a weapon to help with the ensuing boss battle.
Once the player gets the weapon though the floor to the area drops out, so the player will have to jump back
across to exit the area. When the player completes this room, they will be sent to the Boss encounter, which is the
same room they would have been sent to had they missed the more difficult target in the maze room. This room
has stalactites and stalagmites and has a sense of cave that is falling apart. After defeating the enemy robots in this
area players are sent back to the island area. This location is not as tranquil as the starting area but has the same
look and feel to it, only slightly more militaristic, as the player needs to battle a helicopter to complete the level.
Encounters
The following encounters have been incorporated into this level.
Target Trigger – PvObject
The player encounters a simple maze when they first enter this encounter area. At the end of the maze, the player
is presented with a precision shooting challenge. The player can proceed normally through the open portal to the
Boss encounter or shoot all targets to open the portal leading to the falling floor encounter.
The Falling Floor – PvEnviroment
The player enters a low lit room. All they see is a faint light on the back wall pointing down on an object. When
they approach the object they see that it is a rocket launcher. When the rocket launcher is picked up, the room
becomes lit, the majority of the floor disappears, and a portal is presented on the other side. The player must
successfully jump platform to platform in order to progress. Players can die from falling if they miss jumping on a
platform. If they fail and die they will start at a spawn point located at the rocket launcher pick up location.
Battle - PvAgent (AI)
When the player enters the third encounter, 3 enemies and 1 boss are presented. In the room the player will find
health pick-ups that will be needed in order to defeat the creatures. Once the creatures are defeated a portal
presents itself. If the player dies during the encounter they will begin play at the original first level spawn point or
the rocket launcher spawn point, depending on which path they have chosen. The player risks more time to
complete the level if they die, as they will have to restart at a previous spawn point.
Escape – PvEnvironment, PvAgent (AI), PvObject
When the player enters the final area of the level, they must hurry past the PvEnvironment encounter, falling
boulders. If he or she remains in the same area the player will be will be crushed. As the player enters the area, an
enemy helicopter will attack him or her. This battle is the second encounter, the PvAgent(AI). The player must then
try to destroy the helicopter. Doing this will be difficult, even with the Rocket launcher, so as the last encounter
the player should use a vehicle to battle the helicopter. The vehicle serves as the final encounter for the level, the
PvIObject. As with the other areas, the major risk for the players is time. On death, players will respawn near the
cave exit.
Asset List
The following is a list of the assets used in this level.
Name
Package
Type
A_Character_Footstep_DefaultCue
A_Character_Footsteps.FootSteps
Sound
A_Character_Footstep_DirtCue
A_Character_Footsteps.FootSteps
Sound
A_Character_Footstep_DirtJumpCue
A_Character_Footsteps.FootSteps
Sound
A_Character_Footstep_DirtLandCue
A_Character_Footsteps.FootSteps
Sound
A_Character_BodyImpact_BodyFall_Cue
A_Character_BodyImpacts.BodyImpacts
Sound
A_Character_RobotImpact_BodyExplosion_Cue
A_Character_BodyImpacts.BodyImpacts
Sound
A_Character_RobotImpact_GibLarge_Cue
A_Character_BodyImpacts.BodyImpacts
Sound
A_Character_RobotImpact_GibMedium_Cue
A_Character_BodyImpacts.BodyImpacts
Sound
A_Character_RobotImpact_HeadshotRoll_Cue
A_Character_BodyImpacts.BodyImpacts
Sound
A_Gameplay_ArmorHitCue
A_Gameplay.Gameplay
Sound
A_Pickup_Ammo_Rocket_Cue
A_Pickups.Ammo.Cue
Sound
A_Pickups_Health_Medium_Cue
A_Pickups.Health.Cue
Sound
A_Pickups_Health_Respawn_Cue
A_Pickups.Health.Cue
Sound
A_Pickups_Health_Small_Cue_Modulated
A_Pickups.Health.Cue
Sound
A_Pickups_Health_Super_Cue
A_Pickups.Health.Cue
Sound
A_Weapon_Link_AltFireCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_AltFireImpactCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_AltFireImpactFleshCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_AltFireStartCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_AltFireStopCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_FireCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_ImpactCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_LowerCue
A_Weapon_Link.Cue
Sound
A_Weapon_Link_RaiseCue
A_Weapon_Link.Cue
Sound
A_Weapon_RL_AltModeChange_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_Fire_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_GrenadeFire_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_GrenadeFloor_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_Impact_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_Load_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_Lower_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_Raise_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_RocketLoaded_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_SeekLock_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_SeekLost_Cue
A_Weapon_RocketLauncher.Cue
Sound
A_Weapon_RL_Travel_Cue
A_Weapon_RocketLauncher.Cue
Sound
UT3MenuBackCue
A_interface.Menu
Sound
UT3MenuCharacterBodyAppearCue
A_interface.Menu
Sound
UT3MenuCheckboxDeselectCue
A_interface.Menu
Sound
UT3MenuCheckboxSelectCue
A_interface.Menu
Sound
UT3MenuErrorCue
A_interface.Menu
Sound
UT3MenuMouseOverCue
A_interface.Menu
Sound
UT3MenuMouseOverCue
UDKFrontEnd.Sound
Sound
UT3MenuNavigateDownCue
A_interface.Menu
Sound
UT3MenuNavigateUpCue
A_interface.Menu
Sound
UT3MenuScreenSlideCue
A_interface.Menu
Sound
UT3MenuScreenSpinCue
A_interface.Menu
Sound
UT3MenuServerRefreshCue
UDKFrontEnd.Sound
Sound
UT3MenuSliderBarMoveCue
A_interface.Menu
Sound
UT3MenuStartGameCue
UDKFrontEnd.Sound
Sound
UT3MenuStartGameCue
A_interface.Menu
Sound
A_Pickups_Health_Super_Cue
A_Pickups.Health.Cue
Sound
A_Pickups_Health_Medium_Cue
A_Pickups.Health.Cue
Sound
A_Pickups_Health_Respawn_Cue
A_Pickups.Health.Cue
Sound
A_Pickups_Health_Small_Cue_Modulated
A_Pickups.Health.Cue
Sound
A_Pickups_Generic_ItemRespawn_Cue
A_Pickups.Generic.Cue
Sound
A_Gameplay_PlayerSpawn01Cue
A_Gameplay
Sound
P_FX_GeneralExplosion
Effect FX_VehicleExplosions.Effects
Particle
P_FX_LinkGun_3P_Beam_MF
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_3P_Beam_MF_Blue
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_3P_Beam_MF_Gold
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_3P_Beam_MF_Red
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_3P_Primary_MF
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_MF_Beam
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_MF_Beam_Blue
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_MF_Beam_Gold
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_MF_Beam_Red
Effect WP_LinkGun.Effects
Particle
P_FX_LinkGun_MF_Primary
Effect WP_LinkGun.Effects
Particle
P_UDK_TorchFire01
Effect GenericFoliage01.Ruins.FX
Particle
P_UDK_PillarFire01
Effect GenericFoliage01.Ruins.FX
Particle
P_VH_Gib_Explosion
Effect Envy_Effects.Particles
Particle
P_WP_Linkgun_Altbeam
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Altbeam_Blue
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Altbeam_Gold
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Altbeam_Red
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Beam_Impact
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Beam_Impact_Blue
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Beam_Impact_Gold
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Beam_Impact_HIT
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Beam_Impact_Red
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Connection_Beam
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Death_Gib_Effect
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Impact
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_PoweredUp
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Projectile
Effect WP_LinkGun.Effects
Particle
P_WP_Linkgun_Skeleton_Dissolve
Effect WP_LinkGun.Effects
Particle
P_WP_RockerLauncher_Muzzle_Flash
Effect WP_RocketLauncher.Effects
Particle
P_WP_RocketLauncher_RocketExplosion
Effect WP_RocketLauncher.Effects
Particle
P_WP_RocketLauncher_RocketTrail
Effect WP_RocketLauncher.Effects
Particle
P_WP_RocketLauncher_Smoke_Trail
Effect WP_RocketLauncher.Effects
Particle
P_WaterSplash_01
Effect FoliageDemo.Particles
Particle
P_WaterSplash_02
Effect FoliageDemo.Particles
Particle
P_WaterSplash_03
Effect FoliageDemo.Particles
Particle
SK_WP_Linkgun_1P
Mesh WP_LinkGun.Mesh
Skeletal
SK_WP_LinkGun_3P
Mesh WP_LinkGun.Mesh
Skeletal
SK_WP_RocketLauncher_1P
Mesh WP_RocketLauncher.Mesh
Skeletal
SK_WP_RocketLauncher_3P
Mesh WP_RocketLauncher.Mesh
Skeletal
SK_CH_IronGuard_MaleA
Mesh CH_IronGuard_Male.Mesh
Skeletal
SK_CH_LIAM_Cathode
Mesh CH_LIAM_Cathode.Mesh
Skeletal
SK_Crowd_Robot
Mesh UTExampleCrowd.Mesh
Skeletal
ASC_Floor.BSP.Material
s.M_ASC_Floor_BSP_Tile01
Material
CH_Gibs.Material
s.M_CH_Gibs_Corrupt01
Material
Material
ExamplesContent.M_BumpOffset
Material
Material
CompendiumContent.M_Constant3Vector
Material
FoliageDemo.Material
s.M_GroundMaster_01
Material
HU_Floors.BSP.Material
s.M_HU_Floors_BSP_Gray_Tiles
Material
FoliageDemo.Material
s.M_MossDepthBiased_01
Material
ASC_Floor.BSP.Material
s.M_ASC_Floor_BSP_Tile01
Material
ASC_Floor.BSP.Material
s.M_ASC_Floor_BSP_Tile01
Material
CH_Gibs.Material
s.M_CH_Gibs_Corrupt01
Material
Material
ExamplesContent.M_BumpOffset
Material
Material
CompendiumContent.M_Constant3Vector
Material
FoliageDemo.Material
s.M_GroundMaster_01
Material
HU_Floors.BSP.Material
s.M_HU_Floors_BSP_Gray_Tiles
Material
FoliageDemo.Material
s.M_MossDepthBiased_01
Material
GDC_Material
s.Meshes.S_RibbonSpawner
Static Mesh
GDC_Material
s.Meshes.S_SimpleSphere_01
Static Mesh
RockMesa_06
FoliageDemo.Mesh
Static Mesh
S_BananaPlant_01
FoliageDemo.Mesh
Static Mesh
S_CloverClump_01
FoliageDemo.Mesh
Static Mesh
S_CloverClump_02
FoliageDemo.Mesh
Static Mesh
S_CloverPlant_01
FoliageDemo.Mesh
Static Mesh
S_CloverPlant_02
FoliageDemo.Mesh
Static Mesh
S_GenericGrounds2_smallplant3
GenericGrounds2.SM
Static Mesh
S_GenericGrounds2_TreeVine1
GenericGrounds2.SM
Static Mesh
S_GrassClump_01
FoliageDemo.Mesh
Static Mesh
Mesh.S_GrassClump_02
FoliageDemo.Mesh
Static Mesh
Mesh.S_Ivy_01
FoliageDemo.Mesh
Static Mesh
S_LT_Clutter_SM_Rubble4
LT_Clutter.SM.Mesh
Static Mesh
S_LT_Floors_SM_TileFloorBroken_4x4
LT_Floors.SM.Mesh
Static Mesh
S_LT_Floors_SM_TileFloorBroken_4x4b
LT_Floors.SM.Mesh
Static Mesh
S_LT_Floors_SM_TileFloorBroken_D
LT_Floors.SM.Mesh
Static Mesh
S_PavingBlocks_01
FoliageDemo.Mesh
Static Mesh
S_PavingBlocks_02
FoliageDemo.Mesh
Static Mesh
S_PavingBlocks_03
FoliageDemo.Mesh
Static Mesh
S_PavingBlocks_04
FoliageDemo.Mesh
Static Mesh
S_PavingBlocksPile_01
FoliageDemo.Mesh
Static Mesh
S_PavingHole_01
FoliageDemo.Mesh
Static Mesh
S_PlantBig_01
FoliageDemo.Mesh
Static Mesh
S_Rock_01
FoliageDemo.Mesh
Static Mesh
S_Root_01
FoliageDemo.Mesh
Static Mesh
S_Root_02
FoliageDemo.Mesh
Static Mesh
S_RootTile_01
FoliageDemo.Mesh
Static Mesh
S_RuinsRoof_01
FoliageDemo.Mesh
Static Mesh
S_RuinsRoof_02
FoliageDemo.Mesh
Static Mesh
S_RuinsRoof_03
FoliageDemo.Mesh
Static Mesh
S_RuinsRoof_04
FoliageDemo.Mesh
Static Mesh
S_RuinsRoof_05
FoliageDemo.Mesh
Static Mesh
S_RuinsRoofCorner_01
FoliageDemo.Mesh
Static Mesh
S_RuinsShortWall_01
FoliageDemo.Mesh
Static Mesh
S_RuinsTree_02
FoliageDemo.Mesh
Static Mesh
S_RuinsWindow_01
FoliageDemo.Mesh
Static Mesh
S_RuinsWindow_03
FoliageDemo.Mesh
Static Mesh
Envy_Effects.Mesh.S_screw
FoliageDemo.Mesh
Static Mesh
S_ShanePlant_01
FoliageDemo.Mesh
Static Mesh
S_ShanePlant_02
FoliageDemo.Mesh
Static Mesh
S_Statue_01
FoliageDemo2.Mesh
Static Mesh
S_Terrain2Grass_High
FoliageDemo2.Mesh
Static Mesh
S_Terrain2Grass2_High
FoliageDemo2.Mesh
Static Mesh
S_UN_Foliage_SM_Mesh_Rootcluster_01
UN_Foliage.SM.Mesh
Static Mesh
S_UN_Liquid_SM_Waterfall_01
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Liquid_SM_Waterfall_02
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Liquid_SM_Waterfall_02_1024
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Rock_SM_Blackspire01
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Rock_SM_Blackspire05e
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Rock_SM_RockMesh03
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Rock_SM_RockMesh05
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Rock_SM_RubblePile01
UN_Liquid.SM.Mesh
Static Mesh
S_UN_Tree_SM_BranchCluster01
UN_Trees.Mesh
Static Mesh
S_UN_Tree_SM_BurntTree01
UN_Trees.Mesh
Static Mesh
S_UN_Sky_SM_SkyDome05
UN_Sky.SM.Mesh
Static Mesh
S_UN_Sky_SM_SkyDome03
UN_Sky.SM.Mesh
Static Mesh
SM_Flower_01
SponzaNew_Resources
Static Mesh
SM_Flower_02
SponzaNew_Resources
Static Mesh
SM_Flower_Test02
GenericFoliage01.DayLilly
Static Mesh
SM_GEN_Foliage01_LargeTree01_Opt
GenericFoliage01.Trees.Mesh
Static Mesh
SM_GEN_Foliage5_GroundCover_Flower01
GenericFoliage01.GroundCover.Mesh
Static Mesh
SM_GEN_Foliage5_GroundCover_Leafy01
GenericFoliage01.GroundCover.Mesh
Static Mesh
SM_GEN_Foliage5_GroundCover_Leafy02
GenericFoliage01.GroundCover.Mesh
Static Mesh
SM_GEN_Foliage5_GroundCover_Leafy03
GenericFoliage01.GroundCover.Mesh
Static Mesh
SM_GEN_Foliage5_GroundCover_Leafy04
GenericFoliage01.GroundCover.Mesh
Static Mesh
SM_GEN_Foliage5_GroundCover_Leafy05
GenericFoliage01.GroundCover.Mesh
Static Mesh
SM_GEN_Grounds01_MossLump01
GenericGrounds01.Mesh
Static Mesh
SM_GEN_Grounds01_MossLump02
GenericGrounds01.Mesh
Static Mesh
SM_GEN_Grounds01_MossLump03
GenericGrounds01.Mesh
Static Mesh
SM_GEN_Grounds01_MossLump05
GenericGrounds01.Mesh
Static Mesh
SM_GEN_Ruins_512Block01
GenericFoliage01.Ruins.Mesh
Static Mesh
SM_GEN_Ruins_512Block02
GenericFoliage01.Ruins.Mesh
Static Mesh
SM_GEN_Ruins_512Block03
GenericFoliage01.Ruins.Mesh
Static Mesh
SM_GEN_Ruins_512Block04
GenericFoliage01.Ruins.Mesh
Static Mesh
SM_Mountain01
GenericFoliage01.Mountains
Static Mesh
SM_ShaneTobacco_01
FoliageDemo.Speedtrees
Static Mesh
SM_UDK_Torch_Pillar
GenericFoliage01.Ruins.Mesh
Static Mesh
SM_UDK_Torch_Pillar02
GenericFoliage01.Ruins.Mesh
Static Mesh
SM_UDK_Torch01
GenericFoliage01.Ruins.Mesh
Static Mesh
UTVehicleFactory_Cicada
Vehicles
Actor Class
UTVehicleFactory_Manta
Vehicles
Actor Class
UTVehicleFactory_Scorpion
Vehicles
Actor Class
Works Used
The following images were used while we were pulling this together.
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Top-view Island - http://www.walldesk.net/wallpaper/wallpapers-tropical-islands-17.asp?f=9180
Paradise - http://www.thinkphilippines.com/travel-guide/samal-island-paradise-island-beach-map.html
Cave - http://reelornoreel.blogspot.com/2011/01/mondays-metal-over-credits.html
Omaha Beach - http://www.aspecialdayguide.com/ryan06.jpg
Indiana Jones and the Emperor's Tomb Pictures (PC) image 14 of 83 http://pc.ign.com/dor/objects/17460/indiana-jones-and-the-emperorstomb/images/indianajones_040103_008.html
Stalagmite - http://home.fonline.de/rs-ebs/spiele/frac05.htm
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