Game Theory Lecture 2 Review Prisoner’s Dilemma Chicken Matching Pennies The Prisoner’s Dilemma Colin and Anselm are arrested by the police for suspected delinquency. The police have insufficient evidence for a conviction, and, having separated them, visit each of them to offer the same deal: if one confesses to delinquency, then he goes free and the other receives five-year sentence. If neither confess, then they are both are sentenced to one year for the lesser charge of missing class. If each confesses, then they both receive two year sentences. They must both make their decisions as to whether to confess or not simultaneously, without knowledge of the other’s decision. Anselm N C Colin N C -1/2, -1/2 -5, 0 0, -5 -2, -2 The possible decisions of the players are called strategies in game theory. The numbers in each box are the utilities, called payoffs, that the players receive when the corresponding pair of strategies is played. For example, if Anselm does not confess and Colin does, then the outcome will be (-5,0), so Anselm will get 5 years in prison and Colin will walk free. Players in game theory are assumed to be only interested in their own payoffs. Players: Anselm, Colin Anselm’s Strategies: N, C Anselm’s Payoffs: -5, -2, -1, 0 Colin’s Strategies: N, C Colin’s Payoffs: -5, -2, -1, 0 Outcomes: (N, N) (N, C) (C, N) (C, C) Nash equilibrium is (C, C) Work through sequential game Chicken After years of fierce competition, Nick and Trace have agreed to have a competition to determine who the better man is. They are going to take their cars and go to opposite ends of Vineyards Boulevard and drive their cars straight at each other as fast as they can. The better man will be determined by whoever has the most nerve and forces the other driver to swerve from the road first. The one who swerves will be the “chicken.” Neither Nick nor Trace wants to be the chicken. If they both swerve, then they will both be chickens, but the humiliation when they both swerve is not as great as when only one swerves. However, if neither man swerves, then the game ends in a fiery wreck. Their payoffs are listed below. Trace Nick C S C 0, 0 1, -1 S -1, 1 -10, -10 Players: Nick, Trace Nick’s Strategies: C, S Nick’s Payoffs: -10, -1, 0, 1 Trace’s Strategies: C, S Trace’s Payoffs: -10, -1, 0, 1 Outcomes: (C, C) (C, S) (S, C) (S, S) Nash equilibria in pure strategies are (C, S) and (S, C) Work through sequential game Sequential game has first-mover advantage Matching Pennies Johanna and Alex love to gamble. Their favorite game is called matching pennies, in which the each player takes a penny and chooses heads or tails without the other knowing; if both pennies match when they are revealed, then Johanna wins; otherwise, Alex wins. Alex Johanna H T Players: Johanna, Alex Johanna’s Strategies: H, T Johanna’s Payoffs: -1, 1 Alex’s Strategies: H, T Alex’s Payoffs: -1, 1 Outcomes: (H, H) (H, T) (T, H) (T, T) No Nash equilibrium in pure strategies Work through sequential game Sequential game has second-mover advantage H 1, -1 -1, 1 T -1, 1 1, -1