Patricia McGee Pedagogical Frameworks The following are traditional pedagogical frameworks used in face-to-face courses. Such approaches are often used to frame the design of an entire course. This macro approach to course design assists in making instructional design decisions when the structure is pre-determined. Some pedagogical Frameworks are derrived from ways of thinking: inductive (from specific instances to general conclusions); pattern finding that results in conclusions); deductive (from general conclusions to specific examples); and inquiry (examing situation and identifying cause, correlations). Pedagogical Frameworks based on Ways of Thinking Deductive Project-based Learning Problem-based learning Inductive Case-based learning Scenario-based learning Inquiry Research-based learning This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ Communities of Learning 1 Patricia McGee Project-based Learning – A long term instructional activity in which students work as a group as they focus on a question, problem, event or interest, investigate and negotiate understanding, and produce a product that represents their understanding (Brown & Campione, 1994). Problem-based Learning – Originally defined as both a process and a curriculum, PBL focuses on a specific real or imaginary illstructured problems within an authentic real world context, whereas questions often originate from the learner as they seek a specific solution. Students work collaboratively and instructor serves as a guide, thereby preparing from problems that will be encountered in the field (Barrows & Kelson, 1993). a dilemma that must be solved is presented and learners seek solutions Case-based Learning – Well-bounded cases are presented to students as a focus for discussion and analysis. one situation or case that becomes the focal point for an instructional sequence), Cases . can illustrate a real world situation that requires application of learned course content. Cases can be provided in segments, as learners become prepared to address different components of the case. Scenario-based Learning - small situations provide examples and challenges illustrating the real world. Spiker (in press) suggests that scenario-based trainings (SBT) are effective because they provide small chunks of information that are typically action-based, accessible to the learner, can provide contextually relevant lessons to the learner, and are most effective when highly structured Research-based Learning – learners are asked to pose a question or hypothesis that can be answered through research. Communities of Learning - “… groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.” (Wenger, n.d.) This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 2 Patricia McGee Pedagogical Frameworks based on Learner Performance Individual Self-directed (Learning Contract) Self-paced Group Open Entry, Open Exit Cooperative Learning Collaborative Learning Team-based Learning Self-directed Learning – “… any study form in which individuals have primary responsibility for planning, implementing, and even evaluating the effort. Most people, when asked, will proclaim a preference for assuming such responsibility whenever possible (Hiemstra, 1994). Self-paced Learning – learning that is individualized for a single learner who proceeds through a set of learning experiences at his or her own pace. Open Entry, Open Exit - Provides for flexible time, multiple ways to complete assignments, controlled assessment, typically no required attendance, variable credit, and is considered a form of “Correspondence” delivery. Cooperative Learning – individuals work together where each person contributed a piece of the whole’ requires interdependence to achieve a goal. Collaborative Learning - individuals work independently to contribute to a goal. Team Based Learning – Involves ongoing, incentive-based and individually accountable activities and assignments that are authentic and relevant to the learner. This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 3 Patricia McGee References Barrows H. S., & Kelson, A. M. (1993). Problem-based learning: A total approach to education. Monograph. Southern Illinois University School of Medicine, Springfield, Illinois. Brown, A. L., & Campione, J. C. (1994). Guided discovery in a community of learners. In K. McGilly (Ed.), Classroom lessons: Integrating cognitive theory and classroom practice (pp. 229-272). Cambridge, MA: MIT Press. Hiemstra, R. (1994). Self-directed learning. In T. Husen & T. N. Postlethwaite (Eds.), The International Encyclopedia of Education (second edition), Oxford: Pergamon Press. Michaelsen, L.K., Watson, W.E., Cragin, J.P., and Fink, L.D. (1982) Team-based learning: A potential solution to the problems of large classes. Exchange: The Organizational Behavior Teaching Journal 7(4): 18-33. Spiker, A. V. (in press). Using scenarios to archive experience and organize training. In D. Andrews (Ed.), Storytelling as instruction. Rotterdam, Netherlands: Sense Publishers. Sullivan, R. (2001). Alternative learning methods: Self-paced learning. The Reading Room. Retrieved from http://www.reproline.jhu.edu/english/6read/6issues/6jtn/v4/tn110lrngmthds.htm/ This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 4 Patricia McGee Mapping Instructional Approach and Technology Instructional Approach: Objective Event Activity Assignment This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ Assessment 5 Patricia McGee Pedagogy + Instructional Strategy Teaching Content Instructional Focus Possible Instructional Application Declarative knowledge – facts; anything that has to be memorized Intellectual Skills Concept knowledge – categories of things that have attributes making them alike Memorization Games Drill & Practice Pre-post testing Providing examples and non-examples, identify attributes Principle Knowledge – rules, laws, generalizations, axioms, etc. Illustrations in different contexts, generalize to many instances Procedure Knowledge – steps that follow an action towards a pre-determined end. Provide steps, reorder, practice, order Problem Solving – Using Existing knowledge and skills to solve an unfamiliar problem Presentation or introduction of the problem, analysis of problem, means-end or difference reduction Interpersonal Skills Collaboration - individuals work independently to contribute to a goal Cooperation – requires interdependence to achieve a Assign tasks, accountability, clear procedure, strategy for oversight of parts as relate to the whole Assign roles, accountability, clear Possible Assessment Application Presentation Test/Quiz How technology can help Concept Mapping Video Images Narrative writing Simulations Games Diagramming Model building Problem-solving Video Images Flow charting Demonstration Scaffolding/modeling Simulations Dioramas Presentation Debate Product Presentation Representation Test/Quiz Illustrations can be generated by learner, concrete, supports transfer Illustration Depiction Model Test Rehearsal, experiential learning, trial and error Illustration Depiction Model Test Observation, rehearsal, trial and error Document Narrate Create Observation, rehearsal, experiential learning, trial and error, feedback, documentation of processes Product (digital or print) Presentation Self-Assessment Peer-Assessment Rubric Distributed intelligence, feedback, peer review, documentation of processes Product (digital or print) Presentation Self-Assessment Peer-Assessment Distributed intelligence, feedback, peer review, documentation of Limits distraction from learning task; improves retention, addresses multiple learning preferences This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 6 Patricia McGee goal procedure Rubric processes Examples of Technology Applications + Bloom’s Taxonomy, Revised Instructional Focus Knowledge Dimension Cognitive Process Dimension Remember Understand Apply Analyze Evaluate Create Memorization Factual Knowledge Clickers- Fill in the blank Quiz Slideshow Games Games Simulation Simulation Animation Providing examples and nonexamples, identify attributes Conceptual Knowledge ClickersMatching Quiz Bookmarking Slideshow Concept Mapping Presentation Animation Concept Mapping Visualization Bookmarking Simulation Animation Illustrations in different contexts, generalize to many instances Principle Knowledge ClickersMultiple choice Quiz Podcast Slideshow Games Mashups Concept Map Polling/Surveying Bookmarking Animation Podcast Provide steps, re-order, practice, order Procedural Knowledge Clickers- Ordering Quiz Concept Mapping Games Simulations Concept Mapping Visualization Video Video Vlogging Presentation or introduction of the problem, analysis of problem, means-end or difference reduction Problem Solving Polling/ Surveying Concept Mapping Video Presentation Games Simulation Polling/Surveying Video Bookmarking Vlogging Publication Presentation Assign tasks, accountability, clear procedure, strategy for oversight of parts as relate to the whole Collaboration Blog Wiki RSS Wiki Concept Mapping Discussion Virtual Worlds VCOP VCOP Concept Mapping Blog VCOP Wiki Publication Presentation Assign roles, accountability, clear procedure Cooperation Blog Wiki RSS Wiki Discussion Virtual Worlds VCOP Blog VCOP Wiki Publication Presentation This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 7 Patricia McGee How to Improve a Case Taken directly from Herried, C. F. (1997). What Makes a Good Case? Some Basic Rules of Good Storytelling Help Teachers Generate Student Excitement in the Classroom. Retrieved on July 7, 2010 from http://ublib.buffalo.edu/libraries/projects/cases/teaching/good-case.html Version I A teacher was instructing 24 students in an introductory physics course during the summer. She was using a version of cooperative learning where students worked in small groups throughout the term. She gave daily quizzes, first individually and then in groups. The professor had a habit of leaving the classroom during the quizzes. All went well until the last day of class when she heard from one of her best students that cheating had occurred during the quizzes. When she gave out peer evaluation forms for the students to rank their teammates, she gained additional information. Two Asian students in adjoining groups had been cheating. Six separate students wrote about how the two friends had cheated and that they had been told to stop by their teammates but to no avail. There were no more class periods left, only the final exam. What should the teacher do? Version II "I couldn't stand it! I had to move. They were cheating. I study hard to get my 'A,' and they were cheating." Physics professor Margaret Blake looked hard at the young women in front of her quietly telling her story. Paula was one of her best students. Margaret had asked her why she had suddenly moved during the daily quiz. "Lang, the guy in the group next to us, writes his multiple choice answers in large letters on his quiz paper. He holds it up for Mengfei who is in our group to see while you are out of the room. We all told them to stop, but they keep doing it." Margaret replied, "I wish you had told me sooner, we could have done something. Today is the last regular day of class. Friday we have the final exam. There isn't much we can do now. Well, at least today we are having the peer evaluation where you rank the contributions of the rest of the members of your group. Be sure you write down your complaint." "I guarantee that lots of us will complain." Not long after the class was over, Paula's words came true. Six students had pointedly written about the cheating between the two Asian students. One student in Mengfei's group was especially angry: "Meng gets such a low mark because he is never prepared. He comes to lab whenever he feels like it, and he and his buddy cheat every single day. Did you see how badly Meng did on the quiz when you stood behind him? And he always changes his answers on his bubble sheet and pretends they were scored wrong. I HATE CHEATERS! AARRGH!" This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 8 Patricia McGee Margaret sat there in her office stunned. She always thought that group learning prevented this sort of thing, otherwise she never would have left the room during the quizzes. Now what? Paula's last words rang in her ears, "They were cheating. What are you going to do about it?" This work is licensed under the Creative Commons NonCommercial Sampling Plus 1.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/nc-sampling+/1.0/ 9