Brent Aguilar Professor Robert Tillett Writing Seminar Research Essay 5-15-15 Design Thinking: Humanity in Mind The concept of “design thinking” has made leaps and bounds to provide innovative solutions to common issues. Landing at the forefront of many individuals’ minds it is the next big revolution for how to problem solve. Although design thinking is a new concept, it is a process that artists and creatives have perfected over many years. As a working artist, I use my own form of design thinking, utilizing methods (i.e. research, brainstorming, and prototyping), during my work process. Design, as a medium of thought, is not solely about aesthetics; instead, design thinking engages creativity to create practical solutions to a problem. The success of design thinking is unknown. In other words, there is not much data to compare one type of thinking against another. However, to supplement the lack of comparability across dimensions, there remain functional examples of how design thinking currently changes how the world operates for the better. Design thinking has been implemented in many industries with demonstrated gains for those willing to invest in such a new concept. Areas such as healthcare, product design, and safety have seen impressive results through utilizing design thinking. Perhaps the most interesting aspect about design thinking is the fluidity of its application. Some may only consider the process a four step system, others may segment design thinking into seven distinct pillars of the design thinking system. Typically, design thinking is viewed as a universal system applicable to a wide variety of issues. However, of particular interest is the way in which 'the process' is adapted and altered to the issue at hand. In other words, design thinking varies from other contemporary methods in that one size does not fit all. Rather, design thinking processes change and are applied specifically to the issue at hand. To simplify the concept of design thinking, four groups or steps in the process will be discussed: define the problem, create and consider many options (research), refine selected directions (prototype), pick the winner to execute (test) (“Fast Company”). The aforementioned series of steps comes from Fast Company an online web group provides a shorter series of steps as compared to a book such as “Design Thinking” by Gavin Ambrose and Paul Harris “The design process can be said to comprise seven stages: define, research, ideate, prototype, select, implement and learn. Each of these requires design thinking.”( Ambrose, Gavin, and Paul Harris) As previously mentioned, design thinking is fluid and should be applied to each respective event or problem accordingly. In order to generate innovative plans, the problem must be defined - not by stating ambiguities (i.e. “it is difficult to sleep in an uncomfortable bed”) - but rather the problem should be defined in the context of what needs to be solved. For instance, “to create a surface that provides comfort leading to a more rewarding sleeping experience” refers to the previous ambiguous issue regarding the issues to be resolved and what the ideal outcome is. In the later example, the concept of “bed” has been removed. While marginal, the change signifies an important shift in thought, removing the defined problem from the context of what is an established medium, or form, of how to sleep. Subsequently, ideas generated in the context of a “bed” will struggle to be innovative. As “bed” is the identity of an outdated concept, one should refrain from using the qualities and descriptors of previous solutions and ideate creative solutions. Questions related to the problem should be relentless; thus, to solve the problem, the issue must be fully identified. Research follows identifying the problem, generating ideas in rapid succession, a process described as “brainstorming”. Artists would attest to the importance of this step amid their personal design process. During this part of the system all ideas are invaluable, and thus should be not be abandoned. Research may also include an investigation into the target market or how to implement the concept. When creating a piece of work for a client for example, if the target market is commonly 50 year old suburban housewives, the concept behind the final composition will most likely not include aesthetics associated with Goth culture. Design thinking promotes an investigation into those who the defined problem is to be solved for. Fast Company goes further to describe the need for collaboration in this step by saying “better answers happen when 5 people work on a problem for one day, than one person for five days.” Design thinking is very much so a group effort, as will be presented further. Prototyping is perhaps the most defining step in the design thinking process, in context, it is where many companies are seemingly investing the least amount of time, a costly mistake. For an illustrator such as myself, this would be considered “sketching”. By working out the concept of what is going to be implemented very thoroughly, before going to finish, a large number of issues will be spotted and more manageable to adjust. Artists alike at this point do not dive into one answer, instead focusing on a wide variety of possibilities to solve the problem, a characterization of design thinking. For artists, many sketches are proposed to the client, fully developed compositions and layouts to provide what will ultimately solve the defined problem. Where many businesses invest important capital to take their best item to market immediately, instead they should be prototyping and improving the original idea they are so passionate about. This step may even lead to the combination of two or more concepts, a creation that would have been overlooked if only one idea moved through the prototyping stage. In many cases this procedure will provide plenty of usable testable subjects. A business may even notice the projected cost of their original choice to be too much to justify taking it to market, or it does not function as it should. It is important to realize money overall will be saved by sacrificing minimal time in prototyping, as compared to millions in the next step. Short-term pain, long-term gain as the saying goes. The final step of design thinking is the “test”, in order to see what prototypes work the best as a solution to the identified problem it has to be taken to a small group of individuals such as a test group. By having feedback at this stage, before an item goes to market, prototypes can be altered if need be. For artists, this step is when they deliver the piece to the client, this person will decide at which point that they are completely satisfied with the work or that they would like a few adjustments to the artist’s “prototype” of a piece. The green light means that the process has worked and provided an item that fully accomplishes what the client had hoped for to solve the problem. During a TED Talk discussion by Tim Brown, a well-known online seminar forum, discussed how design has changed and how it is changing again. The presentation “Designers – Think Big!” discusses how Brown, a working designer, has seen shifts in design trends recently and how it can affect solutions to everyday issues. Technology and design are constantly moving forward. In the past 50 years, Brown states that “design got small” meaning that there was a main focus on aesthetics and the stationary object. In the past ten years though, Brown has seen a shift towards design thinking, that “design is getting big” again. Design thinking focuses more on the human experience as compared to the aesthetics of an individual piece. Brown states there is a shift away from aesthetics for the sake of aesthetics moving towards design thinking to amend current issues. Instead of using design for aesthetics, which will inevitably be phased out, utilizing design thinking leads to a lasting impact. Design is moving towards a focus on humanity concentrated around an understanding of culture and context in order to achieve the greatest good. Brown presents the following dilemma, how are individuals to use hearing aids in India where there are no technicians to support the hearing impaired? To address the issue, a digital hearing program routed through a PDA was created (test), focusing more on the human experience and less on the lack of technology available. Brown then mentions “instead of thinking to build, build to think.” The aforementioned concept indicates that the greater the ability to put more ideas out into the world, the greater amount of feedback that can be gained - a direct relation to the aforementioned importance of prototyping. Brown adopts the idea of design thinking and offers it with the footnote statement “design is too important to be left to designers” meaning that, while designers have provided a set of steps supported by many years of practice, they are not able to implement such ideas without collaboration and acceptance of design thinking. Designers and I myself have limited experience regarding issues in a myriad disciplines. Healthcare, small and large businesses, and governmental agencies are organizations that may be able to utilize design thinking; rather the aforementioned industry participants have to take the concept of design thinking into their own hands to improve current issues plaguing their systems (Brown). As design thinking is a process defined by a few steps, ‘the system’ must be able to fulfill a wide variety of needs, a strength of design thinking. Brown is an excellent resource as to how design is changing and how it is furthering to define issues, research, “building to think”, and achieve results that keep the human experience in mind. Design thinking is being employed through examples by Paola Antonelli, a guest on the Stephen Colbert Show, a senior curator at the Museum of Modern Art (MOMA). What Antonelli discusses is how applied design is being utilized in today’s world, focusing less on the aesthetics of design and more in the “human interface.” Design will be a focus on “being in the moment”. Colbert at this point even suggests the concept of Google Glass, to which Antonelli states going “and beyond”. Antonelli means that the concept of theoretical design is the time we are moving towards, that having an IPad in front of us will be dated soon enough, all items will disappear in favor of not touching or holding but rather experiencing. Presenting some of the examples of the exhibit in the MOMA brings focus to prototyping as an important aspect of design. But whereas before was discussed the concept of prototyping designed by humans, this situation provided the example of prototyping of a vase provided by honey bees. This type of “slow prototyping” included 40,000 bees, a scaffolding of the vase shape and a small amount of honey to attract the bees (Anontelli). Another example Antonelli presents is a modern design based off of wind powered toys. The concept being, that in order to remove landmines, which costs about 10,000 dollars each to extract safely, this design would instead roll across minefields detonating the explosive. This fairly inexpensive design would be blown sky high and continue rolling afterwards, it would save not only lives but also hundreds of thousands of dollars (Anontelli). A third example of design thinking applied to real world situations is a lowcost table to be used by school children in earthquake prone areas. The table comes with shock absorbers allowing it to handle the weight of the ceiling should the ceiling fall in, saving the lives of countless children (Anontelli). All three examples illustrate how design thinking has been utilized with the human experience in mind, the latter two in particular provide much safer alternatives to the issues they solve. Applications such as these further the idea that design thinking is alive and well in modern times. The focus on human centered design continues to be a note that plays between the many examples of how design thinking is changing the world while being firmly rooted in furthering the lives of humanity. Design thinking is constantly moving towards tomorrow, it is here today and it will be even stronger than it was yesterday. The process can be described in 4 easy to follow steps, define the problem, research, prototype and test, and are transferrable across issues. Not many other processes of thinking can help provide hearing to individuals in India, safely remove landmines from fields, or save the lives of children in earthquake ridden areas. Design thinking is improving the human experience through innovative ways of thinking. Although the concept of design thinking may not have many statistics to prove its success, it is obviously doing something right and will continue on that path. Citations: [1] "Design Thinking... What Is That?" Fast Company. 20 Mar. 2006. Web. 5 May 2015. <http://www.fastcompany.com/919258/design-thinking-what>. [2] "Paola Antonelli Talking to Stephen Colbert." Swissmiss RSS. 28 Feb. 2013. Web. 5 May 2015. <http://www.swiss-miss.com/2013/02/paola-antonelli-talking-to-stephen-colbert.html>. [3] Ambrose, Gavin, and Paul Harris. “Introduction.” Design Th!nking. Vol. 08. Lausanne :AVA Academia;, 2010.10-11 [4] "Designers -- Think Big!" Tim Brown:. 1 July 2009. Web. 4 May 2015. <http://www.ted.com/talks/tim_brown_urges_designers_to_think_big?language=en#t-795550>.