Intentional Learning in the Afterschool Program Presented by Kathleen Martinez, Ph.D. kutie137@gmail.com Workshop Agenda Workshop Overview: This workshop will help participants understand their role in supporting academic learning throughout the afterschool program including an awareness of ways to integrate intentional learning into enrichment activities. Participant Objectives: By the end of this workshop, you will: be able explain the role of afterschool programs in supporting academic learning have developed Activities: Icebreaker/Group Warm-up activity: Mars Rover Overview of the Workshop and Participant Objectives What’s that mean? Clarifying the language around skill building strategies Identifying age appropriate skills - What are your priorities? Integrating skills into an activities Next steps - how are you going to be intentional about skill development in your program What’s in a Name? Vocabulary Related to Skill Development Strategies Direct Instruction (after school way): Strategy in which specific skill(s) are taught or reinforced directly. The skills are usually practiced out of context from real life experiences/activities. Examples: o o o o teaching basketball dribbling by doing court dribbling drills teaching math facts by playing Addition Bingo or using flash cards vocabulary development using crossword puzzles staff lectures on a topic Intentional Integrated Hands-on Skills Development: Strategy in which staff determines skills they want to reinforce, and develop ways to integrate those skills into enrichment activities that are hands-on and active. Can be project based or be integrated into a shorter activity. Examples: o Determining the cost of supplies for a cooking activity (reinforcing money concepts, addition, subtraction etc.) o Making and modifying paper airplanes and holding a paper plane flying contest (Practicing scientific questioning o o process and collecting data) Researching facts about animals and making a poster ( research skills, science skills) Making a friendship bracelet and giving it away with a letter describing why the specific colors were selected ( letter writing and following directions) Program Structures Tutoring/Intervention: Individualized or small group support to overcome specific identified deficiencies of youth usually based on diagnostic information and is systematic to remediate the deficiencies Homework Assistance: A time set aside in which staff provides General assistance in homework completion by students in the program, motivating them complete homework if possible, and providing fun and engaging educational activities to reinforce skills when homework is completed. Enrichment Classes: Usually enrichment classes are focused on one type of activity with the purpose of increasing the skill in that specific area. Often, direct instruction is a major part of enrichment classes as well as many opportunities to practice the specific sub skills of the activity. (Many times these types of classes are provided by outside providers.) Examples: o o o o o o Dance class Welding class Basketball class Chess class Drama class Guitar class Enrichment Clubs: Can be the same as enrichment clubs, but can also integrate different types of activities related to a topic or theme. For example, an Automobile Club might involve reading stories about cars, drawing a futuristic car, and taking apart a motor. The primary purpose of clubs is to expose youth to new ideas and activities. Examples: o o o o Dinosaur club Gardening Club Rocks and Minerals Club Japan club Themes: A topic or subject that is explored using various resources and activities. In afterschool programs, a theme can be explored in a club or can be the organizing principle for much of the program’s activities over a period of time. The Automobile Club described above is an example of a thematic driven club. An example of a theme that provides the organizing structure for much of the program’s activities is the following: o An Ocean Theme Arts and crafts: Tissue Paper Ocean Collage, Shell Boxes, Yarn Octopuses, Jelly fish mobile, Ocean Mural Science: How big is a Baleen Whale? Cleaning Up the Ocean, Power of waves Literacy/Language Arts: Ocean animal Acrostic Poem, Reading When Woman Became the Sea: A Costa Rican Creation Myth, Researching and making a poster on a sea animal Games: Sharks Attack, Octopus Tag, Battleship Homework time: Ocean Crossword Puzzles, Ocean Vocabulary Dictionaries, Ocean theme math facts Cooking: Fear Factor Taste test, Tuna sandwiches, “Sandy” Desert Extras: Watch Finding Nemo, Scuba Diver guest speaker Culminating Event: Visit to the Aquarium, “Beach” party Activity Resources Resources for Math Activities Mixing In Math: Great resource describing activities that integrate math- http://mixinginmath.terc.edu Making Math more Fun: Series of downloadable materials that is easily reproducible for $27.97. You can also sign up for a weekly online newsletter for free that has a free downloadable game: www.makingmathmorefun.com On-Line Printable worksheets divided by grade and skill- http://www.kidzone.ws/math/index.htm Sudoku o Click on the print for Sudoku Kids 4 x 4 and 6x6 http://1sudoku.com/print/ o MyPuzzles.org: Requires a one-time cost of $6.95 to download 110 puzzles: o http://mypuzzle.org/sudoku/sudoku-for-kids.html rd o Many 9x9 easy printable Sudoku puzzles 3 grade + http://www.sudoku9981.com/sudoku-puzzles/kids.php o Easy 4x4 and 6x6 Sudoku puzzles: http://www.sudoku9981.com/sudoku-puzzles/kids.php o Colorful Sudoku puzzles: http://www.bravekidgames.com/free-printable-worksheets-sudoku.html Tangrams o Colorful tangram puzzle patterns: http://www.activityvillage.co.uk/tangram_puzzles.htm o Puzzle patterns that show the shapes (for younger participant: http://www.abcteach.com/directory/basic/math/geometry/trangrams/ o Patterns and explanation on how Tangrams work: http://www.auntannie.com/Geometric/Tangrams/Index.html Line and Graph Design books: found on http://teacherexpress.scholastic.com/subject/math Math Skills Made Fun: Dazzling Math Line Designs: Grades 2-3 - $9.95 o Math Skills Made Fun: Dazzling Math Line Designs (4-5) $9.95 o Amazing Math Puzzles & Mazes Grades 6-8 $7Math Skills Made Fun: Great Graph Art Around the Year $10.95 Websites with Interactive math practice th o Practice questions from pre-K to 8 grade: http://www.ixl.com/ o A+ Math: Interactive website with games, flash cards, worksheets, and homework helper http://www.aplusmath.com/ Resources for Language Arts Activities Sites with content area vocabulary lists Math, Science and social studies terms for 3 rd - 5th grade http://sb058.k12.sd.us/Vocabulary/click_on_the_grade_level_to_find.htm o Terms for Everyday Math by grade level up to grade 4 http://www.livoniapublicschools.org/Garfield.cfm?subpage=17430 Sites with Sight Word/High Frequency Words o Flash Cards- http://bogglesworldesl.com/dolch/flashcards.htm o Great website with many flash cards and downloadable games: http://www.theschoolbell.com/Links/Dolch/Contents.html Sites to download Graded Reading Passages o Readworks: Dowloadable passages by grade level with comprehension questions. Must register to use but free: http://www.readworks.org/books/passages o Reading A to Z: Over 1,000 downloadable leveled books with worksheets. This site charges $74.94 per site and you do have to pay for printing out the books, but it is cheaper than buying that many books. o Roaming Robot Goal: Give a set of directions so someone else can find a hidden object Before beginning Grades: 2–6+ Minimum number of participants: 2 Review commands on the appropriate Robot Directions sheet. Children act out commands on the sheet as you read them out loud. Suggested grouping: divide into groups Easy: Robot Directions Sheet 1 of 2–4 Medium: Robot Directions Sheet 2 Time: 10 minutes or less per game Hard: Robot Directions Sheet 3 Math: rotation and angles; variables Materials: Robot Directions sheet: 1 per child or pair Distribute sheets. For Sheets 2 and 3, explain that “ ” can stand for any number. Lead the group in a game One player (the Finder) leaves the room while you help the others secretly choose an object in the room. Prerequisites: some reading Books about left, right, and directions: Turn to the Left, Turn to the Right. Beers, Jack. (Longman, 2002). The Great Logo Adventure. Muller, Jim. The Finder returns to the room. The others (Doone, 1998). take turns choosing and reading commands from the sheet until the Finder locates the item. Does it matter what size steps you take? Why or why not? How did you keep track of whether the Finder should move right or left? Is the Finder’s left always the same as yours? Talk About... Children play in small groups One child is the Finder; the others take turns giving commands. Then, children switch roles so that everyone has a turn to be the Finder. Variations Combine commands (harder). Give two commands each turn: “Turn half-way around and then take 4 steps forward.” Make your own (same as main activity). List one-step commands, such as “Go half-way down the aisle” or “Look up 2 feet” for your group to use. © 2010 TERC • Cambridge, MA For more math ideas, visit http://mixinginmath.terc.edu Robot Directions Sheet 1 Turn left Turn right Take 1 step forward Take 2 steps forward Take 1 step back Take 2 steps back Look up Look down Robot Directions Sheet 2 Turn left Turn right Turn half-way around Take 1 step forward Take 2 steps forward Take ____ steps forward Take 1 step backward Take 2 steps backward Take _____ steps backward Look up Look down Look behind you Robot Directions Sheet 3 Turn 90o to the right Turn 90o to the left Turn ____o to the right Make ¼ turn clockwise Make ¼ turn counter-clockwise Turn ____o to the left Take 1 step forward Take 2 steps forward Take ____ steps forward Take 1 step back Take 2 steps back Take____ steps back