P1 Physics – P1.5 A Summary of Sound. The Particle Model We can think of a medium (stuff) as being made out of a lot of particles (tiny balls). In a gas the particles are far apart and free to move around all over the place (unlike a solid or a liquid). Fig 1: Particles in air, moving all over the place with random movements When we hear a sound it is due to the movement of these particles. Imagine a loudspeaker (the yellow cone) is vibrating back-and-forth. This causes regions where the particles are squashed together, and other areas where they are spread further apart... Fig 2: Speaker moving back and forwards Where we have a lot of particles close together we have a region of high pressure, where there are less particles we have an area of low pressure. As this wave of high and low pressure travels through the air, from left to right in Figure 2, we have what we call a sound wave. Sound waves are longitudinal waves and cause vibrations in a medium, which are detected as sound. Sound is caused by the vibration, or movement, of particles back-and-forth. If the particles are close together in a solid or a liquid the wave travels fast. What if there are no particles? No particles = nothing to vibrate so sound waves cannot travel. That is why, in space where there is a vacuum, the sound of the Sun burning does not reach the Earth. If we bounce a sound wave off a surface, such as a wall, we find that it reflects back. That is why when you shout down a well or in a cave you get an echo – your voice is reflected back at you. Echoes are reflections of sounds. Direction wave is moving in Particles move back and forth Wavelength = The length from one area of high pressure to the next area of high pressure (metres) Fig 3: Wavelength If we were to measure the distance from one area of high pressure to the next area of high pressure we would find the wavelength of the sound wave (measured in metres). If we knew the speed the wave was travelling at (in metres per second) we could also calculate the frequency (the number of wave cycles per second). Wave Speed (m/s) = Frequency (Hertz) x Wavelength (metres) In practice we cannot use a ruler to measure the wavelength of a sound wave, but we can use an oscilloscope. This is a device connected to a microphone to give us a ‘picture’ of the sound wave. Wavelength = Length of one complete wave cycle Amplitude = Height from centre to max position Fig 4: Wavelength and Amplitude If we look at the wave above on an oscilloscope it would look a bit like this: Fig 5: Wave on an oscilloscope The amplitude is related to the height of the wave on the oscilloscope trace, the taller the wave the louder the sound. The smaller the wave the quieter the sound. The frequency is how s t r e t c h e d or compressed the wave is. If it is more stretched out then it means that there are less cycles per second and we hear this as a low note. A high frequency means a high note (we say its pitch has increased). The pitch of a sound is determined by its frequency and loudness by its amplitude. If we look at this on an oscilloscope we can say that: If Trace A is the starting sound; Trace B is about half as loud (amplitude is half), Trace C has a higher pitch (frequency has doubled), Trace D is half as loud and at a higher pitch than Trace A. Trace A Trace C Trace B Trace D Quality – Shape of the waveform The shape of the wave is important, and we call this the quality. If we have a smooth curve then the ‘quality’ is good. If it is all jaggedy then the sound is not so pure. Audible Sound – Pardon? Sound waves are caused by the vibration of particles. Humans can generally hear a sound when the frequency of vibration is between 20 Hertz and 20 000 Hertz (cycles per second). If we increase the frequency even higher we get ‘sound’ waves that we cannot hear. This is the realm of ultrasound, produced by electronic systems and filling a wide variety of roles.