TASNIA Trade Purchase Build Gather Claim Tasnia is a resource gathering and trading game, where players attempt to acquire the materials and labor needed to purchase portions of a medieval building. These sections come in the form of a tile and these tiles can be placed together to create all sorts of buildings. The grander the structure the more points you score! Objective Be the player to score the most points by completing buildings using tiles and you will be crowned winner! Components 81 - Resource Cards 72 - Building Tiles 4 - Jumbo Player Cards 4 – Wooden Player Tokens Instruction Booklet Box w/ Insert Set up 1. Shuffle all 72 tiles and place them into 7 equal stacks of 10, face down, in the place were all players can reach. Two of these stacks will contain 11 tiles. 2. Turn over the top tile in each stack. 3. Shuffle the deck of resource cards and deal 6 cards to each player. Then place the remaining cards face down in the place all can reach. If the resource deck is depleted to zero during play, simply shuffle the discard and reuse. 4. Allow each player to select a player card and the token that matches its color. Playing the Game Once the game is set up players take turns starting with the player to the left of the dealer and then continuing clockwise for the duration of the game. The player’s turn is broken down into 5 phases and those phases are: 1. Trade- The first thing a player does is trade in unwanted resource cards for new cards if they so choose. A player may always trade in a single card for a new card, but if they want to trade in more than one card they must trade in a group of cards of the same kind. (Example: If you have 2 Iron cards you may trade in one of them, or both, for 1-2 new card/s or if you have 4 Wood cards, you may trade in 1-4 of them for new card/s.) Players may only trade in 1 group of cards on any given turn. This means a player may not turn in 1 Stone and 3 Carpenters during the trade phase, they would have to pick 1 card type to trade in. 2. Purchase. During this phase players may use their resource cards to purchase tiles from the market. Each tile requires 3 specific resource cards for purchase. The requirements are noted as symbols in the top corner of the tile. These symbols correspond to symbols on the resource cards making the cost clear. Above we have an image of a Tile (left) and a Resource Card (right). This tile requires 1 stone (orange square), 1 iron (red triangle), and one Mason (blue M) to purchase. The gold diamond indicates that this tile is unique and worth an additional 2 points during scoring. This info is indicated by the symbols in top left corner. The Master Mason card is worth 2 resources (1 stone and 1 stonemason). A player may use this single card for two of the needed resources to purchase the tile next to it. However, you may not use a single card as part of a deal involving more than one tile. Meaning, you cannot split the two resources the Master Mason provides in order to purchase two separate tiles. Silver and Gold coins act as wild cards. Silver may be used in place of any of the 6 resources and gold may simply be used to purchase any one unclaimed tile. The Baron, Hero, Merchant, and Princess cards also act as a gold coin if a player does not want to play or hold on to it. These cards are marked with a circle symbol with 4 gold stars in the upper left corner to aid players in distinguishing them. Players may purchase 1 or more tiles on their turn. There is no limit. 3. Building. With new tiles in hand, the player may now add tiles to a structure in progress, add to a completed structure to create an addition, start a whole new structure altogether, or simply place the tile aside in their stockpile for later use. Players may also move tiles from one building to another if they so choose, but they may not remove tiles from a completed building. Players may also use tiles from their stockpile during this phase to add to buildings or to start a new structure. Players MUST follow the rules for building in the “Construction” portion of the instructions. 4. Gather. During this phase of the turn, the player simply gathers new cards from the draw pile in order to bring their hand back up to the maximum. In most cases this will always be 6 cards. If you have the Baron in play you will draw 7. It is during this phase that you can play the Money Lender Card and draw 3 additional cards or play the Beggar Card and have each other player give you one of their own cards. 5. Claim. During the final phase of the player’s turn they may stake a claim on any unclaimed tiles. The player simply places their colored wooden token on any available tile in the market. If a player wants to purchase a tile that has a claim on it, they must pay full price plus one additional resource. This additional resource must be one of the required resources to purchase the tile. (ie. If a player wants to purchase the wooden peak tile two pages back, and it was claimed by another player, they would need to pay 2 wood, 1 carpenter, and either an additional wood or an additional carpenter. During the players next Purchase Phase if their claimed tile has not been purchased by another player, they may buy it with only 2 of the 3 needed resource cards. This is a nice boon. Players may choose to use claims in order to get tiles they need a bit cheaper, or conversely they may use a claim to make another player pay more for a tile that the other player needs. The choice is entirely up to the player making the claim. Construction The rules laid out in this section inform the players as to how they may construct a building and how they may not construct a building. Types of Tiles. Before we lay out the rules of construction, it is important to become familiar with the types of tiles. There are basically 2 types of tiles, wooden and stone. Wood tiles include: wooden wall w/door, wooden wall w/window, wooden roof left, wooden roof right, and wooden peek. Stone tiles include: stone wall, stone wall w/door, stone wall w/window, stone roof, and tower peak. Lastly, there are the Garden Tiles. They have their own separate rules. Wood and Stone Together. Wooden tiles may be placed on top of stone tiles, but may never be placed under or beside them. Roofs. No tile may be placed above, or next to, any roof tile except the stone roof tile. Wooden roof tiles must be placed so that rain water would run off in both directions, meaning there cannot be any places where water would gather. This means that there may not be two or more peaks in a single wooden structure. Stone roofs may be placed side by side because they have no pitch. Tower peaks must be placed on any stone structure or portion of a stone structure that is 1 tile wide and more than 1 tile high. Adding on to a Complete Building. During a player’s build phase they may add on to a complete building so long as they remove no tiles from it, and it remains complete. This often entails adding 2 or more tiles at once and shuffling a few as well. Basically, a player cannot make a complete building an incomplete building. Building Height Restictions. Wooden Buildings may only be 3 tiles high. Stone structures can reach as high as 5 tiles. Buildings using both materials may also not exceed 5 tiles in height. Garden Tiles. Garden tiles may only be placed on the ground level next to a completed building. Other Building Guidelines. A building may only have a single door. A complete building may have as few as 2 tiles, and there is no limit to the number of tiles you may use. Construction of a building may start with any tile. This means a player does not have to build from the ground up. There is no limit on the number of building a player may construct during the course of the game. Players may only add or remove tiles from their own buildings. Contruction Examples. On the next few pages are some examples of buildings that follow the guidelines and one that does not. In the example above we have a larger house. This home follows all the rules of the game. It is built of all wooden tiles so there can be no issues with mixing wood and stone. It has a single door. The roof has a single peak and the roofline angles downward in both directions allowing for rain runoff. It also does not surpass the 3 tile height restriction for wooden structures. Here is another good example of a building. This building uses both wood and stone in its construction. Take note that the wood tiles are placed on top of the stone and not under or on either side. The roof also follows the guidelines by having a single peak that angles downward in both directions. In this example we have an all stone building that appears to be a castle. Take note that the tower peaks are placed on top of stone tiles that have no other stone tile on either side. The three stone roof tiles across the top in the middle are within the rules of construction. Now if a player were to have attempted to place both tower peaks without the stone tiles beneath them, the structure would not be allowed as the bottom of the peaks would be lower than stone roof tiles, creating a place for rain to collect. In this example almost everything is done wrong, but it does help to illustrate what a player cannot do. Let’s list all the things wrong with this example: It has 2 doors but should only have one. The wooden door is side by side with a stone tile. There is a roof tile touching the ground. There is a stone roof tile on top of a wooden door tile. The tower peak tile is side by side with another roof tile. There is a wooden wall tile with a window on top of a roof tile and it is also side by side with a stone roof tile. The wooden roof tiles allow for rain to collect as there are two peaks. In addition the wooden roof tile on the right has the roof line moving upward. Ending the Game The game ends the moment that a certain number of tile stacks are depleted. A 2 player game ends when 1 stack is depleted. A 3 player game ends when 2 stacks are depleted. A 4 player game ends when 3 stacks are depleted. When this occurs, all players get one more turn to finalize their cities and the game comes to an end at the end of the player’s turn to the right of the player who drew the game ending tile. It is now time to score. Scoring the Game Players add up their scores for their completed buildings, incomplete buildings, and tiles in their stock pile by using the following guidelines. Completed Buildings. Scores for completed building are based on the number of tiles used, size of the structure, and any unique tiles involved. Here are the guidelines: You gain 3 points for each tile used in the completed building. You gain an additional 2 points for every 4 tiles in the building. This rewards players for building large buildings. Players also gain 2 extra points for each and every unique tile used. These tiles are marked with a yellow diamond symbol under their required resources symbols. Players also gain 4 bonus points for a garden tile used on a completed building. However, garden tiles not part of a structure have zero value. Incomplete Buildings. All incomplete buildings are worth 2 point for each tile. Players only gain a 1 point bonus for each unique tile. Stockpile Tiles. Stockpile tiles include all loose tiles that are not part of any structure. These tiles are worth 1 point each. Other Scoring Opportunities. Players gain 1 bonus point for each silver resource card in their hand. Players gain 2 bonus points for each gold coin in their hand. Players gain 2 bonus points for each nonresource card in their hand Special Cards Tasnia comes with 6 special cards that a player may draw from the resource deck. Players may decide to use as many of these cards as they so choose in order to alter the feel of the game. These cards alter play a bit by giving special powers to a player or by hindering another player. Some of these cards have special requirements that must be met before they can be used. This can equate to a player having to hold onto the card for a few rounds and that can slow down their building by clogging up their hand. Players can always use this card to purchase any tile they want from the market. These 6 cards are marked with symbol with 4 stars in it to indicate that they may be traded for any tile. However, they risk another player getting that card later on during the game. Special cards can be moved from one building to another during the Building Phase of the player’s turn. At no point can one of these cards be housed in an incomplete building. These cards also may be removed from a building and placed into the discard pile during a player’s purchase phase if the player wants to trade them in for a tile. All 6 of these cards must be played during the build phase of the player’s turn. Baron Requirements - The Baron requires a home before a player can make use of his powers. The player must have a completed and uninhabited structure of 5 or more tiles for him to live in. Once a player meets this requirement he may place the Baron card on or below his new home showing that it occupied by him. Powers – The Baron allows the player to increase his hand size from 6 cards to 7 cards. Hero Requirements – None Powers – Players may place the Hero card on any structure, even an incomplete structure, and he will protect the building and any other person living there from the Scoundrels card. The Hero does not count as an inhabitant. Merchant Requirement – The Merchant requires a store to set up shop in. This shop must be made of wood and be at least 4 tiles large. In addition, there must not be any other inhabitants in the building. Players then place the Merchant card on or below the building to indicate that the building is occupied. Powers – The Merchant allows players to treat silver resource cards as gold resource cards. Plague Requirement – None Powers – The Plague card can be used to remove another player’s special card from play. This includes the Baron, Merchant, and Princess. When used both cards are placed into the discard pile. Princess Requirement – The Princess requires an all stone structure to live in. This home must consist of 4 or more tiles and must not have any other inhabitants. Players then place the Princess card on or below the building to indicate that the building is occupied. Powers – The Princess card garners the player no powers during play, but she instead adds value to any building that houses her. Add an addition 1 point per tile during scoring for any building that the Princess resides in. Scoundrels Requirement – None Powers – Use the Scoundrels card to steal one tile from another player. Then place the Scoundrels card into the discard pile. If the scoundrels are used to remove a tile from a building that is occupied, the occupant is placed into the discard pile along with the Scoundrels card. Bonus Kickstarter Cards. These cards are all single use cards that are discarded at use. They also may NOT be traded for a tile. Alchemist – Players use this card during their purchase phase to swap a tile from their stockpile for an unclaimed tile in the market. Beggar – Players use this card during their gather phase and they force every other player to give them one card from their hand. Every other player must fan out their cards and the player who played the Beggar gets to choose one card at random from each player. Money Lender – Players use this card during their gather phase by placing it into the discard pile and drawing an additional 3 cards from the draw pile. These 3 additional cards are above and beyond the player’s maximum hand size. Tasnia is Copyright 2013 by Jason Glover. All rights reserved. Grey Gnome Games Visit us at GreyGnome.com or Like us on Facebook or follow us on Twitter!