Probability of Sampling Without Replacement TEACHERS: SUBJECT: 7th grade Math Mr. Nate Roberts STANDARD: 7.SP.C.6. Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. 7.SP.C.8. Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation. OBJECTIVE (EXPLICIT): Determine the probability for a random drawing without replacement. EVIDENCE OF MASTERY (MEASURABLE): SUB-OBJECTIVES, SWBAT (SEQUENCED FROM BASIC TO COMPLEX): KEY VOCABULARY: MATERIALS: Algebra tiles (2 yellow, 2 red, 2 green), a paper bag, 30 Trial recording Frequency, experimental/theoretical probability, chart, Video Game Handout WS sample, simple and compound event, outcome, predict ENGAGE (MAKE CONTENT AND LEARNING RELEVANT TO REAL LIFE AND CONNECT TO STUDENT INTEREST) BEFORE TEACHER WILL: Say: We have learned how to find the probability of a single event, now we will calculate the probability of having the same outome occur more than once in a row. STUDENT WILL: Listen to the introduction. Poses the following problem: In Eric’s video game collection for his PS4 he owns 2 1st person shooter games, 2 Realm Adventure games, and 2 Sports games. If he picks one game at random to play, what is the probability it will be the 1st person shooter game? If he then picks another game the next day to play (can’t be not be the same game because he borrowed it to his friend Kenny) what is the probability that he will pick the second game also be the the 1st personal shooter? What is the probability that both games will be shooters? Says: To model this problem you are going to place 2 tiles of each color (yellow, red, green) into a bag, representing each of the 3 types of video games TSW: Assign a video game genre to each color of tile. DURING CO-TEACHING STRATEGY IF APPLICABLE TEACHER WILL: STUDENT WILL: Says: One partner should now pick a tile at random. The other student will record the color/genre on the recording chart. Without returning the tile to the bag, the first student will then select another tile at random. This color should be recorded on the chart as well. After each trial replace both tiles back into the bag and repeat this process 30 times. TSW: Model and record this procedure 30 times on the recording chart. When complete work on Video Game Handout) TSW: Work with partner to complete handout. CO-TEACHING STRATEGY IF APPLICABLE TEACHER WILL STUDENT WILL: Review Video game handout with class. Discuss responses and read Eric letters to class. AFTER Pose the following Assessment question: Each of the numbers 1-5 is written on a card and placed into an envelope. Two cards will be drawn, on at a time, without replacement. What is the probability of drawing two odd number? CO-TEACHING STRATEGY IF APPLICABLE Probablity of 2 Shooter Games Handout (Teacher) 1. When all tiles were in the bag, what was the probability of choosing a “shooter” tile from the bag? 2/6 or 1/3 2. What was the new probability that a 2nd shooter would be chosen if the 1st “game” could not be chosen again? 1/5 3. Us the formula P(A and B) = P(A) x P(B given A) to determine the probability that both games Eric draws will be shooters. 1/3 x 1/5 = 1/15 4. How could you use the data from the first step (recording chart) to estimate the probability of drawing 2 shooter video games? ___________________________ _________________________________________________________________ a. Calculate this experimental probability: (Favorable outcomes/total outcomes) b. Use the remaining space to write Eric a letter explaining how to determine the probability of picking to 2 shooter games in a row without replacement. Probablity of 2 Shooter Games Handout (Student) 5. When all tiles were in the bag, what was the probability of choosing a “shooter” tile from the bag? 6. What was the new probability that a 2nd shooter would be chosen if the 1st “game” could not be chosen again? 7. Us the formula P(A and B) = P(A) x P(B given A) to determine the probability that both games Eric draws will be shooters. 8. How could you use the data from the first step (recording chart) to estimate the probability of drawing 2 shooter video games? ___________________________ _________________________________________________________________ a. Calculate this experimental probability: b. Use the remaining space to write Eric a letter explaining how to determine the probability of picking to 2 shooter games in a row without replacement. Team Names: ________________________________________________________ Trial First Tile Second Tile