LITERARY TERMS Allegory - its purpose is to make an idea more interesting, persuasive or more easily understandable by turning it into a story in which the characters or setting represent general concepts, moral qualities, political or religious beliefs, real persons from history, etc. Allusion - a reference, either explicit or indirect, to a person, place or event, or to another literary work. Common allusions in literature are biblical, mythological, cultural or popular. Alliteration - the repetition of consonants at the beginning of words or stressed syllables: "The blazing brightness of her beauties beam." Anaphora - the repetition of the same word or phrase in several successive clauses (Clauses always following the pattern subject + verb, for example: Lazy students whine.) Atmosphere - also referred to as mood or ambience, it establishes a feeling or "setting" in that it sets up readers' expectations as to what will happen in the text. Assonance - the close repetition of identical or related vowel sounds, especially in stressed syllables: "In Xanadu did Kubla Khan/A stately pleasure dome decree." Consonance - close repetition of identical consonant sounds which occur after different vowel sounds: “I heard a creak and the track broke.” Diction - refers to the selection of words, the "vocabulary" used in a text. The arrangement of these words into sentences, paragraphs and larger units in part constitutes a writer's particular style. Euphony and cacophony - if a passage is euphonious, the speech sounds are pleasant and musical to the ear: "murmur," "lull." Long vowels and soft consonants (e.g., l, m, r, s) are sometimes considered euphonious. If words are cacophonous, speech sounds are harsh and unmusical: "vomit," “clanging." Hard consonants are sometimes considered cacophonous (hard c, d, hard g, k, t). Cacophony and euphony depend on context, so particular vowel and consonant sounds are by no means automatically cacophonous or euphonious. Foreshadowing - a sign that suggests something that is to happen in the future; an indication or suggestion beforehand. Imagery - descriptions/figures of speech that create not only mental pictures in readers' minds (produced by memory/imagination), but which appeal to any of the five senses: sight, sound, touch, taste, smell in its description. Irony - cosmic irony: texts in which gods or destiny or the workings of the universe are represented as manipulating events so as to lead to false hopes, which frustrates and even mocks the protagonist(s). - dramatic irony: when the readers/audience and narrator knows information that the characters within the text do not. The character usually acts in a way that is completely inappropriate to the actual circumstances, expects the opposite of what actually happens to him, or says something "ironic" that anticipates the actual outcome, but not in the way he means it. - situational irony: actions/events that involve coincidence (e.g., a man laughs uproariously at another person’s misfortune while, unbeknownst to him, he is the victim of the same misfortune). - structural irony: when a work shows sustained irony in order to sustain duplicity of meaning. - verbal irony: a mode of speech in which the literal meaning is the opposite of the implied meaning, (saying the opposite of what one really means). For example, your friend has just bought a sweater you think looks awful and you say “That was a GREAT purchase.” - sarcasm (a form of verbal irony): the use of words which say the opposite of what you mean, as a way of hurting or mocking someone. Juxtaposition - to place two words or ideas in close proximity, often ones which would not normally be seen together, to create a particular effect. Metaphor - a form of figurative language; a comparison without using "like" or "as:" "You are the sunshine of my life." Onomatopoeia - the use of words whose actual sounds resemble the sounds they describe: e.g., "buzz" and "hiss." Oxymoron - a two-word paradox that combines two terms which in ordinary usage are opposites, but when put together have one overall meaning: e.g., "jumbo shrimp." Pathos - the quality in a work of art which evokes feelings of tenderness, pity or sorrow. Pathetic fallacy - when inanimate nature appears to possess or to be in sympathy with human emotions. For example, characters have a huge argument while a storm is raging outside. Generally, pathetic fallacy refers to an ascription of human traits to inanimate nature which is less strictly managed than in personification. Personification - giving/ascribing human qualities to an inanimate object, as if it had human-like capacities or feelings. For example, Sylvia Plath’s “The Moon and the Yew Tree” describes the moon as having “a face in its own right, / White as a knuckle and terribly upset.” Protagonist and antagonist - the protagonist is the main character/hero around which the action of a literary work centres; the antagonist is the adversarial character who opposes/competes with the protagonist and is another one of the leading characters. Pun - a play on words which are either identical or similar in sound or spelling, but which have very different meanings: in Romeo and Juliet, the mortally wounded Mercutio says, "Ask for me in the morning and you shall find me a grave man." Rhyme - repetition of an identical or similarly accented sound or sounds in a work. Lyricists may find multiple ways to rhyme within a verse. End rhymes have words that rhyme at the end of a line. Internal rhymes have words placed within the line that rhyme with each other. Satire - a satiric writing style is the literary art of diminishing a subject by making it look ridiculous and evoking an attitude in readers of amusement, contempt or scorn. Satire does not attempt to evoke laughter only, but rather it derides, using comedy as a "weapon" to criticise something. Setting - the general physical location and historical time in which the text is set. Simile - a form of figurative language; a comparison using "like" or "as:" for example, in T. S. Eliot’s “The Love Song of J. Alfred Prufrock,” the opening lines “When the evening is spread out against the sky / Like a patient etherised upon a table.” Symbol - an object which stands for/represents something outside the text which is universally recognised, or which is suggested by the text. A symbol may thus be public or private. A cross is an example of a public symbol, signifying the Christian god or Jesus Christ. But in a poet’s private symbolism, a rose might suggest love. The word symbolism is not to be confused with symbolism (sometimes written Symbolism), which was a late nineteenth century European movement in art. A character cannot be a symbol (but it may be a paradigm or a figure in an allegory). Synecdoche - a figure of speech in which a part of something is used to signify the whole: calling a clever student a "brain" or a car your “wheels.” Theme - a main idea/argument/point/subject in a text. It may be the moral, message, thesis, meaning, or dominant idea of the text. Tone - the general attitude of the narrator to his/her subject.