Chapter 3 Two Dimensional Motion and Vectors 3.1 Introduction to Vectors Scalars and Vectors Scalar (italics in your textbook) Vector (boldface in your textbook) Vectors are represented by arrows Vectors can be added graphically (using a protractor. Vectors must have same units) Tail-to-tip method Add A + B Let A = 9 meters east (E) and let B = 4 meters north (N) Scale: 1 block = 1 meter (1 block = ¼ inch) Resultant The answer obtained from adding vectors Parallelogram method Physics Chap 3 s (all vectors are placed tail-to-tail from a common origin) 1 Vectors can be added in any order Vector subtraction is simply adding the opposite Let A = 9 m east (E) and let B = 4 m north (N). What is the resultant of A – B? What is the resultant of B – A? Multiplying a vector by a scalar results in a vector Practice problem: Add the following vectors graphically: 11 m E, 5 m S, 6 m W, 2 m N How could the parallelogram method be used? H.W. S.R. page 85, #1-13 page 108 Physics Chap 3 s 2 3.2 Vector Operations The Pythagorean Theorem can be used to find the resultant of any right triangle c a ө b Tom travels 10 km north and 20 km east. What is his displacement? scale: 1 square = 2.0 km Tom travels 15 km east, 20 km north, 5 km south, and 7 km west. What is his displacement? Physics Chap 3 s 3 Practice A page 89 Physics Chap 3 s 4 Practice B page 92 Physics Chap 3 s 5 Resolving Vectors into Components SOH CAH TOA c a ө sin ө = opp / hyp cos ө = adj / hyp tan ө = opp / adj b Consider the hypotenuse “c” to be a vector. Then side “a” and side “b” of the right triangle are called the “components” of the vector. If we look at right triangles as being part of the Cartesian coordinate system, then: Sample problem B page 91 Practice B 1) The airplane’s motion is a vector with an x-component and a y-component. The truck’s motion has an x-component only. 2) 3) Physics Chap 3 s 6 4) Adding Vectors That Are Not Perpendicular The strategy for these types of problems is: 1) Place the vectors on a Cartesian coordinate system, either tip-to-tip, tail-to-tip, or tail from common origin (depends on the problem and/or method you choose). Label each vector. 2) Resolve each vector into x and y-components 3) Add each x component to obtain a single x-component (resultant of all x-components) 4) Add each y-component to obtain a single y-component (resultant of all y-components) 5) Make a new Cartesian coordinate system, placing the new x resultant and y resultant on it 6) Use the Pythagorean Theorem to find the resultant of the x and y components 7) Use trig functions to find the angle 8) Report your answer giving magnitude and direction Sample problem C page 93 Physics Chap 3 s 7 Practice C Finish Practice C on separate graph paper HW: page 94 Section Review, page 109 #14 through #26 Physics Chap 3 s 8