Creativity & Organizational Innovation - Fall 2013 Instructor: Phone: Email Address: Office: Office Hours: Robert C. McNamee Assistant Professor / Academic Director Innovation & Entrepreneurship Institute (IEI) 215-204-4119 robert.mcnamee@temple.edu (** best communication method **) 538 Alter Hall In Person or via WebEx by appointment / Q&A Forum via Blackboard “To cease to think creatively is to cease to live” – Benjamin Franklin COURSE ABSTRACT: Being creative is about solving problems or approaching opportunities in novel and valuable ways. This course is designed to help ALL students better harness their full creative potential—whether you think: “I am not creative” or “I already have more ideas than I can handle”, this class will help you come up with more creative ideas that offer more value and have greater impact on the world. Although creativity has been studied by nearly every professional domain, this course focuses on creativity as a driver of organizational innovation—from non-profits to small businesses and large corporations to students’ own entrepreneurial startups, creativity and innovation is critical to providing value and ensuring long-term survival. Throughout this course students will develop important life skills while learning to creatively solve problems through a number of real-world innovation challenges. No matter what career or profession you are going into, being more creative and appreciating how and why modern organizations function the way that they do will help you to be more valuable, more employable, more innovative, and more entrepreneurial. COURSE BACKGROUND: Creativity has been studied by nearly every professional domain—philosophers, psychologists, sociologists, educators, and business professionals have all wondered about creativity and how we can enhance it. This course builds on theory and practice that suggests people are intrinsically creative and curious: “Perhaps no single phenomenon reflects the positive potential of human nature as much as intrinsic motivation, the inherent tendency to seek out novelty and challenges, to extend and exercise one's capacities, to explore, and to learn” (Deci & Ryan, 2000, p. 70). ). Enhancing students’ creative potential equates to enhancing their potential as human beings—Masow perhaps said it best: “My feeling is that the concept of creativeness and the concept of a healthy, self-actualizing, fully human person seem to be coming closer and closer together, and may perhaps turn out to be the same thing.” (Maslow, 1971, p. 57). However, this course also acknowledges that society, organizations, educational systems, and many other factors frequently stifle our tendency to be different, to consider or share crazy ideas or perspectives, to think outside the box, to break the rules, and to challenge the status quo. Throughout the course we will discuss creativity as an aspect of people, as a process, as a feature of press (context), and as a product. We will learn to appreciate both the generative, divergent, synthesisfocused phases of creativity as well as the focusing, convergent, evaluation-focused phases and we will take things further to highlight the potential for improvement and evolution that brings together the best that evaluation and generation have to offer (Bloom’s Taxonomy). Don’t worry if you think you are Creativity & Organizational Innovation - Fall 2013 not a creative person. A major portion of this class is to help everyone to appreciate their creative potential and to become more creative. We will cover a number of techniques that will directly help you to come up with a greater number of ideas, more original ideas, and consequently better ideas. Lastly, research has shown that the most creatively effective teams are those that have members that are highly innovative as well as those that are more highly adaptive. The necessary balance ensures there is a place for people with all cognitive styles—no matter who you are you can contribute to innovation. Given the far-reaching impact of organizations (corporations, non-profits, non-governmental organizations, volunteer groups, governmental agencies, etc… ) on society as well as the fact that the vast majority of students will work in some capacity in or with organizations in their professional lives, we have decided to focus on creativity in business and organizational contexts. “Deviance tells the story of every mass market ever created. What starts out weird and dangerous becomes America’s next big corporate payday. So are you looking for the next mass market idea? It’s out there … way out there” (Fast Company, 2002; emphasis added). Despite the previous quotes emphasis on markets and businesses (after all it is from a business magazine), innovation is critical to all organizations and deviance is just as critical in predicting social change and shifts in high-impact social ventures, government agencies and the like. “Me too” businesses or non-profits just don’t cut it anymore. Finally, business leaders have reported that they are not prepared to handle the rapidly changing environment that their organizations face and senior managers have stated that among the most important and valued traits in employees are creative problem-solving and the generation of new ideas. Whether you want to start the next Facebook, take control of your work-life balance with a lifestyle business, have an impact on the world with a social venture, or drive change and innovation in an existing company—this course will help you achieve these goals. EVERYONE CAN BE CREATIVE EVERYONE CAN CONTRIBUTE TO ORGANIZATIONAL INNOVATION COURSE LEARNING OBJECTIVES: I. II. III. IV. V. VI. Students will understand the importance and impact of entrepreneurship & innovation on organizations and society Students will understand fundamental theories of creativity Students will understand various business theories and cutting-edge management concepts critical to creativity and innovation Students will understand how to find entrepreneurial and innovation opportunities Students will understand how to apply design thinking approaches and creative problem techniques to generate, evaluate, and improve innovative ideas Students will understand why purpose is important to all organizations In many ways this course is intended to help you diverge, NOT to converge. It is quite likely you will leave this course with more questions than you started with. As you will see, people frequently move too rapidly past problem formulation / framing and jump right to solutions – I hope that I help you take your time to realize the many options you have in your personal and professional lives. At the same time I hope to give you the tools to approach these problems and choices in fundamentally different ways. When you creatively approach these big questions new roads open up that did not seem to exist before. Creativity & Organizational Innovation - Fall 2013 Human Behavior GenEd Course As a Human Behavior GenEd course, this course is designed to teach students about an all important human behavior—creativity—that is linked to the evolution and continued survival—via innovation—of a form of community that is especially prevalent in modern society—organizations. Creativity is one of the most important human behaviors and is core to our humanity. In addition, organizational innovation and the closely related concept of entrepreneurship are important phenomena that are critical to the continued survival of all organizations as well as the evolution of regions, industries, and society as a whole. “Today, much confusion exists about the proper definition of entrepreneurship. Some observers use the term to refer to all small businesses, others to all new businesses. In practice, however, a great many well-established business engage in highly successful entrepreneurship, The term, then, refers not to an enterprise’s size or age but to a certain kind of activity. At the heart of that activity is innovation: the effort to create purposeful, focused change in an enterprise’s economic or social potential.” — Peter Drucker, The Discipline of Innovation Below are the GenEd learning goals as well as those specific to the Human Behavior GenEd category that students will learn in this course. GenEd Learning Goals Develop students’ thinking, learning and communication skills; Develop skills in identifying, accessing and evaluating sources of information; and Promote curiosity and lifelong learning Ethical reflection, civic engagement, and awareness of current issues; Collaborative learning and teamwork skills; An understanding of and appreciation for Temple’s urban and regional setting; An understanding of issue related to globalization; An understanding of issues related to sustainability; An understanding of community-based learning. Human Behavior specific course learning goals: Understand relationships between individuals and communities; Understand theories or explanations of human behavior used to describe social phenomena; Examine the development of individuals' beliefs, behaviors, and assumptions and how these affect individuals and communities; Apply one disciplinary method to understand human behavior or explain social phenomena; Access and analyze materials related to individuals, communities or social phenomena; and Compare and contrast social phenomena across individuals and communities. Creativity & Organizational Innovation - Fall 2013 READINGS: Book (Required): “Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers”, 1st addition by Alexander Osterwalder & Yves Pigneur, Wiley 2010 (ISBN-10: 0470876417 / ISBN-13: 978-0470876411). A preview can be found here and the complete book is available free online for a limited number of concurrent users in Temple’s library. The majority of our readings in this course will come from practitioner targeted business journals like Harvard Business Review or Sloan Management Review as well as other industry leading magazines that focus on innovation and entrepreneurship generally or in specific industries. HBR and SMR are some of the top practitioner journals (i.e., read by managers / executives) and I believe that you can handle this type of material even if it pushes you more than a textbook would. Magazines (Extra Credit): Since you are not buying an expensive text book or course packet, I would like you to put your money to another equally good use – subscribing to two (or more) magazines in your areas of interests or about innovation / entrepreneurship generally (highly recommended are Wired or Entrepreneur). Magazines are one of the least expensive ways to learn a great deal about what is going on in an industry or the world more generally (and if you receive them in paper form you may be more likely to read them). We will have a great deal of unstructured and semi-structured discussion via blackboard forums in the course—if you do some outside reading this will make you a more interesting, knowledgeable, and valuable participant in these discussions (as well as in conversations in general). I will give students 1 point of extra credit for each relevant magazine students subscribe to (up to 2 total points). Simply bring in a magazine with your name on the mailing label (showing you subscribe to it) or bring in / email me a copy of your order form showing your name and the magazine name (extra credit is only available in the first three weeks of class so go find something you’re interested in). FLIPPED CLASSROOM / COLLABORATIVE LEARNING ENVIRONMENT: Being innovative is about thinking outside the box and integrating knowledge and ideas that come from a number of different sources into a holistic picture of the world. This course is taught with this perspective in mind. I am NOT going to spoon-feed you knowledge and test it with multiple choice tests. This is a university and the intention of this class is to teach you how to be more innovative as well as why these approaches are important and why they work as they do. Although there are many benefits to not using a textbook and instead selecting a series of articles / book chapters about various important and related topics, this format also requires a bit more work on all our parts. It requires that you synthesize knowledge—that you make the effort necessary to connect the pieces together (with some guidance from me and your peers). Each student will get something different via this process and this is fine—each of you has different goals in life, each of you is your own person with your own pre-existing knowledge schemas into which this new knowledge fits, each of you will innovate in different ways. This class mostly utilizes a flipped classroom approach—students will read and discuss material outside of class and we will apply that material during in-class discussions and exercises (with very brief lectures to discuss some additional important issues / topics). Although there are a number of benefits to the flipped classroom approach—primarily the fact that creativity can only be enhanced if it is practiced and Creativity & Organizational Innovation - Fall 2013 applied—this model also requires that you read and actively discuss the readings outside of class. Even though it is always the case that the more you put into a class the more you get out of it, this is especially the case with this format and in this course. Learning has to be a collaborative activity – between you and me, you and your peers, among those in your groups, and among the class as a whole. The assignments you turn in during this class will be “public” (to the class) and peer review is a significant part of the feedback that you will receive. This format requires a great deal of respect and openness to the diverse perspectives and opinions of your peers. It is critical that you listen to one another and try to truly understand what others are trying to say so that you can help one another do more and do better. Novel or radical ideas inherently have a high chance of failure. However, it is much easier to make a crazy idea more realistic, feasible, and impactful than to make a safe idea more creative or novel. Be supportive of a little radicalness and don’t judge people for being crazy – that is where the magic (and the big ideas) happen. Contributing to a positive creative climate (not a judgmental climate) is a part of your participation score. If you have not already realized it, your peers at Temple are not the ones you will compete with in life—some of your best partners going forward in your personal and business life may be in this very class with you. GRADING & ASSIGNMENTS: Grading in this course is designed to measure effort and engagement around the course material and to motivate learning and thinking, not memorization and ‘gaming’ the system. You have a series of assignments that are designed to build off of one another, off of your readings and forum discussions, and off of our in-class discussions and exercises—if you do a poor / incomplete job on earlier assignments it will make later assignments that much more difficult. If you don’t read the assigned papers, don’t participate actively in forum conversations, or don’t pay attention to class or during exercises you will do poorly on multiple graded portions of the class (and won’t learn anything). Students who get an ‘A’ in this class typically spend 5+ hours every week outside of class working on readings, discussion board, assignments, exercises, and generally practicing their creativity. Weekly Quizzes, Homework, or Exercises Written Assignments - Trends Analysis - Product / Service Innovation - Product / Service Innovation REVISED - Process / Managerial Innovation - Business Model Innovation Official Peer Reviews (6) Kickstarter Video & Webpage Project Participation / Engagement (Forums & in Class) (Individual / Group) (Group Project) (Individual) (Individual) (2-3 Person Groups) (2-3 Person Groups) (Individual) (Individual) (Individual) 25% 35% 6% 6% 6% 6% 6% 12% 15% 18% For all written assignments and final project, electronic copies must be submitted to Blackboard before the time and date indicated at the end of this syllabus and/or in blackboard forum descriptions. Late submissions automatically lose a grade as well as an additional grade per day that they are late. Creativity & Organizational Innovation - Fall 2013 Course Roadmap: Grp. Trends Analysis Prod. / Serv. Innovation Prod. / Serv. Innov. Rev. Proc / Mgmt Innovation Jam Bus. Mod. Innovation Jam Kickstarter Project Jam Jam Tent. Prod / Serv. Idea Prod. / Serv. Reviews (2) Proc / Mgmt Reviews (2) Bus. Mod. Reviews (2) SCAMPER HW MindMap Weekly Forum Posts (3-5 posts per week from week 2 through week 14) Extra Credit for Innovation & Entrepreneurship Relevant Events (up to 5 pts) We encourage our students to attend events sponsored by the Innovation & Entrepreneurship Institute (IEI), Center for Design & Innovation (cD+i), and other organizations that encourage innovation throughout Temple and Philadelphia. During the semester I will award up to 5 extra credit points for attending pre-announced / approved events (1 point per event). You may only get extra credit in one class per event so please make sure to include “GenEd #### – Professor McNamee” when you sign in as an attendee at these events (I have no way to know you attended if you do not sign in). Weekly Quizzes, Homework, or Exercises (20%) So why do quizzes or exams? To make sure that students actually do the readings (and learn appropriate lessons). Why do quizzes instead of exams? To make sure people read prior to class so that we can have dialogue during class (tests often motivate cramming at the last minute). Quizzes will ask about concepts that you would get if you read the articles carefully, think about the content, and connect it to other readings / class material (they will not ask quantitative / memorization type data). Quizzes can cover the previous or current week’s topics and assignments (retention is key if you are to apply these lessons). Quizzes will be true/false, multiple-choice, or short answer and I drop the lowest quiz score for each student (this also serves as the attendance policy for the class – you can miss one quiz without it affecting your grade). In addition, throughout the semester you may be given some homework assignments and we will do numerous in-class exercises. Any of these homework assignments or exercises may be collected and will count as a quiz grade. Exercises are typically designed to help you move ahead in your various projects so you have the opportunity to kill two birds with one stone. Trends Analysis (≈2500 words not counting pictures / diagrams) (6%) In order to innovate within a domain, field, or industry it is important to understand how that industry functions as a whole as well as how political, social, economic, and technological trends / changes are affecting existing companies and changing the landscape of opportunities for employment and Creativity & Organizational Innovation - Fall 2013 entrepreneurship. Nearly every industry has undergone rapid changes in the last 10+ years and entrepreneurial / innovative opportunities (not to mention job prospects) are not in the same places that they were in the past. It is critical that students understand how these trends have affected the fields and industries in which they hope to make their careers. For this assignment students will self-organize into groups of 4 to 6 and pick an industry or field to focus on (I will provide a list but also give students an opportunity to self-organize around common interests). Each group will focus on one industry / field and students will work together to do an extensive analysis of trends and opportunities in this industry (this is lots of work and can only be accomplished in the short time you have if you work together). Please provide citations to your sources as your apparent research is a significant part of your team’s grade. Your individual grade on this assignment will be based 50% on your groups rating of your contribution, and 50% based on my scoring of the team’s project. At a minimum this project should include: An overview of the industry including the types of companies that work together to make it up (10 pts) A comprehensive assessment of macro-level political, economic, social, and technological trends and an explanation of how and why these trends impact their field your industry (10pts)? An explanation of how and why these trends create current and upcoming opportunities for entrepreneurs and innovative companies as well as allow for novel career paths for students (10pts)? Throughout paper demonstrate sufficient primary and/or secondary research (10 points). Innovation Assignments These projects will be submitted anonymously to blackboard so that your peers can review them. Please title your posts TUID# [YOUR ID NUMBER]: [Catchy Innovation Description].You are required to include your TUID# in the title and I strongly encourage you to use a catchy innovation description so that more of your peers read your assignment and give you feedback during JAMs. *** NOTE: if you do not include your TUID# in your post title your peers cannot find it for official reviews. Therefore, if you do not include your TUID# in the title you will not be assigned peer reviewers or peer reviews to complete and you effectively lose 2 points off your total grade. Sorry, I know this might seem harsh but it is very easy / straightforward to follow these directions. Product / Service Innovation I am a big believer in killing multiple birds with each stone thrown. Also, all of us in the Entrepreneurship department try to push students to get their ideas out there – you can sit on your ideas for years and kick yourself when someone else does it – of you can put your ideas out there, receive feedback from experienced professionals, take one step towards turning your ideas into reality… and maybe win some money! Creativity & Organizational Innovation - Fall 2013 Each of you will submit an initial version of your idea to Blackboard for official peer reviews and JAM session discussion. After you have received feedback from me and your peers, you will submit a revised version of your idea to the IEI’s Innovative Idea Competition. In Fall 2011 and Fall 2012, I required students to submit to this competition and a total of six students won awards – five out of six of these students indicated they would never have submitted if it was not required of them… The format for this assignment (both the initial and revised versions) is more regimented since it is the same as the IEI’s competition. Product / Service Innovation (2 pages or less, 11 pt Arial font) (6%) In two pages (11pt Calibri) describe the following sections (please download and use the latest template provided by the IEI): Product, service or technology description (40 points) Describe the product, service or technology. State exactly what it does and how it does this. What problem does the product, service or technology solve, and/or what need does it fill? What are the ideas strengths & weaknesses? Are there any remaining unknowns and what are your assumptions that may need to be tested? Beware of Flying Cars and Time Machines We all know that it would be great to have a flying car or a time machine, however, these are not innovative ideas—they are opportunities that currently don’t have viable solutions. An innovative idea is a solution to a valuable, previously unsolved problem/opportunity. I realize that you may not have all the technical questions resolved at this early stage in the ideation process, however, the more questions you have answered the better your assignment will be (and your score / grade will reflect this). If there is any doubt that your idea is technically feasible you should research this extensively (and provide evidence of the ideas feasibility in your write-up). If you are still not sure your idea is feasible, it may not be the best idea to submit to this competition (and may not be an idea you should waste time thinking about unless you have, or want to develop, the technical skill to fully explore and test it). Uniqueness/Innovativeness (30 points) How is your product, service or technology different than others that solve the same problem or fulfill the same need? Or in other words, why will people want to purchase it? (Faster, cheaper, more functionality, higher performance, cooler design, more convenient, safer, more environmentally friendly, etc). This is called the “competitive advantage.” Describe the “direct competition” (products that perform the same function and compete against each other, such as iPhone and Android smart phones) and “indirect competition” (products that are close substitutes but perform the same or similar function, such as netbooks and tablet computers). Creativity & Organizational Innovation - Fall 2013 Novelty Takes Time and Lots of Research This assignment is looking for a new-to-the-world innovation (something that does not exist anywhere in the world currently) so substantial thought, time, and research is needed—it is very easy to fall in love with an idea only to find out that someone else has already done the same thing. We often find that more than 60% of the ideas that are submitted to this competition can be very easily found via a quick Google search (and these assignments / submissions do get very low scores on this section). For example, if a food truck focused on Peanut Butter and Jelly already exists somewhere (it does) an idea proposing one on Temple’s campus is not new to the world. If you take the time to apply the techniques from this class, don’t wait till the last minute, and research your ideas extensively you can do this! Customer (10 points) Who will purchase your product, service or technology? (Remember that the end user is not always the purchaser. Ex: Moms/Dads buy Coco Puffs cereal but their children eat it.) Describe your typical customers. If selling to consumers: describe age, income, ethnic group, geography, use/lifestyle profile (amateur athletes, heavy TV watcher), etc. If a business: what industry/industries, size of business by sales or number of employees, geographic location, etc. Value Proposition (20 points) A value proposition is a concise statement that describes your product, service, or technology and how it creates value for the customer, and why a customer will purchase your offering instead of the competition’s. (Example: The newest Apple iPad is a tablet computer featuring a breakthrough Retina display. At 2048 by 1536 resolution, far crisper than even the resolution of HDTVs, the newest iPad makes everything look far sharper and more lifelike compared to any other tablet computer, resulting in the most powerful visual experience available today.) Draft a one or two sentence value proposition for your innovative idea! Product / Service Innovation REVISED (2 pages or less, 11 pt Arial font) (6%) This revised idea will be submitted to the IEI’s Innovative Idea Competition and your score from that competition will count for half of your final grade on the revised project (myself and other colleagues are judges for this event). The other half of the score on the revised project is based on how much you improved / evolved the idea from the previous submission (50 pts) as well as a short write-up about the creative process and techniques that you utilized in coming up with the idea (50 pts). The sections for the IEI submission are the same as described above and your score in the competition is worth half your grade for this assignment: Product, service or technology description (40 points) Uniqueness/Innovativeness (30 points) Customer (10 points) Value Proposition (20 points) The format for the initial and revised product / service innovation assignments is the same as above. However, in addition to the above sections, for your revised idea please provide a complete description of the creativity techniques and creative problem solving process you applied to come up with and Creativity & Organizational Innovation - Fall 2013 evolve your idea from start to finish. This section does not count in the above page count and should be around 500 words. Process / Management Innovation (1000-1200 words – not counting diagrams) (6%) Most people tend to think of products like the iPhone when they think about innovations. However, one of the key lessons to take away from this course is that innovations take many forms—and these can often be even more impactful / valuable than product innovations. Value is at the center of all forms of innovation and understanding how an organization’s activities (what they do) create / add value for stakeholders is critical if you are to appreciate how and why organizations are structured the way they are (or if you want to understand how to optimize a new venture). Recognizing value chain activities is also directly related to your employability and innovativeness in existing companies—if you understand how your job and your career are ultimately linked to value creation for customers / consumers you will fully grasp your value to the organization while becoming aware of new paths to drive innovation. For your process / managerial innovation you will work in teams of 2-3 to come up with a new, innovative way for a company to do something it does internally. Students should pick a specific small to medium sized company (no Apple, Sony, or Wal-Mart projects), map out how this company currently creates value for its customers, and then propose an innovation that changes these internal systems or processes. This innovation can either change the way the company produces the service or products that it sells to consumers (i.e., it can change the internal processes to increase the value created or reducing the cost to provide the same value) or it can improve a management practice to enhance a supporting / organizing function in some way. Finally, you can also change a process at the intersection between two companies that sell to one another or that work together in some way. No Laundry Lists This should be a singular integrated innovative idea. Although this innovation may require changing a number of processes or may have several outcomes it should not simply be a laundry list of changes that an organization could implement. Describe a singular integrated innovation then highlight the broad range of impacts or changes that might result. Framing / Positioning is Critical Care should be taken to make sure this assignment is written up as a process or management innovation and not as a product / service or other innovation. Many process / management innovations enhance the products and services that an organization can deliver, however, for this paper these are positive outcomes of the process / management innovation and the primary innovation should remain central to your write-up. Similarly, many companies design products that can be leveraged by other companies for process / management innovation (e.g., inventory systems)—again for this paper the process / management innovation should be your focus and it should be written from the perspective of the company implementing the process / management innovation (not the company that develops the product that the company is using). Creativity & Organizational Innovation - Fall 2013 For this assignment I am less concerned with you coming up with a truly new to the world innovation. However, please stretch yourself to be creative – describing the impact if SEPTA implemented a process innovation that NJ Transit already uses would make for a really boring assignment. This innovation should be a different innovation than your product / service innovation but may be a complimentary process innovation to that other innovation (I don't want to read the same stuff all over again so please don't reuse content). Talk to Managers In order to do a good job with this you will need a solid understanding of the inner workings of a company. If you don’t have extensive experience working in a company then one of the easiest ways to get a big head start on this is to interview the owner or manager of the company you want to work on. Don’t be shy – when you are a student it is the only time in your life where you have an excuse to do this—later in life it is impossible to call a company and ask them to tell you their secrets. People want to help young people and students. At a minimum this project should include: Introduction / Overview of the Innovation A brief overview of the target company including the market segments / types of customers the company serves as well as the types of value relevant to these customer segments (10 pts) A detailed description of the current process / management system including how the activities this company engages in create value for their customers (10 pts) o Include a diagram that shows how the primary activities of the firm are linked together into an overall process and describe how each activity is connected to specific value propositions for customers A discussion of the problem or need (i.e., why the current process or management system needs to be improved) (10 pts) A detailed description of the new process / management system (10 pts) o Include a diagram that shows how the new process flows as well as how the activities inherent in the new process are connected to specific value propositions for customers Discuss how the new process / management system creates more value, reduces costs, or generally makes the system run more effectively and efficiently (10 pts) o Describe any impacts that the new process would have on other parts of the organization (the good, the bad, and the ugly)? Can the organization earn additional money by implementing this process / management system? (10 pts) Throughout the paper demonstrate sufficient primary and/or secondary research (Please provide citations to your sources) (10 pts) Your individual grade on this assignment will be based 50% on your groups rating of your contribution, and 50% based on my scoring of the team’s project. Business Model Innovation (1000-1200 words – not counting diagrams) (6 pts) For this assignment you will work in teams of 2-3 (NOT the same team as for the process / managerial innovation assignment) to use the business model canvas from the Business Model Generation book. Creativity & Organizational Innovation - Fall 2013 You will take an existing business model for a specific small to medium size company and change the model to help you understand the utility of the canvas. Single, Integrated, All-Encompassing Business Model Innovation A business model innovation goes far beyond a product, service, or process innovation—be careful that you understand this. A business model innovation is a singular innovation (again not a laundry list of changes) but this innovation likely affects many if not all the boxes in the business model canvas— students often have difficulty with this at first and you need to push yourself to think about how the innovation can become central to the new business model. This is different than a product-line extension, it is not simply a product innovation, and it is not simply a new service. Take care that you really understand what a business model innovation is and focus on that for this assignment. Tips & Tricks One option that makes things easier (and nearly always guarantees a business model innovation is created) is to change the revenue model for an existing company. Another option is to fully retool the business model so the company becomes a social entrepreneurial company (not a non-profit, but a company that’s primary goal is social impact). Finally, students can use analogy to apply the business model patterns highlighted in the book to a different type of company (e.g., if you can come up with a viable freemium model for a fast food company you have an innovative new business model). At a minimum this project should include: Introduction / Overview of the Innovation Copies of both the original (10pts) and new business model canvases (10pts) A discussion of the synergies or disconnects across the original business model (10pts) A discussion of how the new model changes the previous business model (20pts), including: o Synergies or disconnects across the new business model o Strengths of new model o Weaknesses of new model As well as (10pts): o Complementarities vs. cannibalization of current business models o Current trends and how they affect the original and new model Throughout the paper demonstrate sufficient primary and/or secondary research (Please provide citations to your sources) (10pts) Your individual grade on this assignment will be based 50% on your groups rating of your contribution, and 50% based on my scoring of the team’s project. Complementing or cannibalizing the current business model? Cannibalizing the current business model means that you target the same customer segment and replace the current products and services of the company (i.e., the new model replaces the old model). This is not necessarily a bad thing – if the company themselves does not innovate and offer better products or services someone else will. Complementary business models means the new model helps market the past products and services of the firms – sometimes enhancing both new and old services and making everything substantially better than the previous model (and better than the competition). Creativity & Organizational Innovation - Fall 2013 Peer Reviews (12%) Throughout the semester you will be responsible to do six (6) short (≈250-300 words / less than half a page) peer reviews of other students’ innovation assignments. I will email you the ID#s of the papers you are assigned to review after the assignments are submitted. To do a good job with these reviews you will need to carefully read your peer’s assignment, do a small amount of research / Googling, and give constructive feedback on the strengths and weaknesses of the assignment as well as how it can be improved. These reviews are due on alternative weeks to when normal assignments are due. Your reviews should be added as comments under the students’ assignments in Blackboard (anonymously so students will not know who reviewed them). Finally, you will also be asked to complete a small online survey about the idea you reviewed that will help us improve the competitions and class assignments as well as to help me grade your peer reviews. ***NOTE: To get credit for your review you must label it with the title: Official Review by ID# [YOUR ID NUMBER]. I use a title search to find these so if you title official reviews incorrectly they are not found. Please do not title other posts / JAM comments with this or any other special titles (this is unnecessary). Kickstarter Video Final Project (15%) Each student will be responsible to pick one of their innovative ideas from the course (or another idea that developed via your thinking in the course) and turn it into a Kickstarter style video pitch and short webpage-like write-up. Kickstarter (kickstarter.com) is a relatively new and unique crowdfunding platform. It may be a great way for some of you to eventually get funding to launch one of your ideas as a business. These short (2-4 minute) video pitches and visually-appealing webpage-like write-ups help teach you to be clear, concise, and practical while also making your ideas interesting and compelling. This should really improve your elevator pitch (an important skill for all innovative people and especially entrepreneurs). The overall plan for this course is for you to submit rounds of ideas throughout the semester and get peer and my feedback prior to picking your idea for this project. You should plan to spend a good amount of time on this during the final 3 to 4 weeks of the semester. Find Your Purpose! This project is designed to help you find your purpose since Kickstarter, like the rest of the world, supports ideas with purpose more than those driven solely by profits! Your purpose should be core to this Kickstarter business idea (i.e., linked to the core capabilities of the organization you have conceptualized – selling T-shirts and donating a portion of the profits to xyz non-profit is not particularly creative or innovative and will not get a high grade for this project). This is the final creative challenge you undertake in this course – identifying a double or triple bottom-line version of a company or concept you would like to explore. There are many good example videos on the site and the following pages give some direction: Overall instructions / explanation for how it works: http://www.kickstarter.com/start Creativity & Organizational Innovation - Fall 2013 FAQ- All your questions will be answered: http://www.kickstarter.com/help/faq Also here: http://www.kickstarter.com/help / http://www.kickstarter.com/blog Kickstarter School (really comprehensive advice section – just added in 2012 so make the most of it): http://www.kickstarter.com/help/school/defining_your_project Practicalities- creating a good video: http://www.kickstarter.com/blog/creators-guide-to-video For this assignments: Please post your video on Youtube as an unlisted video (these do not show up in searches but can be easily viewed if a person has the weblink): http://support.google.com/youtube/bin/answer.py?hl=en&answer=181547 For the “webpage” you can use a free site like Weebly or simply create a formatted / attractive document with images / graphics in Word. It does not need to be on the web, however, it should be formatted and visually appealing (i.e., include pictures, diagrams, etc…) I generally prefer that students do NOT create an actual Kickstarter project (even a draft one) – we want to maintain the reputation of Temple University and so it is critical that we do not put half-baked projects out that might detract from the impact of more developed projects. At a minimum this project should include: Video (2-4 minutes) WebPage-like document (850 -1000 words + images) Reward Levels (Be creative / link to company concept -- usually 3 to 7 or so levels) Content to cover / convey (across both video and webpage): o Who your company is o What you do o How you do it o Why you do it!!! (your purpose) Grades for this assignment are based on: o Did students explain a creative, new idea that leveraged macro-trends and modern business models (10 pts)? o Did students describe a clearly conceptualized idea that offered potential and had more strengths than limitations; few unexplored unknowns; and seemed to be free from unexplored, incorrect assumptions (10 pts)? o Did student’s idea exhibit strong purpose that was central to the business or product proposed (10 pts)? o Did students take into account the Kickstarter investor community and convey value for this community--did it seems like it might be viable on Kickstarter (10 pts)? o Did students show that they had done sufficient research for this idea (10 pts)? Participation / Engagement (18%) Includes participation both during class as well as online via the forums setup in Blackboard. Your peers throughout your life will be your most important collaborators and should be one of your most important sources of knowledge and learning. Unfortunately, since we have a large class, everyone may not have the chance to contribute in-person as often as they would like, therefore we will utilize the online discussion feature of blackboard to initiate and continue discussions between classes. Creativity & Organizational Innovation - Fall 2013 IBM Style JAMs: In order to increase the ability for everyone to ask questions and contribute we will leverage JAM sessions a number of times during the semester. IBM successfully utilizes JAMs to get tens of thousands of people online during fixed periods of times (e.g., 72 hours) to discuss critical topics, innovation challenges, and strategic changes being planned for the company or their clients. In our classroom setting, we will typically have JAMs during a few 1 hour 20 minute class periods (or during the first 1 hour and 20 minutes of longer class sessions). During this time everyone from the class will be responsible to be online in Blackboard’s discussions board simultaneously. We will do a practice open ended discussion during the first few weeks of class but most of the discussions during the semester will focus on recently submitted assignments / innovative ideas. I hope that people will get engaged in numerous conversations during these sessions and I will be active in as many conversations as I can. These JAM sessions are semi-synchronous and create a dynamic and exciting context to have a conversation with 40+ of your peers at the same time. I don’t care where you connect from, but I will track people’s participation and everyone is expected to be online and active during the entire session (if you use a computer lab on campus make sure they are open for the whole JAM session; if you plan to use wireless please make sure it is working prior to the start of the JAM). Weekly Forum Posting Expectations Finally, I want students to continue these conversations between classes in the forum areas and this will be an important part of your participation score. These forums are a critical feature that makes the flipped classroom approach work in this course. Students should discuss readings with each other between classes and I will post important questions that may appear on quizzes or should help students learn the most lessons from the readings. Each week students should post a minimum of 2 to 3 comments or new threads and during a JAM it would not be unreasonable for a student to post 7 to 10+ comments or new threads in the Jam forum (depending on how long their posts are). I look at number of posts, length of posts, the extent to which posts tie in to class content, and the quality of conversation in evaluating this part of your participation score. There is no reason to use special titles in your normal posts or JAM posts – the system recognizes your ID# even if you post anonymously. Please do NOT label any normal posts as “official reviews”. Both verbal and electronic contributions should be relevant and helpful. Relevant contributions show you are engaging with the issue being discussed and that you are well-informed regarding the class subject matter. Helpful contributions advance or improve the discussion by: bringing in new ideas, helping to understand the issues being discussed, directing attention to relevant parts of the articles, keeping us "on track", and possibly changing the subject when needed. Good posts are those that encourage dialog and discussion around course topics—please post new topics by including your thoughts or ideas as well as a question or invitation for feedback/discussion. Some ideas for topics include: linking outside readings to course material, pointing out dilemmas when various articles / topics are considered in conjunction, or highlighting ideas / readings that made you think about things differently than you did before. Creativity & Organizational Innovation - Fall 2013 FINAL NOTES: Student and Faculty Academic Rights and Responsibilities: Freedom to teach and freedom to learn are inseparable facets of academic freedom. The University has a policy on Student and Faculty Academic Rights and Responsibilities (Policy #03.70.02), which can be accessed through the following link: http://policies.temple.edu/getdoc.asp?policy_no=03.70.02 Disability Disclosure Statement: Any student who has a need for accommodation based on the impact of a disability should contact the instructor privately to discuss the specific situation as soon as possible. Please contact Disability Resources and Services to coordinate reasonable accommodations for students with documented disabilities (http://www.temple.edu/studentaffairs/disability/index.html). Temple University Plagiarism Policy: The university prohibits plagiarism and academic cheating. The university defines plagiarism as “…the unacknowledged use of another person's labor, another person's ideas, another person's words, another person's assistance…Failure to cite borrowed material constitutes plagiarism. Undocumented use of materials from the World Wide Web is plagiarism.” Academic cheating includes “…falsifying data; submitting, without the instructor's approval, work in one course which was done for another; helping others to plagiarize or cheat from one's own or another's work; or actually doing the work of another person.” The penalty for plagiarism and academic cheating may range from a failing grade in a specific assignment to suspension/expulsion from the university. The instructor reserves the right to use turnitin.com, or similar tools built into Blackboard, to determine if papers have been plagiarized. Week Topic Videos / Exercises 1 Intro. to Creativity & Innovation Video: Where good ideas come from 2 Opportunity Recognition Trends Types of Innovation 3 Value & Design Thinking Exercise: Brainstorming Warm-up Exercise: Trends Brainstorm Exercise: Trend Impact Brainstorm Video: IDEO Shopping Cart Redesign Exercise: SCAMPER Class Practice Exercise: Consumer Job Mapping Video: Terracycle Exercise: Convert Product to Service Exercise: Quick Screen of Ideas Exercise: Assumption Busting Exercise: Trends Mini-JAM Warm-up Exercise: Laundry Mat Prob. Reform. Video: 5 Whys Example – Park Service Exercise: Root Cause Analysis Exercise: Random Word Technique Exercise: Product / Service Inn. JAM Exercise: Map Value Chain Activities Exercise: Map an Industry Ecosystem Video: Seven Wastes Exercise: Wastes in Current / Past Jobs Video: Gary Hamel Mgmt Innovation Exercise: Mgmt Systems Past Jobs Video: Business Model Canvas Intro. Exercise: Netflix Canvas Practice Exercise: Mapping a Company’s BMC Video: Open Source Hardware Video: Google X Games Exercise: Changing Business Models Exercise: Process / Mgmt Inn. JAM Exercise: MindMapping This Course Videos: Kickstarter Examples Video: Honest Tea Guest: Chris Rabb “Local Impact” Exercise: Finding Your Purpose I Exercise: Business Model JAM Video: Starting with Why Guest: Temple TV on “Story Telling” Exercise: Finding Your Purpose II Video: Frugal Innovation Videos: GE VScan / Self-Adj. Eyewear Exercise: Quick Screen Kickstarter Ideas Exercise: Acceptance Finding 4 Product & Service Innovation 5 Creative Problem Solving Process Organizational Creativity 6 Value Chains & Ecosystems 7 Process / Management Innovation 8 Business Model Generation “Canvas” 9 Business Model Generation “Patterns” 10 Business Model Generation “Design” 11 Triple Bottom Line / Social Impact 12 Getting to Why / Making Meaning 13 Emerging Market Innovation 14 15 Innovation Adoption / Diffusion Readings - Syllabus - 10 Types of Innovation – Doblin Assignments Due - The Discipline of Innovation – HBR - PEST Analysis – MindTools [2-3 Forum posts due every week from Week 2 to Week 14] - Design Thinking – HBR - SCAMPER – Improving Products and Services – MindTools Trends Analysis Group Project Submit - Discovering Unk Unks – SMR - Value plus Simplicity equals Success – Entrepreneur SCAMPER HW ** Bring Short Desc. of Tentative Product / Service Idea(s) to class - The Weird Rules of Creativity – HRB - Root Cause Analysis / Cause & Effect Analysis – MindTools Product / Service Innovation Submit - Profit Pools- A Fresh Look at Strategy – HBR - Value Chain Analysis – MindTools Product / Service Innovation Official Reviews - The why, what, & how of management innovation – HBR Product / Service Innovation Revised Submit - Book: Business Model Generation - Part 1 “Canvas” - Book: Business Model Generation - Part 2 “Patterns” Process / Mgmt Innovation Submit - Book: Business Model Generation - Part 3 “Design” Process / Mgmt Inn. Official Reviews - Creating Shared Value – HBR Business Model Innovation Submit - How great companies think differently – HBR Business Model Official Reviews - How GE is Disrupting Itself – HBR - Summary of Diffusion of Innovations – Creative Commons Kickstarter Submit