JUDGING STANDARDS IN YEAR 3 MATHEMATICS These assessment pointers are for judging standards of student performance in Year 3 Mathematics. They are examples of what students may demonstrate rather than being a checklist of everything they should do. For reporting, they are used to make on-balance judgements about achievement, based on what has been taught and assessed during the reporting period. They can also be used to guide the pitch of assessment tasks, develop marking keys and inform assessment feedback. Reporting against the Achievement Standard YEAR 3 MATHEMATICS ACHIEVEMENT STANDARD By the end of Year 3, students recognise the connection between addition and subtraction and solve problems using efficient strategies for multiplication. They model and represent unit fractions. They represent money values in various ways. Students identify symmetry in the environment. They match positions on maps with given information. Students recognise angles in real situations. They interpret and compare data displays. Students count to and from 10 000. They classify numbers as either odd or even. They recall addition and multiplication facts for single-digit numbers. Students correctly count out change from financial transactions. They continue number patterns involving addition and subtraction. Students use metric units for length, mass and capacity. They tell time to the nearest minute. Students make models of three-dimensional objects. Students conduct chance experiments and list possible outcomes. They carry out simple data investigations for categorical variables. 2013/37222v7 [PDF: 2013/37668] Published: 20 June, 2015 YEAR 3 MATHEMATICS ASSESSMENT POINTERS Number and Algebra A B C D E Excellent achievement High achievement Satisfactory achievement Limited achievement Very low achievement Counts, orders and represents numbers to and from at least 10 000. Counts, orders and represents numbers to and from 10 000. Counts to and from 10 000. Counts to a number greater than 100, but less than 1000. Counts to and from 100. Solves one-digit addition problems. Investigates and explains why a number is odd or even. Identifies the characteristics of odd and even numbers. Classifies numbers as odd or even. Identifies even numbers by skip counting by twos. Identifies even numbers by grouping collections of objects in twos. Applies place value strategies to assist calculations when solving problems involving addition and subtraction. Recalls addition and subtraction facts for one-digit numbers. Uses addition and subtraction facts to solve problems. Recalls addition facts for one-digit numbers, e.g. 8 + 2 = 10. Identifies the connection between addition and subtraction, e.g. if 20 + 3 = 23, then 23 – 20 = 3. Models addition by grouping, e.g. three groups of two straws is 2 + 2 + 2. Counts to solve an addition problem. Recalls multiplication facts for one-digit numbers and related division facts, and investigates number sequences, e.g. multiplying by 2 will result in an even number and multiplying by 3 will result in odd and even numbers. Writes simple word problems in numerical form, and vice versa. Uses estimation to check the reasonableness of answers. Recalls multiplication facts for one-digit numbers and related division facts. Writes simple word problems involving multiplication in numerical form. Recalls multiplication facts for one-digit numbers, e.g. 2 x 5 = 10. Solves problems using efficient strategies for multiplication. Models repeated addition as multiplication. Completes an array to model multiplication. Models and uses the relationship between unit fractions and the whole to solve 1 problems, e.g. when given , Models and represents unit fractions of halves, quarters, thirds and fifths and their multiples to complete a whole, e.g. locates the position of one-third on an unlabelled number line. Models and represents unit fractions of halves, quarters, thirds and fifths, e.g. by colouring, folding or collecting. Identifies halves, quarters, thirds and fifths when represented by pictures or objects. Identifies half of a shape or a collection. 4 identifies is required to 5 complete the whole. 5 Number and Algebra Measurement and Geometry A B C D E Excellent achievement High achievement Satisfactory achievement Limited achievement Very low achievement Solves multi-step problems involving money, including calculating change to the nearest five cents. Calculates and rounds change to the nearest five cents in financial transactions. Represents an amount of money in various ways. Counts out the change from a simple financial transaction, e.g. 60c change from $1.00. Counts and orders Australian notes and coins. Identifies the denominations of Australian notes and coins. Devises own number patterns by describing the rules to be applied and creating the patterns. Describes the rule and continues number patterns involving increasing and decreasing differences, to find the missing elements, e.g. 1, 2, 4, ?, 11 ? Continues number patterns involving constant addition or subtraction, e.g. adds or subtracts a constant. Continues a repeating pattern, e.g. two circles, one square, two circles, one square. With prompting, continues a repeating pattern. Selects and uses the appropriate metric unit to measure, compare and order length, mass and capacity, and identifies relationships between common metric units, e.g. 1 cm = 10 mm, 1000 g = 1 kg, 1000 mL = 1 L. Selects and uses the appropriate metric unit to measure, compare and order length, mass and capacity. Uses metric units to measure length, mass and capacity. Uses given metric units to measure length. Uses informal units to measure length. Shows the time to the nearest minute on digital and analogue clocks, and investigates the relationship between units of time, e.g. one hour to bake a cake, 15 minutes to walk to school, 45 seconds to run around the basketball court. Shows the time to the nearest minute on digital and analogue clocks. Tells the time to the nearest minute on digital and analogue clocks. Tells the time to the nearest quarter-hour on digital and analogue clocks. Tells the time to the nearest half-hour on digital and analogue clocks. Makes models of three-dimensional objects using two-dimensional shapes and describes the key features, e.g. uses one square and four triangles to make and describe a model of a square-based pyramid. Makes models of three-dimensional objects and describes the key features, e.g. a cube has 6 faces, 8 corners and 12 sides. Makes models of three-dimensional objects, e.g. uses cubes and cylinders. Matches the names of three-dimensional objects with their two-dimensional representations. Sorts three-dimensional objects. Identifies some three-dimensional objects. Measurement and Geometry Statistics and Probability A B C D E Excellent achievement High achievement Satisfactory achievement Limited achievement Very low achievement Creates and interprets grid maps to illustrate position and pathways, e.g. creates a pathway to travel from position ‘A’ to position ‘B’. Creates simple grid maps to illustrate position and pathways, e.g. in the classroom. Matches positions on simple grid maps with given information, e.g. locates the tree in grid reference A2 on an alpha-numeric grid. Matches key features to legends and locates these on a simple grid map. Identifies key features and states their positions on a simple map. Identifies symmetry in complex shapes and objects, explaining how they are symmetrical. Identifies symmetry in complex shapes and objects, e.g. draws buildings, traffic lights and furniture symmetrically. Identifies symmetry in simple shapes and objects, e.g. draws square, circular and rectangular items symmetrically. Identifies symmetry in simple shapes, e.g. draws the line of symmetry on a square. Matches identical pairs of objects. Compares angle sizes and their relationship to measures of turn, e.g. a quarter-turn on an analogue clock. Compares angle sizes, e.g. angles formed by the hands on two analogue clocks. Identifies angles in real situations, e.g. amount of turn between the positions of hands on an analogue clock. Manipulates a model of an angle, e.g. two strips of card joined to form a vertex. With prompting, draws two lines that meet at a common end point, but does not identify this as an angle. Explains the variation in chance by identifying all possible outcomes, then selecting and justifying the outcome with the highest or lowest chance of occurring. Conducts repeated trials of chance experiments and discerns between events with an equal chance and events where one outcome is clearly more likely, e.g. equal chance of tossing heads or tails, but more likely to spin red if the spinner has more red on it than any other colour. Conducts chance experiments and lists possible outcomes, e.g. the red–blue–green spinner will stop on a red, a blue or a green. Conducts chance experiments; however, lists only some of the possible outcomes. Performs a chance experiment, e.g. tosses a coin. Statistics and Probability A B C D E Excellent achievement High achievement Satisfactory achievement Limited achievement Very low achievement Carries out simple data investigations for categorical variables, e.g. types of fruit in lunch boxes. Interprets and compares data displays, e.g. list of tallies compared to bar graph. Collects and represents data for categorical variables. Interprets simple data displays, e.g. displays with one-to-one correspondence. Represents given data in simple data displays. Identifies and refines questions for an investigation. Plans methods of data collection and recording. Selects and presents an appropriate data display to suit the categorical variables. Describes similarities and differences between alternative data displays to compare their effectiveness, e.g. identifies that the table and graph have the same information, but the graph is easier to read. Identifies questions and plans the method for the collection, recording and presentation of data for categorical variables. Interprets and compares data displays, describing their similarities and differences.