Warfare 2015 rules All lists must be battle forged. LoW unit may not cost more than 450pts and may not be duplicated No strength D weapons with a range greater than 24" are permitted. In addition only 1 model may have a strength D weapon with a range greater than 12". Maximum warp charge dice per turn is 12. No ‘Come the Apocalypse’ or ‘Desperate allies’. In addition all allies are treated as ‘Allies of Convenience’ before the start of your first turn. Maximum of 1 Relic/Relic vehicle/unique character/any other thing that is max 1 per army may be taken per army. Forge World and Horus Heresy lists are disallowed but Forge World units are allowed providing they have non experimental 40k rules. Any unit in a compulsory choice in a non-formation detachment must cost more than 50 points including any upgrades. In addition the following Units/Formations are banned for Warfare 2015 Tau Fire Support Cadre Space Marine Typhon (any variant loyalist or chaos) Void Shield Generators Any fortification based on a realm of battle tile Missions Mission 1 Maelstrom of War- Tactical Escalation Mission 3 Eternal War- Purge the Alien Mission 3 Maelstrom of War- Spoils of War Mission 4 Maelstrom of War- Cloak and Shadows Mission 5 Eternal War- The Relic/The Emperor's Will (undecided which one is best, see notes at the end) For the 3 Maelstrom missions we are using a modified deck. You may note the numbers of up to 6 cards on your army list. These will be removed from the maelstrom deck before the start of the game along with card 41 (Recon). If you draw a card that is impossible during the game then you must keep it and may discard it as you would any other card. All models must be WYSIWYG, fully painted and based. If your army is painted as a recognised chapter then you must use the correct codex and/or chapter tactics. Also all models with special rules conferred by detachment rules must be clearly marked differently to those without. If you're unsure of how to do this then please contact the organisers. FAQ/Errata/Amendments The effect of the ‘Invisibility’ psychic power only reduces any unit shooting at it to unmodifiable BS1 (but does not force snap shots) and any unit fighting it in close combat is unmodifiable WS1 when attacking (but not when being attacked). Gate of infinity cannot affect a unit containing a model with the ‘Very Bulky’ or ‘Extremely Bulky’ special rules. Flying Monstrous Creatures, Gargantuan Creatures and Flying Gargantuan Creatures cannot benefit from cover saves conferred by simply being in a piece of terrain they must be 25% obscured to claim a cover save. If a unit has an Imperial Armour entry as well as a codex entry (eg: the Leman Russ Vanquisher) then you use the base points cost of the codex and then any IA armour upgrades are then costed as per the IA entry. So a Vanquisher with a Co-axial Storm Bolter will cost 145pts. Please note that the Vanquisher may not take any specialist shells as those are unique to the armoured battle group list which is not permitted. Khorne Daemonkin may take Blood Slaughters, Chaos Contemptors, and Decimators from IA13 as Heavy Support choices. All must take the mark of Khorne or be upgraded to a Daemon of Khorne for the appropriate points cost where possible and gains the 'Blood for the Blood God!' special rule. A Decimator can only contribute to the blood tithe by being wrecked once. The new Bloodthirsters in WD replace the Bloodthirster entry in Codex Chaos Daemons. If any of the 3 Bloodthirster variants are taken then Daemon princes with the Daemon of Khorne upgrade may be taken as Heavy Support choices within that detachment. The Shokk Attack Gun is allowed to be used as it’s only Strength D on a double 6. Forge World chapter tactics are permitted, however if you wish to use them your army must be appropriately painted as that chapter. Due to the pace of the release schedule this rules pack is subject to change and may be changed to reflect future releases. The final version will be published approximately 3 weeks before the event. In general please assume that unless your codex is updated they everything that is allowed now will continue to be allowed.