ENGLISH 5023 X2: SPECIAL TOPICS IN LITERATURE AND CULTURE “Cross-Platform Narrativity: New media transformations of literary traditions” Slot 25: Friday 8:30 – 11:30 a.m. Location: BAC 353 Instructor: Dr. Jon Saklofske Email: jon.saklofske@acadiau.ca Office: 423 BAC Office Phone: 585-1442 Office Hours: MW 9:30 -11:30 Or by appointment… Course Description and Objectives: It is difficult to dismiss Robert Fulford’s claim that “stories touch all of us, reaching across cultures and generations.” Though the human desire for narrative appears to be universal, the ways in which we share and participate in such storytelling processes have not remained constant. Currently, the in-progress technological revolutions of the computer and large-scale networked communications provide unprecedented opportunities for narrative transformation and awareness. In this historical moment of media in transition, new media literature experiments have emerged which enable us to revisit the naturalized technology of the book and to explore how its forms have standardised particular narrative conventions but have also left room for current expansions and experiments. In this class, we will consider the changing roles of authors and readers in this new media landscape and explore how boundaries of literature and the “literary” are being affected by media convergence, the introduction of players, the transformation of narratives into interactive multi-user gamespaces, and the large-scale emergence of transmedia storytelling and vast narrative practices. To anchor these ideas and to exemplify the nature and impact of multimedia and digital shifts in narrative perception, participation and process, we will draw from experimental novels in print, electronic literature (E-lit), Interactive Fiction, Alternate reality games (ARGs) and a number of digital game narratives. Required Textbooks: 1. Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997. ISBN-10: 0801855799; ISBN-13: 978-0801855795 2. Auster, Paul. City of Glass. Penguin Books, 1987. ISBN-10: 0140097317; ISBN-13: 978-0140097313 3. Bolter, Jay and Richard Grusin. Remediation: Understanding New Media. Cambridge: MIT Press, 2000. ISBN-10: 0262522799; ISBN-13: 978-0262522793 4. Danielewski, Mark. House of Leaves: The Remastered Full-Color Edition. New York: Pantheon, 2000. ISBN-10: 0375703764; ISBN-13: 978-0375703768 5. Hayles, Katherine. Electronic Literature: New Horizons for the Literary. Notre Dame: University of Notre Dame Press, 2008. ISBN-10:0268030855; ISBN-13: 9780268030858 6. McGann, Jerome. Radiant Textuality: Literature after the World Wide Web. New York: Palgrave MacMillan, 2004. ISBN-10: 140396436X; ISBN-13: 978-1403964366 (Paperback) 7. Murray, Janet. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge: MIT Press, 1998. ISBN-10: 0262631873; ISBN-13: 978-0262631877 Evaluation: (2x25%) Each of you will have 2 seminar opportunities. These seminars will begin with a 20minute, conference-type paper presentation (9-12 pages) that critically and argumentatively engages with theoretical issues relating to that day’s assigned topic and specific reading(s) that you have signed up for. Please do not read from your paper directly, but construct a presentation that engages your audience while covering the primary arguments of your paper. Questions about, critical responses to and discussion of your conference presentation will follow, then you will lead an in-depth workshop that directs discussion surrounding a “case study” (chosen from the suggestions in the tentative schedule below) in light of your paper’s argument. This workshop should springboard from your paper, and you should prepare discussion questions to engage your peers in discussion and debate while using the example to further your thesis. Please circulate any additional material that the class needs to become familiar with at least a week prior to your presentation. A written version of each seminar paper is due on the day that you present to the class, and it is expected that you will make use of secondary sources in addition to class readings. 35% EITHER: 1. Academic Term Paper (20-25 pages) Produce an article length (6000 word minimum, 20 page) essay to be handed in on April 5, 2013. This topic of your choosing should be distinguished from both of your seminar papers (although it can draw from those papers as preliminary foundations ). Making good use of a broad selection of secondary sources (beyond class readings and examples) is mandatory. OR 2. “We no longer have to use books to study other books or texts” (Jerome McGann, Radiant Textuality, 168). Recognizing and affirming that traditional forms of critical narrativity are not necessarily the only tools for scholarship, create a rhetorical, performative, in-depth argument that lucidly, selfconsciously and conclusively interrogates the forms and functions that narrative can follow or be disrupted by in new media environments. This interactive space can be constructed as (a) a digital environment, (via programming or via tools such as INFORM 7 or the Acadia MOOspace) (This project must be supplemented by 5-7 pages of design notes describing and justifying your project in relation to class readings), (b) as a detailed 2025 page design document that prototypes and justifies a unique critical approach to new media work, or as (c) a creative, but consequential critical apparatus that self-consciously and self-reflexively employs both form and content to argumentatively and conclusively digest course-related theory and praxis. (This can be but does not have to be digital…) 10% Contributions to class blog. (One posting per week, plus one comment every 2 weeks) 5% Participation in Seminar Discussions (100% Total) Tentative Schedule: Month Date Topic(s) Readings Case Studies: January Narrative traditions, authorship: Telling (diegesis) and showing (mimesis) Foucault: What is an Author Introduction to Perec’s Life: A User’s Manual (ACORN) 11 Barthes: Death of the Author Forster and Benjamin on Narrative Seminar Lewis Carroll: Through the Looking Glass (ACORN) Bal – Narratology Chronology of 20th c. narrative theory Gibson – Towards a postmodern theory of narrative 18 25 Narrative Authenticity, hypermediacy and metaphor Bolter and Grusin: Remediation Diegetic Erosion: Layers, Disruptions, Unreliability and Inconclusiveness Manguel – Turning the Page Paul Auster: City of Glass 1. Mark Danielewski: House of Leaves 1. Mark Danielewski: House of Leaves 1. Borges: Garden of Forking Paths. 1. Miller: Line Tabbi – The Processual Page Baudrillard – The Precession of Simulacra Februar y 1 Challenging formal constraint and tradition McLuhan – The medium is the message Hayles – excerpts from Writing Machines 8 Networked narrative; digital diegesis McGann: Radiant Textuality (1) 2. Murray, Janet: Hamlet on the Holodeck (2) Muri – Virtually Human Costikyan – Breaking the String Hindmarch – Storytelling games as a creative medium 15 Let’s tell a story together: The history of Interactive Fiction Aarseth: Cybertext— perspectives on Ergodic Literature (1) Elit Andrew Plotkin’s “Shade” You find yourself in a room MOOs, MUDs, IRC, 4chan and Reddit SCP foundation Tabletop RPGs Inanimate Alice; We Tell Stories; J.R. Carpenter Ergon Logos 1. 2. Hayles: Electronic Literature—New Horizons for the Literary (2) Reading Week: No Classes 22 March 1 Digital games I Ryan, Marie-Laure: selections from Narrative as Virtual Reality Bogost: Persuasive Games Jenkins: Game design as narrative architecture Pearce: Towards a game theory of game Zimmerman – Narrative, interactivity, play and games BeatUpAnitaSarkeesian .swf Facade Sleep is death The Snowfield The Stanley Parable Journey Storyteller game The Company of myself Bars of Black and white The infinite ocean Dear Esther (Script on ACORN) 1. 2. Mateas and Stern – Writing Façade 8 Digital games II Depict1 Nerurkar: Game Architecture: Archetypes Loved Don’t shit your pants - The Maze Video: PC Gamer PAX Dys4ia One chance 1. 2012 Megapanel - _The Incredible, Uncertain Future of storytelling Unmanned Every day the same dream Rohrer’s “passage” Keverne: Framework for Systemic Storytelling (Part 1) Keverne: Framework for Systemic Storytelling (Part 2) Backe – Story logic and the structure of games Walker – Network of Quests 15 Vast narratives (1) Emergent narratives(2) Jenkins: Quentin Tarantino’s Star Wars? Paglia: George Lucas’s Force Day Z Star Wars/Star Trek Lost; the Buffyverse; Dr. Who; The Walking Dead 1. 2. Poster – Postmodern Virtualities Williams – In what Universe? Bartle – Alice and Dorothy play together Rolston – My story never ends Wallis: Making games that make stories 22 ARGs, environmental storytelling and augmented reality. Greenspan_The New Place of Reading_ Locative Media and the Future of Narrative On storyworlds, immersive media, narrative and museums – an interview with Mike Jones http://www.argn.com/ 1. Online Caroline I love bees The Lost Ring World without oil Another version of the truth Disneyland http://livingworlds.disn ey.com/ 29 April 5 No Class: Good Friday Show and tell: The end of narrative or a reaffirmation of narrativity? www.storyworldconfer ence.com Future of Storytelling