Backstory
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In Babel, you (the player) take the role of The Creator as he/she/it faces the difficult moral decision of eradicating the human race.
Although humans have become such advanced beings, their population can only sustain itself through the planet's rapidly decreasing natural resources. Humans now believe that they are superior to The
Creator and so they seek out the mythical tower of Babel to build to the heavens and destroy, you The
Creator. Your defeat could mean the extinction of all life on the planet and so you must end the planet's suffering by destroying your own creation: mankind.
Gameplay
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The objective of each game is to reduce both human population and money to 0 by destroying their cities using Disasters. The player loses the game if Babel is taken over by humans or there is no mana generated by remaining tiles (all Natural tiles have become “Wasteland”).
The game takes place on a map of 20X20 tiles. Each tile represents a different type of terrain (see
Terrain for details). Each tile generates a certain type of Mana (aka. Flux) over time which is used to create different Disasters (see Disasters for details). There are four types of Mana: Fire, Earth, Water and Air. The player can accumulate up to 150 Mana for each type. The map is randomly generated so that same arrangement of tiles doesn't appear every time you play. However, in every map there will always be a “Base” and a “Babel” tile.
The “Base” is where humans come from. Cities are built starting from the tiles adjacent to the base and spread throughout the map towards Babel. Each city has its own population and money that grows over time. As a city gets more populated it becomes harder to destroy.
Terrain
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Each tile on the game board represents different types of terrain. There are two things you need to know about terrain: Cost and Flux. Cost refers to the amount of money it takes for humans to build a city on that tile. Humans will try to find both the shortest and the cheapest path to the tower of Babel.
Flux refers to the Mana that is generated by each tile. Note that once a city is built over a tile, its Flux goes down to zero permanently. Here are the different types of terrain and their respective properties:
Plains
Cost:
Flux: +2 Fire
Snow Plains
Cost:
Flux: +1 Air
Wasteland
Cost:
Flux:
Forest
Cost:
Flux: +2 Earth/ +1 Fire
Mountain
Cost:
Flux: +1 Earth/+1 Air/ +1 Fire
Snow Mountain
Cost:
Flux: +1 Earth/ +1 Air
Lake
Cost:
Flux: +1 Water
River
Cost:
Flux: +1 Water
Sea
Cost:
Flux: +1 Water
Coast
Cost:
Flux: +1 Air/ +1 Earth
City
Cost:
Flux:
Bridge
Cost:
Flux:
Base
Cost:
Flux:
Babel
Cost:
Flux: +1 Fire/ +1 Water/ +1 Air/ +1 Earth
Disasters
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Disasters are the forces of nature you unleash upon the humans to stop their advance. Disasters depend on to things: Terrain and Mana. Disasters can only occur in certain places (e.g. Avalanches can happen
only near Snow Mountains). In some maps, there will be disasters that will rarely be of any use and others which are vital to your victory. Disasters draw predetermined amounts from one's Mana Pool .
The damage dealt is proportional to the total population of Humans and even have some temporary effects on the surrounding terrain. Here are the disasters:
Avalanche (30 Earth, 50 Water): Rapid snow flow that damages cities 3 tiles ahead in a certain direction.
Cities that have been damaged stop producing income for 20 seconds. Non-City and Non-Mountain tiles will temporarily turn into Snow Plain for 20 seconds. Can be done from Snow Mountain.
Earthquake (100 Earth): Seismic waves from the planet’s crust damages adjacent 9 squares. Cities that have been damaged automatically lose one level (if the city is at level one, it is destroyed). It also destroys all bridges that are hit. If done on Sea Tile, it creates a Tsunami instead. Can be done from
Plain, Snow Plain, Forest, Mountain, Snow Mountain and Sea.
Volcano (50 Earth, 50 Fire): Opening in the planet’s crust allowing hot magma to damage 4 adjacent tiles
(cross). Cities hit by volcano stop growing in population for 20 seconds. Can be done from Mountain and
Snow Mountain.
Flood (30 Water): Overflow of water that submerges the land on the adjacent 4 tiles (turns them all into a Lake tiles) for 20 seconds. If it hits a city, then there is a chance of creating an epidemic. Can be done from River, Lake, and Coast
Limnic Eruption (45 Earth, 15 Water): CO
2
adjacent 9 tiles (turns them all into Lake tiles) for 30 seconds, after which they turn into Wasteland tiles. Cities hit by this will stop growing in population or money for
20 seconds. Can be done from a Lake.
Tsunami (20 Earth, 20 Wind, 60 Water): Large volume of Water Can be done from Coast and Sea.
Blizzard (45 Wind, 15 Water): Snow Plain, Snow Mountain
Cyclone (20 Wind, 5 Water): Coast, Plain, Forest
Drought (10 Earth, 10 Fire): Plain, Snow Plain, Forest
Hailstorm (15 Wind, 15 Water): Plain, Forest, Snow Plain
Heat Wave (20 Fire): City
Tornado (50 Wind): Plains
Wildfire (25 Fire): Forest, City
Hurricane (75 Wind, 75 Water): Sea
Thunderstorm (30 Wind): ANY
Mudslide (30 Earth, 50 Water): Mountain, River
Epidemic (25 Earth, 25 Wind, 25 Fire, 25 Water):
Famine (45 Fire): City
Solar Flare (20 Fire): ALL Cities
Meteor (150): Any