1 Vectors and Projectiles Vectors and scalars Vector: A quantity with magnitude (size) direction. Some examples are displacement, velocity, acceleration, and force. Scalar: A quantity with magnitude only. Some examples of scalars are distance, speed, mass, time, and volume. Vectors are represented by arrows. They can be added by placing the arrows head to tail. The arrow that extends from the tail of the first vector to the head of the last vector is called the resultant. It indicates both the magnitude and direction of the sum. + = or (resultant) Remember, vectors don’t always have to be in a straight line but may be oriented at angles to each other, such as: or: Resultant vectors can be determined by a number of different methods. Here you will solve vector addition exercises both graphically and with vector components. 2 Graphical addition of vectors: Using a ruler, draw all vectors to scale and connect them head to tail. The resultant is the vector that connects the tail of the first vector with the head of the last. Graph paper certainly makes this easier. It honestly does not matter what order you put the vectors in as long as they are lined up head to tail. For Example: Go do your vector assignment while this is fresh in your brain. You can either ctrl click the link here, or access it through my website under the vector activity. http://www.physicsclassroom.com/Physics-Interactives/Vectors-andProjectiles/Name-That-Vector/Name-That-Vector-Interactive You WILL need graph paper to show your work! It will help if you make sure it’s on full screen also. 3 Vector Components: because a vector has both magnitude and direction, you can separate it into horizontal (or x) and vertical (or y) components. To do this, draw a rectangle with a horizontal and vertical sides and diagonal equal to the vector. Draw arrow heads on one horizontal and one vertical side to make the original vector the resultant of the horizontal and vertical components. y xx After you have drawn the components, you can find their lengths by using trigonometry. In any triangle you can find the angles and lengths using the following steps. hyp opp ϴ adj In this triangle, hyp is the original vector and the hypotenuse of the triangle adj is the horizontal component of the vector and also the adjacent side to the angle opp is the vertical component of the vector and also the opposite side to the angle You can use these equations to solve for any side of the triangle: sin ϴ = opp hyp cos ϴ = adj hyp tan ϴ = opp adj 4 For example, if I had the following triangle, I would solve it as follows: 30 ? 35° sin ϴ = opp hyp sin 35° = opp 30 To solve for the unknown, you would multiply by 30, just like a normal algebra problem. 30 x sin 35° = opp = 17.2 So if this were a vector problem that read: a force of 30 N was applied to an object at a 35° angle above the horizontal. What was the amount of force in the vertical direction? You would draw this triangle to help solve it and your answer would be 17.2 N You can also use the “arc” function to solve for an angle of the triangle. For the following triangle, the functions would be as follows hyp opp ϴ adj sin -1 (opp ÷ hyp) = ϴ cos -1 (adj ÷ hyp) = ϴ tan -1 (opp ÷ adj) = ϴ To do the “arc” function, you will push “2nd” on the calculator, then the trig function. This will give you the angle. 5 To solve the angle on the triangle below, you would do as follows: 35 ϴ 48 tan -1 (opp ÷ adj) = ϴ tan -1 (35 ÷ 48) = ϴ = 36.1° If this were a vector problem, it might read: A projectile was launched with a horizontal speed of 48 m/s and a vertical speed of 35 m/s, at what angle was the projectile launched? To solve it, you would draw the triangle above and solve it to get and angle of 36.1° Now you can solve the “triangles practice” included in your packet