Mathematics Lesson The Big Z Lesson Seeds: The lesson seeds are ideas for the domain/standard that can be used to build a lesson. Focus Standard(s): 3.NBT.A.2 Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition andsubtraction. Mathematical Practices: 1. Make sense of problems and persevere in solving them. 2. Reason abstractly and quantitatively. 3. Construct viable arguments and critique reasoning of others. 4. Model with mathematics. 5. Use appropriate tools strategically. 6. Attend to precision. 7. Look for and make use of structure. 8. Look for and express regularity in repeated reasoning. Purpose/Big Idea: Understanding place value. This activity provides opportunities to use strategies to create the largest sum. Materials: Game board for each pair of students Dice – one per pair of students Marker for each student Activity: 1. Students work in groups of 2. They will need 1 game board, 1 die, and 1 marker for each player. 2. Player one will roll the die and move one space, in turn, in any direction (vertically, horizontally, or diagonally) to a space that contains the digit on the die. 3. Points are determined by the place value of that number. For example: If a player’s marker is on 134 and he or she rolls a “6”, the player may move to the 516. The score would be 6 points, since the 6 is in the one’s place. If the move is to 613, the score is 600 points. 4. Players take turns until each player has 5 turns. 5. Students total their scores at the end of the game. 6. High score wins. Guiding Questions: How does place value understanding help to determine your move? What strategy would you use to better your choices for a future move? Wicomico County Public Schools The Big “Z” 364 132 Directions: Each pair of students needs a game board, a die, and one marker for each player. To begin, each player puts a marker on any number on the board and then rolls a die. The player can move one space, in turn, in any direction (vertically, horizontally, or diagonally) to a space that contains the digit on the die. Points are determined by the place value of that number. For example: If a player’s marker is on 134 and he or she rolls a “6”, the player may move to the 516. The score would be 6 points, since the 6 is in the one’s place. If the move is to 613, the score is 600 points. Players take turns until each player has 5 turns. Students total their scores at the end of the game. High score wins. Wicomico County Public Schools 453 361 613 425 421 516 4 431 264 362 534 241 352 134 465 324 132 245 613 653 351 413 624