ATTACKING Introduction: I think what is most important in attacking is the mentality that – anything worth doing is worth doing well. Meaning, if you’re going to attack, might as well give it your best shot. If excellence is not in itself its own reward and source of motivation, then consider the mere practically of winning vis-à-vis losing, if you win you keep your army, gain honor, glory and resources. On the other hand, if you lose, you lose the army you spent so much time recruiting, you virtually waste the money you spent recruiting it and will have to spend the same amount of time and money or more recruiting another army, this is not even mentioning the embarrassment of losing. Of course, you are not reasonably expected to win every single battle, but what is important is that you at least you attack with full offensive armies, with tools and with the proper setups. SPYING: Spying enemy castles is important but not completely necessary to a victory. Keep in mind that if the defender is online when you attack, his defensive setup can be changed and his defenders can be augmented. The importance of espionage is not with the specifics of the report but with general depiction of what your opponent has. Hence, here is what to look for: (1) most important is whether he has ruby or resource tools; - this is important because tools are seldom changed. And using resource tools against ruby tools can be devastating. Although we are not always expected to use ruby tools it is however necessary if going against ruby defensive tools. Why? It is simple arithmetic, just compare the bonuses between counterparts. (2) what castellan equipment look like: equipment bonuses are above and beyond inherent bonuses and tool bonuses and should be considered when attacking (3) number and type of soldiers: this is important, but not vitally so, especially if you attack with a full army. Like previously mentioned, number and type of soldiers are easiest to manipulate as it is dependent on factors other than whether or not the person you are attacking is online. Hence, it is always advisable to expect more or something different than what you see from the spy report, that is why always attack with a full army and tools, to give yourself the best chance to win. ARMY: When considering what soldiers to recruit for your army, always recruit your best melee and ranged attackers. When choosing between the two, I would suggest picking ranged attackers and have at least a 1.5 to 2 ratio for every melee soldiers. This is suggested because ranged attackers have a better chance of surviving its natural foil – ranged defenders, if accompanied by mantlets. ATTACK SETUP: For best results, each flank of each wave should, as much as possible, be filled with one type of attacker. This maximizes your morale for that particular flank of that particular wave. I forgot the mathematical computation of morale, but it boosts the fighting power of attackers and is maximized if attackers are all of the same kind. Alternate attacks in each wave. It bears emphasis that you only have a limited number of slots and amount you can put in said slots vis-à-vis what you have to attack against which is wall, moat, gate and ranged defenders. As you usually can only insert two kinds of tools it is suggested to alternate between wall-ranged, moat-ranged, wall and moat. Always use tools for gate. Of course, if one thing is negligible, like there is no moat or it has really low defense percentage, you can ignore that all together. Bear in mind, defense setups have the following limits (nb says that there are new wall and gate upgrades of which values im not sure of yet): Wall: 230% Gate: 230% Moat: 130% Ranged damage increased by 210% These values are based on the maximum upgrades with the best tools – armorer tools. These values are being given not because you are expected to go on and attack level 60 and above players, but so you understand the limitation of each defensive aspect and feel confident about your overall attack pattern when assigning tools and understanding the value of ruby tools as against resource tools. Please note that regardless of the number of defensive tools placed in each lot, only one tool in each slot is used in each wave. If going against all ranged attackers, use melee attackers with mantlets. If going against all melee, forget the mantlets, use wall and moat tools. If going against a mixture, use mantlets with wall/moat tools. Mantlets are really useful because they bring down the damage of ranged defenders by, at the most 210%, which is the most that it can be increased by using all armorer defensive tools-arrow slits. EQUIPMENT: Even though bonuses from castellan equipment are in addition to other bonuses, they can be countered properly by using the appropriate tools, like by using ruby tools. Theoretically, it would be ideal to concentrate on one defensive aspect and one attack bonus like ranged bonus, in that way you can ignore putting tools for that particular defensive aspect. For example, concentrating on moat and range - in that case, you can completely ignore putting moat tools and just concentrate on the wall, gate and ranged defender tools. Alternatively, it is also recommended developing commander bonuses with the goal of maximizing melee and range attack bonuses. This is favorable, because as previously mentioned, you can counter defensive bonuses with tools, but more often than not, battles are won in the keep where the only bonuses that matter are melee and ranged bonuses. Also, in cases where support is sent, most of that support is sent to the keep, hence, you need all the additional attacking bonus you can get. BLIND ATTACK: Assume 30 tools flanks 40 in the middle Wave 1: All range. 10 Gate tools in the middle. 10 wall tools in all and 30 mantles in all. Wave 2: Same as wave 1. Same tools but option to change wall tools for moat tools in this wave. Wave 3: All Melee. 10 gate in the middle. 15 wall tools each. 15 moat on each. Wave 4: same as three 1st wave and 2nd wave: All ranged, Mantlets and wall tools. You want to cover atleast 200% of the ranged defenders and 150-200% of the wall. The more you can cover of the wall the better. And for the center you want to cover atleast 200% of the gate. 3rd and 4th waves: All Melee, moat and wall tools. want to cover atleast 130% moat and 200% of the wall with your tools. And for the center wave, 200% or better for the gate. There are some variations of this set up depending on your tools available and targets defenses. But ideally you want to negate the enemies ranged defenders to zero in the first two waves and have your ranged attackers face off against melee defenders. Then your 3rd and 4th wave of melee attackers come in and mop up the rest of the defenders. This is a general blind set up. CONCLUSION: 1. Attack with full armies as much as possible. If you win all sides, you get a 30% attack bonus, which gives you a great chance to win regardless of support. I have been told that a 800 men in the keep once beat 1500 men. 2. Develop equipment. Keep attacking towers to get equipment. Continue to forge equipment in your smithy as much as possible, and use the technicus to further develop bonuses of equipment. 3. Attack with tools, use ruby tools especially when going against ruby defensive tools. For best results use ruby tools. 4. Try to spy as much as you can, to get a feel of what your going up against. If you cant get a spy in, check the castle and see if he has at least two ruby buildings, if he has, most likely he has ruby defensive tools. What to look for – bakery, ruby moat, watchtower, the new ruby buildings and of course ruby decorations.