About the conference International Symposium on Creative Computing The first International Symposium of Creative Computing (ISCC) was organized in 2014 by the Centre of Creative Computing (CCC) of Bath Spa University and took place at Oxford University, UK. It aimed to encourage specialised and advanced computing technologies in the arts, humanities and social sciences. Creative Computing seeks to reconcile human subjectivity with computer objectivity. In 2016, the programme is committed to the cross-disciplinary exchange of ideas and skills for the purpose of encouraging artistic collaboration, faculty research and curricular innovation. It has three themes: Creative Computing in Games and Animation Creative Computing in Performance New Spaces for Creative Computing Call for Papers Creative Computing in Games and Animation This theme interrogates the industry demand for creative individuals who are combine both design and computing skills. How may this be achieved? To what extent is there convergence between the artistic and technical aspects of games and animation? What are the educational, cultural and technological factors that influence the production of such individuals? The theme focuses in particular on areas such as: UX design, game engines, artificial intelligence, social network gaming, serious gaming, game marketing and management, VFX, motion capture, scripting, storyboarding, showreel compilation, pitching and professional project The use of computers in live performance is pervasive. However, their use is typically the province of dedicated technicians or engineers who follow the directions of the performers. In recent years, however, we have seen the emergence of a form of digital performance in which the computation has a much more fundamental role, integrated from the very start of the creative process. Computational creativity is the most visible form of such performance, in which computers seek to emulate and sometimes interact with human beings in live situations. In creative computing, however, the focus is more on a synthesis and cooperative relationship between man and machine, in which the computation enhances human creativity. This theme addresses the questions: how may the relationship between humans and computers in live performance become more sophisticated? What are the differences between computational creativity and creative computing in a performance context? To what extent does computation increase our understanding of performance practice? New Spaces for Creative Computing Makerspace or hackerspace is a real-world scenario in which stakeholders create continually, working both individually and in collaboration, to test ideas and prototype artefacts across a range of digital platforms. It is an area for makers to connect and share thoughts, ideas, questions and projects around specific topics of interest. The stakeholders within makerspace consists of questioners, educators, advisers, investors, buyers and learners, who gather to share experiences, ask questions, offer advice, funding and learn from each other about all-things-making. The knowledge of makerspace covers very wide range of interests, including, but not subject to the following: technical proficiency and adaptable approaches, problem-solving, creativeness of collaboration, idea sharing techniques about making, projects from your makerspace, 3D printing etc. It is also a space to introduce yourself meet other makers. This theme will ask: what are the new forms of space that best support creative computing? How does makerspace improve creative computing and business practice? To what extent do makerspaces enable innovation? Please browse the menu on the left side of this website to access the calls for papers and key dates for ISCC 2016, as well as the websites of all our co-located conferences and workshops. A selection of the best conference papers will also be considered for publication in the International Journal of Creative Computing (EI indexed). We hope to see you in Oxford in April 2016! IMPORTANT DATES Workshop proposals submission: November 15, 2015 (15 Dec, 2015) Full paper submission: November 15, 2015 (15 Dec, 2015) Tutorial proposals submission: December 1, 2015 (15 Dec, 2015) Author notification: December 22, 2015 (30 Dec, 2015) Camera-ready submission and conference registration: January 31, 2016 Conference Mar 29-Apr 1, 2016 Committees Organising committee IEEE ISCC 2016 Organising Committee IEEE ISCC 2016 Organizing Committees General Chair Prof. Hongji Yang, Bath Spa University, UK Co-General Chair Prof. Akira Baba, National Japna University, Japan Steering Committee Prof. Andrew Hugill, Bath Spa University, UK (Chair) Prof. Wei-tek Tsai, Arizona State University, USA Prof. Yuan-Hsiang Chu, Shu-Te University, Taiwan Publicity chair Prof. Yuan-Hua Lu, Shu-Te University, Taiwan Co-publicity chair Prof. Yvonne Chiu, Shu-Te University, Taiwan Program Chair Prof. Tin-Kai Chen, Shu-Te University, Taiwan Co-Program Chair Prof. Ellen Yi-Luen Do, Georgia Institute of Technology, USA Keynote Speakers Tony Wang, CheerDigiart VFX and Animation Studio, Taiwan PhD Forum Chair Jisoo Lim, National Japna University, Japan Web Master Devanka Pathak, Bath Spa University, UK Treasurer Prof. Chung-Ho,Su, Shu-Te University, Taiwan Program committee Prof. Michael Yoseph Ricky, BINUS University, Indonesia Prof. Widodo Budiharto, BINUS University, Indonesia Prof. Liang, C. H., Lunghwa University of Science & Technology, Taiwan Prof. P.L. Fan, National Taipei University of Education, Taiwan Prof. Tiwan Kung, Shu-Te University, Taiwan Prof. Hung-Chi Sung, Shu-Te University, Taiwan Prof. Margaret Schedel, Stony Brook University, New York, USA Prof. Wei ZHAO, Shanghai Industry & Commerce Foreign Language College PAPER SUBMISSION The length of camera-ready papers will be limited to 10 pages. All papers should be prepared using the IEEE format, please see http://www.ieee.org/conferences_events/conferences/publishing/templates.html Each paper will be reviewed by at least three PC members. Authors must submit their manuscripts using the EasyChair conference system, please follow this EasyChair link: https://easychair.org/conferences/?conf=ieeeiscc2016 PAPER PUBLICATION All accepted papers will be published by IEEE Computer Society Press (EI-Index) and included in IEEE Digital Library. For publication, each accepted paper is required to be registered at full rate by one of its authors and presented at IEEE ISCC 2016. WORKSHOP/TUTORIAL PROPOSALS SUBMISSION IEEE ISCC 2016 will host multiple one-day or half-day workshops in conjunction with the main conference; topics of interest include any major research area associated with middleware and applications, as well as relevant large-scale experiences (from academic/industry projects) in the field. The proposed workshops should focus on fostering discussion among participants as well as community building. A workshop proposal should contain at least the following information: * Name and possible acronym of the workshop * Motivation and rationale for the workshop * Draft call-for-papers, including introduction and topics of the workshop IEEE ISCC 2016 seeks half-day tutorial proposals, which should provide clear and focused teaching material covering new and emerging topics related to the main conference. A tutorial proposal should describe concisely the content, importance, and timeliness of the tutorial, as well as the targeted potential audience. Workshop and tutorial proposals must be submitted via email to the general chair or the programme chair (email: tchen1@stu.edu.tw) Venue & Travel information Venue The conference will be held at “Exeter College”, University of Oxford, Oxford, England. You may find more information about the College on its website, for example: its history, and the library. Location: Exeter College, University of Oxford, Oxford, OX1 3DP, England. Tel: 01865 279653, http://www.exeter.ox.ac.uk Travel directions You can find detailed travel directions at this page: Maps & Directions. Further directions can be found at these links: http://www.oxfordcityguide.com/GetHere.html http://gouk.about.com/od/uktraveldirections/qt/London2Oxford.htm http://www.visitoxfordandoxfordshire.com/travel-information/Travel.aspx Conference accommodation To be announced More about Oxford (Source: Visit Oxford Tourist Information — Website) Further information about Oxford can be found at the Oxford City Guide, and the official tourist guide website. Visa application letters To be announced