Word document Version of the CFP

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About the conference
International Symposium on Creative Computing
The first International Symposium of Creative Computing (ISCC) was organized in 2014 by the Centre of Creative
Computing (CCC) of Bath Spa University and took place at Oxford University, UK. It aimed to encourage
specialised and advanced computing technologies in the arts, humanities and social sciences. Creative Computing
seeks to reconcile human subjectivity with computer objectivity.
In 2016, the programme is committed to the cross-disciplinary exchange of ideas and skills for the purpose of
encouraging artistic collaboration, faculty research and curricular innovation. It has three themes:

Creative Computing in Games and Animation

Creative Computing in Performance

New Spaces for Creative Computing
Call for Papers
Creative Computing in Games and Animation
This theme interrogates the industry demand for creative individuals who are combine both design and computing
skills. How may this be achieved? To what extent is there convergence between the artistic and technical aspects of
games and animation? What are the educational, cultural and technological factors that influence the production of
such individuals? The theme focuses in particular on areas such as: UX design, game engines, artificial intelligence,
social network gaming, serious gaming, game marketing and management, VFX, motion capture, scripting,
storyboarding, showreel compilation, pitching and professional project
The use of computers in live performance is pervasive. However, their use is typically the province of dedicated
technicians or engineers who follow the directions of the performers. In recent years, however, we have seen the
emergence of a form of digital performance in which the computation has a much more fundamental role, integrated
from the very start of the creative process. Computational creativity is the most visible form of such performance, in
which computers seek to emulate and sometimes interact with human beings in live situations. In creative
computing, however, the focus is more on a synthesis and cooperative relationship between man and machine, in
which the computation enhances human creativity. This theme addresses the questions: how may the relationship
between humans and computers in live performance become more sophisticated? What are the differences between
computational creativity and creative computing in a performance context? To what extent does computation
increase our understanding of performance practice?
New Spaces for Creative Computing
Makerspace or hackerspace is a real-world scenario in which stakeholders create continually, working both
individually and in collaboration, to test ideas and prototype artefacts across a range of digital platforms. It is an
area for makers to connect and share thoughts, ideas, questions and projects around specific topics of interest. The
stakeholders within makerspace consists of questioners, educators, advisers, investors, buyers and learners, who
gather to share experiences, ask questions, offer advice, funding and learn from each other about all-things-making.
The knowledge of makerspace covers very wide range of interests, including, but not subject to the following:
technical proficiency and adaptable approaches, problem-solving, creativeness of collaboration, idea sharing
techniques about making, projects from your makerspace, 3D printing etc. It is also a space to introduce yourself
meet other makers. This theme will ask: what are the new forms of space that best support creative computing?
How does makerspace improve creative computing and business practice? To what extent do makerspaces enable
innovation?
Please browse the menu on the left side of this website to access the calls for papers and key dates for ISCC 2016,
as well as the websites of all our co-located conferences and workshops. A selection of the best conference papers
will also be considered for publication in the International Journal of Creative Computing (EI indexed). We hope to
see you in Oxford in April 2016!
IMPORTANT DATES
Workshop proposals submission: November 15, 2015 (15 Dec, 2015)
Full paper submission: November 15, 2015 (15 Dec, 2015)
Tutorial proposals submission: December 1, 2015 (15 Dec, 2015)
Author notification: December 22, 2015 (30 Dec, 2015)
Camera-ready submission and conference registration: January 31, 2016
Conference Mar 29-Apr 1, 2016
Committees
Organising committee
IEEE ISCC 2016 Organising Committee
IEEE ISCC 2016 Organizing Committees
General Chair
Prof. Hongji Yang, Bath Spa University, UK
Co-General Chair
Prof. Akira Baba, National Japna University, Japan
Steering Committee
Prof. Andrew Hugill, Bath Spa University, UK (Chair)
Prof. Wei-tek Tsai, Arizona State University, USA
Prof. Yuan-Hsiang Chu, Shu-Te University, Taiwan
Publicity chair
Prof. Yuan-Hua Lu, Shu-Te University, Taiwan
Co-publicity chair
Prof. Yvonne Chiu, Shu-Te University, Taiwan
Program Chair
Prof. Tin-Kai Chen, Shu-Te University, Taiwan
Co-Program Chair
Prof. Ellen Yi-Luen Do, Georgia Institute of Technology, USA
Keynote Speakers
Tony Wang, CheerDigiart VFX and Animation Studio, Taiwan
PhD Forum Chair
Jisoo Lim, National Japna University, Japan
Web Master
Devanka Pathak, Bath Spa University, UK
Treasurer
Prof. Chung-Ho,Su, Shu-Te University, Taiwan
Program committee
Prof. Michael Yoseph Ricky, BINUS University, Indonesia
Prof. Widodo Budiharto, BINUS University, Indonesia
Prof. Liang, C. H., Lunghwa University of Science & Technology, Taiwan
Prof. P.L. Fan, National Taipei University of Education, Taiwan
Prof. Tiwan Kung, Shu-Te University, Taiwan
Prof. Hung-Chi Sung, Shu-Te University, Taiwan
Prof. Margaret Schedel, Stony Brook University, New York, USA
Prof. Wei ZHAO, Shanghai Industry & Commerce Foreign Language College
PAPER SUBMISSION
The length of camera-ready papers will be limited to 10 pages. All papers should
be prepared using the IEEE format, please see
http://www.ieee.org/conferences_events/conferences/publishing/templates.html
Each paper will be reviewed by at least three PC members. Authors must submit their manuscripts
using the EasyChair conference system, please follow this EasyChair link:
https://easychair.org/conferences/?conf=ieeeiscc2016
PAPER PUBLICATION
All accepted papers will be published by IEEE Computer Society Press (EI-Index) and included in
IEEE Digital Library. For publication, each accepted paper is required to be registered at full rate by
one of its authors and presented at IEEE ISCC 2016.
WORKSHOP/TUTORIAL PROPOSALS SUBMISSION
IEEE ISCC 2016 will host multiple one-day or half-day workshops in conjunction with the main
conference; topics of interest include any major research area associated with middleware and
applications, as well as relevant large-scale experiences (from academic/industry projects) in the field.
The proposed workshops should focus on fostering discussion among participants as well as
community building. A workshop proposal should contain at least the following information:
* Name and possible acronym of the workshop
* Motivation and rationale for the workshop
* Draft call-for-papers, including introduction and topics of the workshop
IEEE ISCC 2016 seeks half-day tutorial proposals, which should provide clear and focused teaching
material covering new and emerging topics related to the main conference. A tutorial proposal should
describe concisely the content, importance, and timeliness of the tutorial, as well as the targeted
potential audience.
Workshop and tutorial proposals must be submitted via email to the general chair or the
programme chair (email: tchen1@stu.edu.tw)
Venue & Travel information
Venue
The conference will be held at “Exeter College”, University of Oxford, Oxford, England.
You may find more information about the College on its website, for example: its history, and the library.
Location: Exeter College, University of Oxford, Oxford, OX1 3DP, England.
Tel: 01865 279653, http://www.exeter.ox.ac.uk
Travel directions
You can find detailed travel directions at this page: Maps & Directions.
Further directions can be found at these links:

http://www.oxfordcityguide.com/GetHere.html

http://gouk.about.com/od/uktraveldirections/qt/London2Oxford.htm

http://www.visitoxfordandoxfordshire.com/travel-information/Travel.aspx
Conference accommodation
To be announced
More about Oxford
(Source: Visit Oxford Tourist Information — Website)
Further information about Oxford can be found at the Oxford City Guide, and the official tourist guide website.
Visa application letters
To be announced
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