Design Document Confidential The Elder Scrolls V: Skyrim Figure 1: Underwater ruins Design Document: The Secret of Tritonis Skyrim Version 1.0 Position Title Name Signature Level Designer Raul Siqueira Designer: Raul Siqueira Document Date: 10/27/2012 Intended Level Delivery Date: 10/31/2012 Raul Siqueira Page 1 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Document Revisions Table Version Description Requestor Date 0.1 Initial Document/ Added reference images Quick Summary/Gameplay Highlights/Setting Summary/Characters Visual Themes/Campaign/Objectives Background Story Level maps and flow Level Progression Chart/ Mission difficulty References and caption for images Revision Raul Siqueira 10/27/2012 Raul Siqueira 10/28/2012 Raul Siqueira Raul Siqueira Raul Siqueira Raul Siqueira Raul Siqueira Raul Siqueira 10/28/2012 10/29/2012 10/30/2012 10/30/2012 10/30/2012 10/31/2012 0.2 0.3 0.4 0.5 0.6 0.7 0.8 Raul Siqueira Page 2 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Table of Contents Table of Contents .......................................................................................................................................... 3 Table of Figures ............................................................................................................................................. 5 Quick Summary ............................................................................................................................................. 6 Hook(s) ...................................................................................................................................................... 6 Gameplay Highlights ................................................................................................................................. 6 Exploring underwater locations is fun .................................................................................................. 6 Puzzles are fun ...................................................................................................................................... 6 Setting Summary ....................................................................................................................................... 6 Mission Difficulty....................................................................................................................................... 7 Mission Metrics ......................................................................................................................................... 7 Characters ............................................................................................................................................. 7 Visual Themes ....................................................................................................................................... 8 Key Theme References.............................................................................................................................. 9 Level Summary ............................................................................................................................................ 14 Campaign ................................................................................................................................................ 14 Context ................................................................................................................................................ 14 Backstory ............................................................................................................................................. 14 Aftermath ............................................................................................................................................ 15 Objectives................................................................................................................................................ 15 Side quest ............................................................................................................................................ 15 Entrance Map .......................................................................................................................................... 16 Entrance Flow Summary ..................................................................................................................... 17 Exterior Map .............................................................................................. 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Interior 1 Flow Summary .................................................................................................................... 20 Exterior Map part 3 .................................................................................... Error! Bookmark not defined. Exterior part 3 Flow Summary ............................................................... Error! Bookmark not defined. Interior 2 Map ............................................................................................ Error! Bookmark not defined. Interior 2 Flow Summary ....................................................................... Error! Bookmark not defined. Raul Siqueira Page 3 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Level Progression Chart ...................................................................................................................... 21 References .................................................................................................................................................. 22 Raul Siqueira Page 4 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Table of Figures Figure 1: Underwater ruins ........................................................................................................................... 1 Figure 2: Reference of underwater ruins ...................................................................................................... 9 Figure 3: Reference of different water levels on a dungeon ........................................................................ 9 Figure 4: Reference of underwater exterior ............................................................................................... 10 Figure 5: Reference of underwater civilization ........................................................................................... 10 Figure 6: Reference of underwater civilization ........................................................................................... 11 Figure 7: Reference of underwater ruins .................................................................................................... 12 Figure 8: Reference of underwater ruins .................................................................................................... 12 Figure 9: Reference of underwater lighting ................................................................................................ 13 Figure 10: Entrance Overview Map ............................................................... 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Figure 24: Level Progression Chart ............................................................................................................. 21 Raul Siqueira Page 5 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Level Abstract Quick Summary “The Secret of Tritonis” is a quest for the RPG game Skyrim, developed by Bethesda Softworks. The quest begins on the continent of Tamriel, outside of Riverwood and takes place in the ruins of an underwater city called Tritonis. The player encounters a young man named Kaldur’ahm who claims to have been born in Tritonis hundreds of years ago. Kaldur’ahm asks the player to find any survivors and try to discover the truth behind the calamity that struck his civilization. The player receives a gift from Kaldur’ahm giving him the unique ability to breathe underwater in order to complete the quest. “The Secret of Tritonis” is a puzzle-orientated quest for a single player, with a small number of enemies inside the dungeon. Hook(s) The level takes place in an underwater setting. Gameplay Highlights Exploring underwater locations is fun Exploration is one of the core mechanics of Skyrim. In “The Secret of Tritonis”, the player explores in a different way. Underwater exploration allows the player to visit more places since he can navigate up and down as well as left and right. The lighting used in underwater environments is unique and provides wow moments for the player. Puzzles are fun “The Secret of Tritonis” is a puzzle-orientated quest with interactive switches and doors. It begins with simple puzzles to give the player a sense of progress. Then it progresses to more complex puzzles that have story related hints on how to solve them making it easier for the player to get to the eureka moment. Setting Summary Theme Mood Setting Time of Day Season Weather Raul Siqueira Underwater Dark ,scary and wet Underwater ruins Night, between 9pm and 11pm Winter Underwater temperature, between 0 °C and 2 °C Page 6 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Mission Difficulty Position Difficulty Reasons Beginning 1 This area of the level takes place in the exterior of Tritonis. The player (Arriving at must explore the surroundings to find a hint of the correct position of the Tritonis center pillar exterior Middle 3 This area of the level takes place in the first interior space and the (Interior and exterior of Tritonis. The player must position two pillars in the correct exterior) position to enter the next building. End 5 This area of the level takes place in the second interior space. The player (Second has an internal puzzle to solve, sea creatures attacking him and traps on interior the floor. space) Scale: 1-10 (1 is Easiest and 10 is Hardest) Mission Metrics Play Time Critical Path Physical Area This mission would take the player about 10 to 15 minutes to complete Approximately 100m Entrance ¼ cell = 14.4m x 14.4m Exterior: 3 cells = 172.8m x 172.8m Interior 1: 1 cell = 57.6m x 57.6m Interior 2: ½ cell = 28.8m x 28.8m Interior 3: ½ cell = 28.8m x 28.8m Total: 302.4m x 302.4m Characters Character Kaldur'ahm Tula Orm Garth Raul Siqueira Description Kaldur’ahm is a young man born in Tritonis. Exiled from his home hundreds of years ago, he dreamed of returning to his friends, family and the love of his life. Unaware of the fate of his civilization he attempted to go back, only to find ruins of what Tritonis used to be. Sea creatures attacked Kaldur'ahm before he was able to search the ruins, forcing him to return to the surface and leaving him too injured to try again. Kaldur’ahm is distraught that he does not know what happened to Tritonis or the ones he loved, and realizes that he is going to need help to discover the truth and search for survivors. Tula is Kaldur'ahm’s love. Kaldur'ahm questions if she is still waiting for him to return home because they have been apart for so long. Orm is the king of Tritonis. He holds a journal that contains the truth about what happened to the city. Garth is Kaldur’ahm’s best friend. He holds a detailed journal of the attempts the people from Tritonis made to survive during the years that followed the destruction of the city. Page 7 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Visual Themes Theme Tritonis(Exterior) Tritonis(Interior) Raul Siqueira Description The exterior of Tritonis is completely underwater. There are different types of fish constantly wondering around the ruins. The lighting is dark mixed with shades of blue; there are a few spots of light coming from the surface. The mashes used are mostly destroyed pieces of houses and pillars to help create the impression that there was once a civilization there. The surrounding environment consists in rocks and caves that represent the submerged parts of mountains. The exterior of Tritonis has puzzles that required to solution in order to enter the interior spaces. Puzzles include leavers, pillars, traps and doors. The interiors of Tritonis are broken down in two different stages, the first being completely submerged and the second being half-submerged. The completely submerged interiors make a bridge between the exterior and the half-submerged ones. They are mostly entrances to buildings in the exterior, using the same kind of lightning and mashes. The half-submerged interiors consist of dark surroundings with a dark blue light to create the impression that the player is still underwater. The floors mostly filled with some kind of water coming from the celling or crack in the walls. The decoration matches the exterior, destroyed walls and ceiling with occasionally rocks invading the interior to remember the player he is on ruins of a civilization. Some rooms have skeletons of the people who used to live there; they are either just bones or skulls with some bones. Interiors also have the same kind of puzzles found in the exterior; the only difference is the complexity to solve them. The half-submerged interiors have hostile sea creatures wondering around the place. Page 8 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Key Theme References Figure 2: Reference of underwater ruins Figure 3: Reference of different water levels on a dungeon Raul Siqueira Page 9 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Figure 4: Reference of underwater exterior Figure 5: Reference of underwater civilization Raul Siqueira Page 10 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Figure 6: Reference of underwater civilization Raul Siqueira Page 11 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Figure 7: Reference of underwater ruins Figure 8: Reference of underwater ruins Raul Siqueira Page 12 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Figure 9: Reference of underwater lighting Raul Siqueira Page 13 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Level Summary Campaign Context “The Secret of Tritonis” is an optional quest available from the moment the player starts the game. In this quest, the player explores the ruins of an ancient underwater civilization searching for survivors and the truth about the events that led to the destruction of Tritonis. The player gains access to this underwater civilization after speaking to a young man who claims to be an exiled member of Tritonis trying to find out if the love of his life is still alive. He thus gives the player a mystical amulet that allows him to breathe underwater and explore the city. The player must search for exiled man’s lost lover and bring back some evidence of what happened to her. The player can also look for evidence that explains exactly what happened to Tritonis as a side quest. After finishing the quest, the player can keep the amulet for himself, and Kaldur’ahm rewards him with 1.000 gold pieces Backstory Before its destruction, Tritonis was a small and peaceful civilization. The population was mainly scholars devoted to the study of mystical arts, which allowed them to breathe underwater and live for hundreds of years. The Tritonians never saw the need to train themselves in combat or have an army, since Tritonis was the only submerged civilization and no one in the surface knew about its existence. The Tritonian King, Orm had a reputation for being wise and powerful, he treated the people with love and justice, the only thing he asked in return was a vow that all Tritonians had to take. To keep Tritonis a secret and protect their culture, the King forbidden all Tritonians to ever go to the surface. One curious young man, did not listen to the King and decided he wanted more to his life than just staying in Tritonis, he wanted to explore the world an discover the wonders it had to offer. The King found out about the visits the young man was paying to the surface, and King Orm was many things, but tolerant was not one of those things. The young man was coming back from one of his adventures in the surface, but the King surprised him before he could reach Tritonis. The King was furious with the young man’s betrayal against the vow; he then banished the young man from Tritonis and declared he would never return to his family and friends. The young man tried to reason with the King but every word that came out of his mouth meant nothing to the King, making the young man despaired with the thought of never seeing the love of his life ever again. He then foolish tried to attack the King, but what neither the young man nor anyone else knew was that the King secretly trained dark magic. The King cursed the young man with dark magic, taking away his ability to bread underwater and making his banishment from Tritonis permanent. The King’s obsession with dark magic only got worse after that day. He was determined to learn all of the most powerful dark spells from an ancient book called “The Book of Shadows”. The addiction for dark magic was slowly turning the King into a mad man, it made him insane to the point he would cast a spell so powerful that not only killed himself but also destroyed the civilization we was sworn to protect. Raul Siqueira Page 14 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Hundreds of years passed since the King banished the young man from Tritonis. The young man searched for years a way to go back to Tritonis, he learned of a race called Argonians who could actually breathe underwater without any spell. After living among the Argonians and studied them for years, the young man was able to make an artifact that would allow him to breathe underwater again. On his journey back to Tritonis, the young man noticed that something was wrong. Kaldur could see from a distance the ruins of the place he once called home. Sea creatures attacked the young man before he could come any closer to Tritonis. The young man returns injured to the surface and begins to search for someone who is willing to help him discover what happened to his former hometown. That is the point where the quest begins Aftermath At the end of “The Secret of Tritonis”, the player brings the horrible news to Kaldur’ahm that there are no survivors down in Tritonis, not even Tula, the love of his life. If the player completed the side quest, he also tells Kaldur’ahm that King Orm was responsible for the destruction of his people. Orm was a greedy King and desired power though dark magic, which he found in an ancient book called “The Book of Shadows”. Unable to control the dark power inside the book the King unintentionally destroyed Tritonis, and everyone who was living there. Objectives Explore the ruins of Tritonis o Solve the external puzzles Find evidence of what happened to Tula o Gain access to the remaining interiors of Tritonis o Solve the internal puzzles o Survive the attack of the sea creatures o Bring the evidence back to Kaldur’ahm Side quest Find evidence of Tritonis destruction o Gain access to the remaining interiors of Tritonis o Solve the internal puzzles o Survive the attack of the sea creatures o Find the former King of Tritonis o Bring back the evidence to Kaldur’ahm Raul Siqueira Page 15 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Overview Map Figure 10: Overview Map Raul Siqueira Page 16 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Flow Summary 1. Player begins on a regular terrain environment where he finds an injured man lying close to a fireplace. The player must talk to the man in order to receive the quest and the mystical amulet to breathe underwater. 2. After diving underwater, the player must follow a straight path to find the first house. The player finds the first puzzle in the level. He must set the pillar in the correct order and pull the lever to open the door. The hint for the puzzle is right next to the door 3. Once the player entered the house, he finds a basic enemy encounter, a mud crab. After killing the mud crab, the player must solve the puzzle inside the house to unlock the door to the left. In the next hallway the player finds a frost traps that when touched inflicts damage. 4. In the next room the player must solve the puzzle to unlock the door to the left and another door in the exterior. 5. The player exits back to the underwater exterior. He must travel towards the safe house Raul Siqueira Page 17 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Flow Summary 6. Upon entering the second room, the player sees two hints for puzzle pillars inside the second interior. The player can choose which room he visits first. On the left room, the player encounters two mud crabs guarding the puzzle pillar. 7. In the room to the right, the player must avoid the frost traps surrounding the puzzle pillar. 8. After setting both puzzle pillars in the correct order, the player moves towards the final room where he finds Tula. The player must retrieve the letter from her bones and bring it back to Kaldur’ahm. Upon picking up the letter an enemy Draugr appears. Raul Siqueira Page 18 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Flow Summary 1. After killing the Draugr the player has the possibility of progressing with the side quest. The key to the temple of Tritonis is located in the bottom right corner of the room. 2. After picking up the key the player must go back to the exterior area and set the puzzle door in correct order, the hint for this puzzle is in front of the temple. Once the door is set in the correct position, the player must use the key to open the door. 3. Inside the temple, the player finds the king’s journal that explains what happened to the civilization. Raul Siqueira Page 19 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Flow Summary After the finding the King’s journal inside the area, the boss battle starts. King Orm resurrects along with two enemy Draughrs. The player must kill all of the enemies before he can exit the room. From that point, the player goes back to the surface, talk to Kaldur’ahm and finish both the main and the side quest. Raul Siqueira Page 20 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim Level Progression Chart Figure 11: Level Progression Chart Raul Siqueira Page 21 of 22 2/7/2016 Design Document Confidential The Elder Scrolls V: Skyrim References Figure 1: Underwater ruins - http://www.freshmindworkz.hu/wolverine/media/ruins01.jpg Figure 2: Reference of underwater ruins- http://www.freshmindworkz.hu/wolverine/media/ruins04.jpg Figure 3: Reference of different water levels on a dungeon- http://3.bp.blogspot.com/6wnJZCU9O2Y/TinsFimifjI/AAAAAAAAAGM/0VmWceHCUjE/s1600/tumblr_laxck7nQg81qa4jl7.jpg Figure 4: Reference of underwater exteriorhttp://gallery.nen.gov.uk/assets/0609/0000/0172/folly_mid.jpg Figure 5: Reference of underwater civilization- http://worldofweirdthings.com/wpcontent/uploads/2010/03/ruins_of_atlantis_440.jpg Figure 6: Reference of underwater civilizationhttp://bluebutterfliesandme.files.wordpress.com/2012/07/lost-atlantis-civilization.jpg Figure 7: Reference of underwater ruins- http://www.robotarm.se/images/underwater_city.jpg Figure 8: Reference of underwater ruinshttp://25.media.tumblr.com/tumblr_m7pw412srq1rbk77ko1_400.jpg Figure 9: Reference of underwater lighting http://www.oxmonline.com/files/u12/OXT46_feat_bioshockairlock.png Raul Siqueira Page 22 of 22 2/7/2016