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Level Abstract
Confidential
Skyrim
Figure 1: Concept image [1] and [2]
Level Abstract: Undead Illusion
Skyrim
Version 2.0
Applegate
Designer:
Brian Applegate
Document Date:
4/13/2015
Intended Level Delivery Date:
5/10/2015
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Level Abstract
Confidential
Skyrim
Document Revisions Table
Version
Description
Requestor
Date
1.0
1.1
1.2
1.3
1.4
Initial Document
Grammar fixes
Updated summary, hooks, and gameplay
Updated Metrics and map
Characters and level summary
Ouellette
Ouellette
Ouellette
Ouellette
Ouellette
4/14/15
4/22/15
5/1/15
5/2/15
5/2/15
Applegate
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Skyrim
Table of Contents
Table of Contents .......................................................................................................................................... 3
Table of Figures ............................................................................................................................................. 4
Quick Summary ............................................................................................................................................. 5
Hook(s) ...................................................................................................................................................... 5
Gameplay Highlights ................................................................................................................................. 5
Setting Summary ....................................................................................................................................... 5
Mission Difficulty....................................................................................................................................... 5
Mission Metrics ......................................................................................................................................... 6
Characters ............................................................................................................................................. 6
Visual Themes ....................................................................................................................................... 7
Key Theme References.............................................................................................................................. 7
Level Summary .............................................................................................................................................. 9
Campaign .................................................................................................................................................. 9
Context .................................................................................................................................................. 9
Backstory ............................................................................................................................................... 9
Aftermath .............................................................................................................................................. 9
Objective(s) ............................................................................................................................................... 9
Overview Map ......................................................................................................................................... 10
Level Flow................................................................................................................................................ 10
Flow Summary .................................................................................................................................... 10
Level Progression Chart ...................................................................................................................... 12
Quest Descriptions ...................................................................................................................................... 13
Main Quest.............................................................................................................................................. 13
Side Quest ............................................................................................................................................... 14
References .................................................................................................................................................. 15
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Skyrim
Table of Figures
Figure 1: Concept image [1] and [2].............................................................................................................. 1
Figure 2: Medieval (Exterior) [3] ................................................................................................................... 7
Figure 3: Medieval (Exterior) [4] ................................................................................................................... 7
Figure 4: Medieval (Exterior) [5] ................................................................................................................... 7
Figure 5: Medieval (Exterior) [6] ................................................................................................................... 7
Figure 6: Medieval (Interior) [7].................................................................................................................... 8
Figure 7: Medieval (Interior) [8].................................................................................................................... 8
Figure 8: Medieval (Interior) [9].................................................................................................................... 8
Figure 9: Medieval (Exterior/Interior) [10] ................................................................................................... 8
Figure 10: Overview Map ........................................................................................................................... 10
Figure 12: Level Progression Chart ............................................................................................................. 12
Applegate
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Level Abstract
Confidential
Skyrim
Level Abstract
Quick Summary
Undead Illusion is a single player quest set in the Skyrim universe for any level of character. A small
castle village, Ehzerland, suffered an irregular event. All of the Draugrs souls switched into with the high
Elves bodies and the Elves souls switched to the Draugr bodies. After the switch, the cursed Elves, the
Draugrs who switched into the Elf bodies, killed all of good Draugrs, previously the Elves of Ehzerland.
The player must find out how to get everything back to the way it was by going around village
resurrecting the good Draugrs. The good Draugrs help the player break the curse on Ehzerland to restore
the village back to the way it was.
Hook(s)



The player turns into a Draugr life form when they enter Ehzerland
Player can resurrect the good Draugrs and they work with the player to help restore Ehzerland
Breaking the curse on Ehzerland, which transforms all of the good Draugrs back to Elves and the
cursed Elves back to Draugrs
Gameplay Highlights
The player must use the “Restoration Staff”, to resurrect fallen undead allies in order to find out more
about what happened. Then, the allies help the player break the curse on Ehzerland to restore life in the
village.
Setting Summary
Theme
Mood
Setting
Time of Day
Season
Weather
Illusion, Overcoming
Evil, Anxious
Skyrim medieval time; inside Ehzerland, a castle village surrounded by castle walls
Night ~10:00 p.m., Moves to daylight based on player actions
Summer
Clear sky, moonlight and dry
Mission Difficulty
Position
Beginning
Difficulty
Reasons
The beginning of the quest has easier enemies because the player has
not caught the attention of the cursed Elves.
Middle
5
As the player progresses through the quest, the enemies get tougher.
The cursed Elves around the village begin to notice the player causing
problems and the enemies reinforce at key locations.
End
7
The player faces off against numerous undead enemies guarding the
magical well, where the player must break the curse. These enemies
are higher level and greater in number.
Scale: 1-10 (1 is Easiest and 10 is Hardest)
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Skyrim
Mission Metrics
Play Time
Critical Path
Exterior Physical Area
Interior Physical Area
15 minutes
~1500 feet (37,000 Skyrim Units)
~80,000 square feet (~2 Exterior Skyrim Cells)
~3,000 (Castle) + square feet (~ 40,000 square Skyrim Units)
Characters
Character
Player
Marcus
Rhawon
Laegon
Salabon
Seregruth
Emma
Cursed Elves
Good Draugrs
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Description
The Hero: The player wants to help longtime friend, Marcus.
Support: The initial quest giver at Riverwood Bridge. Marcus is a traveler
who witnessed some of Ehzerlands problems.
Support: The initial quest giver within Ehzerland. He is the only one left
alive when the player enters the village.
Support: Gives the player an objective to obtain the “Illusion Potion” that
helps break the curse on Ehzerland.
Support: Gives the player an objective to obtain various herbs that help
breaks the curse on Ehzerland.
Antagonist: Evil Elf who cursed Ehzerland. Seregruth turns into Dragon
Priest towards end of the quest.
Support: The side quest giver in Ehzerland.
Antagonist: They took over Ehzerland with Seregruth after transforming
into Elves. They want to protect the curse on Ehzerland at all costs.
Support: They help the player figure out what to do. They give information
and allow the quests to progress. They want to return to their normal Elf
life form.
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Level Abstract
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Skyrim
Visual Themes
Theme
Medieval (Exterior)
Medieval (Interior)
Description
The level contains a castle and takes place in Skyrim. The castle walls
surround the village and the player cannot move outside the walls. Meshes
are mainly market center and objects relating to village houses. Lighting is
dark; the time of day is night, 10:00 p.m. Magical objects also used in
Ehzerland.
Castle interior is darker and has mainly brick, stone, and wood meshes.
Faint lighting; with only candles, small windows, and torches are providing
light. Meshes are mainly tables, chairs, throne, and magical type objects.
Key Theme References
Figure 2: Medieval (Exterior) [3]
Figure 3: Medieval (Exterior) [4]
Figure 5: Medieval (Exterior) [6]
Figure 4: Medieval (Exterior) [5]
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Skyrim
Figure 6: Medieval (Interior) [7]
Figure 7: Medieval (Interior) [8]
Figure 8: Medieval (Interior) [9]
Figure 9: Medieval (Exterior/Interior) [10]
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Level Summary
Campaign
Context
This standalone quest does not relate to any other story within Skyrim located near Whiterun. The
player finds the quest near a horse and carriage close to Riverwood Bridge.
Backstory
Ehzerland is a castle village within Skyrim, where fellow villagers study magic and develop magical spells.
Rumor says that the village is now under the control of Draugrs who have transformed into Elves, called
cursed Elves. In addition, all of the previous Elves have transformed into Draugrs and the cursed Elves
killed them.
Aftermath
The village fully restores when the player breaks the spell on Ehzerland.
Objective(s)

The overall objective is restore Ehzerland back to its normal state
o Find the “Restoration Staff”.
o Resurrect any of the transformed Draugr allies. Good Draugrs have a glowing effect on
them.
o Defeat the cursed Elves guarding the castle village.
o Transform all of the undead back into the living Elves, to give them their life back.
o Stay alive
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Skyrim
Overview Map
Figure 10: Overview Map
Level Flow
Flow Summary
1. After being captured, the player wakes up and talks to good Draugr, Rhawon. Player discovers
they are a Draugr. (WOW) Player instructed to get “Restoration Staff”.
2. Player enters castle and finds “Restoration Staff”.
3. Player resurrects a good Draugr, Laegon, and Laegon helps the player. Player discovers that they
can resurrect good Draugrs. (WOW) Player instructed to get ingredient.
4. Player retrieves ingredient and then instructed to deposit into villages well.
5. Player deposits the ingredient into well. Player must then talk to Sologon, who is currently dead.
Player must resurrect Sologon to talk to him.
6. Player talks to Sologon and is given task of gathering an herb to deposit into well.
7. Player retrieves herb and then must deposit into well.
8. Player deposits herb and then must retrieve the last ingredient to break the curse, Illusion
potion.
9. Player enters Wizadry Hub and finds the illusion potion.
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10. Player deposits potion and the curse is broken. All of the Draugrs turn into Elves and vice versa.
(WOW) Dragon Priest and multiple enemies ambush the courtyard and the player must defeat
them.
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Level Progression Chart
Time (min)
0
1:00
Terrain/Objective
Find the "Resurrection Staff"
Opponents
Castle Door Guards
Challenges
Wow Moments
New Skills/Weapons
Cinematics
2:00
3:00
4:00
Interior Castle Guards
Time (min)
6:00
7:00
8:00
Terrain/Objective
Find the Illusion Potion
Opponents
Courtyard enemies
Challenges
Resurrect fallen
Wow Moments
Player can resurrect fallen undead allies.
New Skills/Weapons Resurrection Staff
Cinematics
9:00
Time (min)
12:00
13:00
Terrain/Objective
Bring ingredients to well and deposit
Opponents
Courtyard enemies
Challenges
Transform undead
Wow Moments
Player breaks curse on Ehzerland
New Skills/Weapons
Cinematics
15:00
14:00
Staff guards
Find way to get to staff
Alter with Resurrection Staff
10:00
11:00
Find the ingredients
End
Figure 11: Level Progression Chart
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Legend
1 square = 30 sec.
Castle Exterior
Inside Castle
Challenge Highlight
Wow Moment
New Weapon/Skill
Cinematic
Level Abstract
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Skyrim
Quest Descriptions
Main Quest
1) Player confronted near Riverwood Bridge by Marcus returning from Ehzerland (exposition, main
character).
2) Player receives bits of information from Marcus about Ehzerland. They must go to Ehzerland
and try to figure out what exactly has happened and make things normal again(dramatic
premise/situation)
3) The player must use carriage to travel to Ehzerland. (Plot point)
4) Player enters through castle doors and confronts numerous Elf enemies. (Obstacles)
5) Enemies attack player and eventually capture the player, ending in a cutscene. (Plot point)
6) Player wakes up and discovers that they are a Draugr. (Plot point)
7) Player sees another undead calling him over. (Plot point)
8) Good Draugr, Rhawon, gives information on what happened recently and what the player needs
to do. Player needs to find “Restoration Staff”. (Plot point)
9) Player fights 2 castle guards. (Obstacles)
10) Player enters castle. (Obstacles)
11) Player fights 3 castle interior guards. (Obstacles)
12) Player finds “Restoration Staff” towards the back of the castle by using the objective marker that
is on the staff. (Challenge, First culmination, midpoint)
13) Player resurrects Laegon, who has an objective marker on him. Undead allies have a special glow
on them. (Plot point)
14) Player talks to Laegon. Ally gives more information on what the player needs to do. Player needs
to find ingredients to break curse on the village well. (Plot point)
15) Player fights 5 castle courtyard area guards. (Obstacles).
16) Player reaches objective marker given by Laegon. (Dramatic situation, plot point)
17) Player fights more enemies near objective marker. (Obstacles).
18) Player must talk to Salabon to get more ingredients to break curse on Ehzerland. (Dramatic
situation, plot point)
19) Player collects ingredients. (plot point)
20) Player must find last ingredient, illusion potion, and deposit into well to break the curse.
21) Player defeats all enemies and deposits the potion to break curse on Ehzerland. (Climax)
22) Player transforms back to normal state, whatever the player may be (Elf, Nord, etc.). All of the
Draugrs transform into Elves and vice versa. (Denouement)
23) Dragon Priest and multiple enemies ambush the player and the player must defeat them.
24) Player goes back to talk to Marcus at Riverwood Bridge and Marcus is satisfied, so he gives the
player a reward.
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Side Quest
S1) Player confronted by resurrected Draugr, Emma, in courtyard of castle village. (Exposition)
S2) Player receives information on quest from NPC. They must collect all of the soul gems around
the village and return them to Emma.
S3) Once player brings back the gems to Emma, they receive a reward to help them defeat the
cursed Elves. (Denouement)
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References
[1] http://i1301.photobucket.com/albums/ag117/acran2012/Skaadi%20and%20skaal/Skaal/TESV201401-1722-53-52-22_zps0ec0a4c7.png
[2] http://static2.gamespot.com/uploads/scale_large/mig/2/3/3/5/2112335169_elder_scrolls_skyrim_vr_xbox_360_pc_110911.jpg
[3] http://www.medart.pitt.edu/image/England/Caernarvon/Castle/Caern-Cas-003-b.jpg
[4] http://www.exploring-castles.com/image-files/life_in_a_medieval_castle2.jpg
[5] http://www.castlewales.com/chepstow04.jpg
[6] http://thumbs.dreamstime.com/z/medieval-village-square-8666927.jpg
[7] http://thumb7.shutterstock.com/display_pic_with_logo/585532/112208795/stock-photo-oldnarrow-stairway-medieval-castle-interior-112208795.jpg
[8] https://s-media-cache-ak0.pinimg.com/originals/57/fe/e6/57fee6363265cc68ae3f3ae470c0f806.jpg
[9] http://static.giantbomb.com/uploads/original/5/57879/1638924screen_shot_2010_11_23_at_2.50.11_am.jpg
[10] http://www.kewlwallpapers.com/images/wallpapers/hail%20storm%20magic-540937.jpeg
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